Chompie

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  1. Quote:
    Originally Posted by Neg_rogue View Post
    But they make you wanna know what the thread is about! >_<
    I dunno, they just make me turn into a furious hellspawn. You're just lucky I actually had something on-topic to say! *shakes fish* >_<
  2. Quote:
    Originally Posted by DJ_Shecky View Post
    Oh and remember to feed the catgirls.
    Oh! Very important advice there. And don't be cheap and just toss raw fish. A nice fried or grilled battered bit of halibut with a sprinkling of lemon goes over really well though.
    Quote:
    Originally Posted by NuclearCowboy View Post
    ah, I get it
    MRP = cussin' and drinkin'
    ERP = whorin'
    That is.. possibly the most simple and accurate way that could possibly be put. Perfect!
  3. I just had a thought too...

    ... that uninformative thread titles suck.


    Anyway, yes, it used to actually be a temporary power. In these toggle-filled days, sometimes I wish there were more click-defenses, or situational-toggles. Oh well! Maybe in a new set.
  4. Quote:
    Originally Posted by NuclearCowboy View Post
    Sephigolas??
    Sephiroth and Legolas! I guess he uses a fifteen-foot long bow?
  5. Quote:
    Originally Posted by NuclearCowboy View Post
    You guys seem to be having too much fun on this here forum. When I get home I'm going to make a toon or 2 on this server and try to acquainted with it. But I have a few questions:

    -Is Virtue mostly Role-players? I want to give RP a try as I've never attempted it on any other games. RP sounds like it would be fun if no other reason than it would be different, and would hopefully be devoid of running into too many toons named DarthGokuverine.

    -Is Virtue full of elitist cliques? All of my main toons are on Freedom and I have had difficulty in the past trying to find an SG where I thought I fit in. Freedom is sometimes too crowded and all the competent players stick to themselves leaving PuGs (what i find myself in most of the time) to be wrought with frustration.

    Cheers
    Yeah, I think that sometimes, we enjoy ourselves way too much.

    - Is Virtue mostly Role-players? - Yes. Very yes. We have a big ol RP-magnet in the middle of the server, so the highest concentration of Arr Pea is here. It's a nice atmosphere, I must say.
    Of course, you still see the occasional Sephigolas, but not as many outside Atlas.

    - Is Virtue full of elitist cliques? - Well, I wouldn't say FULL of elitist cliques. But there sure as hell are elitist cliques. I've made it a point to make enemies with several of them, but I can still always find nice people to team up with, so Pugging is just dandy despite those cliquey bastards.

    EDIT: WEEEEEEELLCOOOOOOOOME! WEEEEELCOOOOOOOOOME!
  6. You could pretend to be a 4channer and do it like a motivational.

    Badassery
    I cut you in half with a HAMMER.


    ---

    But why has nobody commented on how there is a shotgun shell on the ground there? That's the comedy gold, right there.
  7. Quote:
    Originally Posted by Fleeting Whisper View Post
    Your final chance to hit is clamped between 0.05 and 0.95, and the sum of (your base tohit + your tohit buffs - your tohit debuffs - target's defense) is also clamped between 0.05 and 0.95. That sum is multiplied by your accuracy to get final hit chance, which is why it gets clamped a second time.

    That's true for up to enemies +5 levels above you. Enemies that are +5 and higher have a static +0.5 acc. Enemies that are +6 and higher also get +tohit in addition to the +acc. +6s to +9s get +0.05 tohit per level. +10s get +0.2 tohit above and beyond the +9s (and I believe it continues increasing at that rate each level).
    Ah! Okay, I got it now. Thanks!

    Quote:
    Originally Posted by Prof_Backfire View Post
    And some foes have autohit attacks.

    They're as infuriating as they sound.
    Say hello to Rommy's little friends for me.
  8. I'm allowed to jump in mid-game, right?

    Okay! I toss three Earthen Slinkies into the air and play Saz'kk, Devourer of Trinkets- and i got him in before the slinkies landed, so he can cast multi-condiment spells on his first turn!
    I feed Saz'kk an enchanted nose ring from my deck to let him cast WHIRLING WHIRLIGIG WHMAYHEM! Each player must uproot three of their already enplanted pieces from their jigsaw matrices and rotate them out of place! HA!
  9. Nobody ever explained softcapping very well to me, but I think I've got it.. mostly.

    One of the big huge problems with explaining this crap is that the terms are really ambiguous and most people explaining it use the same word for multiple different parts of the calculations. So I will color-code it. If you are color blind, I could like, format it? Bold/Italic/Underline I guess? Let me know if you want me to.
    I'll be using:
    Yellow for the ToHit stat.
    Orange for the Accuracy stat.
    Green for the Final Chance To Hit stat.

    Chance to hit someone is ToHit x Accuracy. This I understand. But I end up getting confused between Chance to hit and ToHit once in a while- I know ONE of those is Floored/ceilinged so it can't go below .05 or above .95 - but I don't remember which one. or if it's both.

    Base stats for NPC's are .50 ToHit and 1.00 Accuracy.
    Base stats for Players are .75 ToHit and 1.00 Accuracy.

    Defense subtracts directly from ToHit.
    So, if you have 45% Defense, it reduces a foe's ToHit against you to .05 for a grand total Chance to hit of .05 -- Like so: .05 = .05 x 1.00.

    Now we get into the part where I'm missing a little information. Whether this is from poor reading or being not informed, I dunno. This is now me asking a question, so if you're trying to understand what the softcap is, this lower part will probably just be confusing- stop reading below this line.
    __________________________ Line _____________________________

    More than 45 Defense doesn't help you, because enemies can't possibly have a harder time hitting you. But, again, I can't remember if this is because Chance to hit is floored at .05 or because ToHit is floored at .05 (or both?).
    For even-level foes, it doesn't matter which one is floored, but when you're fighting higher-up (or lower-up) enemies, the enemy's Accuracy against you changes. I'm pretty sure this is .10 per level difference.

    So, a +1 Foe against someone with 45 Defense hits like this: .05 x 1.10 = 5.5% Chance to hit. Right?
    Now, what if it's a +1 Foe against, say, 49 Defense? Which part is floored? Which one of these is right?
    Floored(.01) x 1.10 = .05 x 1.10 = 5.5% Chance to hit
    .01 x 1.10 = Floored(1.1%) = 5.0% Chance to hit

    And I know there's some point where there's a big enough level gap that the attacker starts gaining (or losing?) ToHit instead of Accuracy. But I also don't know where THAT is.
  10. I definitely overuse the Assassin mask. I have to try really hard to not use it.

    And miniskirts! If I'm using a skirt, it's a miniskirt. And I'm using a skirt most of the time, because I can't find a non-skirt leg option that looks quite right. Not enough layers, I suppose.
  11. Heh, just remembered the one Citadel TF I was on. That TF... would have been really fricking boring if it weren't for the hilarious team. Blaster, Blaster, Blaster, Blaster, Blaster, Blaster, Scrapper, Heal-Empath.

    About five minutes into the first mission, I figured that the Heal-Empath was getting bored of the coordinated focus-fire and strategic pulls we were doing. So, I started trying my hardest to get killed, and guess what? All five other blasters followed suit.
    So for a couple hours, the team consisted of six blasters all competing to see who can get brutally murdered before the empath can heal them, with the scrapper frantically running ahead trying to hit things before they died of AoE overdose.

    Gooood times.
  12. Quote:
    Originally Posted by Zekiran_Immortal View Post
    I wonder if anyone's ever survived their first whole encounter with them? They are tough, indeed.
    *raises hand*
    With my Ice/Fire Tanker.
    I suppose it helps that my playstyle involves using lightning-quick positioning maneuvers, cause that's really what these guys are weak against (that and Controls, but I don't play trollers and my Domi isn't high enough level to take these guys on yet).

    I fricking love fighting them. Them and Rularuu, definitely the hardest enemy groups in the game.

    Quote:
    Originally Posted by Fleeting Whisper View Post
    Yes, Vanguard Sword are more difficult for melee characters to defeat. But when they can doze their way through just about every other enemy in the game, I don't see that as a bad thing, especially since the non-melees generally have little trouble with Vanguard Sword.
    And that's what I love about them. Friggin melee characters need a challenge! Blasters are used to playing keep-away with every mob in the game, but melee'ers get laaaazy, and Vanguard dudes are one hell of a rude awakening.
  13. Bah! Puny mortal. Airplane engines are hypnotic to me! Your terrible in-flight movies are no match for my unavoidable airplane narcolepsy! MUAHAHAHAHAAA!


    I'll send a stalker after the next person. Not your ordinary creepy stalker, but the damn near superhuman kind that you can't get rid of no matter how much law or evasive maneuvers you use! And they will never, ever give up, and nobody else can have you. Nobody! Anyone close to you will be killed, a victim of your stalker's paranoia and murderous tendencies! Anyone! All die! And then you'll die by accident and it will be a RELIEF!
    AAAAAHAHAHAHAAA!!

    Whee. :3
  14. Curses. I'm always interested to see others' take on the arbs. Oh well!
  15. Quote:
    Originally Posted by Vox_Doom View Post
    ANGEL man, ANGEL, the L comes after the E, an "angle" is something very different.
    Aaaand now I want to make Arc-Angle, a crazed geometry teacher who mutated lightning powers.
  16. Quote:
    Originally Posted by Kitsune Knight View Post
    The levels of suppatenko in this post are most agreeable to me.
    I dont... these words... they aren't.... erk-
    Nyao?
  17. Quote:
    Originally Posted by Steelclaw View Post
    Another idea I had regarding Undefeated Champion is a badge by the same name. Everyone gets the badge... it's a freebie... However the honor of having it comes not from the badge itself.. but the number that follows it... The number continues to climb for every level (combat level) you attain prior to your first defeat. Once you are defeated the number freezes never to increase again.

    Just for style points it would have be a Roman numeral.

    Undefeated Champion XXV

    Undefeated Champion XIV

    etc
    I dunno, I don't like the "if you have been defeated you can never get this badge again" style. I'd rather it be based on how many bubbles of XP you've gotten since your last defeat. At level fifty, you would attain progress for the badge at the same rate as a level 49 would, just to keep it going.

    With that system, it'd be easier to progress through the badge starting at level one, but you wouldn't be royally screwed if you died once. You'd just be slowed down a bit.
  18. Quote:
    Originally Posted by Kelenar View Post
    Final room of the Lady Grey TF.

    I believe my last words before I leapt into the huge spawn of Rikti while my team was still discussing pulling were 'YEEHAW.'

    Nothing annoys me more than a hesitant tank. Pretty much, if I'm on a character that has a 50% or so chance of taking the alpha and living, and the one who's supposed to be taking the alphas is being a slowpoke, I'm jumping in. Debt barely slows down levelling these days. It's just a little bar that measures how much awesome you've generated recently. (If you're not getting debt, you're just not trying to generate awesome hard enough.)


    I do find that good villainside teams tend to fall into this category. Once everybody realizes they can survive, they seem to break up into two or three smaller groups that fan out across a single room, taking on different mobs.
    This! All of this, very this.
    I haaaaaaate hesitant tanks. If they're not gonna go in, then by god I'm jumping my squishy *** in there and taking point.

    As for the Lady Grey TF, I did the same thing, only what I said was along the lines of "Pulling is boriiiiiing!" leaped in there with a hundred rikti and the AV, kicked off Energy Absorption and went to town with AoE's.
    Then Nemesis and his hundred waves of robots showed up, and since my AV was in super unkillable mode, I told him I'd be right back, I have to go solo Nemesis and his whole army.

    That TF is my favorite one ever, I swear. Hordes and hordes of enemies, one humongous battlefield.. it's just beautiful.
  19. Quote:
    Originally Posted by Adeon_Hawkwood View Post
    You don't really need to turn off Super Jump. Yes it can cause you to overshoot slightly but if you pay attention you'll be fine (just hit back to halt forward momentum at the right point). To me the extra speed and air control from SJ outweigh the slight risk of overshooting.
    It's not the overshooting that is the trouble- For some reason a tap of a key mid-flight with SJ on can kill the momentum the geyser gives you, leaving you at your superjump speed, which can actually cut the jump short. I generally toggle on SJ mid-flight, but its use is all really a matter of preference and practice.
  20. Quote:
    Originally Posted by Nalrok_AthZim View Post
    On one of my mad scientist brutes...

    "TIME TO DIVIDE BY ZERO!!!"
    This one is just classic. It's so cliché and overdone, and yet.. so funny!

    ----

    I don't really use battlecries at all. Though, I do have my Peacebringer, who is a Japanese Magical Girl. I occasionally activate my attack-name and transform binds-
    "Two-Handed Glowing Dual Orbital Shining Explosion Strike!"
    "Calamari Spirit Guardian, I Summon You!"
    "Aspect of the Greater Thick-Skinned Space Lobster!"
  21. I'll give you a quick write-up of two of the shadow shard zones. I'm quite familiar with these two.



    Firebase Zulu - Don't rush. If you just hurl yourself at top speed around the zone, you're bound to fling yourself into the abyss sooner or later. Take it easy, and keep the map open and zoomed in so you can keep track of where the jump geysers are.

    Teleport and Fly take all the fun out of this zone unless you only use them to catch yourself after a mistake- they do help you get to missions more reliably, though.

    The entrance to Firebase Zulu has teleporters to the other Shard zones. If your mission is at the far end of this zone, you can take a portal to the Cascade Archipelago, and then head back to FZ through the normal between-zones path. Very quick if you don't have horrible load times.

    --- A little info on Gravity Geysers ---
    Gravity Geysers (marked on the map with a dot and a line pointing out the direction and distance it sends you) are tricky things to use, but can send you across the Shard zones quite quickly if you get the hang of them.

    To use one "properly", turn off Super Jump, Flight, and/or Super Speed (Swift, Hurdle, Sprint and Combat Jumping are fine), step into the groove in the rock leading up to the geyser, then run forward. Holding down Forward, backward, or the strafe keys in mid-air can send your path askew after you have been in the air for a little while, but with some geysers it is necessary to correct your course with these.


    Cascade Archipelago
    - You cannot travel the entirety of this zone without Flight or Teleport. Its central island is vertically enormous, with land mass after land mass stacked on top of each other. The gravity geysers, even with super-jump, can not actually propel you all the way up each tier.

    You *can* travel the outer ring of the zone without flight/teleport, but it is extremely difficult. Great if you enjoy hard platforming games, but very bad if you don't like having to start over a couple times.

    This zone would really benefit from a 3-D map. The two-dimensional one is garbled and nearly useless for the center portion.

    Cascade Archipelago connects to Firebase Zulu on the west side, and The Chantry on the east.

    -----
    That should be a little handy info for now.
  22. Quote:
    Originally Posted by Primal View Post
    Do you fear the Penance Stare? *adds a notch*
    You know, I spend a lot of my forum time just staring at that cat. Its stare is just so.. gripping.

    Also I love cats in all their weirdness.
  23. Quote:
    Originally Posted by Tricia View Post
    There are plenty of people on Virtue willing to team, especially if you join the global channels VU2009 or Virtue LFG Alpha, so you can get back to level 11 in no time.
    True that! I guarantee, if I'm online and you ask for a team in Virtue LFG Alpha, I'll personally tell you, "I'd love to, but I currently do not have any characters in that level range, and I don't like exemplaring down that far"


    Also worth noting about server populations: Your most recently used server is at the top of the server list, and from there they are sorted from least people online to most online. Usually the most populous goes Freedom, Virtue, Infinity (though that third slot swaps around pretty regularly).
  24. Quote:
    Originally Posted by The_Vulgarian_EU View Post


    The Falling Flat of A Joke: A Play in I Act
    ---------------------------------------

    ACT I

    SCENE I

    Enter THE VULGARIAN and OYA

    THE VULGARIAN:
    Hark! Hereby I present you a picture, my good gentlemen and ladies. I can only hope that the clever wordplay contained within might raise a smirk upon your face.

    OYA:
    Varanus Salvadori?

    THE VULGARIAN:
    Indeed, that is a lizard of the genus Varanus, also known as a MONITOR LIZARD which you have so cleverly deduced. I would be in great debt to you for pointing that out, good sir/madam, had that not been the G*****N JOKE.

    Exit THE VULGARIAN, dragged away with a stage hook.

    Enter a band playing Yakkety Sax.

    EXEUNT OMNES

    ---------------------------------------


    ... Dear god! That cracked me up so hard! And I don't know why!

    Because it was funny!
  25. I'd also recommend using a couple spaces of no witty quip at all- makes the full rotation last longer, and if you use it in something like Taunt, you aren't spamming stuff every ten seconds.

    In Nukes though, I'd say it's fine to go without the non-quip spaces.