Carnifax_NA

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  1. Quote:
    Originally Posted by Argentae View Post
    Just as a quick thought... One of the things that I've slotted Fluffy for is Healing. His heal is essentially identical to mine, so having him slotted for healing helps quite a bit in keeping the other pets (and myself!) in the green.

    Arg
    Fluffy has silly amounts of ToHit debuff, especially in melee range. I'd always go with that first and max it out, plus the Cloud Sense proc.

    And I think there is (or maybe was) there something about how the pet ai works with heals? It won't trigger the heal until the damage it or an ally has taken is equal to or greater than the heal amount?

    But my memory is hazy
  2. And here's the Frankenslotted build I'll be probably building for myself

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Time Manipulation
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Dark Grasp -- Para-Acc/Hold/Rchg(A), NrncSD-Acc/Hold/Rchg(3), EoCur-Acc/Hold/Rchg(3), G'Wdw-Acc/Hold/Rchg(5), Dev'n-Hold%(5)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Temporal Mending -- H'zdH-Heal/Rchg(A), Mrcl-Heal/Rchg(7), Heal-I(7)
    Level 4: Time's Juncture -- DampS-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb/EndRdx(11), ToHitDeb-I(13)
    Level 6: Possess -- Pplx-Acc/Conf/Rchg(A), C'phny-Acc/Conf/Rchg(13), Conf-I(15), CoPers-Conf%(15)
    Level 8: Fearsome Stare -- DarkWD-ToHitDeb/Rchg(A), SipInsght-Acc/ToHitDeb(9), SipInsght-ToHitDeb/EndRdx/Rchg(17), Acc-I(17), DampS-ToHitDeb/Rchg(19), Range-I(19)
    Level 10: Temporal Selection -- Mrcl-Heal/Rchg(A), H'zdH-Heal/Rchg(21), Dct'dW-Heal/Rchg(21), Numna-Heal/Rchg(23)
    Level 12: Heart of Darkness -- Rope-Acc/Stun/Rchg(A), Stpfy-Acc/Stun/Rchg(23), RzDz-Acc/Stun/Rchg(25), Stgr-Acc/Stun/Rchg(25), WotController-Rchg/Dam%(27)
    Level 14: Shadowy Binds -- Ruin-Acc/Dmg/Rchg(A), Decim-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31)
    Level 16: Distortion Field -- Lock-%Hold(A), RechRdx-I(31)
    Level 18: Haunt -- C'Arms-Acc/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(31), C'Arms-Acc/Dmg(33), RechRdx-I(33), Dmg-I(33), Cloud-%Dam(39)
    Level 20: Teleport -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Zephyr-ResKB(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
    Level 24: Living Shadows -- TotHntr-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(34), Cloud-%Dam(36), TotHntr-Dam%(36), GravAnch-Hold%(37)
    Level 26: Shadow Field -- EoCur-Acc/Hold/Rchg(A), G'Wdw-Acc/Hold/Rchg(37), NrncSD-Acc/Hold/Rchg(37), Para-Acc/Hold/Rchg(39)
    Level 28: Farsight -- GftotA-Def/Rchg(A), S'dpty-Def/Rchg(39), RedFtn-Def/Rchg(40), LkGmblr-Def/Rchg(40)
    Level 30: Hover -- Krma-ResKB(A)
    Level 32: Umbra Beast -- BriL'shp-Acc/Dmg(A), EdctM'r-Acc/Dmg(40), SvgnRt-PetResDam(42), Dmg-I(42)
    Level 35: Slowed Response -- AnWeak-Acc/Rchg(A), ShldBrk-Acc/Rchg(42), RechRdx-I(43), Achilles-ResDeb%(43)
    Level 38: Chrono Shift -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(43), RechRdx-I(45)
    Level 41: Fissure -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(45), Det'tn-Acc/Dmg(45), Det'tn-Dmg/Rchg(46), FrcFbk-Rechg%(50)
    Level 44: Seismic Smash -- F'dSmite-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Dmg-I(48)
    Level 47: Rock Armor -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
    Level 49: Earth's Embrace -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(50), Numna-Heal(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(9), P'Shift-End%(11)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  3. With SO's / Common IOs only I'd be going for something like this. Obviously mix and match the travel powers and APP as you see fit (actually I think I picked the wrong one, Earth is probably better)

    Personally though I'll be going for my usual Frankenslotted build. It's not much harder than getting common IOs if you don't care about set bonuses and things like the non-fancy Acc/Mez/Recharge IOs in the AOE controls make slotting much easier (4 Level 29/30 Acc/Hold/Recharge IOs in the AOE hold for example beats 6 slotting with SOs)

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Time Manipulation
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Dark Grasp -- Acc-I(A), Hold-I(3), Hold-I(3), Hold-I(17), Dmg-I(40)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Temporal Mending -- Heal-I(A), Heal-I(7), Heal-I(31), RechRdx-I(46)
    Level 4: Time's Juncture -- EndRdx-I(A), ToHitDeb-I(5), ToHitDeb-I(5), EndRdx-I(46)
    Level 6: Possess -- Acc-I(A), Conf-I(7), RechRdx-I(31)
    Level 8: Fearsome Stare -- Acc-I(A), ToHitDeb-I(9), ToHitDeb-I(9), ToHitDeb-I(23), Range-I(25), RechRdx-I(40)
    Level 10: Temporal Selection -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Heart of Darkness -- Acc-I(A), Acc-I(13), Dsrnt-I(13), Dsrnt-I(21), RechRdx-I(36), RechRdx-I(40)
    Level 14: Shadowy Binds -- Acc-I(A), Dmg-I(15), Dmg-I(15), Dmg-I(36)
    Level 16: Distortion Field -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Haunt -- Acc-I(A), RechRdx-I(19), RechRdx-I(19), Dmg-I(21), Dmg-I(43), Dmg-I(43)
    Level 20: Teleport -- EndRdx-I(A), Range-I(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(37)
    Level 24: Living Shadows -- Acc-I(A), ToHitDeb-I(25), ToHitDeb-I(34)
    Level 26: Shadow Field -- Acc-I(A), Hold-I(27), Hold-I(27), RechRdx-I(34), RechRdx-I(43)
    Level 28: Farsight -- DefBuff-I(A), DefBuff-I(29), RechRdx-I(29), RechRdx-I(46)
    Level 30: Hover -- DefBuff-I(A)
    Level 32: Umbra Beast -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(34)
    Level 35: Slowed Response -- Acc-I(A), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)
    Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Ice Blast -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42)
    Level 44: Frost Breath -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45)
    Level 47: Ice Storm -- Dmg-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48), RechRdx-I(50)
    Level 49: Frozen Armor -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  4. Quote:
    Originally Posted by T_Immortalus View Post
    I did consider electric because it does get pretty good numbers for damage in game, but I don't know what Red Tomax has for them. It could be different.



    I'm completely shocked that Rain of Fire has been that way forever. It obviously has, but it's shocking that they "haven't noticed" as corruptors have been "cheating" ever since.

    It's definitely not hard to change, and I can see how they missed it given the fact that I didn't even see it myself until I was comparing the numbers of Rain of Fire directly to Ice Storm.
    Actually I suspect Ice Storm might have been the cause. Ice Storm normally does 50% ice damage and 50% smashing. The scourge value does an extra 100% ice damage.

    So that left me wondering if some poor tired sod 6 years ago glanced at Ice Storm, said "ah, the scourge damage is obviously twice the elemental damage" and thus copied it across to RoF in the same way.
  5. Quote:
    Originally Posted by T_Immortalus View Post
    I think the Electric damage numbers are accurate, but endurance drain does tend to be "drain it all or forget it".

    I definitely am still considering Fire, but I wonder how bad it is on endurance?

    Ice looks great as Ice Storm seems to do close to the same damage as Rain of Fire(Edit: see below for problem), but costs 3/4 of the endurance, and the set has a hold and plenty of -recharge to stack with Time and ensure things aren't attacking much.

    Hmm....

    Are the Rain of Fire numbers correct?

    I thought Scourge was supposed to be "double damage", like the same value twice, as the numbers show in Ice Storm, but Rain of Fire has triple damage under Scourge.

    That looks like a bug to me.

    Just looked up the Blaster numbers and Corruptor Rain of Fire has the same base damage, but scourges up to 3 times the damage.
    (I looked in character creation, FYI.)

    That's definitely not right.
    Maybe the number is supposed to be the same as the Blaster value, but I think somebody made a miscalculation for the Scourge value and doubled the value that Scourge is supposed to give for Rain of Fire.

    Edit:
    Yes, Scourge is "up to double damage", not "triple".

    Rain of Fire is definitely bugged.

    Edit 2:
    I guess with that bug Fire is the best primary for a corruptor.
    I'm not going to make one just for that bugged Rain of Fire though because it will likely be fixed now.
    Rain of Fire does 1.67 damage at 50 normally. If it scourges it does an extra 3.34 damage. That's pretty much always been the case ever since CoV released as far as I'm aware, and why people say it's awesome. Is it a bug, yes, I think so, given that no other Fire power acts the same way when scourging, but it's been that way for years and years

    I'm fairly positive the Red Tomax figures for Elec Blast for corrupters are way too high as well, that's all I was saying there, that Red Tomax seems wrong for that set, not that it's wrong ingame.
  6. Quote:
    Originally Posted by TrueGentleman View Post
    Sorry, no special pleading. Colin Baker's Sixth notwithstanding*, Peri dragged down Peter Davison's Fifth, who had already had to put up with a series of companions who were either bland at best or, more often, irritating. Much of the tension in Davison's final story drew from how the Doctor was risking his own life to save that of this extremely annoying pseudo-American.

    In any case, I am too much the gentleman to speculate on a competition between Jenna-Louise Coleman and Nicola Bryant (if you know what I mean, and I think you do).

    * [b]While his tenure was the nadir of the classic series, he's been gracious enough since then that I wonder how he'd have fared with adequate scripts, costumes, and companions.[/b ]
    Aye, I've thought the same recently. I think he was totally shortchanged by the scripts and then made the scapegoat when it all fell apart.

    And any memories I have of Peri are coloured by being a hormonal pre-teenage boy at the time. So my focus may not have been quite on her character.
  7. Quote:
    Originally Posted by TrueGentleman View Post
    Are you suggesting Tegan had anything in common with Peri? I mean, besides an inexhaustable capacity of abrasive whingeing?
    In fairness to Peri ([insert bunk related quip here] ) she was stuck with 6 for a long time, including his regeneration I believe so she got an awful lot of stick; he "woke up" cranky and didn 't get much better.
  8. I usually say "woo, power boosted vengie bait" if I've got the time on my Plant/Emp. But normally I don't call any team buffs at all on my Plant/Emp, Widow or Dark/Time, I just move to try and get as many people as possible and fire them off.
  9. Quote:
    Originally Posted by _Ail_ View Post
    Communication with the playerbase has not really been the same since the CuppaJo days. FAQs and stickies languish, etc. For whatever reason, their priorities lie in other directions.

    On a related note, I just hope more people buy beast mastery than that stupid leprechaun pet. Both cost 800 points I believe and you had better believe that one took a lot more programming effort than the other. Hopefully honest effort will be rewarded...
    Well going on the number of Beast Masters I've teamed up with in the last couple of days compared to the number of people who had the leprecon running after them over the last week Beast is a lot, lot more popular. But maybe those who bought the leprecon just felt too ashamed to use it on the PuGs I was on.
  10. Bosses also drop tips more frequently, so street hunting bosses a few levels below you (but still > 20) is a good way to get them too.

    Hazard Zones are a great way to get them as well, somewhere like Striga may be of use in that regard, if you can handle and quickly clear the larger spawns (I tend to pick on large spawns of blues and greens if I've a character with decent AOE, that way you can smartie-chomp as you go).
  11. Quote:
    Originally Posted by Little_Whorn View Post
    3. The ranged damage, slowing vine thorn attacks aka "vine thorns". For each live or dead enemy under the bramble patch, there is a 50% chance of spawning a vine every 10s. As you know, these vines fling thorns at enemies with a range of 60'. These vine thorns are typed ranged and carry a slow effect. As a result, the impeded swiftness proc works on them, giving every vine's thorn attack a 20% chance to proc damage. This is very valuable since the vine's fling thorns every 4s and each vines' vine attack has the chance to proc. Unfortunately, we can't slot ranged damage procs into Carrion Creepers or else we'd have another proc that would work here.

    4. The melee, knockdown, slowing attacks by each vine aka "vine smash". Each vine has a 10' melee attack in addition to their ranged vine thorns attack. This melee attack does .6 KB (i.e. KD), slows, and does typed melee damage. Because we can't slot melee attack procs into Carrion Creepers, the valuable procs here are the impeded swiftness and explosive strike procs. Both have a chance to fire on each vines' melee attack.
    This isn't quite right. The Vine Attacks seem to be coded to use Targetted AOE Damage in their attacks. This was a change made by Castle to allow Vines attacks be slottable with the damage sets which the power was already set to accept (it'd be too confusing to allow Melee and Ranged but only have them affect 1/2 the vine attacks apiece)

    That means the Posi proc works for both of these attacks. I've verified it myself in the past via the Combat Logs and Vine attacks will both inherit Accuracy, Damage etc from Targetted AOE sets and will proc Posi Blasts.

    in my AE tests Impended & Posi were basically neck and neck with regards to #procs over time, with the other two being an order of magnitude less frequent (ie 1/10 as often).
  12. Carnifax_NA

    Plant/Dark/Stone

    You can take the ExStrk-Dam%(27) and TotHntr-Dam%(34) out of Creepers. The other two go off on average 10 times more than these two in the tests I ran, the impact of these two is actually pretty marginal.

    The link above detailing how procs work in creepers is a bit off. Creepers use Targetted AOE Damage in all their attacks, even though the Vine Smash and Thorns are single target (this was the fix Castle made). So both types of Vine Attacks have a chance to trigger Posi and the Slow (as do things like the Immob briars etc)

    The immob one actually is the bottom of the pile if I remember rightly, so even removing that and getting an IO with Acc or Recharge (doesn't seem to be any non-purple which would affect both and be of use for all Vine attacks) but the knockback one also doesn't proc that much.

    Fly Trap can use Achilles Heels by the way. It'll check for 3 of its 4 attacks (his immob won't trigger it). It's not an amazing bonus but it's not bad.

    I always like Forced Feedback in Fissure, but if slots are tight don't bother.
  13. If you're mostly planning to solo or be on a small team then Sonic is great. It melts bosses and EBs once you get going. It also has the advantage that it and Times effects are pretty similar and with a little customization would blend very well. Only has a cone and no AOE / PBAOE which means it may not play well with Times Juncture.

    Ice Storm doesn't have RoFs double damage scourging abilities but it's still nice on a Corrupter as the Scourge still checks per tick. All the -recharge in Ice will stack with the -recharge in Distortion Field, which is nice. But Ice kinda likes to be at range and using Time's Juncture means being up close. You also get the option of stackable holds.

    Rad and Elec both come with a PBAOE but in Elecs case it's gimmick (End Drains) are very binary and you don't have anything in your secondary to compliment them. Also without IOs slotting Short Circuit is a bit of a pain. The 1-2 combo of Short Circuit and Ball Lightning are pretty nice though.

    Rad I just don't like, having tried it a few times. The damage is lower than Elecs for no real good reason and -Def is only marginally useful once you have SOs

    Actually looking at Red Tomax the damage in Elec seems really high. I'm not sure if it's accurate (does Ball Lightning really do nearly 50% more damage than both Rads Tennis Ball of Doom and Fires Fireball??).

    Dark Blast I didn't like on a Corrupter when I played it, but Life Drain has been improved. Nightfail is really annoying though and the lack of an AOE or PBAOE doesn't really blend with Time. Dark Pit is a complete waste of a power as well.

    Of the weapon sets I've only played Beam (on a Traps defender) and it's pretty good there. However it is a pay-for set and it is also suited to less busy sets like Traps. The single target damage is pretty good on it and spreading disintergration is pretty fun. Also the Cone attack is excellent on it (probably my favourite blasting cone attack). The downside is little AOE and no PBAOE.

    If the Red Tomax figures for Elec are accurate I'd go with that to be honest. But I cannot really believe that they can be surely?

    Otherwise I'd go Sonic or Ice, or maybe Beam as it's thematic

    *Edit : I've checked the Blaster versions of the sets and the Corrupter ones on Red Tomax certainly seem to be screwy. Elecs AOEs do less than Fires and a little more than Rads as expected. So I wouldn't go Elec personally either
  14. I haven't tried the new form yet but solo or on small teams or with people you regularly team with it seems like it may have some tactical uses. Being able to drop it solo and then summon Singy in it too to grab aggro (and/or a PPP and/or an Incarnate pet) would be useful to my Grav/TA.

    Doing what Snowzone did yesterday with Burn with Oil Slick Arrow sounds like a neat trick as well actually.

    Given that the ignite target of Oil Slick is a pet in its own right it should phase once summoned too. Which means you'd only have to ignite it somehow to start doing damage to the enemies trapped in there.
  15. Quote:
    Originally Posted by Tormentoso View Post
    First thing the current regeneration did was touch his hear and scream "I'm a girl!" before going to his adam's apple and confirming otherwise. Maybe it was a thrown in joke, but at least there's precedent it can happen.
    Not only that but in the Doctors Wife the Doctor states that the Corsair regenerated into a female and back again a few times. So it can happen
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    Oh, dear lord, I hated Teagan. I *so* wanted the Doctor to accidentally stop, yell "Here's heathrow, out'ya go!" and shove her into a black hole or something.

    Donna, honestly, I felt was a welcome break. Took a bit to warm to her, admittedly.

    As far as our new Companion (and I keep flashing back to Earth: Final Conflict when I say that,) they're going to have a tough act to follow.
    indeed, but then so did Matt Smith.

    Tegan wasn't that bad, I quite liked her.

    EG she wasn't The Langford (M'eeeeeeeeeeeeeeeeeeeeee'l)
  17. Quote:
    Originally Posted by Arcanaville View Post
    Are you recommending we go back to the two-legged kind, or forward to the six legged kind?
    6 legged kind, without question.

    Bug Mastery!!!
  18. Quote:
    Originally Posted by T_Immortalus View Post
    I'm tempted to purchase Time Manipulation, but I need a suggestion for a primary that works well with it for corruptors.

    I know people will suggest Fire, but I rather would see what other set may be good so that I can get some secondary effects, not just damage.

    I definitely want to do pretty well. I want to be able to solo Elite Bosses.
    I would like at least one decent AoE to be able to take on larger groups of enemies, maybe even increase the difficulty.

    I have played radiation Blast before, which has a lot of AoE, but it seems weak even though it is fast and defense debuffs make it easy to reliably hit. I would be ok with playing this again, but I am hoping something else is better.




    So....which primary do you think is a good fit for Time Manipulation that will bring down enemies rather quickly and make soloing the tougher Elite Bosses with purple triangles possible?
    Ice has holds and the 2 scouring rain powers. The downside is Ices horrible End usage.
  19. Quote:
    Originally Posted by Last_Known_Hero View Post
    The big point of it is that the pricing is off. 800 points seems pretty reasonable when you look at it, until you actually think of it.

    "Drawing the line" has been mentioned in here quite a few times, so I'm going to use it too. The devs release a new powerset where you pay 800 points, and I'm going to assume staff is going to be 800 as well. In about a month span those two powersets will be out with eachother, which is $20 of just 2 powersets.

    Yes this is more than what we usually got but we are already paying to use all of the other features that distinguishes VIP. If 2 powersets are going to be out a month then the 400 i get isn't going to keep up with it very long, especially if I want added benefits of the store.

    I think what the point is, is that we VIP are walking away paying the same amount for these 'micro-transactions' as freemium but we have our money invested into years subscription (some less). It does seem like a slap in the face to any kind of loyalty
    Since Freedom launched how many new powersets have there been? I don't think it's 2 per month. I think it's < 1 in fact (but more than 0.5, which is to be expected).

    Maybe my maths just suck, I haven't bothered working it out too much but assuming that by the start of May we'll have had 5 sets since Freedom (Street Justice, Beam Rifle, Titan Weapons, Beast Mastery and Staff Fighting) for a total of 4000 points. Since Freedom launched at the end of September, 7 months by the end of April / Start of may (actually is that right, my that'd mean they are releasing 5/7s of a powerset a month, or 571 points a months worth of powerset.

    So if you wanted absolutely every powerset released you'd be spending 171 points a month, which is 2.13 a month extra (if 400 points = 5 quid)

    However if you're a vet with the 550 points per month thing going on then its only a 21 point a month "cost", so 0.26 a month instead for all powersets, on top of your monthly.

    Given that the rate of Free sets seems reasonably consistant with pre-Freedom I don't see that being too bad in terms of cost. But then I don't want every new set which comes out personally so I may be biased.

    *Edited for counting of months failure!
  20. Carnifax_NA

    Is it justified?

    Quote:
    Originally Posted by Diggaroo View Post
    Just out of curiosity, how do you, as an individual, feel about buying new powersets even though you're a VIP member? I'm not taking sides here, nor will I support either one. I'm simply curious as to how the general community feels about this. Is it justified?
    So far yes. I'm basing that on the fact that the rate of free powersets seems about as it was before Freedom. Therefore the new purchasable ones are an additional option, and you get enough points with your sub to buy them every 2 months.

    So far I've only bought Beam Rifle, which is quite entertaining. I've made seperate Dark Control, Dark Assault and Time Manipulation characters too and I enjoy them all I have to say.

    I've no real plans to buy any others, they don't appeal to me really (although I've seen some really nice weapon looks for Titan Weapons running around which could tempt me at some point if it went on sale and I had the points doing nothing anyway)
  21. Quote:
    Originally Posted by daveyj3 View Post
    there is nothing wrong with the rig and im sure everyone agrees that its fantastic and amazing that players have been getting whats been asked for for years.

    the problem is the overkill of wolves.

    ....
    This and everything else in this post really. It's not the overuse of the 4 legged rig which bugs me, it's the lack of variety in that overuse.

    And whomever decided that they should all make that ridiculous howling noise all the time needs to have headphones duct-taped onto their head and the noises played on continous loop for a gew hours until they promise to fix it and not to do it again (please also do the same to whomever designed the audio for Demons)
  22. Quote:
    Originally Posted by Davonyx View Post
    So I'm relatively new to the controller scene, and I have an Elec/Dark toon who's reaching that time to start IOing out.

    How should I slot the powers? And what kind of sets should I pursue? I know that I should be aiming for softcapped S/L/E and possibly N def and then shooting for recharge (perma Fade and Soul Absorption? ), but I don't know where to go after that.

    I play a pretty in-your-face kind of troller because I like to keep Conductive Aura as saturated as possible. And it's just plain fun. Also, I'm not looking for a super-detailed Mids' build at the moment... just some ideas of where to take the slotting. And my budget is only a couple hundred million inf, so please don't recommend expensive purples or anything like that.

    (On a somewhat related note, would the Contagious Confusion proc be good for Synaptic Overload or would it be kind of a waste since it already spreads? I have that recipe sitting on a different toon.)

    Anyways, thanks for reading and for any comments!
    Contagious Confusion is almost always a good idea. It will turn your jumps into wee AOE Confusions.

    Other PROCs which are nice are the Chance for Hold in Jolting Chain and the Grav Anchor proc in Cages, along with a few damage procs if you have the slots.

    Other than that your aims for Set Bonuses seem pretty bang on, after you've amassed those I don't think you'd need too much else really.
  23. Quote:
    Originally Posted by Capa_Devans View Post
    No it isn't a fact. It's your opinion and that doesn't make it a fact.

    VIPs used to get powersets for free and now have to pay for them. That's not a gain.
    We do get Powersets for free. In the last 3 issues we've gotten Time, Dark Control and the also the semi-new Dark Assault and Dark Affinity.

    That's pretty much in line with older releases.

    We get some extra ones which you have to pay for, but that doesn't mean you aren't pretty much the same number of free ones as you did.

    With regards to Content what new Content (I assume you mean Zones, Stories and Arcs) do we have to pay for as VIPs? We've gotten the new DA, the Praetorian zone and a number of new Story arcs and trials recently, none of which I had to pay extra for (having to pay for Going Rogue to get access to some of these maybe counts, but that was before Freedom anyway)

    The only new things which we pay for now really are cossie pieces. And we still get some for free (I've been away for a couple of months but Olympic Guard is one which seems newish and free, from the top of my head)

    I don't like some of the things going onto the stores, like some IOs which I personally don't think should be there, but a number of your statements above are demonstrably false.
  24. Quote:
    Originally Posted by Snow Globe View Post
    From conversations I had, it was going to be extra slots at 25/27/29.
    My dominators and khelds want this so bad.

    I wouldn't be particularly impressed with cash for slots though.