Powerset Idea: Power Armor


Chyll

 

Posted

Synopsis: Power Armor is a tech or magic armor themed powerset, sort of a mashup between Shield Defense, Willpower and Energy Aura. It provides excellent defense and somewhat acceptable resists, as well as a unique +regen and damage aura.

POWER ARMOR: (Scrapper, Tanker, Brute, Stalker) - You have a high-tech suit of Power Armor. Whether it's a huge, lumbering suit or a skin-tight costume, your Power Armor gives you solid protection from enemy assault, including Toxic damage, but has little resistance or defense against Negative Energy damage.

1/1: Kinetic Shield - Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)
Your Power Armor creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some Defense to Energy attacks.

1/2: Hard Armor - Auto: Self +Res(Smash, Lethal, Immobilize)
Your Power Armor is extremely tough to crack and provides you with significant protection against Smashing and Lethal damage. The strength enhancements in your armor also help you break free from Immobilization effects much more quickly.

2/4: Deflector Shield - Toggle: Self +DEF(Fire, Cold, Energy, Negative), +Res(DEF Debuff)
The Deflector Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Deflector Shield also grants you good resistance to Defense Debuffs.

6/10: Magnetic Lock - Auto: Self +Res(Repel, Knockback, Teleport)
Magnetic locks in your boots keep you on your feet and provide you with considerable protection against Repel, Knockback and Teleportation effects.

8/16: Mental Shield - Toggle: Self +DEF(Psionic), +Res(Disorient, Hold, Sleep, Fear, Confusion)
Mental Shield diminishes and dampens the effects of controlling type effects. The shield makes you resistant to Disorient, Hold, Sleep, Fear, and Confusion for as long as you can keep this toggle power active. Mental Shield also grants you good defense agianst Psionic abilities.

12/20: Ablative Plating - Auto: Self +Res(Fire, Cold, Toxic)
Ablating Plating on your Power Armor protects you from the effects of elemental damage. This plating is always present on your armor and provides constant protection against Fire, Cold and Toxic damage.

18/28: Auto Repair - Toggle: Self +Regen, -Recovery
You can set your Power Armor to Auto Repair itself, granting you a huge boost to your regeneration as the repair function reassemble your armour plating. The power requirements for this ability are extremely high, putting a great strain on your Endurance and preventing you from Recovering it in any way for the duration of the power.

26/35: Repulsor Field - Toggle: PBAoE, Foe Special DMG, Self +DEF(All), -Endurance
Your Power Armor is equipped with a powerful Repulsor Field that slightly increases your defense to all attacks. Any enemy whose attack deflects off this shield will have it repulsed back towards him, effectively striking himself. Each attack you successfully repulse will cost you additional Endurance.

32/38: Overdrive - Self +DEF(All DMG but Psionic), +Res(DEF Debuff), +Recovery
You can put your energy shielding into Overdrive and dramatically improve your defense to all attack types except Psionic Attacks. Overdrive also grants you high resistance to Defense Debuffs. However, when Overdrive wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


 

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Problem with Repulsor. It's just not possible within the constraints of the current engine and would require a major alteration to how the system functions. As an alternative how about turning it into a taunt aura, instead? PBaoE Taunt And 10% chance for Knockdown every second (Mag 0.67KB) Self +Resistance (Smash/Lethal)

I love how you've split the various mez protections into different powers. It's a neat idea and unique to the set!

I also don't know if you've noticed, but you left the set without any "Hole" to take advantage of. The logical rebuttal to such a suggestion is to lower the overall mitigation of the armor or to select one "Hole" for the set. Personally? I'd suggest Negative Energy. Thematically it's a person using dark energy to bypass the armor/protections to damage your spirit directly.

For the Self +Regen... I'd suggest making it a short lived -recovery effect, since being unable to recover endurance even by popping blues means the player will run out of end incredibly quickly if they attack. Though I suppose it would work fine as a between-combat heal.

Also going to suggest that Overdrive gets the Unstoppable treatment, especially on a set with this much power. Maybe have it drain half hit points instead of full hit points but... still!

-Rachel-


 

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Quote:
Originally Posted by Steampunkette View Post
Problem with Repulsor. It's just not possible within the constraints of the current engine and would require a major alteration to how the system functions. As an alternative how about turning it into a taunt aura, instead? PBaoE Taunt And 10% chance for Knockdown every second (Mag 0.67KB) Self +Resistance (Smash/Lethal)
That works. Or it could just be a generic "damage aura" type power.

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I love how you've split the various mez protections into different powers. It's a neat idea and unique to the set!
Yep - it's really the only logical way to do it, IMO. You can't just have a "mez shield" and have it still be realistic.

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I also don't know if you've noticed, but you left the set without any "Hole" to take advantage of. The logical rebuttal to such a suggestion is to lower the overall mitigation of the armor or to select one "Hole" for the set. Personally? I'd suggest Negative Energy. Thematically it's a person using dark energy to bypass the armor/protections to damage your spirit directly.
That's exactly what the set does. Negative energy defense is lower than the rest, and there's no resist to it. Psionic resist is also non-present - but there is still defense to it.

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For the Self +Regen... I'd suggest making it a short lived -recovery effect, since being unable to recover endurance even by popping blues means the player will run out of end incredibly quickly if they attack. Though I suppose it would work fine as a between-combat heal.
Auto Repair is designed to work like Hibernate without the invulnerability. You -can- attack during the repair, but it'll cost you endurance you can't recover. Otherwise, it'd just be way too powerful. You trade out -all- your recovery for a huge regen bonus.

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Also going to suggest that Overdrive gets the Unstoppable treatment, especially on a set with this much power. Maybe have it drain half hit points instead of full hit points but... still!
It doesn't have a hitpoint loss. It's just -100% end, and -100% recovery for a few seconds - your typical T9 power.


 

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Quote:
Originally Posted by MondoCool View Post
Auto Repair is designed to work like Hibernate. You -can- attack during the repair, but it'll cost you endurance you can't recover. Otherwise, it'd just be way too powerful. You trade out -all- your recovery for a huge regen bonus.
The difference is that Hibernate also makes you completely untouchable for it's duration. Using this "Regen -Recovery mechanic you might get killed while waiting for your HP to come back and not have enough endurance left to keep fighting while you're regenerating.

-Rachel-


 

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Quote:
Originally Posted by Steampunkette View Post
The difference is that Hibernate also makes you completely untouchable for it's duration. Using this "Regen -Recovery mechanic you might get killed while waiting for your HP to come back and not have enough endurance left to keep fighting while you're regenerating.

-Rachel-
It's supposed to be a risky power to use - a toggle that caps your regen at the cost of negating all recovery you have. I could replace it with a Reconstruction type power, or remove the "can't use blues" criteria. Alternatively, I could let them keep the recovery, lower the +regen boost, and just give it a big end drain, but then it'd have the potential to be too overpowered.


 

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.... I missed the part where it's a toggle. Was thinking a click...

-Rachel-


 

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Quote:
Originally Posted by Steampunkette View Post
.... I missed the part where it's a toggle. Was thinking a click...

-Rachel-
Yeah, it's a toggle.


 

Posted

I can has dumb?

Yeah... as a Toggle I don't mind it at all, I think it might even be a -touch- broken, especially when combined with certain teammates (Looking at you, Kinetics!), but overall it seems fine.

-Rachel-


 

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Quote:
Originally Posted by Steampunkette View Post
I can has dumb?

Yeah... as a Toggle I don't mind it at all, I think it might even be a -touch- broken, especially when combined with certain teammates (Looking at you, Kinetics!), but overall it seems fine.

-Rachel-
The idea is that it prevents all forms of self recovery whatsoever. No +end procs, no blues, no stamina, nothing. +end powers like Transference might work, but that's conceptually fine - you get a power boost from a buddy that lets you keep regenerating.


 

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Quote:
Originally Posted by MondoCool View Post
The idea is that it prevents all forms of self recovery whatsoever. No +end procs, no blues, no stamina, nothing. +end powers like Transference might work, but that's conceptually fine - you get a power boost from a buddy that lets you keep regenerating.
If you've got the -Recovery blocking blues it'll block transference, too. I was just thinking of juggling the toggle when teamed with a kinetic.

-Rachel-


 

Posted

I hope they come out with a power armor set but make it offense with a bit of defence.

Some weapons would include:
-Missile barrage (pick your emanation point) and fire off like they do from the Arachnos Flyer.
-Mini-gun: Possibly mounted on your shoulder...would move up and auto fire.
-Massive hand held gun (like some of the 5th use). Just a nasty assault item.
-Smart bombs (mini drones that orbit you and attack the enemy - yes, much like PBs).
-The OP had some good ideas too...seems like it is very possible with the current engine.
-Lots of other options and seeing how Iron Man is in vogue lately...why not


 

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Quote:
Originally Posted by TheJazMan View Post
I hope they come out with a power armor set but make it offense with a bit of defence.

Some weapons would include:
-Missile barrage (pick your emanation point) and fire off like they do from the Arachnos Flyer.
-Mini-gun: Possibly mounted on your shoulder...would move up and auto fire.
-Massive hand held gun (like some of the 5th use). Just a nasty assault item.
-Smart bombs (mini drones that orbit you and attack the enemy - yes, much like PBs).
-The OP had some good ideas too...seems like it is very possible with the current engine.
-Lots of other options and seeing how Iron Man is in vogue lately...why not
So basically, you want it to be a ripoff of CO's Power Armor. Nice job there.

This powerset is made to cater to people who -aren't- in huge bulky suits of armor as well. Power Armor is a loose term. It just means "armour that is powered". This can be a huge suit of high-tech armor, a magical suit of armor, even a skin-tight costume with some sort of armor plating weave. It doesn't have to be Iron Man esque.


 

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/grabby hands
Gimme!

I would suggest the majority of mez resist going into the Mez shield main, however. There are very few sets with mez protection spread out, such as DA and FA that I can think of, niether of which (IMO) are any better off from it. DA is arguably worse off, because it forces you to take yet another toggle to even function at base efficiency.
That said, I love it. /Signed
Just need the wrist mounted chain guns and the back mounted laser canon to go with it, and Hell-Oh PPD armour >_>


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Quote:
Originally Posted by Techbot Alpha View Post
/grabby hands
Gimme!

I would suggest the majority of mez resist going into the Mez shield main, however. There are very few sets with mez protection spread out, such as DA and FA that I can think of, niether of which (IMO) are any better off from it. DA is arguably worse off, because it forces you to take yet another toggle to even function at base efficiency.
That said, I love it. /Signed
Just need the wrist mounted chain guns and the back mounted laser canon to go with it, and Hell-Oh PPD armour >_>
The mez protection is spread out because it wouldn't really make any sense to have it all in just one power. The thing that makes up for the spread out mes protection is the fact that KB, Immob, Repel and TP protection is automatic, i.e. not a toggle. You only have 3 toggles that you'll be keeping on "normally", and two other "specialty" toggles that sap a good amount of end.


 

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Aha, I didnt spot that part.
I like it.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Aha, I didnt spot that part.
I like it.
There was a guy who didn't like it. He gave me neg rep. Apparently, the "suggestion is relative solid in the numbers, but ties too much to a specific source definition of the power. needs to be more general to allow freedom". I suppose you could always just pretend you're not wearing armour, much in the same way you could take Fire Armor and pretend you're not really on fire :V


 

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Quote:
Originally Posted by MondoCool View Post
There was a guy who didn't like it. He gave me neg rep. Apparently, the "suggestion is relative solid in the numbers, but ties too much to a specific source definition of the power. needs to be more general to allow freedom". I suppose you could always just pretend you're not wearing armour, much in the same way you could take Fire Armor and pretend you're not really on fire :V
Well I noticed you didn't describe any effects, really (graphical effects that is) beyond "Shields". So you could, theoretically, use this armor set without the fire armor/not fire issue.

Also: Demon Summoning. The Negative Rep man's argument is now invalid.

-Rachel-


 

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Quote:
Originally Posted by MondoCool View Post
There was a guy who didn't like it. He gave me neg rep. Apparently, the "suggestion is relative solid in the numbers, but ties too much to a specific source definition of the power. needs to be more general to allow freedom". I suppose you could always just pretend you're not wearing armour, much in the same way you could take Fire Armor and pretend you're not really on fire :V
Well, the neg comment has a point.

Even with fire armor - yeah, you're on fire, but it could be a spell, or natural/mutuation, design a suit style costume and say its tech based, or what have you.

Designing a set that is called 'power armor' limits this some by definition. I for instance read the name and instantly pictured Iron Man - power armor is pretty standard nomenclature for that - though as steampunkette pointed out, you did not say much about it visually. You could have meant some version of energy aura/defense I suppose (power=energy?) - which could be argued we have.

I'd point back to historic proposals for Force Field Defense, that in terms of flavor could be more generic. I do not remember them well enough to know how they stack up to the general theme of your proposal, though.

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Originally Posted by Steampunkette View Post
Well I noticed you didn't describe any effects, really (graphical effects that is) beyond "Shields". So you could, theoretically, use this armor set without the fire armor/not fire issue.

Also: Demon Summoning. The Negative Rep man's argument is now invalid.

-Rachel-
If I were going to make that argument, I'd say that Shield Defense is a better candidate with which to make my stand. MMs and their pets are a special case related to their power.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

/signed
I don't know much about the mechanics or balance but i love the idea.


 

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Quote:
Originally Posted by Chyll View Post
If I were going to make that argument, I'd say that Shield Defense is a better candidate with which to make my stand. MMs and their pets are a special case related to their power.
I've got a mutant who uses a shield. Superstrength without invulnerability.

I've got a Science character who uses a shield. Super Serum gave her borderline super-human strength and toughness, but the shield keeps her safe.

My Boyfriend has a magic shield user. His shield is part of a mystical set of armor which grants protection.

A Friend of mine has a tech character using the Talsorian Shield. It's a robot who uses the shield to protect it's more vital circuitry.

Many different backgrounds work with Shields, not just natural or just science or just whatever.

By the same token a Demon Summoner could be a high tech illusionist using hard light constructs to terrify and fight against criminals, or steal from them. But the set still has an incredibly -mystical- feel.

Sooo yeah. Your argument that the set is tied too closely to a specific definition of the power is overruled by the fact that ALL SETS are tied to a specific definition of the power. I want Rainbow Blast, but the closest I can get is Energy Blast. Is my definition too tight or is Energy Blast's too loose? Of course it's not too loose. It's a specific definition of the power set/source. This set is also not directly tied to origin, unlike Demon Summoning. You -can- make it less tied, but it seems... weak. Without descriptions of the power animations, you really can't judge whether it's tied to a specific concept or not.

-Rachel-


 

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Quote:
Originally Posted by Steampunkette View Post
I've got a mutant who uses a shield. Superstrength without invulnerability.

I've got a Science character who uses a shield. Super Serum gave her borderline super-human strength and toughness, but the shield keeps her safe.

My Boyfriend has a magic shield user. His shield is part of a mystical set of armor which grants protection.

A Friend of mine has a tech character using the Talsorian Shield. It's a robot who uses the shield to protect it's more vital circuitry.

Many different backgrounds work with Shields, not just natural or just science or just whatever.

By the same token a Demon Summoner could be a high tech illusionist using hard light constructs to terrify and fight against criminals, or steal from them. But the set still has an incredibly -mystical- feel.

Sooo yeah. Your argument that the set is tied too closely to a specific definition of the power is overruled by the fact that ALL SETS are tied to a specific definition of the power. I want Rainbow Blast, but the closest I can get is Energy Blast. Is my definition too tight or is Energy Blast's too loose? Of course it's not too loose. It's a specific definition of the power set/source. This set is also not directly tied to origin, unlike Demon Summoning.

You -can- make it less tied, but it seems... weak.
I concede that is a nice set of counter points.

I am not sure I see how Demon Summoning is any more constrained than soldiers, ninjas, or high-tech robots. Using your same approach, I could be a scientist that has discovered a proper mix of chemicals and sound vibrations that open a portal to...

Quote:
Originally Posted by Steampunkette View Post
Without descriptions of the power animations, you really can't judge whether it's tied to a specific concept or not.
Agreed, I cannot properly judge the aesthetic of the proposed suggestion because the appearance/function doesn't seem clear to me in what I read in the OP. At a guess, its another flavor of the often proposed force field defense, with a slightly different spin.

But, back to the neg rep comment, I can easily see why it was made in initial reaction.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Looks really cool, but I would change the mental shield. Its out of flavor and should have another option to instead focusing on something they already have a different effect for.


 

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Quote:
Originally Posted by Mad_Cow_Milk View Post
Looks really cool, but I would change the mental shield. Its out of flavor and should have another option to instead focusing on something they already have a different effect for.
It's not out of flavour and it's the only thing that you can put there that really makes sense to have psi def and mez protection. It's literally your power armour protecting your mind from attack.


 

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Quote:
Originally Posted by MondoCool View Post
So basically, you want it to be a ripoff of CO's Power Armor. Nice job there.

This powerset is made to cater to people who -aren't- in huge bulky suits of armor as well. Power Armor is a loose term. It just means "armour that is powered". This can be a huge suit of high-tech armor, a magical suit of armor, even a skin-tight costume with some sort of armor plating weave. It doesn't have to be Iron Man esque.
I like my ideas better. Sorry. It might be a little CO-ish but it's a good idea. It is quite cool in CO so go with what works. Most of that game is like this one so we can 'borrow' some ideas

I'd also love to see a the our version of a 'create your own arch-villain' system. So cool!


 

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Quote:
Originally Posted by MondoCool View Post
It's not out of flavour and it's the only thing that you can put there that really makes sense to have psi def and mez protection. It's literally your power armour protecting your mind from attack.
It doesn't hold up flavor wise. Most powered armor, unless they are some really wired magical type, don't do something like this. The only reference I have seen to something like this is The Juggernaut's helmet, but that was a specific magical item, not a suit of power armor. I am looking at a history of Iron Man and anime, and even in the magical mecha they didn't even protect the user's mind or was a non issue, examples in anime: Escaflona and Eva (where the mech attacked their minds actually).

Also if I had to drop one to make this more applyable, not a god defense set, as every set of defence has at least one weakness this should be replaced. double up on another defense type, personally I would give it another damage reduction type.

So if you are dead set on this power, please give us some references, and what other type of defense do you want this powers weakness to be?