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Quote:Then you probably should have picked a different primary. Electric's single target damage is better than....Spines, and that's about it. Every other available set has better single target potential.
I wanted a character that felt like he could be as powerful against one enemy as against 10 -
Quote:Really? No other set has anything to offer except melee attacks? None? That's quite the generalization there.I don't really make blasters due to the 2ndaries, also. My thought process is like this; Why make blasters defense so weak, but add mainly melee attacks to the 2ndaries? The only one i ever choose is /ice because is has something to offer other than melee attacks. I try to keep them as far from the fight as i can. I don't understand "blappers". Maybe someone can offer some insight to the playstyle.
Energy has 4 melee attacks out of 9 powers. That leaves you half the set to choose from if you don't want the melee attacks. Except Power Thrust, you're stuck with that. Power Boost, a power that boosts the secondary effects of you other powers, wouldn't an Ice blaster find that useful? Or Boost Range...hmmm, sounds useful for someone who wants to avoid melee, does it not? Conserve Power...stretches your endurance bar so you can blast longer before running out of endurance....sounds like something all blasters could use.
Fire gives you a lot of powers that you need to be in melee to use. In fact, with the exception of Ring of Fire pretty much the whole set requires you to be in melee. Your generalization actually fits this one.
Devices doesn't have a single melee attack in it. Not one. Even Taser has range to it. No one has ever built a Devices blapper.
Electric also requires you to spend a lot of time in melee, but out of that, only 3 are melee attacks (4 if you count Shocking Grasp as an attack, I consider it a hold)
Mental Manipulation also makes you spend time in melee. But what do you get in the set? Melee attacks? Nope, only 2 powers in it count as a melee attack. You get Drain Psyche, one of the most awesome powers blasters have ever been given. World of Confusion, a fairly crappy damage aura with a minor confuse built in. And of the 2 that count as a melee attack, one is Psychic Shockwave, one of the best PBAoE attacks in the game, on ANY AT.
Yes, Ice does give you options other than melee attacks, but so do other sets.
As far as the blapper playstyle goes:
A blaster that uses ALL of his powers will outdamage one that only uses half of them. A blaster that uses only ranged is only half a blaster. On the flip side, a pure blapper who only fights in melee is no better. A true blaster is a damage dealer....it doesn't make any difference at all whether they're dealing that damage from down the hall or 2 feet away.
I'm building an Ice/Electric blaster that will have his melee ability. I don't consider him a blapper....he's just a blaster that doesn't gimp his damage potential by skipping his hard hitting attacks. Especially with Ice as his primary, what possible danger could he be in punching an enemy that is frozen in a block of ice? -
Well, except for the fact that scrappers and tanks get Physical Perfection in their Epic pools...but no one else gets that at all, not even other blueside ATs.
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The problem is kind of that blaster secondaries are just cobbled together powers from other powersets. There's only a few powers in blaster secondaries that don't exist anywhere else.
Look at Fire Manipulation. It's Fire Control, Fiery Melee, and Fiery Aura all smashed into one and not as good as any of the things it draws from. There's not a single power in it that is unique to it.
Energy Manipulation has 3 powers that are unique to it: Power Boost, Boost Range, and Power Thrust. The other 6 are taken from Energy Melee. Conserve Power used to be unique before scrappers got Epic pools.
Electric has 1 unique power. It used to be more, but they gave other ATs Lightning Field and Power Sink. Before Eletric Armor and Electric melee were given to villains Electric had the most unique powers. Now they just have Shocking Grasp.
Devices has Cloaking Device, Targeting Drone, and Gun Drone, everything else is available in Traps.
Ice has no unique powers, everything is available in Ice Melee or Ice Control.
Mental Manipulation is a cobbled together collection of powers from Dominators and Psi Blast. The only thing that was unique was World of Confusion, and they ported that around already.
It's not so much lack of choice that annoys me about blaster secondaries, it's lack of uniqueness. I'd like something that no other AT can do in my character's powersets, and most of the time those other ATs can do it better.
It really seems like they got the game almost finished and ready for launch and someone came running into the meeting room liek: "Holy crap! We forgot to give blasters secondary powersets! Take powers from other ATs and throw something together!" -
Quote:Dammit, and here I was trying to be different with my controller. Guess I need to pay more attention to what people are playing these daysFire/Rad Controller is the best AV soloer blueside IMHO. It's not as foolproof as Ill/Rad, but it's definitely much faster.
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I came off as a little more jerkish than I intended to.
I'm honestly curious to see an Ice/Ice tank that can outdamage a scrapper. I don't believe it's possible and would like to see it. If anyone can think of a fair, balanced test to determine who outdamages who, please share it. -
Quote:I'm gonna need to see proof of this. In 4 years I have never seen an ice tank outdamage a scrapper that was built even halfway competently.
I'm starting a Ice/Ice Tanker, and at later levels, he also can and will out damage a Scrapper
I'm calling you on it:
Prove your claims or don't make them. The AV and GM soloers all have video or screenshot proof of their accomplishments. So far I have seen no such thing from you.
You claim to be able to do things that are either highly improbable, or downright impossible. I'd like to see you PROVE that you did these things.
Screenshots and video are both easy to do, and shouldn't be beyond your capacity.
Thus far, you remind me of the kid that told me his Honda Civic could run a 9 second 1/4 mile, and refused to race me to prove it.
Care to prove you can do what you say you can? -
Quote:This is true of scrappers and tanks, less true for brutes. With a full fury bar both do respectable damage, and that's how I usually use them. If my fury bar is full...chances are my end bar is not, so Dark Consumption is a good move to make there, becuase it both deals AoE damage and fills my end bar. Soul Drain I use as soon as my fury bar hits 75-80%, it deals decent damage and boosts my damage even more.
Dark Consumption and Soul Drain, on the other hand, should not be considered attacks.
I know it's not relevant for the current discussion, but I thought I'd throw that out there. Werner is correct about those two powers as far as a scrapper is concerned, if you choose to try a DM brute, then my thoughts here will have more merit.
I have taken Confront on a PvE character before, but I had a good reason for doing so. I hit level 49 on an ITF and the main tank was a Shield Defense. I knew the autohit nictus would shred him, so I took Confront at 49 to keep it focused on me. A Dark Armor scrapper can handle the autohit's negative energy damage a LOT better than a Shield tank.
I burned a respec to get rid of it as soon as I could. It has it's uses, but 99.9% of scrappers are better off not taking it. -
Yeah, it's a little bit of overkill on the recovery. You could drop Stamina and put that slot in PP or FA no problem.
The problem lies in what to replace it with. You already have your maximum allowance of power pools, so you can't pick something else from a pool, and there isn't much left in the pools you already have that's worth taking.
Maybe you could take Charged Brawl and slot a couple Hami-Os in it along with the Fortunata Hypnosis: Chance for Placate? Would definitely be an interesting source of mitigation in an AV fight (assuming AVs don't resist placate too strongly)
You have a lot of purples in that build, so I'm assuming that you could afford Hami-Os if you wanted them. -
Okay, on topic this time.
For AV soloing your best bets on a corruptor with Rad are probably Fire or Sonic.
I'd venture a guess that Blaze>Flares>Fire Blast>Flares would be your best bet without getting too ridiculous with the recharge requirements.
With Sonic you can chain Shriek and Scream pretty much indefinitely with fairly moderate recharge (comparitively speaking) Shout is nice burst damage, but it's activation time is kind of slow for good sustained DPS. Consider throwing Screech in occasionally too, it doesn't do much damage, but it has good -res numbers.
I couldn't tell you how much recharge you need for the Fire chain though. I know from experience that you don't need a whole lot for the Sonic one. If you can get close to perma AM/Hasten you'll have more than enough.
You'll also want to make sure you have Lingering Rad on them as often as you possibly can. But if you've played a Rad before you already know that. It's a lot easier to take them down if you have a decent amount of -regen applied. -
Quote:Sorry, I can't ignore this. It is a lie. An untruth. An outright, boldfaced, blatant falsehood.
I speak about Dark Blasts from Experiance on my Dark/Dark Defender.Who can already at level 36, Solo a AV, without Inspires, or Vet Powers.
There is no way a level 36 D3 is soloing AVs without using inspirations or vet powers. Especially with just SOs, which you seem to be saying you are slotted with.
AVs resist to-hit debuffs by 85% so you're debuffing by maybe 20% total between
Darkest night and all your blasts. If you have 1-3 end reductions in your powers you clearly aren't slotting for any defense bonuses.
It's just plain impossible with the way you said you are slotted. If you had said EBs or level 50 and IOed I might have given it the benefit of the doubt, but as it stands that claim is absolutely ludicrous.
Pics or it didn't happen. Take a demorecord video showing you performing this feat and I'll believe it. Until then I will remain firm in my belief that it is an outright lie. -
I suggested moving the procs to Physical Perfection because it's the enhancement that helps the proc, not the power. If you're not going to put any enhancement in there, it's not going to help it any more than putting them in Health.
I'd add a couple more slots (which would mean shuffling some powers around) and throw in a Performance Shifter EndMod, and a Numina's or Miracle Heal, depending on whether you want more regen or more recovery. That will boost both the benefit of the power itself, and the benefit of the procs.
Personally I'd take maneuevers at 49 and drop either the Kismet or LotG End/Rech from it (since you can only 4 slot a level 49 power)
The Kismet could go in Frozen or Glacial Armor, while the LotG End/Rech could just be dropped. (as fast as Energy Absorption recharges, you shouldn't ever have endurance problems)
I forgot to look at it in Mid's yesterday, I'll try to remember today and see if I can come up with something that fits your needs without changing too much.
I'm quite sure you can get more healing out of Hoarfrost while staying softcapped. I might be able to do it cheaper as well (Kinetic Combat is expensive) -
Yeah, DA tanks can be potent, but they require a little more investment than some others to get there.
I hate Cloak of Fear with a passion, but if I took it I would slot it for to-hit debuff. I just hate the fact that you have to 6 slot the power to get any noticable benefit. -
We need a little more to go on here.
Things like:
What is your goal with the build? AVs, Master runs, farming, just general tanking, TFs?
What kind of budget do you have? Are you looking for an IO build, just SOs, completely purpled out and twinked to the max?
Is the character already level 50, or is it a leveling build you're looking for?
It's kind of like asking for help customizing a car. It does no good to offer tips on paint schemes and sound systems if you're planning on taking the car to the track for autocross and time runs. We need to know what you want the character to do before we can offer any real advice. -
Quote:Yes, if it hits them they are affected by the to-hit debuff, even if they are unaffected by the fear. Probably a good slotting choice there. IF I were to take Cloak of Fear I would likely slot it the same way.I have finally gotten my Dark / Dark Tanker mostly IO'd out, just a couple things missing here and there. One thing that I built for (albeit only slightly) was the -ToHit in Cloak of Fear. I six slotted this Cloak with the Siphon Insight set, for the bonus to Smashing / Lethal Defense.
Now, my Smashing / Lethal defense is at about th 44.5% mark, which is more than enough combined with my other mitigation tools. I am now handily tanking, solo, +2 or +3 8 man mobs. Which was my goal.
BUT!!! I still wonder about Cloak of Fear. As slotted, it provides about a -7.5% ToHit. Does that effect everyone it hits, even if they are resistant to the Fear effects? Seems like a fair amount of upper level content has some fear resistance, but I just wonder if its worth running the Cloak for the -ToHit even if they aren't cowering.
Anyone know if this works? -
Quote:You probably need, about, half an SO of accuracy. Nukes are accurate.
Then enough damage to hit 95% with as much rech as you can manage. Any extra slots could go to EndRed, I guess... but they're not going to be doing much but falling down.
I don't slot it for accuracy at all. It already has a higher base accuracy than most attacks, and I never use a nuke without Aim and Build Up, which pretty much gives me a 95% chance to hit just about anything. If I'm using SO's or generic IOs I go 3 dam, 3 rech.
That's if I even take the nuke. I skip it a lot of the time. -
Quote:Actually they don't. That's why hoverblasting is so effective, NPCs can't do multiple things at once like player characters can. A player character can jump and queue up an attack in midair, an NPC can jump or queue up an attack, but not both. Their AI doesn't allow for it. They jump, and enter melee range, at which point their AI switches fom ranged mode to melee mode, but they leave melee range before their AI tells them to fire an attack.
I may be way off on this because maybe the guys just jump to try and reach me and hit me with melee there.
There's a sweet spot above a mob just outside melee range, if you find it they will mill around beneath you trying to get into range for a melee attack, while being too close to enter ranged attack mode. -
Kinda doubt that.
It may control better, but there is no defender that will ever outdamage a blaster.
My Rad/Sonic comes close, but still pales in comparison to any competently built and played blaster.
Your opinion is exctly that, an opinion. And in this case, it is not relevent to discussion at hand.
On topic:
Ice/Ice/Cold is one of the most survivable blaster combinations possible.
Ice Blast is very single target oriented, yet has the best nuke available to a blaster (I don't count Full Auto and Rain of Arrows when I say "nuke"), it slows the bejeezus out of them and does a crapton of damage. It also doesn't require line of sight, so you can fire it from around a corner and avoid agro. You can also stack Ice Storm and Blizzard for even more dame if you like.
As far as single target damage goes, Ice lags behind only Sonic and Fire.
And it already has a term for it...."blastroller"
It definitely gets awesome later on. -
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Yeah, you can immobilize them, if you keep stacking it, but if you're stacking immobilizes you're probably not doing much damage.
Same with sleeps, if you're trying to kill an AV, putting them to sleep is kind of counterproductive. It requires a couple applications at least, and the second you do damage to them they wake up, so there's no real point to it. -
Quote:Killing speed means nothing if you can't survive the return fire.My Fire/Fire Tanker with SOs kills twice as fast compaired to most other Tanker sets, and im using Fire Armor.Same goes for my Elec/Elec.
Do these count as a *Known Squishy*?
Hell, half of my Defenders that are still using SOs can out kill a Sonic/Storm with 44% Defense.
Gotta come up with better examples then that.
If you can softcap a character without gimping anything else, why wouldn't you? You say your tanker kills fast, that's great. But how does he tank? Since, well, that's his job and all. Can he handle a +4/x8 spawn and keep them away from the squishies? -
Quote:If my DB/WP could keep agro off a fire blaster, you should have no problem with a Shield Defense scrapper.Except that next up, I'm supposed to be level pacting to a Blaster, so I was thinking of making a Tank. *sigh* So many possible alts, so little time. Wait, Shield Defense has a taunt aura. Not sure it's enough to keep aggro away from a Blaster, but I can give it the good old college try. Blasters need to know how to manage their own aggro anyway.
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Quote:As Werner said, I have no problem with most things in the game....but defense debuffs make my BS/DA curl up into a little ball and hope they go away.You got a 34 bs/dark?
I hear great things about swords/dark. Perhaps some more experience darkies could come in and share thier thoughts on this all game content thing
No, not really, he still has his resists and a monster heal to fall back on (812 HP from one target), but when that cascading defense failure starts in he goes from untouchable to very bruised and lacerated pretty quick.
Swords/Dark is a potent combo. I think I softcapped one cheaper than anyone else has, but I can't be sure. Not necessarily better, mind you, just cheaper.
The only things I have trouble with are: Nemesis, because Parry starts missing when they pop vengeance. Cimerorans, defense debuffs up the wazoo, every single Cimeroran you will encounter has a defense debuff of some kind. And last, believe it or not, I have trouble with extremely large groups of Council. When you have 17 guys all firing defense debuffing machine guns at you your defense disappears in a hurry.
I have occasional trouble with Carnies, but only when that end drain they do when they die tags me a few times in a row.
RWZ Challenge...no sweat.
AVs...depends on which one. Black Swan is a pushover, Mother Mayhem and Malaise are both chumps. Siege, Nightstar, and Marauder are a PAIN because of the lethal resistance they have. Oh, and that Chimaira guy? I forgot he was an AV until he didn't drop in a few seconds flat, piece of cake.
ITF.....ummm.....yeah. I can do it, but it gets painful for me if there's no tank to soak up some agro. *I* had to tank it one time...that sucked. TFs are no problem, even though I lose my softcapped defense on all but 4 of them.
PvP? Not even gonna go there, DA is arguably the worst secondary choice for PvP, and I'll just leave it at that.
Not a good farmer, mostly single target damage and I don't have a whole lot of recharge, so it's slow going. Steady, because I rarely die, but slow. -
Quote:I used to have it on my main (I've respec'd the poor guy literally like 16 times). The only real benefit I ever got from it was before you could combine inspirations to make a wakie and I was on a TF. It was very useful for getting back into the fight without going to the hospital or my base.Now i notice that that im not going with Revive in this build. Now to be perfectly honest I have not died yet with this build, but it was a power i felt like i had to take to get any quick leveling done. Is there any real reason to take revive versus having an Awake+BreakFree+Respite+CatchABreath in my inspiration pool at all times.
Now that you CAN combine inspirations.....it's pretty much useless. I dropped it 5 respecs ago and haven't looked back.