Carnifax_NA

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  1. Quote:
    Originally Posted by Arilou View Post
    Here's some food for thought:

    I loathe randomness. I loathe random drops. I have no issues with grinding for hours (ah, carding T-Rexaurs in the Training Facility in FFVIII...) as long as there's some tangible progress (even if slow)

    Random drops are annoying because they're well, random. I love the new alignment merit syste for that reason, it means you can still get your purples if you feel like it, and you're not reliant on drops.

    I DO think Ahat an option of purchasing INcarnate Shards for A-merits would be nice (doesen't have to be much, a 1-1 ratio would suffice) simply to avoid the randomness issue.

    I have no problem with random drops in ADDITION to progress-based rewards, but there should *always* be a progress-based path as well.

    AS for difficulty... As you reach te end-game, expect it o get harder. This is almost univerally true.
    There is a progress-based path though, things like the Lady Grey TF and the other recent end-game TFs (obviously not the i19 ones).
  2. Quote:
    Originally Posted by Matt_King View Post
    Now if only we could get into the account section of the NCSoft site.
    HAHAHAHA!! That's just brilliant.

    Well done on an original, well thought out and beautifully executed promotion NCSoft. I doff my cap to you.
  3. Carnifax_NA

    Who do u want?

    EATs. VEATs or HEATs I don't mind, I love having either on my team.

    My US Main is my Fort and she just loves having other EATs along with her.
  4. Quote:
    Originally Posted by FireWyvern View Post
    Not true. For some it's a buff.
    In my case it's a clear nerf.
    No idea what it will be for the OP.

    For those who could easily be at "max" fury before, you definitively lose damage now that the "max" is lower.
    This basically. For any of my Brutes it's a buff, simply because I rarely managed to get & maintain to the highest levels of Fury. It's a buff for any Brute at the lower levels because it's easier to keep a medium level of Fury up (especially on Teams where it can be hard to attract Fury from enemy attacks). For top end Brutes who were able to maintain very high levels of Fury it's a bit of a nerf (and rightly so because they were outstripping Scrappers in the damage department).

    Normalized would be the phrase I'd use.

    Brutes do very well out of the Stamina changes though and Frenzy (the Temp Power you get for being a villain and running Tips to maintain your alignment) is excellent for them, giving them an excellent way to "start from cold".
  5. Quote:
    Originally Posted by FloatingFatMan View Post
    Hey, it's cool, man. You thought I was being a jerk and called me on it. You should!
    I thought you'd been replaced by your evil Praetorian double : WalkingThinLady.

    (obviously she's not your exact double)
  6. I'm pretty much the opposite of Beowulf in terms of set up, but I don't have a numeric keyboard on the laptop so the buttons aren't lined up in the same way (I can see why 7-9 are his single target attacks on it). The first few buttons are my most widely used single target attacks (with 1 always being the single target hold). Typically 1-5 will be single target attacks & the hold (hold, ranges and melee in that order), 5-6 AOE/PBAOE and then 7-9 my quicker recharging AOE mezzes.

    0 I usually reserve for either Dominate or Power Boost (with alt-0 being Dominate if that is the case). alt-9 is my AOE Hold, alt-8 my Pet Summon. The rest of the alt tray holds whatever is left, attacks from 1 onwards and travel, hasten and toggles typically in the middle of it.

    Typically in combat this means I'll be starting with 7 or 8 to launch the AOE mez (or alt-0 alt-9 for a Dominated AOE Hold) then flicking between 1-5 for attacks (which really depends on what I'm playing and how the team is made up).

    My Fort follows the same sort of set-up, 1-4 are ranged blasts with the Hold at 1, 5-8 ranged AOEs, 9 is Psi Shockwave and 0 is Mind Link. Alt 0 is the aoe confuse, alt 9 the aoe hold and then counting down come the toggles she runs.
  7. On my Fire/Dark corrupter RoF is absolutely part of my attack chain. Fearsome Stare, Tar Patch, Fire Ball, Breath of Fire and then tis Pink Rain of Death time.

    Mind you I'd reconsider if I was in situations where it's either not going to scourge things to death or if things aren't running in quagmire and unable to escape quickly (in other words if there's a lot of wolves, AVs or TPer who are going to run right out of it).

    I remember teaming with a Fire Blaster on my Fire/Rad and him opening with it constantly which was causing issues, but I just sent him a quick tell saying "Hi, wait until you see Fire Cages spring up around things before Raining them" and after that it was all good.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, it looks like the last five or six times they fixed this didn't take, and the last fix apparently ran its expiration date. Guess it's time for the guys upstairs to fix this. Again. I wonder if there are any glitches in the Matrix over at Paragon Studios these days?
    ---

    On a more related note, this is not a "detoggle" bug, it is a "loss of state" bug. Not only will your toggles shut down, any clicks you had recharging will be ready to use, even if you had another 900 seconds on your Overload still remaining.

    As best as I can tell, this is because the character's current "state," which is to say buffs active, toggles running, power recharge states, active pets and so forth gets lost. When you zone into an instance, you don't move from the zone to the map. Your character is actually destroyed and a brand new character is spawned in the instance, with all of your old states applied to this new character. That's why you hear all of your toggles restart when you zone in or out - because they do. Your character zones in with NOTHING, then the game reads what was supposed to be running and THEN the game reapplies your toggles, buffs, debuffs, continuing DoT effects, resummons your henchmen and pets and so on. Ever notice how your passives and buffs rearrange when you zone? That's because they get reapplied all over again.

    Something happening to the server that's causing it to lose that information in transit, so you spawn in the new map as though you'd just logged in for the first time in a week.
    As far as I know the issue is caused by the individual map serving computers which belong to a server get out of sync time-wise. So the system ends up thinking you've jumped back or forwards in time and thus resets things.

    It can happen consistantly with a single zone as well, I remember it just happening to Unions Talos instance before. Everywhere else seemed fine but if you entered Talos it would occur.

    It also explains why it keeps reoccuring, it's not technically a software bug but more a machine-based one.
  9. I agree with Sam on Praetorian Vanessas ridiculous outfit.

    "Right. Gotta find Vanessa, she's a Resistance Member in hiding so she'll either be dressed like a civilian or have a Resistance look to her."
    "Oh no, there she is, looking like a lady of negotiable leisure working the Carnevale de Venice"
  10. Quote:
    Originally Posted by Jet_Boy View Post
    They're an OK start. When I can have sonic blasts come from my chest emitter, energy beams from my eyes, or dark blasts from my mouth... then I'll be all about it.
    This.

    Saying Energy Assault got new animations is being generous. It got one new animation which you can apply to two of the blasts, leaving the other two ranged blasts out of luck.

    Plus it looks like it was nicked from the i18 mob animations anyway (Praetorian Clockwork) and doesn't really suit my character. I don't want to make an Ironman rip-off character ta.
  11. Quote:
    Originally Posted by je_saist View Post
    Case in point, Archery. Archery is largely made up of a large number of single strike shots, and only has two powers that benefit from scourges double damage on damage over time: blazing arrow and rain of arrows. While all attacks have a chance for double damages, that overall damage becomes limited.
    A mistake I made in the past, most DoTs still check for scourge once, when the attack hits. This is true with both the examples you've listed here. It doesn't matter if the DoT brings them closer and closer to Scourge levels, they only roll for Scourge when the attack first hits.

    Rain of Fire, Ice Storm and Blizzard are exceptions, they constantly recheck for Scourge at each tick because each individual tick makes a ToHit roll.

    Quote:
    Okay. First lesson in Kinetics 101: Your buffs are not for you.

    Fulcrum Shift, as a power, is designed for your team-mates to take advantage of. If you are getting into Melee range on a regular basis, you need to back up.

    Control Sets with good alpha mitigation capabilities are often used as platforms to drive players buffing themselves with FS. One of the reasons the Fire / Kinectics Controller rose in popularity as a farming solution is that fire control offers both a perception debuff in smoke, and a stun debuff in Flashfire. Those particular debuffs can give Fire / Kins time to get into melee range and leverage fulcrum shift for themselves.
    Beep. Wrong again. The damage buffs are equally as useful to you as any teamies you might have with you. Sure some of your teamies might be able to leverage it better, although in the case of Corrupters this is unlikely.

    I've also never heard of Flashfire being described as "a Stun debuff". That's a misuse of the term "debuff"

    Quote:
    Okay. Defense is meaningless.

    No really. There are a couple basic problems with obsessing after defense. Your archtype, the corruptor archtype, has no defense debuff resistance. This means that it's only going to take one single attack landing with a defense debuff, and you no longer have any defense.
    Wrong again I'm afraid, and my witness here is the Fortuna / Widow. Neither has much in the way of DDR yet both are designed around having secondaries build on Defense. Sure they can suffer a cascading defense debuff, but even when fighting enemies with a bit of -defense in their attacks (Council, Warriors) it rarely happens.

    Quote:
    Short version. No.

    To put it bluntly, what you are trying to do, the developers don't want you to do. It's known as blapping, named after players who played blasters like scrappers trying to take advantage of the old blaster defiance.

    In order for what you want to work as you want it to work, you pretty much have to cherry pick which enemies you fight, making sure to only take on opponents with smashing or lethal damages and no mez effects.

    Now, if you are dead set on using a ranged archtype in a non-ranged combat situation, your best bet is going to be controllers, and from what it sounds like you want, you might as well go ahead and make the flavor of the it's going to get nerfed again and ruin it for everybody else Fire / Kin.
    You've made this point before and it still isn't true.

    Firstly Blapping was popular not because Blasters liked being at 10% HP so they'd have a big damage buff, but simply because the melee attacks hit hard. I've never seen any indication that the Devs didn't want people to do it either. In fact given that the last Control set (one of those "ranged ATs" you mention) added has a PBAOE Drain aura in it it's fairly obvious that you are simply wrong here.

    It also means that Elec/Kin might be a good match for the OP. You can be Mr Super Sapper, although the damage before 38/41 (when you get Fulcrum Shift and APPs / PPPs) mightn't be the best.

    Other possible "synergistic" combos can be Ice/Kin Controllers (Arctic Air gives you some melee ranged protection, but again you will have low damage for the first 50% of your existence), Rad or Elec / Kin corrupters or Defenders (Rad and Elec have a PBAOE attack, and in Elecs case this can go towards making you a fairly good sapper) and Sonic/Kin Defenders or Corruptors (Sonic is single target orientated and you can use the Sleep & Fulcrum Shift to Fulcrum in safety as it won't wake sleepers up).
  12. Carnifax_NA

    AE Power Combos

    Quote:
    Originally Posted by ClawsandEffect View Post
    Nope. Never going to happen.

    Your own observation of how powerful those combinations are is exactly WHY it will never happen. Quite simply because there are a lot of combinations in the game that would be STUPIDLY overpowered if they were allowed, and just as many that would be completely useless.

    Think about the damage potential of, oh, Fire Control/Shield Defense for a second. On the flipside, think about how gimped a Stone Armor/Sonic Resonance character would be.
    The issue isn't just combinations, it's the combination of powersets and AT modifiers as well.

    A Fire Control/SD with no Containment wouldn't be that overpowered, if you saddled them with say MM modifiers on everything

    It would be too wildly unpredicable though, and people would just flock / build "the best" resulting in less variation rather than more in builds.
  13. Quote:
    Originally Posted by Diggis View Post
    Really? Is that when they stopped doing as many serious reviews and just started being idiots etc? I haven't watched the last couple of series, not sure why, just didn't feel able to make the time too.
    Pretty much. Any reviews they've done in the last few years are almost invariably top-end cars starting from Merc and BMWs and heading up from there (with accompanying shots of Clarkson speeding up and down the Airfield / Track and bellowing either "Pooooower" or "Come ON!"). It's pretty rare they'll now review a proper everyday car.
  14. Quote:
    Originally Posted by Diggis View Post
    If the car companies have a say on the reviews this show is doomed to failure. It's the strength of the show as a motoring show and if the presenters have to be all namby pamby about it no matter how good the chemistry it won't work.
    Wait what??

    That stopped being the case with the UK version of Top Gear at least 5 years ago.
  15. Plant/Emp is a great combination for teaming. As Local says the single target damage isn't the best but the AOE damage is excellent thanks to Seeds, Carrion Creepers and the AOE Immob.

    The Fly Trap isn't the greatest pet in the world but the current AI settings which encourage her into melee have actually improved her a bit since her bite attack is decent enough.

    The fact that Plant works from range is very handy for an Empath as well. You can just stand back and fire off controls, attacks and buffs (and the occasional heal although).
  16. The idea that anyone partaking of these farms will be banned is ridiculous. Didn't happen after Positrons post-Meow-meow rant and won't happen this time.

    Two things will probably happen :
    1) The devs will fix it and remain silent on the issue. This seems to be their new modus operandi with a lot of things nowadays (as Munki says earlier this could be as directed by NCSoft in general).

    2) A few "worst offenders" will be made examples of and have the offending toons stripped of XP. This won't be even close to the number of people who have run the arcs, it will tend to be the 1-50 in 2 hours crew. People who used the arcs to get over boring sections of the game will be untouched.

    I wish I'd know about it earlier, I'd probably have used it to avoid the 1-20 game with a few characters I've been experimenting with.
  17. Here's my levelling / Frankenslotting Elec/NRG build.

    Where possible I tried to avoid really expensive IOs and go for the cheaper ones, but there's probably a few slightly more expensive ones in there too.

    This is from an older version of mids (the mid August one) and hasn't taken inherent Fitness into consideration.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Medicine
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Tesla Cage
    • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (3) Essence of Curare - Accuracy/Hold/Recharge
    • (9) Essence of Curare - Accuracy/Hold
    • (23) Paralytic - Accuracy/Hold/Recharge
    • (34) Basilisk's Gaze - Recharge/Hold
    Level 1: Power Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (37) Thunderstrike - Damage/Recharge
    Level 2: Bone Smasher
    • (A) Focused Smite - Accuracy/Damage
    • (3) Focused Smite - Damage/Recharge
    • (7) Touch of Death - Accuracy/Damage
    • (15) Kinetic Combat - Knockdown Bonus
    • (37) Touch of Death - Damage/Recharge
    Level 4: Power Push
    • (A) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Recharge
    • (34) Devastation - Accuracy/Damage
    Level 6: Jolting Chain
    • (A) Devastation - Chance of Hold
    • (7) Energy Manipulator - Chance to Stun
    • (33) Accuracy IO
    Level 8: Conductive Aura
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    • (9) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (15) Efficacy Adaptor - EndMod/Accuracy
    • (31) Efficacy Adaptor - EndMod
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Static Field
    • (A) Call of the Sandman - Accuracy/Sleep/Recharge
    • (13) Lethargic Repose - Accuracy/Sleep/Recharge
    • (13) Recharge Reduction IO
    • (50) Endurance Modification IO
    Level 14: Super Speed
    • (A) Empty
    Level 16: Power Boost
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Power Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Recharge
    • (19) Devastation - Accuracy/Damage
    • (34) Devastation - Damage/Recharge
    Level 20: Whirling Hands
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (21) Scirocco's Dervish - Damage/Recharge
    • (21) Multi Strike - Accuracy/Damage
    • (37) Multi Strike - Damage/Recharge
    • (46) Rope A Dope - Accuracy/Recharge
    Level 22: Chain Fences
    • (A) Detonation - Accuracy/Damage/Endurance
    • (23) Energy Manipulator - Chance to Stun
    • (43) Trap of the Hunter - Chance of Damage(Lethal)
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 24: Paralyzing Blast
    • (A) Essence of Curare - Accuracy/Hold/Recharge
    • (25) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (25) Neuronic Shutdown - Accuracy/Hold/Recharge
    • (31) Basilisk's Gaze - Recharge/Hold
    Level 26: Synaptic Overload
    • (A) Perplex - Accuracy/Confused/Recharge
    • (27) Malaise's Illusions - Accuracy/Confused/Recharge
    • (27) Cacophony - Accuracy/Confused/Recharge
    • (43) Perplex - Recharge/Confused
    Level 28: Total Focus
    • (A) Focused Smite - Damage/Recharge
    • (29) Focused Smite - Accuracy/Damage
    • (29) Mako's Bite - Accuracy/Damage
    • (40) Mako's Bite - Damage/Recharge
    • (40) Focused Smite - Accuracy/Endurance/Recharge
    Level 30: Aid Other
    • (A) Harmonized Healing - Heal
    • (31) Harmonized Healing - Heal/Endurance
    Level 32: Gremlins
    • (A) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Damage
    • (33) Sovereign Right - Accuracy/Damage
    Level 35: Aid Self
    • (A) Healing IO
    • (36) Healing IO
    • (36) Harmonized Healing - Heal/Recharge
    Level 38: Power Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (39) Thunderstrike - Damage/Recharge
    • (39) Devastation - Accuracy/Damage
    • (39) Devastation - Damage/Recharge
    • (40) Recharge Reduction IO
    Level 41: Power Sink
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (42) Efficacy Adaptor - EndMod/Recharge
    • (42) Performance Shifter - EndMod/Recharge
    • (42) Recharge Reduction IO
    Level 44: Ball Lightning
    • (A) Detonation - Accuracy/Damage
    • (45) Detonation - Damage/Recharge
    • (45) Air Burst - Accuracy/Damage
    • (45) Air Burst - Damage/Recharge
    • (46) Recharge Reduction IO
    Level 47: Surge of Power
    • (A) Impervium Armor - Resistance/Recharge
    • (48) Titanium Coating - Resistance/Recharge
    • (48) Aegis - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Recharge
    Level 49: Charged Armor
    • (A) Impervium Armor - Resistance/Endurance
    • (50) Impervium Armor - Resistance
    • (50) Impervium Armor - Resistance/Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 2: Ninja Run



    Code:
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  18. Quote:
    Originally Posted by Techbot Alpha View Post
    Really? No one? I keep seeing how people are sick of people going "I needz X/Y/Z buildz, someones make it foar me?!", yet I can't get any help with a build that I've actually mostly done, just cannot get the slotting right? Sad robot panda...
    I've a projected build mocked up at home somewhere which I'll post later.

    As per usual though it mostly ignores sexy sets, instead focusing on frankenslotting the cheap and easy ones I tend to thrive on, so it may not be suitable for you really.

    For example I know that in my case I'm happy with Power Push, Power Blast and Power Burst slotted with 2 Ruin and 2 Thunderstrike : 2 Acc/Dam, 2 Dam/Recharge (and an extra recharge in Power Burst).

    Ditto I always frankenslot my AOE Hold with Acc/Hold/Rech from Essence of Curate, GWs Embrace and Paralytic and top up with another 2 or 3 way from the hold set depending on what I can afford.

    I don't really give a fig for Permadom or capped defenses on a Domi so i'm probably little use to you in this case (other than to say Elec/NRG is a very underestimated combo in general).
  19. Quote:
    Originally Posted by Silas View Post
    Empaths who are unable or unwilling to balance using their primary and their secondary are crap Empaths.

    Keeping up buffs and being on the ball about healing makes you just about competent in my eyes. Only if you can do that and attack are you a good Empath because it demonstrates a greater knowledge of your abilities, the ability to prioritize and understand the fight, the team, etc.
    More importantly it's more FUN being able to shoot things in the face, or (in my case) get them to shoot each other in the head whilest you summon some plantie-tentacle things to do things to them which mean they'll be spending prison talking to the prison counciller and screaming any time they see a spring onion.

    A lot of "hands-off" control sets are great for that. Summon your pets/pseudopet, lob in an AOE control and then decide you who'd like to stick Fortitude on and if AB is back so you can turn a Brute or Domi into even more of a killing machine.
  20. Overall of the three ranged sets I'd go for Thugs. They're pretty nice all the way up and less clanky and noisy than the Bots (who also take a while to bloom).

    Personally my first villain was a Necro/Dark which is a master of control and debuffs and not as hard to play as one might think. But then I had previous experience with an Illusion/Stormie.

    Necro/Dark has the advantage of combining melee pets with a melee summoned Dark Servant and his wide-area heal, as well as stacked -ToHit from the Lich and yourself/Fluffy (stacked Fearsome Stares are lovely).
  21. Carnifax_NA

    SM/FA or FA/SM

    My very first character in this game, 5 years ago or so, was a Fire/Stone tank. He got deleted around i7 or so.

    I did a Stone/FA Brute around i14, and given the recent changes to Burn and Fiery Embrace that's the one I'd definitely go with now, especially with i19 coming.

    The Brute version also has a big slotting advantage by virtue of the fact that his attacks are fueled by Fury, so a Brute can get away (and should) slot attacks for Acc and End, followed by Recharge and then Damage.

    Getting Seismic Smash at level 18 is also superb for a Brute. The thing hits like a truck!
  22. Quote:
    Originally Posted by St0ner View Post
    Hi guys now that I've got a great farmer to raise infamy, I wanna start on a brute for soloing those hard hero missions. I know /stone prolly best survivability but I have never played around with the primary's much. Any advice?
    Personally I'd avoid Stone Armour because while it is indeed tough it's also slow.

    My Dark/WP was the toughest solo brute I had, based on common IOs and frankenslotting.

    WP like Smashing/Lethal defense and +HP bonuses as well so there's scope for throwing in set bonuses.
  23. Hookers, blackjack and beer, but not necessarily in that order.

    (You may infer from this suggestion that I may or may not be playing something else at the moment, possibly too much).
  24. Quote:
    Originally Posted by Flarstux View Post
    If it's true that the forums are not representative of the playerbase at large then the handful of folks here vigorously complaining about AE exploits are a minority among the minority.

    Hardly even a blip on the proverbial radar.

    Not of the Body.

    Query: what if the number of paying customers merrily taking advantage of this wonderful XP windfall - who either don't know or don't care about previous pontifically positronic threats of post-PL-ative punishment - is greater by far than the number of those paying customers complaining about it on the forums?
    You seem to be under the impression that this game is a democracy. And actually it might be, but the dev team are the ones with the votes.

    In other words it doesn't particularly matter what the Aye and Nay player totals are in the least.
  25. Quote:
    Originally Posted by The_Pancake_King View Post
    Well I've recently got the MM itch again and I've decided to scratch it with a thugs/traps build. I had played and enjoyed a mercs/traps MM years earlier, but always looked at the 'thugs' powerset with envy, until now that is!

    Anyway, I've been playing him quite a bit and he is now level 40 going on 41. I completed GWs patron arc (lots of fun!) but I can't seem to decide on what patron pool to use, and also what to do with my respec!

    See, while playing my thugs/traps I hardly did any research. I just plopped enhancement slots into whatever looked shiny, crammed some cheap SOs in them as I went (lots of damage and accuracy in the pets), and went on my way. I don't have mids on this computer, but basically I took every primary power but 'pistols' and 'empty clips', and every secondary power but 'detonator'. I then took nearly the entire leadership pool (missing the accuracy one I think), hasten, and super speed. My slotting is downright horrible, but it doesn't really matter since I am about to respec anyway.

    My thoughts so far on my MM:

    1) Can't wait for free fitness! I find I can't use my leadership toggles and still manage to put out lots of traps without popping pills all the time.
    2) I need defense! Numina exposed my crappy defenses for the world to see, and only chugging green pills and the distraction of my bruiser pounding her face in saved me. I'm guessing that MMs nowadays take tough and/or weave, but I've never taken those before so I'm not quite sure how to go about building a defense.
    3) Tired of re-summoning arsonist! To this end, my next build must have the medicine pool. I don't want to stand around the triage beacon for a minute after every fight.

    So having said all of that, does anyone have any good IO setups (non purpled out) for an up and coming thugs/traps MM? Also, what are the prevailing thoughts on the patron shields and MMs? I looked at them last night, and I got somewhat confused because the descriptions in game seemed to differ from what I have read online (for example, some of the shields said they resisted ALL when online they say only S/L and cold, for example).
    They resist all in PvP I believe.

    I haven't personally tried them but the MM APPs which they get from Blasters look far more attractive to me than the PPPs. Villains can automatically pick from them when they hit 41.

    For more defense Cold Mastery would be a good bet. Frozen Armour is defense based and you can get Hoarfrost too which would work well with BG mode. Hibernate is also interesting for any set with lots of pets (my Illusion/Stormie loves it)

    Electrical Mastery is also interesting for more control via Shocking Bolt and EMP and a resistance shield and a resistance God Mode in Surge of Power.