Chyll

Legend
  • Posts

    2009
  • Joined

  1. Quote:
    Originally Posted by Train_Wreck View Post
    I discovered an interesting glitch in the costume creator today. I was toying around with a new costume and decided to give the toon a jacket. Under the glove selection it had Monstrous 3 times and one of them gave this result:

    [pic removed]

    I think its pretty groovy!

    -TW
    You get the mutant pack?
    That was a bug in beta for it.
  2. Quote:
    Originally Posted by Aluminum_Dave View Post
    YOU want them to build a toon YOUR way and play the toon how YOU want it and THEY are selfish?!

    That's almost signature worthy.
  3. Quote:
    Originally Posted by Sam_Sneed View Post
    When I invite a Kin, I expect SB. When I invite a Mastermind, I expect pets. When I invite a VEAT, I expect team defense buffs. If your going to make some jacked up build, you have every right to, but atleast put it in your search comments that you have skipped your most essential powers. I'm tired of being labeled the jerk because I kick these people from my team, but unless you have a good team with all good players, a Widow with no defense buffs is a liability.
    Sadly, the label may be appropriate. Players can pick and choose any powers they wish. They are not there to please you, they are playing to please themselves.

    And kicking them without even trying first?

    To be blunt, this game is easily fun enough as it is (too many people play x4, x5, x6, x7, or x8 solo at all level ranges enough to prove that). It is just silly to be worried about what crutches team mates bring to you.


    Quote:
    Originally Posted by Negate View Post
    I will also pretend I didn't see the comment about Kin and SB lol. :P
    I know, I love SB when I get it, but play along happily without. and not once, ever, asked for it. On any character. Besides, it is arguably not even the best power in the set.


    Quote:
    Originally Posted by Deus_Otiosus View Post
    No it's really not subjective.

    The tactical training powers available to VEATs form the core of what those classes can provide to the team as well as providing their own personal survival, increased damage and ability to hit.

    If you've skipped those powers on a VEAT, you either have no idea about game mechanics or have willingly chosen to not provide yourself or your team with a MASSIVE survivability and performance increase.
    Yep, don't understand or willingly. There may be an opportunity to educate a new VEAT player, or not. In either case, it shouldn't matter.

    Quote:
    Originally Posted by Sam_Sneed View Post
    Don't get me wrong, I do all those things. I explain to them in PMs that they are skipping powers that severely limit thier effectivness and contribution to the team, and if I kick them I explain nicely why I have to. It doesn't matter in most cases. They get offended and resort to name calling like many folks on this forum.
    Ranting back is as much a waste of time as anything else, so I can't back anyone doing that. On the other hand, I don't think anyone is right in the scenario you paint.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    For me, it still is about feeling super. In fact, it's about feeling outright awesome. I've termed myself an "aggroholic," though I doubt I'm the first person to think of that term. I'm always actively seeking larger groups of stronger enemies. If I don't have to keep a finger on my Dark Regeneration bind, what we're fighting isn't tough enough. It makes me feel awesome to know that what I'm up against should be able to kill me, but can't.

    That's not all of it, though. By being able to keep all that attention, I'm letting an entire team of people be awesome. Everyone can go full bore with their attacks and not worry about return fire. That makes me feel awesome.
    Yes, that about sums it up. I also love knowing that I have all the attention I can collect and hold on to it as fiercely and actively as I can. And no matter what happens on a team, the compliments when I tank well always feel better than when I play on any other AT (not sure why exactly).

    Anyway, blasters, scrappers, dominators, corruptors,... All fun, but I keep logging on my tanks to feel immortal - and by being so the rest of my team is too.
  5. Ridiculous
    ridiculous
    ridiculous

    oh, and
    ridiculous
  6. Chyll

    World Cup 2010

    Quote:
    Originally Posted by Chriffer View Post
    I believe America's karma debt incurred from Green giving us a freebie is now paid in full. Those calls were... interesting.
    very
  7. Quote:
    Originally Posted by Hydrofoil_Zero View Post
    Upper body> Jackets> Gloves> Monstrous
    There are 3 listings under that name and the second is missions something. The right hand. Left appears to be the bio lum.
    I got this too. My existing costume was monstrous gloves, and could not find a new texture option for them. I switch to plain/smooth and made some adjustment. I opened the options again and had three monstrous listings. I selected one, the left hand was visible - monstrous with bioluminate texture. The right hand was missing.
  8. Subjective:

    The wings are awesome.
    Bioluminate is very nice, shame that the back of the head has such a specific match to the chest selection, though. The Biolum face is excellent.

    Did I miss an organic armor belt option?

    Very disappointed that monstrous gloves and leg options are not compatible with the new pieces.
  9. Subjective:

    The change emotes are fantastic! All of them. Gonna be using those, no doubt about it.

    Growl is... cute I suppose.

    Showoff is a fine emote, but in no way at all makes me even think I may at some undefined point in the future possibly think about mutation.
  10. I have seen these behaviors, but oddly as soon as it starts I leave whatever WW/BM contact I am working with and move to the next one over... and it cooperates fine most of the time.

    If it starts up again later, I move over, and its usually fine.
  11. <snark>
    Because the first serious attempt to move the story telling forward is going to get it 'right' the first time?
    </snark>

    It is still a step forward, even acknowledging that I may be thinking something is better than telling me endlessly what everyone around me is always thinking. Which is one of my great gripes about many of the arcs I've played so many times. I recognize that it could be better, but I am so pleased at the 'progress over perfection' that I still grade it well.

    And branching is coming, right? Isn't that seemingly a big part of the GR promise - good vs. evil choices? And, I consider the doppleganger arcs the practice. GR should improve, or my grading won't be on a curve anymore.
  12. I was at work and couldn't see the thing that wasn't to be seen, so I didn't.

    I got home from work and looked for the thing that now couldn't be found.

    I instead found that I was sad.
  13. Quote:
    Originally Posted by Exodus_V View Post
    I'm going to have to guess its the "Fool" card? Unable to control their toons and the -neg whatever that is attached to it would be my guess. Now my search-fu is weak but i thought i remember a redname saying "turning off player buffs wasnt an option"...if thats the case send in your pm and move along...or grab your picket sign and prepare for the coming storm
    Quote:
    Originally Posted by Clave_Dark_5 View Post
    One guy in this thread felt that even the "minor graphics" ruined some screen shots he was taking. I'm not in that camp, myself, but I can see why some people might be bothered by things like that.
    Ah, I had forgotten about [The Fool].

    OK, I understand the complaint now, at least. Not sure I agree, but I'm not confused, so I call that progress.
  14. Quote:
    Originally Posted by Twilight_Snow View Post
    I played my ice dominator last night. I used shiver many times. My computer didn't crash (I think I turned down the particle count). It's possible that certain faulty hardware caused the crash, and somehow shiver seems to trigger it. However, if you think that the fault is not on your side, you can do some more systemic testing. For example, play other toons instead of your ice blaster to see if it crashes after a day. If you can find a target that you can just use shiver on it the whole night, it would be informative to know if crashes will occur.
    If you had another character with shiver to compare with the specific one you've experienced so far... or if someone else uses shiver in your LOS, that may be helpful testing also.
  15. I'm confused (and maybe I missed it scanning the posts).

    What is wrong with the MF buffs? They are lite on the gfx and for the most part are a minor adjustment at best.
  16. Quote:
    Originally Posted by LISAR View Post
    Actually the rule was in place before the suit...which is why they had a leg to stand on when defending themselves.
    I can accept that.
    But the fierce enforcement followed the Marvel issues, however, right? Or I am just mis-remembering it all?


    Oh, and on topic, I wish the the updated GR info was loading properly for me here at work during my self appointed random break time.
  17. Quote:
    Originally Posted by BrandX View Post
    And yet, if I make a character with the name Wolverine, make a girl who stands 6ft tall, carries a sword and is Invulnerable. I' can't use the name at all. :/

    Or in reverse...similar (but different) outfit, different powers and bio, genericed. Seems a bit wrong to me.
    It was Marvel that went after CoH for just this sort of thing, hence the rules we have today.
    (Just saying - lets keep blame in the right place. )
  18. Chyll

    Post a Character

    Quote:
    Originally Posted by MondoCool View Post
    It's a new texture for the pants, apparently. I haven't seen the texture anywhere else, though, so it might be a teaser.
    No, that's been around for mutiple issues. I forget the name off the top of my head, but I recognize it as a standard one.
  19. Quote:
    Originally Posted by ChaosExMachina View Post
    You make it sound like he's some sort of brat who bars sets because of his tastes.

    I took that as an obvious joke. The real reason may be that clowns are much lower priority than like 10 other possible sets.
    I wish that was true, but my feeling and understanding is that it is exactly as I made it sound. They joke about it now, but clown sets were a regular request for a while until it was unequivocally squashed.
  20. Some good ideas here. I thought I'd highlight the ones that resonated with me.
    Quote:
    Originally Posted by Caligdoiel View Post
    Here's my suggestion that can help gradually improve the overall quality of the look of the game: Every issue, devote enough time to overhaul one or two building's worth of textures to modern standards. The amount of repeat usage we see across all zones would create a wide-reaching effect without a ridiculous amount of effort. Yes, it would look a little patchwork.
    Totally cool idea. This scale of effort would keep each change manageable as a block of design work and real cities are patchwork, so it would transition into something that felt more organic.

    Quote:
    Originally Posted by Rush_Bolt View Post
    Building-wise, I think the one thing I'd really like to see is more unique structures.
    I have long thought each zone should have an iconic structure.
    Quote:
    Originally Posted by SoyLeyenda View Post
    More strip malls, free standing restaurants, drive-thru fast food joints, grocery stores, supercenters, movie theaters, gas stations.
    Agreed. There need to be structues that make it look like people actually live here. It is the little things that will help fill in the gaps on the general appearance.
    More possibilities could be schools, bars, hotels, etc
    And, given time, these could work their way into instance maps and storylines.
    Quote:
    Originally Posted by Rathulfr View Post
    All of the doors are the same on every building, no matter what style of architecture. That's just so wrong. Different styles of buildings should have different kinds of doors. The doors that are in-game now are perfect for the small shops, but they're wrong for all of the other building styles.
    So, so true.

    Quote:
    Originally Posted by Rathulfr View Post
    Somebody just mentioned "suburbs" and that rang a bell with me. I've often thought about how it would be interesting to have a "suburban" zone (or sub-zone), with cookie-cutter houses and cul-de-sacs, that was crawling with super-powered villains or invaded by Rikti.
    Doesn't have to be crawling with baddies, in fact maybe an idealic quiet area of the city where we can see the positive efforts of our heroes on the lives of the normals - they can live in peace.
    Regardless, a less urban living area would be nice to see.
  21. Quote:
    Originally Posted by MondoCool View Post
    Don't much care for that, it doesn't get me nearly as much attention.
    Ah, well, if the intent is just to draw attention to yourself...
  22. Quote:
    Originally Posted by MondoCool View Post
    I don't really care if it's "never gonna happen". I'm just making up powersets
    Ah...

    You know there is a stickied thread for this kind of thing with lots of such discussion, right?
  23. Often suggested and discussed.

    In short: Positron hates clowns and has made it abundantly clear 'never gonna happen'
  24. Quote:
    Originally Posted by Steampunkette View Post
    I've got a mutant who uses a shield. Superstrength without invulnerability.

    I've got a Science character who uses a shield. Super Serum gave her borderline super-human strength and toughness, but the shield keeps her safe.

    My Boyfriend has a magic shield user. His shield is part of a mystical set of armor which grants protection.

    A Friend of mine has a tech character using the Talsorian Shield. It's a robot who uses the shield to protect it's more vital circuitry.

    Many different backgrounds work with Shields, not just natural or just science or just whatever.

    By the same token a Demon Summoner could be a high tech illusionist using hard light constructs to terrify and fight against criminals, or steal from them. But the set still has an incredibly -mystical- feel.

    Sooo yeah. Your argument that the set is tied too closely to a specific definition of the power is overruled by the fact that ALL SETS are tied to a specific definition of the power. I want Rainbow Blast, but the closest I can get is Energy Blast. Is my definition too tight or is Energy Blast's too loose? Of course it's not too loose. It's a specific definition of the power set/source. This set is also not directly tied to origin, unlike Demon Summoning.

    You -can- make it less tied, but it seems... weak.
    I concede that is a nice set of counter points.

    I am not sure I see how Demon Summoning is any more constrained than soldiers, ninjas, or high-tech robots. Using your same approach, I could be a scientist that has discovered a proper mix of chemicals and sound vibrations that open a portal to...

    Quote:
    Originally Posted by Steampunkette View Post
    Without descriptions of the power animations, you really can't judge whether it's tied to a specific concept or not.
    Agreed, I cannot properly judge the aesthetic of the proposed suggestion because the appearance/function doesn't seem clear to me in what I read in the OP. At a guess, its another flavor of the often proposed force field defense, with a slightly different spin.

    But, back to the neg rep comment, I can easily see why it was made in initial reaction.
  25. Quote:
    Originally Posted by Epsilon_Omega View Post
    Agreed, the glitch is still present.

    I've also had success by using the self-destruct power from the cyborg pack and res in the Cim Hospital...
    The jump/wiggle approach has generally worked for me, but this idea is genius and I'm embarassed I didn't think of it.