CodeJunkie

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  1. [ QUOTE ]
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    If things are dropping more. I aint buying it. But if i got to buy a 100mill recipe like we have now. I can buy it. Without grinding money out

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    Then guess what? Don't buy. It's not our problem, nor that of the Devs. It's your problem.

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    Ok then give us a quartermaster that sells ever IO. At a set cap. So people can over charge like they alrdy do. If your so worried about that. That way i can buy the recipe i want and not pay 100mill. See markets are alrdy out of control. More drops would fix it. B/c there would be more on market and less buying

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    You're asking people to do work so YOU don't have to do work.

    Again; it's your problem.

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    That's the problem with society in general.

    That's all I got. There is no need to help or merge lower population servers (we're doing just fine), so I'm not sure why this thread is still active.
  2. [ QUOTE ]
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    With that said the best ideas are what I think Posi already posted.

    If you exploit you get the hammer.

    [/ QUOTE ] This.

    The OP assumes that nobody likes repeating content. The OP is wrong.

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    this also.
  3. [ QUOTE ]
    I think the idea of Diminished returns is probably a more effective deterrant than a bonus on the first run.

    If a group of people found a mish that was -very- easy for them they could keep farming it repeatedly and endlessly. Sure they wouldn't get the initial bonus on the following runs, but they do get full rewards.

    Diminishing returns would make farming the same MA arc backwards thinking. Though I'd DEFINITELY have a different 24 hour timer on EACH character. =-3

    -Rachel-

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    Dungeons & Dragons Online did this actually. The more you ran a particular quest the less XP and rewards you received from it. It worked out well.
  4. CodeJunkie

    Level Up Tokens

    /unsigned.

    This is not needed and is a solution in search of a problem.
  5. CodeJunkie

    MA Portal Noise

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    Have you tried going into the power suppressed back room? No portal noise, and no player powers to distract and irritate.

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    This. I edit here. I didn't notice any outside sound effects, unless they patched it today and broke it.
  6. All the nonsense should die down soon. Today's patch fixed a lot of the exploits that were causing all the people to be in the AE building.
  7. [ QUOTE ]
    If they want maximize their ability to play they need to make characters on low pop servers because they never get greyed out.

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    Until they all do it...


    uh oh.

    *nothing to see here*
  8. [ QUOTE ]
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    Who wants to take bids on how many more of these threads will pop up in the next few days/weeks?

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    Didn't you hear? He paid for a year.

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    Yeah, that's funny.
  9. Why is this thread still going?





    ...




    damn.
  10. [ QUOTE ]
    The problem is that this creates a place where the Vets have all leveled out of the newbie zones right off the bat. This leaves truly new players with no veteran players to learn from in the early levels.

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    Not to mention they now have level 50 characters with no influence, no enhancements and no salvage/recipes.
  11. Who wants to take bids on how many more of these threads will pop up in the next few days/weeks?
  12. [ QUOTE ]
    Playing on a low population server is it's own reward.
    I like not being greyed out during events.
    I like soloing without pop-up spam.
    I like not having laggy zones.

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    This ^^
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    Your edict against "no" and /jranger type posts was at least 4 years late.

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    I'm sure they'll get those to stop when they get /signed to stop, because both kinds of posts are equally useless.

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    /I agree

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    /signed.
  14. [ QUOTE ]
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    You can have more Epics when villains get a full set of thematically appropriate choices.

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    /this.

    And honestly, along with non-patroned APPs redside, I'd still like to see some "patron" style pools and arcs blueside.

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    yes.
  15. This idea is in the same boat as a /duel command.

    /no thanks.
  16. [ QUOTE ]
    I don't like the idea of MA slots being veteran awards for the same reason I don't like the idea of them being purchasable. As a game feature, I think it should be available to everyone from the get-go, without waiting and without spending real money. This is also why I wouldn't mind seeing additional slots tied to an in-game accomplishment, preferably something thematic.

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    I just don't get this. The reason why character slots are limited in the first place is because of database space. You can buy more slots, but in effect you are paying for the space those characters take up. The devs were kind enough though to give veterans an extra slot a year for free. There is no reason why MA missions slots can't be the same way.

    I say go for it.
  17. [ QUOTE ]
    Has it devolved into a request for Carp Armor/Carp Melee yet?

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    k4nz hav nao!?!?
  18. [ QUOTE ]
    I do think some servers are far too small in population.

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    You are wrong sir.
  19. [ QUOTE ]
    Honestly, with the upgrades we have had, this is very nearly CoH 2.0

    Get true power customisation and we would be there.
    (old topic I know, but that is the only really big thing left out there to do)

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    yep.
  20. [ QUOTE ]
    Xaphan and Junkie both kind of got what I was aiming for.

    Eventually the game's engine will be, ultimately, defunct. The graphics will not get prettier, the innovations to gameplay will reach their limit. At that point a new engine capable of doing everything the current engine is capable of (and more) would be the route to go.

    Port over all the hard data from the game itself (locations, textures, missions, contacts, EVERYTHING) and update the engine to the new hotness.

    They could keep CoH running on Legacy servers and starts up CoH2 on new servers with character transfer ability between the two, so people who've been with City forever can move over to the new stuff. People who HAVEN'T been around as long or don't have machines capable of running CoH2 can keep playing on CoH itself, which is, was, and I imagine will be still an amazing game.

    -Rachel-

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    I think what you are really asking for really isn't a sequel per say, but a new version of the original game. An upgrade really. More like a CoH version 2.0. Where everything in terms of story, locations and what not are still the same it's just the techincal aspects of the game which are new.

    A guess what I'm trying to say is, calling it a sequel sort of implies that there will be all new stories, heroes/villains, etc, etc, and what not...not that that would be a bad thing, but in general, are not needed if you are just doing a technology update. This is where I think the past games have messed up. They created a sequel, but completely changed the game world, in effect alienating their original player base. So something like this would have to be handled very delicately.

    I understand what you are getting at though.
  21. [ QUOTE ]
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    I'd simply like CoH to evolve into CoH2.

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    I'm pretty sure that's what already happened. Compare CoH launch to I14.

    And I myself don't see a need for a sequel.

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    Same here. Sequels to MMOs don't really make sense, since the usual reason for wanting a sequel is to update the capabilities of the game engine and what not. The game can evolve to accomodate new computer hardware, but it will take time. Look at Ultima Online. It was pure 2D and slowly evolved over 10 years into what it is now and people still play it. A sequel is not guaranteed to be accepted by the playerbase. Look at Everquest and Everquest 2. The EQ playerbase largely did not like EQ2 and stayed with EQ. The main draws in an MMO is the continual advancement of your characters and most players do not like to "start over" if you will...especially when they have dedicated 5+ years to them. I think by the time EQ2 came about it was pushing 7 or 8 maybe.

    With that being said, if a sequel was to happen the only way I would support it was if I would be able to transfer my characters from CoH 1 to CoH2...like you could with the old D&D PC games. However, I would prefer if the original game simply evolved into a more advanced game.
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    We have too many servers for COH/V. Drop em to 5 so theres a real population in each one rather than 2 or 3.

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    How about, instead, we figure out a way to spread the population of Freedom and Virtue across more servers? Just a random thought I haven't given much consideration to.

    [/ QUOTE ] Why? If somebody wants a high pop server then go to Freedom or Virtue. If the person wants a lower pop server then go somewhere else.

    I don't feel there is a problem. If you play on a high pop server then you run a risk of it becoming full and needing to take an extra couple minutes to log on. It's your choice.

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    Word.
  23. /signed

    There could be slip & slides too...or water slides.