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Sigh. I can't find the post, which makes me doubt myself. I still maintain that one of the devs mentioned martial arts as an example of why long outfits wouldn't work, but that martial arts wasn't the sole issue. If i can dig anything up on it I will post it.
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I can't find the post either, but I remember this too.
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Wait, I think you all are correct. I misread the previous posts. My bad. -
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We need an all Energy damage TF.
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The LGTF is pretty good for an /ELA Brute. Lots of energy damage being slung around and if you have Tough...those huge swords hurt a little less. -
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I think it was Positron who mentioned MA as being the biggest offender when it came to animation problems with long outfits. I believe he identified it as being only one of a number of problematic issues though (there is a brawl kick animation for the bow and a kick in PPs as well). There also might be non-kick powers which are also problematic.
edit: I don't have a link for you though, and I could be misremembering things.
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I think there is some confusion with the Acronyms here. The MA which was having some issues with the customization stands for Mission Architect.
I don't remember reading any issues with Martial Arts. -
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Wow. The people above me are really brainless. What's hard to understand about this post?
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Um, well if you know nothing of CoH lore and what he's talking about...it's very hard to understand.
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Why respond at all then? I know nothing about genetic engineering, and because of that, I try not to get involved in debates where knowledge of that kind would be required.
Little common sense, mate. Leave the lore questions to those who care about it.
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That's why I tried to summon Lady Sadako, mate. -
I don't check out other players builds. I'm not one of those people who concern themselves with how other players build their characters. I offer support or assistance when asked but I judge no one based on their lack or addition of powers.
Stamina is a required pool for Min/Maxers...that's what you mean to say I'm guessing. -
That's right, you tell him Tyger. Get that dirty question asker! rawr!
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Wow. The people above me are really brainless. What's hard to understand about this post?
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Um, well if you know nothing of CoH lore and what he's talking about...it's very hard to understand. -
Who says it's a must have pool? The forums?
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I guess I should have noted I was toggleing DN and Rad's -tohit toggle.
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So, you're asking if you can keep doing that exploit you've been doing? The one that takes advantage of the two models being mechanically switched, sometimes leading to there being two Romuluses?
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Be careful here, not everyone is aware of the mechanics behind the game and it's possibly player might not know about this being an exploit. -
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Fortunately you're in the minority here.
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I doubt it. It's more like we are both in the minority of a minority (vocal forum posters) of a minority (forumites). So, neither of us has the right to claim "majority."
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Historically speaking, MMOs tend to baby the first 20% of their levelling curve (virtually every MMO I've played since EQ in 99 has faster recovery forms for those levels). CoH is the paradox to this, where the first half of the game is the hardest, with the second half becoming exponentially easy.
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So what? This is CoX and not some other MMO. We are not talking about the first half of this game; levels 1-20 are more like 1/5 of the leveling process, and I find it laughable you consider 1-20 the "hardest." Perhaps you mean most tedious which is more subjective and entirely your opinion.
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Also I don't equate "skill" or "babying" people with having them fight against out of context game mechanics. Making a person take 10 minutes to get through an encounter that should take 1 minute because they have to watch while their end bar tick up enough to launch another attack isn't lack of skill ... it's just bad design.
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Using hyperbole to state your argument will only show it's weaknesses. Allowing players to spam their attacks without consequence teaching them nothing of the game's mechanics or how to properly slot/enhance their character with enhancements, inventions or power/epic pools.
Skill is involved though. It takes skill to figure out the most efficient use of your endurance rather then just button smashing in hopes of defeating your enemies. It does take skill to pick which enhancements will allow to you focus your attacks, controls, etc etc most efficiently. And it does take skill to LEARN how to use the mechanics of this game to your benefit.
What you want is a no-thinking, no-skill, button smashing experience. That's a terrible design IMO.
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The fact that it's happening to the newest players to the game, is giving a lousy first impression. Any person in marketing can tell you that that translates into loss of revenue in a commercial market.
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Someone is going to complain about something in this game and it's impossible to retain every new client since most will have differing opinions.
And to be perfectly honest, I see veteran players complain far more about the low level endurance than I see new players. Most new players are just happy to be making a super hero or super villain and having fun just being here.
Lastly, I don't really think these new players need you to speak up for them. It's nice and might be considered noble but I think you want this change and that's your main motive. -
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For LR you need a non damage toggle on him to interrupt his Bane summoning, We usually use RI with max -tohit which also helps get his tohit spike under control.
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Whenever I'm on this TF with my Dark/ Def or /Rad Cont, I always try and place my toggles on LR to give the tank some help, even though the debuffs are resisted...anything helps. I'm always in range of LR since the tanks usually stays near the center so the debuffs don't detoggle. -
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Wretch: “NEEEEERRRRDSSSS!! NERRRRRRDDSSSSSSS!!” (think Ogre from Revenge of the Nerds)
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So full of win. Thanks for the laughs! -
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I needz to see the SS/MA alternate animations! I neeeeeedz it. -
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IMHO, I think this is a part in the overall design and can't be limited to tankers. Adjusting endurance issues for tanks will do nothing for other AT's or tanks past lvl 20. But all of this is subjective to power selection, slotting and style of play. To expect to have everything handed to you (I was against the accuracy buff too) from the beginning of the game is a bit unfair. If you, I or anyone coming into the game doesn't realize that the blue bar and how much of it's left determines whether or not how I attack, then they have more to learn about mmo's or where failing in other mmo's to begin with.
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I agree with the Pirate and he helps to confirm my theory of Pirate > Ninja. -
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In other words, frustrating the customer is costing CoH money.
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I would think you have some type of evidence to support this right?
I'm one of those players that don't wish for lowbies to have it much easier. I think making endurance tough in the low levels helps teach players how to effectively slot their characters and learn the mechanics of the game.
The devs already incorporated better accuracy for lowbies, which ties directly into endurance efficiency. I really don't think this game needs to be made an easier for the low levels when players spend the least amount of time in that range.
Whether your suggestion to "fix" these issues is well thought out or not doesn't matter to me since I don't agree with the premise of low level endurance efficiency needing improvement in any way. -
I summon Lady Sadako to help make sense of this person's lore post!
SAAAAAAAAAAAAAAAAAAAADAKOOOOOOOOOOOO. -
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I've been running my now 40 Earth/Fire Dom at the 4th difficulty without many problems; endurance or otherwise. I still think Combustion got the short end of the stick but once I pick up Water Spout I might be a little less butthurt.
Overall, I greatly enjoy the changes and I'm only slotted with level 35 Common IOs. Not one single Set or Unique IO present. I doubt I'll try for a perma-dom since I don't have the patience and altitis lures me away at every opportunity, but I am going to take a look at frankenslotting.
Lastly, I don't feel like a god at all. I noticed that straying from my controls and focusing on my assault powers can cause a fight to turn against me very quickly due to the squishy nature of the AT. It's so very fun to ride on the seat of defeat and come out the victor -
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How many times do we see new Tankers (and new players) come up here and say something along the lines of "I'm trying a Tanker out and I'm always running out of endurance. Does it get any better?"
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This isn't limited to tankers. I see this from Brutes, Blasters, SoAs and most recently Dominators.
Sometimes people just get into spamming attacks and not formulating a strategy of how to cope with a staminaless, sometimes enhancementless, build. -
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Is there any pics of the alternate Superstrength and/or Martial Arts animations?
Paaahhhlleeeeeeezzeee. -
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The Brawl animation for Shields alternates between a kick and a shield hit. Not sure what a 'bash' is considered but smacking someone with a shield is pretty cool. -
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What I'm suddenly curious about is the correlations between ATs... It looks to me like some people tend to roll along fairly clear lines, like preferring range, melee, damage dealing, buffing/debuffing, or team-based ATs.
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I'm seeing that as well, but then you find a player like myself whose top 2 ATs are Brutes and Defenders. -
Another 50 Brute joins my ranks, Kevin Dragos (fire/sr).