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Quote:And the problem with that is?It's so easy to rewrite that and make it sound like soloing a pylon, or even the one RWZ challenge.
All I said, and all I meant, is that I do not find it fun, and I don't understand why people would do it for hours at a time. I get RWZ Challenges and Pylon soloing, they are over in 10-15 minutes. It's just the doing the same thing repeatedly for HOURS that I don't get.
The people I REALLY don't understand are the ones who don't find it fun either, but do it for hours on end anyway. -
I like Spiritual because it does something for you none of the others can do: It increases your Max HP because it enhances High Pain Tolerance. I have a WP build somewhere that is sitting at about 70 HP below the scrapper hard cap, around 2,340 HP.
The recharge will also get you closer to running the top DPS chain for your primary.
Reactive is a good call, and Void works too.
For Lore, I'd wait until 20.5 comes out and see if any of the new pet types they are introducing in that suits your theme better.
For Destiny, you might as well flip a coin between Ageless and Rebirth. They will both be about equally useful to you, depending on your Alpha choice. -
Quote:I didn't say I had a problem with farming, I just said I don't understand the obsession with it.For some people their version of the game is to kill a pylon as fast as possible, others try to solo AVs or GMs. Other people try to build a great teaming toon and lead TFs/Mission teams. And yet for others the game is to to challenge themselves to be able to PL someone to 50 as fast as possible.
This game happens to be very strong at providing many many options in how to play it. If someone enjoys farming, well that's their game, and they can find a home here at CoH.
As long as the Dev's keep the gross exploits out of the game, it's all good.
If that's what you want to do, go for it. I just don't see what is fun about pressing the same buttons, in the same order, killing the same enemies, on the same map, over and over again. -
Quote:I take Fire Blast and put 3 Thunderstrike and a Nucleolus in it. Only 4 slots and it bolsters Spines' pathetic single target damage.What do you mean it's not a prerequisite? It could be. Fireball...which is what I assume most people who farm take Blaze mastery for...is the level 47 power. You have to take two lower-level powers as prerequisites.
Bear in mind my entire premise is that farmers (and many non-farmers) won't be slotting anything from Blaze Mastery except Fireball. The choices are:
Ring of Fire -- bad /useless with 1 slot.
Char -- bad /useless with 1 slot.
Fire Blast -- bad /useless with 1 slot.
Melt Armor -- not very good, but can add damage to your AoEs with only one slot.
Fireball -- the goal.
So, if you're taking prerequisites to get Fireball, leaving them one-slotted, and you're never going to click them, it doesn't matter which ones you take -- there's no reason to avoid Melt Armor because even if it sucks, you're never going to click it.
If you ARE, however, occasionally going to click one for a little usage, Melt Armor --even one-slottted -- can help a couple of fully-slotted AoEs do a bit more damage. Clicking Char, Fire Blast, and Ring of Fire (one-slotted) will NOT improve your attack chain in any way.
Even farming, you're going to want to be able to drop bosses without taking forever, another single target attack helps with that. -
My main has an attack chain that consists of Follow Up - Spin - Eviscerate. It absolutely destroys tightly packed groups. Eviscerate's cone is wide enough that it is not at all difficult to consistently hit 3-5 with it.
Also, all scrappers have one attack that has a higher chance to crit. Eviscerate is that attack for Claws. It has a 15% chance to crit, as oposed to 5%/10% for the rest of the powers.
I suggest having both Spin and Eviscerate if you can fit them in. I dropped Shockwave to do it on my build, but if you want to keep it I'm not sure what else you could drop to take it.
I like Eradication for AoEs, but you don't need the HP bonus from the 4th one, so if you want some more defense, do 3 Eradication/3 Cleaving Blow in your PBAoEs.
Not sure if I'd use the -res proc in an AoE. Stuff is going to die so fast anyway I'm not sure how much benefit it would really be. -
I've been tweaking a Claws/Regen scrapper since early 2006, so I have some advice for you, up to you whether you take it or not.
First, you put off Slash a little too long in my opinion. One of the great thinsg about Claws is it's ability to have a full attack chain by level 18.
And you took Maneuvers WAY too early. I usually take Maneuvers at 35 or so, since I never take the rez.
Second, while most of your IO set choices are good, a couple of them are inefficient. I would replace your slotting in Reconstruction, Dull Pain, and Instant healing with 5xDoctored Wounds instead. You don't need the HP bonus from Numina's, and you shouldn't need the reovery bonus from Miracle. What you DO need is the recharge from Doctored Wounds.
Drop the BotZs from Super Jump. Since it looks like you are going with typed defense, you are getting barely anything out of 3 slotting it (0.64% to E/N/F/C)
I'd try to fit in 2x Rectified Reticle Follow Up for a little more S/L defense.
As to why you don't need the HP bonus from Numina's. If you follow my advice in addition to the slotting you already have, you will be WELL over the threshold of Perma-Dull Pain. With the ability to permanently cap your HP, any max HP bonuses are completely wasted.
I'm assuming you know how expensive the purples and PvP IOs you have in there are, so if you can afford them they aren't a bad route to go. I wouldn't bother with the Shield Wall +Res though, you don't get enough resistance to anything to really make it worthwhile. It takes you from ~24-25% resistance to S/L to around 27-28% resistance. You'll pretty much never notice it. -
Quote:Don't know.Does the time making a farming char make up for the amount of time it takes to kill slower in farms?
I DO know playing a character I enjoy playing trumps any farming speed. I don't know about you guys, but I'm not going to sit there and watch youtube videos while farming in a video game. I play the game to play the game. If I'm not paying attention to the game, I'm not going to be playing it.
I'll never understand the obsession with farming. -
Have fun with the defense debuffs.
I prefer S/L defense on /Regen scrappers. My reason being: Machine guns debuff defense, and there are a LOT of machine guns in the game. Your melee defense is completely useless against a machine gun, but lethal defense would work. Since /Regen has no debuff resistance of any kind, a couple guys with machine guns will strip away all your defense in a hurry, including the melee defense you devoted so many slots to.
Other than that your build looks okay. Nothing stellar, but nothing especially questionable either. Overall seems fairly solid.
Dark/Regen isn't a bad combo, but one of the reasons to take Dark Melee (self-heal) is redundant for a /regen.
Personally, I'd opt for a combo that has 2 things going for it:
A little more high end survivability. Dark/Regen will have a helluva time against AVs without ridiculous levels of recharge. You can't really get enough defense on them to make an AV miss consistently, and AVs resist to-hit debuffs strongly.
More AoE. You have exactly one AoE attack in your primary, and it's a 5 target cone. It will take you forever to get through missions on higher difficulties if you have to punch everything out one at a time.
Maybe Katana or Broadsword/Regen or DM/SR or /Shield (I dislike shields with no weapon, but I won't deny DM/Shield is a powerful combo)
Edit: Put a Performance Shifter Chance for +End in Stamina. It's not unique and will give you more benefit than a single end mod enhancement. -
Quote:It does.
I don't want to make a big fuss about the Vanguard Claws being two-dimensional. I'm sure that even if the game doesn't supply an explanation (and I'm fairly confident it doesn't) that a reasonable one exists.
The blades of all Vanguard weapons are only a single molecule wide, which makes them just about the sharpest you can get anything to be without damaging the laws of physics. And since they are made of energy, you don't have to worry about the thinness of them affecting the stability of the blade.
Remember the scene in Wolverine:Origins where Logan slices the cast iron sink in half by accident because his claws are so sharp? These blades are sharper than that. -
Problem:
The devs have stated that they are moving away from heavily melee attack oriented secondaries.
Any new blaster secondaries will be more like Mental Manipulation, with more emphasis on utility powers than melee attacks.
Your secondary idea here looks more like a scrapper primary than a blaster secondary, with 6 out of 9 powers being melee attacks. If you look at already existing blaster secondaries, even the melee attack heaviest sets only have 4 melee attacks (Energy and Electric). Fire Manipulation is even more slanted toward melee, but it isn't all melee attacks, one is an end recovery power, and 2 are auras.
If you want this to be considered, adjust it so it doesn't look so much like a scrapper primary set. -
For the record, my issue isn't so much with whatever you want to call what is to my eyes, new powers.
My issue is with having to earn a badge for each individual power/gadget/item/doodad/whatever you want to use.
Even the Patron Pools, which you have to run an arc to unlock, don't make you earn 20 different badges before you can use all the powers in them. You run one relatively short story arc and you have access to all the powers.
Say you want to use things you get from the badges Unveiler, Tank Buster, Infiltrator, and Visionary. That means you will have to kill 100 Fake Nemesis for ONE power, 100 Freakshow Tanks for the next power, 200 Paragon Protectors for the next one, and 100 Rularuu Overseers for the last one. That's 500 fairly tough enemies you have to defeat to unlock FOUR powers. And then if you want to change any of those powers, you will have to go out and kill something else.
That is WAY too much to ask someone to do just to get a frigging POWER POOL CHOICE.
Have you tried earning any of those badges? They all take a long damn time to get. Especially if your character is something like an Ice/Empathy controller. The only thing that is even similar is the Patron Pools, and that takes maybe 45 minutes to unlock ALL of them.
If you can show me one other power in the game that both A) makes you grind out a defeat badge to get it, and B) takes up one of your power selections, just for ONE power, I would be happy to shut up and let you try to convince the devs to implement your idea.
Even the Incarnate powers, grindy as they are, don't make you use up a power choice to take them. And the power pools are free for anyone to take, without having to earn them. -
Quote:It is more complicated than what is already there because your primary, secondary and pool power choices don't require you to earn a badge to choose them. You reach the level the power is available at, you can choose the power, nice and simple.
how is it complicated? You choose to diversify by picking a power, just as you already do. you achieve a badge, just as you already do (anyone that has played Posi's tf most likely has the gearsmasher badge already), you select the power (within limits) you want from whats available, you craft it. how is this any more complicated than what is already there?
Most of the badges that would grant items come from enemy defeats. How is it fair to ask a level 16 blaster to defeat 200 Fake Nemesis so he can get a weak force field? Would he have to beg a higher level character to help him, or just accept that he won't be able to earn that item for another 28 levels, even though he could slot it NOW if he had it?
When you strip everything away, you are proposing alternate powers. Whether they come from "items" or not is irrelevant. If you choose them like powers, and slot them like powers, and they are in every way like powers, then they ARE powers.
You're saying we should earn a badge in order to get powers that REPLACE powers in our leveling up choices. There is nothing else in the game that makes us earn a badge to have the right to choose a particular power, that takes up one of our leveling up power slots.
And before you bring it up (because I know you will), yes, you have to earn Incarnate powers, but they are in addition to your leveling up power choices, not in replacement of them. Accolades are the same way, they add to your characters' powers, they don't replace them.
Your power choices don't require you to craft anything to use them either. I don't have to train, choose my power, and immediately run to the Auction house to buy salvage to craft the power with. Or run to the nearest Invention table to craft it, which could be rather far away from where I am. Not everyone has one in their base, if they even have a base.
You're proposing a clunky, awkward system that takes the worst parts of power pools and temp powers and combines them, that is why I'm against it.
I'm not too worried though. I don't believe the devs are dumb enough to implement this.
Now a "gadgets" power pool? That wouldn't be so bad. -
Quote:Umm..if you jump away from their spawn point the baddies will go back to their coffee break after removing you head. that way you can rez in peace.
Usually when a Regen dies, it happens so fast that you can't do much of anything at all before you hit the ground.
So that tactic isn't going to do you much good, unless you plan on leaping backward any time an enemy starts an attack animation, just in case THIS attack is the one that kills you. -
I disagree.
If you look at it, Regen is the ONLY defensive/mitigation set in the entire game that has no resistance of any kind to any kind of debuff.
Every other set has resistance to the debuffs that would completely neuter it.
SR, Shield, Invuln, Ice, Energy Aura and Ninjitsu all get defense debuff resistance to some degree
Resistance based sets have resistance to resistance debuffs because the resistance itself resists the debuffs. (I know it doesn't make much sense, but it really does work like that.)
Fiery Aura gets a little bit of slow resistance. Dark Armor is nearly immune to end drain (when a set has that many toggles end drain is pretty deadly to it), Electric Armor is almost completely immune to end drain.
Even Willpower gets debuff resistance. The set has layered mitigation consisting of Defense, Resistance, and Regeneration. And it has debuff resistance for all those things.
Regen alone out of all mitigation sets doesn't have any resistance to the debuffs that hurt it the most, namely regeneration and recharge debuffs. Hell, Willpower gets regeneration debuff resistance in a power that is otherwise an exact clone of a Regen power (Fast Healing)
Some debuff resistance wouldn't make the set overpowered. It's not like anyone is asking to be completely immune to those debuffs. But some debuff resistance would help regen survive situations that other sets just wade through. Situations that currently obliterate Regen with very little effort.
Regen debuffed to nothing + powers not recharging = Dead regen. If a Regen gets it's regeneration and recharge debuffed at the same time (which is distressingly common) it is pretty much helpless to do anything about it. You won't heal back damage passively, you can't heal with click powers because they aren't recharging, and you can't even kill the thing debuffing you because your attacks aren't recharging either.
Don't get me wrong, I love Regen. It is my main character's secondary. I just don't think it's particularly fair that every other set gets some kind of debuff resistance relating to the set's strengths, while Regen gets nothing. -
Quote:Yes, you will do more damage. But...you will also TAKE more damage.If i say make a scrapper and i take broad sword - will i do more damage over all by taking fiery rather than say dark ? or any other for that matter.
You deal exactly ZERO damage while dead. In order to be able to truly maximize your DPS you have to be able to survive long enough to deal the damage in the first place. Fiery Aura gives you a little extra damage, but it trades a LOT of survivability to do it.
Quote:All theoretical ofc, im not looking for some smart long answer about how something has defense , the question is very simple do you have to take fire to maximise dps or can you take another and still keep up?
ANd again, how well are you keeping up if you need to be rezzed after every couple fights? A scrapper who deals less damage but survives better brings more to a team than a scrapper who deals more damage but needs help from his teammates to survive the counterattacks.
Fire isn't that bad as far as survivability goes, but it is definitely the bottom of the heap among scrapper secondaries.
Quote:I was toying with making a cyborg themed scrapper and thought hey elec def set would fit that , but i then started thinking that if i took fire i would then do more dmg.
And for the record, I have 2 cyborg characters. One is my Claws/Regen scrapper main character, the other is a Claws/Fire brute. You can explain any powerset with any theme you want. You don't have to take a certain set because you feel like you have to to stay within theme.
Quote:My point is that you have all these different powers that fit one roll , but when it gets to maximising dmg you only really have one choice?
I believe a Fire/Fire Dominator was proven to have the highest DPS potential of anything in the game.
DPS isn't just a limited option, it is also of limited usefulness. Who cares how much damage you're dealing if you're dying every 30 seconds? -
Quote:Poison needs the most love. I'd personally like to see Weaken and Envenom combined with no tohit check and give poison another power to round out the set.Quote:That is one possibility, but would require more work from the powers team than our suggestion of turning Weaken and Envenom into AoE powers.
You can't combine two powers and replace one of them without breaking a LOT of people's characters?
What would happen to those people who have both powers? (practically everyone who has /Poison has both powers)
When they are combined/replaced would they have a hole in their build? How would that affect the character? Could you even log a character in that has a blank spot where they would have picked a level 2 or 4 power?
Would they automatically get the new power? If so, what happens to any IOs they had in the old power? If their enhancement tray is full they would probably just disappear.
Also, this violates rule #1 of the proposal: Not breaking the cottage rule. -
The only aura that needs it is Rise to the Challenge. Every other taunt aura is just fine with the default taunt duration.
Might be a different story if we could slot Taunt sets in it, but we can't so most people don't bother. -
Quote:He means Lightning Rod, not Lightning Bolt.Elec/SD has good AOE and lightning bolt can be fired from range to bring you into melee. Have you tried that one?
Not a whole lot of ranged attacks for Scrappers except in the later pool powers.
Shield Charge works the same way. -
Quote:This, sorta.Try slotting 2 end reductions in your attacks, and 1-2 in each toggle.
I wouldn't slot 2 in each attack, but I'd make sure each attack has at least one end reduction.
Your attacks burn more end than your toggles ever will. Especially Fire Sword Circle and Greater Fire Sword, those are some end hungry attacks there. -
Quote:Pretty much this.Having other people's actions affect my gaming experience when I never even see or interact them is a really fast way to get me to find another game, as is putting in a system that I have to participate in for fear of consequences. PvP was done the way it was done because the development team knew full well that a large portion of the community not only had no interest in participating, but were violently opposed to being dragged into PvP, which is why it was made into a separate game. As well it should be. I really cannot complain about a system that's cordoned off where I don't have to see it unless I specifically go look.
If I want to PvP, I will go PvP. And I actually do occasionally.
I do NOT want my PvE game affected by people PvPing when I choose not to participate in it.
PvP is set up the way it is for a reason. It is just not that popular among this game's players. It was changed in an attempt to try and entice people in, it didn't work even a little bit.
What do you think is going to happen if you try to FORCE those people to PvP because of the consequences in their PvE game if they don't?
I can tell you what will happen: A mass exodus to another game.
If people don't want to PvP, it's a very safe bet they don't want their PvE ruined by PvP they have no interest in either. -
As far as the "actively traded temp powers" are an indication that people would want an item system added to the game.
Here are your "actively traded temp powers":- Temp Power/ # for sale/ # of bids/ Highest price in last 5
Backup Radio/ 41 / 0 / 100,000
Envenomed Dagger / 109 / 0 / 50
Ethereal Shift / 107 / 4 / 5,000
Gabriel's Hammer / 494 / 0 / 10
Hand Grenades / 1036 / 0 / 100
Kinetic Dampener / 24 / 0 / 50,000
Med Pack / 89 / 0 / 5,000
Recovery Serum / 877 / 0 / 5,555
Plasmatic Taser / 537 / 0 / 1,000
Resuscitator / 84 / 0 / 1,000
Revolver / 729 / 0/ 10,000
Smoke Flash / 44 / 0 / 1,111
St. Louis Slammer / 577 / 0/ 1,111
Stun Grenades / 432 / 0 / 1,500
Now, you can call that "actively traded" if you want.
To me, it looks like a bunch of people trying to unload crap that no one wants to buy.
If you were trying to use the popularity of temp powers to prove that people would want your item system, well these numbers (taken straight from the market about 2 hours ago) prove that theory to be patently false. - Temp Power/ # for sale/ # of bids/ Highest price in last 5
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A hand and a half or ******* sword. Not for Broadsword, for Katana.
Something like this:
http://www.casiberia.com/prod_Detail.aspx?id=SH2250
I say for Katana rather than Broadsword, because ******* swords were developed partly as a means of getting more speed and finesse than a single handed sword, as well as more power. The way you would use a ******* sword in combat is very similar to the animations used for Katana.
And a machete for Broadsword. -
Quote:So, power customization. Choosing your own effect for the power?
you create a power slot to equip an item, you then , based on a badge you have earned, choose an item to research/invent/find/whatever excuse you want for it, you then choose the effect, look, feel of the item and power.
Sounds suspiciously like an attempt at getting tankmagery added to the game. If it can be anything you want it to be, that is EXACTLY what it will be used for, and you should know that by now. Give people the option for power, they WILL abuse it. Look what happened with AE. "Write my own stories? Screw THAT, I'm gonna make a PL farm!"
Quote:You can only slot 4 items. total. maximum and to do that you sacrifice 4 power choices at a range of levels.
No one, and i mean NO ONE is going to be willing to sacrifice their scrapper's tier 9 attack, mez protection and self heal to use some stuff that is no more than glorified temp powers.
Quote:If players dont want to be bothered with an item system, then why are temp powers being actively traded in game?
Luck of the Gambler +Recharge goes for 100-300 million influence.
The most EXPENSIVE temp power is maybe 100k.
If temp powers were as popular as you claim, their prices would be significantly higher.
Simple logic: Temp powers exist. They can be gotten extremely cheaply on the market.
There is no shortage of temp powers available to buy.
If people WANTED these temp powers, they wouldn't be selling them dirt cheap like that.
People routinely complain that they are getting too many temp power drops and they are taking up space in their inventory. And they unload the ones they don't delete for dirt cheap, because no one wants them enough to pay more for them.
All of that tells me that people don't want to be bothered with an item system in the game. You bring up "actively traded temp powers" in an attempt to bolster your argument. What you did was point out that temp powers are unloaded dirt cheap because no one wants them. -
If you had suggested that we get some more variety in temp powers and the ability to add charges by crafting more of them, I might have gone along with it.
Your idea here though:
1) Is unnecessarily complicated.
2) Actually PUNISHES players who choose to use it by forcing them to sacrifice power choices to use it.
3) Would require the devs to spend time coding and programming something that a large percentage of the players will ignore because of point 2.
4) Can already be done using temp powers, which DO NOT force you to give up power choices to use.
5) Completely discards one of this games biggest selling points. Namely the fact that your character's abilities and appearance have nothing to do with each other.
You admitted yourself that the worst that can happen is everyone ignores it, right?
But, if everyone ignores it that is a significant amount of development time completely wasted. Time that could have been used on features people would appreciate and use.
I'm sure you're peeved because no one thinks your idea is as good as you think it is. But the simple fact remains that this is a bad idea that does absolutely nothing to improve the game.
If people want to use items, they can A) Roleplay their characters' powers as coming from said items, or B) use temp powers. Doing it that way doesn't force them to give up power choices.
Doing it your way, they will have to give up power choices that may completely cripple their character to not have. And they will have to deal with items appearing on their character that they may not want there.
The appearance of people's characters is important to them. Just look at how pissed a bunch of people are getting about costume pieces and auras being unlocked through the Incarnate system. Here, you're expecting them to defeat X number of enemies to unlock an item that adds things to their costume against their will, AND makes them give up power picks to do it?
And you think people are going to LIKE this?
I know, I know: "If they don't like it, they don't have to use it."
I already addressed that. New feature everyone hates and refuses to use = wasted development time. -
Quote:So, what happens if the devs spend a bunch of time doing all this stuff....and everyone completely ignores it? Well, the devs will have just wasted a crap ton of time they could have spent on something more useful.superman used an item called the motherbox that gave him extra items (sword and shield) to fight doomsday. thats an item, not another character helping. it was an item given to him by antoher and not actual salvage, granted, but he did strap on a sword and shield to make himself a little bit tougher.
I think I did see hulk in a kimono in one comic strip, he definitely did get aboriginal tattoos at one time though, there's nothing to say that a player couldnt decide to have their costume piece as a tribal tattoo.
by your own logic, you shouldnt need to gain levels or get any powers beyond the first tier, you're a super hero, you are already as strong as you need to be. you dont need enhancements or invention systems, you dont need incarnate abilities, you dont need to select any power pools. And yet we do select them, why? because it allows us to experience more content and in a different way (LGTF as a lvl 45 blaster is a lot different from LGTF as a incarnate slotted scrapper!). Diversity could only expand the possibilities for experiencing the game, it cant actually detract from it as , if it did, no one would opt to use it.
As I said before, if people wanted to play a game where you pick up items to enhance your character, they would already be playing that game. The very fact that they are playing this game seems to be a pretty good indication that the players of this game don't want to be bothered with an item system.
And one final point. None of the things you mentioned in actual comics are things that those characters used ALL THE TIME.
Okay, Spider-Man picked up a pumpkin bomb and used it, on a couple occasions. Did he KEEP some pumpkin bombs and use them all the time after that?
Superman's sword and shield. After he used it to fight Doomsday, did he carry around a sword and shield all the time after that? Nope.
Guns the Punisher picks up and uses are usually discarded when he is done with them, simply because his guns are better, and he knows for a fact that his guns been properly maintained. Gangbangers don't generally spend a lot of time cleaning and oiling their guns.
Batman is a character who revolves around using items, but he invented most of them himself, and they are part of his character.
If you want the occasional item the character can pick up and use....well, those already exist in the game. They're called TEMP POWERS.
There is ZERO reason to make a more complicated system just to add something to the game that is already in it.