Codewalker

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  1. The legs are tights, the midriff is skin. The washed out colors make it almost impossible to distinguish white from the skin color.

    And she's not with Longbow.
  2. Quote:
    Originally Posted by Golden Girl View Post
    But not by Ms. Liberty if she has her legs cut off
    I'm not too happy that they spoiled this ahead of time. I mean, I know Zwillinger said that it will be worth playing the arc just to find out how her legs get cut off, and why only her legs attend the funeral and not the rest of her body, but it just takes away from the surprise of playing the arc the first time...
  3. Quote:
    Originally Posted by Winterminal View Post
    The Penelope Yin of the Mother of Mayhem Trial has got to be Praetorian. She's wearing her Praetorian costume, she's in the Praetorian Dimension, and virtually every other character throughout the trials, save for Desdemona, is Praetorian.

    I cannot discount the possibility that the person-in-question is, indeed, Penelope Yin, but I am more than skeptical that it is her, regardless of Praetorian or Primal status.
    I don't think anyone is saying that it's not Praetorian Penny in the MoM trial. The Praetorian version is also a bit crazy still, and has her hands full between Metronome and the Resistance.

    It's not unprecedented for Primal and Praetorian characters to have very similar costumes, sometimes being effectively palette-swaps of each other.

    Oh, hello, mmorpg.com interview:

    Quote:
    Matt Miller: We have another surprise left to tell in the first Signature Story Arc, as well as putting a previously minor character (who is much beloved) into the spotlight as a full-fledged hero in their own right.
  4. Quote:
    Originally Posted by bpphantom View Post
    But it's Praetorian Penny's body. Primal Penny still wears a ball cap and is like 12.
    Nah, it's primal. Liberty even references the "years since the events in faultline".

    Statesman is dead but he's still standing in IP handing out his task force.

    Either he's just really dedicated to his job, or they haven't had time to implement all the changes yet.
  5. Quote:
    Originally Posted by Golden Girl View Post
    So what does that make War Witch?
    A stubborn ghost.

    AFAIK she's not a member of the Phalanx or the Vindicators though.

    Maybe she's in the Independents with BAB.
  6. Quote:
    Originally Posted by Golden Girl View Post
    So Numina doesn't count as a member of the Freedom Phalanx?
    Numina's not really dead, she's an astral projection who managed to lose her body.

    Plus, she actually does things rather than just hanging around Eden moping all the time. :P
  7. Quote:
    Originally Posted by Golden Girl View Post
    Infernal and Woodsman are also in the Vindicators.
    I don't count Woodsman since he's dead and all. Maybe he's hanging around but only to start Eden trials...
  8. Quote:
    Originally Posted by UberGuy View Post
    Plus wasn't Malaise the only male in the Vindicators? They could add Penelope and go all girls club. Well, OK, Luminary ... sort of counts as a girl.
    Infernal?
  9. Quote:
    Originally Posted by UberGuy View Post
    It's a long shot, but that could be a grown up Penelope Yin. Hard to tell from the image size and angle, but the face has a sense of possible East-Asian and/or young features. The skin tone is not right for that, but everyone in the shot seems to have a pallor. Compare it to the faces of the Longbow and Ms. Lib's legs in top center.
    This. She was hinted as being "grown up" in Ms. Liberty's dialog from SSA#4, and also as fairly well connected -- she knew about Malaise and wanted to be involved in the efforts.

    I have a feeling that she'll have a part to play in the rest of this particular arc, and maybe more.
  10. Mender Silos's arc shouldn't need to chance, since that takes place in the past.
  11. Codewalker

    Scrapper Snipe

    The OP specifically asked about snipes, though. I'm assuming in the context of IO set muling and if any snipe sets have bonuses worth getting.

    I didn't think the he actually wanted to use a snipe. I can't think of why a scrapper ever would.
  12. Codewalker

    Scrapper Snipe

    Two words: Patron Pool.
  13. Quote:
    Originally Posted by Daya Montress View Post
    How is it that a boss like FrostFire can always be expected to appear in the same location?
    --I use FF here because that mish is referenced in the MA resources;
    Most likely it's hardcoded into the script that spawns that mission, which is something we can't do with MA.

    Quote:
    For that matter, when you return to a map after exiting (e.g. reentering from a trip to the hospital), a memory cache must place the boss in the same location - otherwise, you'd have to repeat the search for the boss again.
    The instance stays populated and "running" as long as you have the mission active. Time may freeze if no one is inside -- this is difficult to verify however as enemies tend to simply not attack allied NPCs when no players are around. It doesn't actually despawn the instance until you abandon the mission or log out for a certain amount of time.

    Quote:
    Could a coordinate system work on this caching principle and place a boss in a specific location without modifying the underlying default map page?
    Maybe. I don't know if spawn points can actually be created dynamically. It might be limited to picking from spawn points that already exist in the map (which would still be much better than having it be random).

    Even if it were possible I doubt we'd get it, as entering coordinates by hand is a very user-unfriendly way to place things.
  14. Could also look at it this way -- you used Wade to eliminate Statesman and Psyche, creating opportunities for villainy while the Phalanx is in disarray. When he starts to get his own ideas and tries to betray you, you fool the heroes into getting rid of him for you, "for the greater good."
  15. Quote:
    Originally Posted by Dark_Respite View Post
    ..but throwing Fulcrum Shift on the mobs as they came out...
    This, along with all the quotes above about using Storm powers, just goes to show how much controllers get shafted on Incarnate trials. Think about it, the answer to "What do I do in trials?" is consistently "Use your secondary".

    What does that say about the primary powers?

    Okay, so that's not completely true. Controllers are useful against the regular spawns in trials that have them. They're probably most useful in Underground due to the sheer length and number of enemies.

    However, a significant amount of time in all iTrials is spent fighting AVs that are completely immune to all control effects -- i.e. your entire primary powerset. They're also immune to recharge debuffs, which is unfair to Ice-based powersets, but that's another matter.

    BAF is worse due to one of the phases having Lieutenants that are highly resistant to controls. Contrary to popular belief, they're not immune, and can be overcome if you manage to stack a mag 50 hold or stun on them. However, it's much easier to just kill them, and BAF is so easy in general that it hardly matters. So again, use your secondary!

    BAF also has adds that ambush you during the AV fights. You might think that Controllers would be useful there, except that the adds are designed to get a stacking buff. If you just control them and don't kill them, they'll eventually break free and overwhelm everyone.

    It's bad enough that in Issue 22, Controllers are being given automatic Containment on trial bosses. So yay, more damage, but really it's just a band aid for the fact that the devs have absolutely no idea how to balance Controllers in endgame content.

    Dominators, you're in the same boat. You have attacks, and damage is the best thing you have to offer in an Incarnate trial, so the message is clear: use your secondary.
  16. Quote:
    Originally Posted by Oedipus_Tex View Post
    Does slotting Fear enhancements actually increase Afraid values?
    The answer is: it depends.
    SOs, including the Cosmic Ray exposure you had in your screenshot, do increase both Terrorized and Afraid. So do generic Fear IOs.
    Endoplasms and Peroxisomes also increase Afraid and Terrorized.
    So that means the enhancement window is wrong when it doesn't show it increasing anything.

    Set IOs on the other hand (Horror, Unspeakable Terror, Nightmare, and Glimpse of the Abyss) only increase Terrorized. So those really will do nothing when slotted in Arctic Air, except for the endurance part.

    Not really sure what the intent is, but it's definitely going on the "power system oddities" list.

    I've never seen enemies cower while in Arctic Air unless affected by someone else's Terrorize. Maybe they were confused either feared each other or just played a similar animation?

    As far as I can recall it's always been Afraid -- which just makes them run away; it's the same effect that Hot Feet has in it. I made my first Ice dom around Issue 11-ish I think, so it's possible it might have been different before then. It was definitely before the purple bubbles were added. It was also before the bug causing Contagious Confusion in AA to confuse your pets was fixed. Since the IO itself was added in I11 that sounds about right.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    The only other change I can find to AA is that was changed to debuff enemy Stealth in Issue 4. (I'm not convinced this actually works--I think Stealthed enemies can't be hit with AA at all, because you can't see them to hit them. I could be wrong about this though, and AA's autohit could be unrelated to the caster's ability to see the enemy. Part of the reason I doubt this is AA requires line of sight).
    It should work. The server knows where the enemies are, so it doesn't matter if you can see them or not. Pretty sure that autohit debuff auras on Tankers will pull stalkers out of hide, though they may have added a specific workaround for that one. I know blindly spamming PBAoEs works sometimes, it just misses a lot because most ATs with stealth have lots of AoE defense. My PVP experience is almost all pre-I13 however, so I have no idea if any of that still applies.
  17. Quote:
    Originally Posted by Kyriani View Post
    The new base editor would be completely revised. Base data would be stored via text file much like architect missions and costumes are.
    *snicker*
  18. Quote:
    Originally Posted by Resolve View Post
    I sort of agree on COX being a PVP MMO - but only where the in-game economy is concerned. And even then, that PVP is a lot more relaxed than, say, sitting in Jita 4-4 playing Excel Online. Other than that it's strictly PVP optional with sadly not very engaging PVP.
    Resolve is right, there's more PVP in the market and on the forums than there is in the zones.
  19. Quote:
    Originally Posted by Killerhurtz View Post
    I would agree, seeing him die before knowing about it would have been an absolute shock to me. Knowing before it happens is anti-climatic.
    Especially since it's part 5 and people weren't really expecting it until part 7.

    Grrr, why'd they have to spoil it? Probably still would have heard about it on forums / global channels before I got a chance to play it, but still.
  20. Since the discussion seems on the verge of coming full circle, I'll point out that Taunt has the most value for Firey, Electric, and Dark Armor, since those are the 3 sets whose taunt aura can miss. If you're dealing with enemies that are very hard to hit, having an autohit taunt may be the only way to get their attention, as gauntlet won't help you much either.

    Fiery Aura sort of has an option for that situation -- Consume can be used as a PBAoE taunt with a very long recharge. It's definitely not ideal.

    Power Sink is autohit as well, but despite accepting Taunt enhancements, it doesn't actually taunt anything. It probably needs a look in any event, as it still grants the Tanker 5 Fury when used against AVs and other hard targets. Which of course does nothing since tankers don't have the inherent.

    It also has some value for Willpower and Super Reflexes as well, since while their taunt auras are autohit, they're much weaker than the other sets.

    Finally, if given the choice between using Taunt and hitting with a high damage attack, Taunt may not always be the best option, especially taking Gauntlet into consideration. While the exact math is a bit fuzzy (Arcana may know it but I doubt anyone else does), taunt is known to be a threat multiplier. If you sit there taunting something and don't damage it, you won't be able to hold aggro once the taunt effect wears off -- your big fat multiplier times zero is still zero.
  21. Quote:
    Originally Posted by Tenzhi View Post
    Romulan... Commanders...?


    R.I.P.
  22. Quote:
    Originally Posted by OneWhoBinds View Post
    While I don't think there's anyplace in the world he's just standing around in, I know he shows up in several high-level missions... is he going to be replaced there, as well? If so, by who?
    I thought it was the Praetorian Malaise who was in the high-level missions? Or are there some others?
  23. Power boosted farsight will definitely help. You won't be softcapping the team with it on a controller, but you can add a good 26-27%-ish or so defense to everyone. Coupled with Chrono Shift and rotating Selection you'll be okay for most content so long as the team is taking things down quickly and doesn't get into trouble.

    I wouldn't try anything extremely challenging without some other support. Time's heal is one of the better AoE heals that doesn't require a to-hit check.
  24. Quote:
    Originally Posted by Papaschtroumpf View Post
    Paragon Wiki is blacked out today, so I can't look up if a next/different tier would allow me to get rid of Hurricane.
    You have the support pet, which means that you have either one of the Radial T3s, or the Partial Core T3.

    Core T4 doesn't have Hurricane. Radial T4 does.