Suggestions for influence sinks


Carnifax_NA

 

Posted

I searched for a thread about influence sinks and didn't find any, so I started this one. If there's one already, I apologize.

Here goes:

Heroes:
- Charity donations, their donations advertised in radio/paper

Villains:
1) Minion System - Villains see a contact to hire mercs to do ebil deeds.
* pay to ambush heroes currently in missions
* produce missions for heroside, ie, Villain X hired Lost to steal diamond, etc
2) Bribes
* bribe to get name in headline on the paper. This will be shown above missions.
* bribe to get self in TV in Grandville. Sort of a villain of the day. Gets 3 mins of screentime.

Base
1) animated/interactive items require maintenance payable in inf or prestige.
2) maintenance staff: people/robots that perform special functions. They are paid by inf or prestige. Their services could be paid monthly or each time they are used.
* Operations officer - pays base rent when it's due
* Supply officer - tracks salvage inventory in bins. Shows a list of what's there and not
* Personnel officer - tracks the number of people in the group, number of joins and quits, prestige earned daily, weekly and monthly.
* Task officer - has a list of planned events set by the group leader. Events would be like COP, Task forces, etc...

Random rolls:
500,000 inf = bronze class recipe
1 mil inf = silver class recipe
5 mil inf = gold class recipe


 

Posted

I like your ideas and I would love to pay for a rent payer for my bases.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Most of the ideas for dealing with inflation and inf sinks are in the market thread.

That being said, there are some okay ideas here, but I really wonder how much of an affect they would have, since they are all voluntary. Also, the prices on the random recipe rolls are WAY too low for that part of the suggestion to be feasible. If you're going to let people buy rolls for inf, the prices should be at least 10-20 times what you've suggested, maybe more.

Honestly though, if the root of your suggestion for more inf sinks is to help deal with inflation, I'm not sure how well they will serve that purpose. To do that, you'll really need something more drastic.


 

Posted

Just tossing out black hole IOs suggestion too (link in sig).


 

Posted

I'd pay Inf just to have NPCs looking like my SG members hang out in my base.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Hookers, blackjack and beer, but not necessarily in that order.

(You may infer from this suggestion that I may or may not be playing something else at the moment, possibly too much).


 

Posted

The issue with creating inf sinks is that they need to appeal to people that have an abundance of inf without becoming requisite for everyone. If they are requisite for virtually everyone, then you've created an upkeep cost, which, while being an inf sink, has the problem of taking money from everyone rather than those people with an abundance.

The best set up that I've been able to come up with for an inf sink is that it has to fulfill 2 requirements:

1. It must cost what seems to be an exorbitant sum to the average player but a reasonable sum to a wealthy player (prices such as 500,000,000-1,000,000,000 inf)
2. It must provide a tangible non-cosmetic benefit

The first requirement ensures that you're making an impact at the top of the market (i.e. the people that end up screwing up the market) rather than at the bottom of the market. The second requirement ensures that there is an actual reason that someone with that kind of money to actually wants to spend that money in the first place.

Ideas I've had that actually fulfill these two requirements are things such as purchasable salvage slots, purchasable WW/BM slots, purchasable vault slots, etc. Additional storage space is extremely nice to have, but most people don't need it. If you have a lot of money, you likely have a lot of stuff as well, which means that additional storage space is worth the comparatively high costs.


 

Posted

Quote:
Originally Posted by crayhal View Post
Random rolls:
500,000 inf = bronze class recipe
1 mil inf = silver class recipe
5 mil inf = gold class recipe
hahahahahahahahahahahahaha


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...