ChaosExMachina

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  1. ChaosExMachina

    g-a-y supergroup

    While it might sound weird to devote an SG to sexual preference...

    The fact is that heterosexuals flaunt it flamboyantly quite often. It's just not noticed because it is considered the default behavior.
  2. Animations and emotes are quite well supported, probably the most complete and robust aspect of the entire game, so most of what I'd suggest is about customizing and convenience, rather than making more.

    Alternate animations, as with SS and MA, definitely. They don't necessarily have to be more. Many could be be imports from other power sets. Emanation points would be nice, such as a way to convert Ice Blast into a device that projects ice, or power armor that projects ice, etc. This might work best if it came with an animation time standardization so that not so many animations have to be created. Then you could customize a power to use any of the appropriate animations of that length. For example: 1 second, 1.2, 1.33, 1.5, 1.66, 1.8, 2.

    Add the ability to convert a power tray icon into a macro so that you can include flight poses, as well as adding emotes or text to specific powers. The macro would have the icon of that power, however, as well as activation and recharge indicators as standard power icons do.

    New emote ideas: heroic poses, villain poses, more tech prop poses for science and tech heroes (communicators, scanners, and my 2 most wanted emotes: the Aid Other emote, and the 'click wrist buttons' robot equip emote).
  3. Quote:
    Originally Posted by Forbin_Project View Post
    No. The email feature is a minor QoL that is nice to have but wasn't necessary to play the game. It doesn't encourage or discourage hoarding, it just removes the necessity of involving third parties, or activating a second account.

    If you wanted to dispute my argument you should have accused me of debating Base Storage capacity because each base can have up to 18 enhancement storage bins which can each hold 100 enhancements for a total hoarding capacity of 1800. And players can have as many bases as they have characters.

    I think it's obvious that your worried that the devs may decide to implement a more permanent equipment binding feature.

    even tho for the past 6 years they have been telling us that all enhancements are locked into powers once slotted.
    LOL... what?

    I said that your claim that removing more IOs would lead to hoarding made no sense.

    You brought some kind of statement from another topic to create an ad hominem.

    Very simply, people hoard now by having those IOs slotted. You claimed that if people could hoard less... it would lead to more hoarding. This may be due to different ideas of what hoarding means. To me, it means not putting those IOs up at the market. To you, it apparently means being able to access them, which does not work with any definition of hoarding I know of.
  4. Keep in mind that computer random numbers are usually seeded, which makes some likely to have a sense of inertia, depending upon the seed source and the implementation.
  5. The ability to block email to friends only was a totally impractical waste of time that didn't work as well as the very simple solution of limiting e-mails per day, which actually did work.

    Every time somebody suggested it, I would have said that it would merely make email useless to some and unreliable to more, and that the devs were way too reasonable to implement such a solution with far more efficient, effective, and uncomplicated (I.E. not bringing up the question of which of the many types of communication lists should be included) options, that is if I cared enough to post about it.

    There might be some use to it if there were any reason for the request other than spam, but I've yet to hear of anybody who wanted it for any other reason.
  6. Quote:
    Originally Posted by Forbin_Project View Post
    Horsepuckey. What will really happen is that players will use respecs to rip out their current IO's and email them to a mule character which will store them in base storage. This will in turn make desirable IO's harder to find on the market because everyone will be hoarding them, and their absence will cause market prices to become even more inflated.

    The new email system makes it ridiculously easy to set up Mule Character/SG's. Players can now set up personal banks dedicated to the storage of a single item. (18 bins of enhancements, or inspirations, or salvage)
    Yes, because having more IOs after respec will cause more hoarding than having them locked and thus forced to be hoarded.

    I think you are debating the email feature, not IO respecs.
  7. The best inf sink idea I've seen is this:

    http://boards.cityofheroes.com/showthread.php?t=219336

    However it should be simpler than the OP described. Just pay some inf each IO.
  8. ChaosExMachina

    Goatrules

    Quote:
    Originally Posted by Nethergoat View Post
    #2 is the capslock reiteration of #1 to make sure it sinks in.

    Also I made 10 million more on the second sale, implying that even a ridiculous price you pull out of thin air could still be too low if demand is high enough and supply low enough.
    I recently did that with a particularly valuable recipe, listing it for 7 times the normal price, then discovering the next time that I could even get 40 times.
  9. I sounded more negative than I am there. This was a deal they had to make. However, Castle specifically said that there is no equip binding mechanism in game yet, at least with recipes. If there is code to do it included with GR, it does raise the possibility.

    The specifics of it should not particularly bother anybody, but it's the precedent. There is rampant speculation about the subscriber numbers and GR with very little info available. NC has a very well documented history of closures. That's a formula for tons of speculation about what every little addition might mean. What I read here and in the response at EU is basically panic mixed with cynicism about the owning company.

    They would be wise to release some sort of substantive positive info about GR soon, not to quiet a bunch of silly drama, but to instill some confidence in the population and generate anticipation.
  10. Quote:
    Originally Posted by macskull View Post
    If that's the case, there's really not much point in bothering with them...
    I do appreciate that there was some effort made to make them useless to vets, unlike AHEM some of the mutually exclusive pre-order bonuses from CO.

    And hey, at least there is some marketing being done! The only potential negative to me is the precedent of equip binding existing.
  11. Limiting posts per day won't do much since they can just make a single post.

    I suggest that it should be possible to temporarily HIDE a trial account post if tons of people click a button to vote to hide it, until mods can review it.
  12. Every country of any large size has done tons of evil things and aggressive acts, and they nearly always have some kind of excuse for it. Both factions could be compared to some real world situations.

    However, I suddenly got an idea in David Nakayama's building topic that answers the question:

    Freedom Corps controls some of the Nerva islands. These islands are not better than the rest. They are distinguished only by a military base and propaganda statues.

    Obviously, propaganda is a higher priority to Freedom Corps than helping the populace. Discussion settled. :P
  13. Quote:
    Originally Posted by Gr33n View Post
    i am hoping these promo items are some how tagged.. and that this applies to NOTHING else in the game... or I will flip my lid...
    Quote:
    Originally Posted by McNum View Post
    Really?

    I thought you guys were better than this. Store exclusive ingame preorder items in a multiplayer game is the worst trend in video games so far. Sure, they're not that powerful, but it's a really bad precedent.

    I'm disappointed. I really thought NCSoft were better than this.
    So, in one thing you guys have now implemented 2 of the most annoying things from the competition. They are at least rather superfluous, which is good, but I suggest that this would be better as an isolated thing.

    I'm wondering if this means endgame will involve the terrible soulbind mechanic that many of the more annoying games use. That's the biggest thing that can be read from the announcement. Soulbinding was added to the game, probably not just for a promo.
  14. By people running their story, I meant that if your arc has, say, 10% exp while being more difficult than most tasks, it will be hard to get players, and you may get downvoted hard if anybody does come, leading your arc to become effectively unfindable by those who simply browse high rated arcs. One person whose arc I helped to provide feedback for, and put a ton of effort into it, is in that situation.

    You have a point about the majority, but Forbin accused a person who explicitly talked about normal escorts of complaining about exploit fixes.
  15. Quote:
    Originally Posted by MTS View Post
    No. CoH with the upgrade it got in Issue 6 (not even counting Ultra mode) has considerably better graphics than WoW. Both technically more advanced effects, as well as higher resolution textures on scenery and players.

    A lot of people though don't realize that because they don't look at the graphics. They see a bunch of buildings in a cityscape and think "boring", without taking the time to actually look at them. WoW's landscape is much more colorful, varied, and (ironically) cartoonish. I have to admit WoW's fantastic vistas can often look subjectively "better" at a distance, even though up close they're polygonal and pixellated. The lack of actual detail is a little disappointing given how much of a bigger budget they have to work with.

    As far as Ultra mode, WoW isn't even close. They got some limited shadow mapping on players only a while back. They're getting reflective water in the next expansion.
    Graphics are a whole lot more than polygon counts.

    Some games released for NES still have spectacular graphics.

    If you have to admit that another game's vistas can often look subjectively better, then you just proved the point that its graphics are better.

    A game that had the world's most technologically advanced rendering of a warehouse would be the same way.
  16. ChaosExMachina

    Mids' 1.7.0.7

    Every time I install from the site it deletes my custom save folder and creates a default folder located at My Documents.
  17. The bios are good, particularly the seers. Good sense of Praetoria as a fascist and evil society that, however, is well meaning.

    But isn't Shalice Tilman supposed to be 80? This isn't like Hami, it's a specific first name. As for how she has the same name as a DC character, that sounds like a convenient excuse to change her name, which sounds ridiculous.

    Quote:
    Originally Posted by BlueBattler View Post
    I wonder if the "Rogue Psychic" who killed her was Praetorian Clockwork King ... or maybe Young Penelope Yen.
    I want both of them in Praetoria, so it better not be. They're some of the better characters in CoH game story.
  18. Quote:
    Originally Posted by Arcanaville View Post
    I don't think that is true. My impression is that Nemesis works through so many fronts and intermediaries (these days) that a lot of people *think* everyone is ultimately working for him. But the 5th (Kahn) task force seems to contradict the notion that everyone is ultimately working (consciouosly) for Nemesis.

    I don't personally view Nemesis as either a Mary Sue (Marty Stu) or Anti Sue. I see him as more of a failed Xanatos. He makes highly complex and elaborate plans that ultimately fail, with the exception that the one thing he's good at is planning back doors for himself to escape with. Its like Nemesis started off as Cobra Commander and is working his way up to being Dr. Doom, and we caught him in the middle of his evolution.
    I'm talking about Recluse.

    Alternatively, Nemesis is an awesome villain. He's proto Dr. Doom with more style, and steampunk is fun.

    While it's weird that he has loyal minions, every group does, and that's villain cliche. What makes him better than Recluse, other than actually demonstrating mental power rather than being a brute cast as a mastermind, is that players aren't assumed to be among those minions, and neither are high level AVs, or tons of text in newspapers and such.
  19. Yeah, authors who care if people are actually running their story and want it to work properly are exploiters!

    Anyway, back to the non inane comments, its quite possibly not working as intended. The system that had to be improved was a better way of handling escorts, not making the program aware of whether an escort was a civilian. Unless Aeon or another dev said that the system was so rushed that civilians were included, you should report.
  20. Quote:
    Originally Posted by Snow Globe View Post
    You know those technical difficulties I mentioned? Let me expand on them, directly related to this version of the request.

    What you are asking for:
    • The developers to add a new flag to the badge database for all badges that now and in the future count towards accolades. This has a chance to corrupt the badge database, and by extension the character databases.
    • The developers to spend time filling that new flag in the database.
    • This only gets worse when the original poster then includes souvenirs and temp powers.
    Far simpler would be a simple 50ish-entry DB containing nothing but a list of badge IDs to skip. I don't know the specific internal structure of the DB, but it's almost certainly possible to do it far more efficiently than you describe.

    Quote:
    Originally Posted by Snow Globe View Post
    • Have the game store a copy while it is being re-rolled (aka deleted) and then add badges to the new character based on the stored character.
    There is no need to make a temp copy like that, and in fact that would be very bad programming practice. You delete last, after everything else.

    Quote:
    Originally Posted by Snow Globe View Post
    • Make more work for the GMs when the transfer fails or has a glitch. Only after a certain point the deleted version of the character is gone, and now they have a customer whining that they lost badges.
    Most features can create GM work, and that is more of a thing that would happen if there was a glitch not discovered in beta, which, again, can happen with any. If the transfer fails, well that is why deleting is last.

    The real technical issues would be questions like what the program does if it encounters a person with high level data at level 1, and few if any players have the knowledge of the internal database to say how important that is.

    Quote:
    Originally Posted by Decorum View Post
    As far as I know, time-sinks are a pretty big part of almost all MMOs with a monthly subscription. It's not a d*** move, it's normal and expected.
    Nerf travel powers!

    It's incomprehensible to read a player praising time sinks (and generally a big warning flag to a game if a dev does).

    That said, even if it did make sense, what makes those using it as an argument here think it is SUCH an important time sink that economics trump feature improvement? Most players usually ask for shortcuts, and GET them. Tons of improvements improve efficiency. I17 just included some. And again you're talking about an activity that for most players doesn't exist: rerolling and badging the same badges you got before. So how exactly do you propose it would lead to less subscriptions? Where is your history of posts opposing travel powers or base teleporters? If you have no such history, then what reason would you have to switch philosophies, other than to oppose an idea just because?

    That argument is embarrassing and disingenuous.
  21. Quote:
    Originally Posted by Aett_Thorn View Post
    Blame the exploiters.
    No, if it counts non-combat NPCs as combat NPCs that is a glitch, easily. The temporary fix was to give less points with multiple NPCs, not civilians.

    Quote:
    Originally Posted by Forbin_Project View Post
    I love these threads. I get such a warm feeling when someone cries about AE exploits getting fixed.
    I can't think of a sufficiently negative response so I'm just going to guess that you didn't bother to read what this was about.
  22. Quote:
    Originally Posted by The_Coming_Storm View Post
    Notice how they changed July to Summer? Wink Wink
    This is a very good thing. I thought GR might be rushed and given how that usually works with games, it's quite good news that they are not guaranteeing July.
  23. Quote:
    Originally Posted by IanTheM1 View Post
    While I may or may not disagree with the rest of your post, I'm curious as to what elements of a Mary Sue Recluse displays.
    Everybody is supposed to SO want to impress him and do his bidding for no reason.

    That's kind of the ultimate sue criteria: world unbelievably revolving around them.
  24. Quote:
    Originally Posted by Durakken View Post
    Recluse is more or less the analog of Magneto
    LOLNO.

    Magneto is among the best famous super villains, with ambiguous motivations that are believable.

    It would be an undeserved compliment to call Recluse formulaic, because he isn't even as interesting as the most cliche villain. He's a spider-fetishist Mary Sue with no particular ideology other than GOTTA GET STATESMAN. He can't make any sort of consistent choice between anarchist or fascist, and has 0 fashion sense, style, or charisma.

    Perhaps he is the analogue of Turner D. Century... nah that's not fair. Turner D. Century had an amusing theme.
  25. Quote:
    Originally Posted by je_saist View Post
    I do see how Chaos came to that conclusion.

    One of the reasons Freedom and Virtue pull so much of the perceived population... is that they are popular. Imagine if you will a new player whose never seen the game before logging in for the first time on a Saturday night. They see the Yellow dots on Freedom and Virtue, and think to themselves something of the effect that "those must be good servers, I'll go play there." New player turns around and tell all their friends about CoH and recommend friends come play on the same server with them.
    Thanks.

    I'm thinking about this, and am also becoming more neutral about it.

    There may be a significant number of people that play multiples for alt purposes, but there are none that have told me they do it in game. It's possible that they are an extreme minority.

    You could also say that the idea would encourage more alts, even tons of them. I would probably roll alts more freely with 100 slots.

    So there's no way to say how effective this would be without knowing just how much immigration there is.

    Quote:
    Originally Posted by je_saist View Post
    My theory is that you'll be able to make a character, assign it to a slot, and pick a home dimension. However, you'll be able to team up with players from other Dimensions, which would be cross-server play. I think this sort of I've run out of slots on my favorite server solution would be more suited to the long term benefit of the City of Heroes franchise.
    That would work well. It has the advantage over CO's system in that it allows dimensions to build up communities, which makes it easier to find those who want to do the sorts of things you want to do.