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Sold my Ragnarok for 186 million- dum bid creepers, just go to 200 like I wanted you!
Still....55 mil for the recipe, 2-ish for the salvage, 600k to craft, 10 mil or so in fees, I cleared over 100 million in pure profit.
new personal best!
and r/e %'s and fees:
I'd rather sell something for a 5% profit that made me 10 million inf than something else for a 200% profit that made me 1 million inf.
I'm all about the size of the pile I end up rolling around in. It's much more efficient to deal in high price, low margin stuff than in low price, high margin stuff.
of course, the best is when when you find high price AND high margin... =D
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Nice! -
this subject is strange. what does this have to do with Fords, cars in general, the assembly line or anything else related to the subject?
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Which STF fix were you expecting?
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Some comment right. Sounds to me they didn't know about it. I hope that is untrue.
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i know. but what i was meaning is he commented in this thread so we know a red name is reading this. I would just like a redname comment on those questions.
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Even if its something dumb like LoL PvP? -
the only way this new system would work well is if the chance for a drop was now 1 in 20.
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Ditto.
Any Regeneration character I have has one in Stamina and Quick Recovery, and it is beautiful.
If you are Electric Armor, place a second one in Power Sink.
Anyone know what the effect would be if one of these were placed in Lightning Field?
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you'd grant end to enemies -
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Gotcha!
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Gotcha Monies!!
Am I missing something or do you not have your AoE shield on your Shield Tank in your pic?
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Row 2 Slot 1: Deflection -melee
Row 2 Slot 2: Battle Agility-Ranged/AoE -
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Point 1- Yes they are. At least the Heal set and one other offer 7.5% recharge in PVE and since they act just like purples you get that 7.5 always.
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I was under the impression that they acted different from normal ones by TURNING OFF if you exemped at all, which made it pointless to farm anything below 50.
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Nope; full level 1 exemplar!
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This directly contradicts what I was told before. Can anyone please confirm?
And if so, why aren't they purple...or even some new rarer color?
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tested and double tested by marketeers yesterday. -
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Point 1- Yes they are. At least the Heal set and one other offer 7.5% recharge in PVE and since they act just like purples you get that 7.5 always.
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I was under the impression that they acted different from normal ones by TURNING OFF if you exemped at all, which made it pointless to farm anything below 50.
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Nope; full level 1 exemplar! -
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<QR>
There's been a lot of good discusion in this thread but I really don't think anyone addressed my point yet. With these changes, PO's will be much much more rare than before. We can only assume that this was the devs' intent, but why bother?
1 - They're not THAT good, compared to say purples. Why should they be more rare?
2 - Prices on the market will only skyrocket (oh how I kick myself for selling that IO for ONLY 600m now!!) if you can even find one.
3 - Farmers will still farm but with different strategies and they'll make a lot more money doing it.
I just don't see any of these changes as positive. What is the intended positive outcome of these changes?
I understand your points about not crying for the farmer. I understand that you think these shouldn't be farmable. But I don't think anyone has argued against the fact that the supply will sharply decrease.
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Point 1- Yes they are. At least the Heal set and one other offer 7.5% recharge in PVE and since they act just like purples you get that 7.5 always. -
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My Spending Let me Show You It
I dedicate this purchase to Marketeers everywhere hoping for a jackpot.
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So you bought mine before I had a chance to remove it last night?
GG!
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Gotcha! -
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Still no stf fix?
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Which STF fix were you expecting?
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the one where the repairmen instantly heal towers upon spawning. thus making killing them next to impossible -
eww bring back your old cute avatar
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I dedicate this purchase to Marketeers everywhere hoping for a jackpot.
Edit: added picture into post with new forum.. update farther down the thread..
Let's Play Double or Nothing! -
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while PvP IO recipes can only be rewarded on rep-valid kills.
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Dooooooooooooom -
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Argh. "MindForeverBurning" is 18 characters... the forum handle limit is 16.
I am a sad panda.
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Mind4EverBurning
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Brilliant! -
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# Fixed PvP rewards to function once again. Now, influence, inspirations, and other normal rewards occur on every PvP kill, while PvP IO recipes can only be rewarded on rep-valid kills.
# Fixed rep-validation to function in arenas, even though it doesn't give you any reputation in arenas.
# Also lowering the rep timer from 10 minutes to 5 minutes.
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OK I get it now, you only get rep once every 5 minutes if you kill before then the timer gets reset. this means only 6 kills per arena match can generate PVP IOs in a 1vs1
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I guess I'm not familiar with this rep-validation timer then. From what you say, I get the impression that continuously killing someone in the arena will result in only 1 chance for a drop since all the other kills reset some timer? Further, if you wait 5 mins between kills (let's say 5 mins and 10 seconds to be safe) you only get 5 kills per arena match that can potentially drop an IO? And the drop rate is in the neighborhood of 1 in 75-100 according to my testing...this would mean that PvP IO's get even rarer than they already are. This seems counter-intuitive to me.
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makes sense to me. you kill people in zone then you kill another person etc.. the timer will rarely kick in. in arena farming you're screwed. Elegant -
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# Fixed PvP rewards to function once again. Now, influence, inspirations, and other normal rewards occur on every PvP kill, while PvP IO recipes can only be rewarded on rep-valid kills.
# Fixed rep-validation to function in arenas, even though it doesn't give you any reputation in arenas.
# Also lowering the rep timer from 10 minutes to 5 minutes.
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Drastic cut back on the rate of dual box farming.
I would expect this to go live fairly fast, maybe even tomorrow to keep the decks clear, its all bug fixes.
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Maybe I'm reading it wrong but it looks like they're DOUBLING the effective drop rate by dropping the timer from 10 to 5 minutes. That's great news, since it's gonna take a while for the market to get down to equilibrium price and there are still relatively few pvp farmers.
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OK I get it now, you only get rep once every 5 minutes if you kill before then the timer gets reset. this means only 6 kills per arena match can generate PVP IOs in a 1vs1 -
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# Fixed PvP rewards to function once again. Now, influence, inspirations, and other normal rewards occur on every PvP kill, while PvP IO recipes can only be rewarded on rep-valid kills.
# Fixed rep-validation to function in arenas, even though it doesn't give you any reputation in arenas.
# Also lowering the rep timer from 10 minutes to 5 minutes.
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Drastic cut back on the rate of dual box farming.
I would expect this to go live fairly fast, maybe even tomorrow to keep the decks clear, its all bug fixes.
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Maybe I'm dumb but I don't see what that fixes.
now we can get drops every 5 minutes? -
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New patch on Test, drop bug fixed. You may all return to your homes.
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fixed in arena? -
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Buy a purple recipe for 120M, craft and sell it for
155M... Ignoring fees and such, it's only ~23% profit, but it's 35 fricking Million influence
in one transaction!
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You ignore 15.5 mio in fees?!
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cheap -
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wow another "I HATE PVP IO FARMERS" thread. How orriginal.
lulz
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I hate post count farmers who post I hate PVP IO farmers threads -
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Ok I screwed the pooch and bought a code and applied it to my account. How will he be able to log in at the same time as me?
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contact customer support. You need to make a second account. -
in thatcase roll 40-44, exact same recipes+miracle
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How the hell am I supposed to give money to my lowbie toons??
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You're Not