Carnifax_NA

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  1. Quote:
    Originally Posted by Local_Man View Post
    Carnifax, if that power were real . . . imagine the jump in price for Acc/Mez and Mez/Damage Hami-Os! That is the only way you could enhance all those effects. Interesting idea, but I'm not sure I would like something that unreliable as a main control power.
    Yup, this was the other concern I had, that Hami-Os would boost every mez in the power, not to mention the PROCability of it (especially in terms of purple IOs like contagious confusion).

    The other route to take would be to absolutely clamp the thing, mark the effects as non-enhancable and treat it like a Ice Patch which can only be slotted with Recharge (and is pretty unreliable too)

    Grav on teams is my main concern, solo/small team Grav actually has pretty good reliable control in Wormhole. This would be something which might be more use on large, chaotic teams where one tends to dump out a quick-to-fire mez patch at the start and then focus on single target holds, attacks etc.

    Really the main problem isn't just that Dimensional Shift is worthless, it's that it's a worthless power you get at 12, combined with the fact your other AOE mez is a slow animating, knockback laden, smaller duration stun which you get very late.

    Thinking about it I actually believe that Gravity deserves the sort of shot in the arm Fire Armour got when it's powers were revamped recently, rather than just tweaking / reordering the current existing powers and that a universally reviled power like Dimension Shift should be radically changed in order into something useful.
  2. Quote:
    Originally Posted by Violet Sorceress View Post
    I mostly have green villains oddly enough. Although Doctor Lady, the world's most nefarious cross dresser, only wears pink.
    I believe you have to fight this guy to earn that title :

  3. Quote:
    Originally Posted by Sailboat View Post
    Could you also add knockup as one of the random effects (gravity reversing itself momentarily seems like a cool effect for this concept)?
    Certainly. It'd add to the chaos and look great.

    I'd also be tempted to add an Avoid effect as things would really be scrambling to get the heck out of this area of weirdness you've just dumped on them, but maybe not much of a -Run Speed. Obviously the percents would need to be tested & tweaked by beta testers as well to ensure it wasn't totally overpowered.

    (I was reading an Alastair Reynolds collection of short stories late last night and some of the weirdness must have rubbed off on me)
  4. Forgot to add it would probably require ToHit rolls (so needs to be slotted for Accuracy). It wouldn't benefit from Domination or Overpower, to keep it inline with other placables (although I disagree with that line of logic personally).

    IO Set-wise I dunno if it should be able to take Set IOs but since Gravity has been the runt of the litter for so long I'd be tempted to allow Hold, Confuse, Immob, Stun and Fear sets in there so people can slot for the effects they like the most (or PROC the bugger up, PROCs would trigger once every 10 seconds a la Arctic Air anyway).
  5. Quote:
    Originally Posted by Clave_Dark_5 View Post
    I seem to recall in the early days of AE someone set up such a site. I think I uploaded a group from my first mish there, or something like that; I can't recall if they were set up for the whole shebang though. And of course I no longer have it bookmarked so that's about all I can tell you. :/
    Khainestar from the EU boards had something to do this at cityofguides.com. But the site is now defunct unfortunately and they haven't been around for ages.

    There was a US player who had designed a site to something similar but I've no idea what happened with it
  6. I'm not sure about making it an AOE Confuse, it'd be too like Plant or Elec then.


    But a mad idea has just occurred to me, how about changing it to a placeable and making it an area of total chaos instead :
    • 10% of Mag 3 Intangibilty for 4 seconds (does not stack)
    • 10% of Mag 3 Stun for 4 seconds (does not stack)
    • 10% of Mag 3 Hold for 4 seconds (does not stack)
    • 10% of Mag 3 Confuse for 4 seconds (does not stack)
    • 10% of Mag 3 Fear for 4 seconds (does not stack)
    • 10% of Mag 3 Immob for 4 seconds (does not stack)
    Pulsing every 2 seconds like other placeables like Earthquake / Gasses. Change the name to Dimensional Breach.
  7. Quote:
    Originally Posted by Sailboat View Post
    Dark Armour? Is that the European Server version of Dark Armor?

    Pah, you Americans and your ongoing, senseless war on the letter U. It's already the least popular vowel, why can't you just give the poor little chap a break?
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    If I'm walking around with a flamethrower strapped to my back (bit of tech,) how am I resistant to fire? I'm not. If that blows up, I'm BBQ.

    Walking around with a gun does not make me resistant to bullets. Walking around with a knife does not make me resistant to being cut. Working with radioactive substances does not make me resistant to radioactivity - I may have the equipment shielded, but that doesn't affect my *personal* resistance. Throwing an ice cube at you does not make me resistant to cold.

    "Common sense?" It works for SOME character concepts (I, for instance, have a "fire elemental" - the world she came from *was* flame, so yeah, for her it would make sense to resist fire - and if I want to pursue that, I can do so via the IO system, quite likely,) but not others. It's not universal by any means.
    Even more likely, you can give Mr Fire Elemental some Fire Resistance by picking the Fire APP.

    Quote:
    Originally Posted by MajorDecoy View Post
    Memphis_Bill is absolutely right, but the original poster has a point too. Maybe there's a way to do this so that it makes sense. It's true that people who use Rifles can wear body armour to be more resistant to bullets, but lots of people can wear body armour. My Energy/Energy blaster can wear body armour, because his magic isn't providing smashing/lethal protection. And there should be a way for someone who wants to play a fire element to gain Fire resistance. But it needs to be something player controlled, so players can take the powers that fit their concept. Like choosing powers. Then I could decide if I wanted Body Armour, a Fire Shield, or maybe Frozen Armour if I want to include some sort of Mastery over Cold into my concept.
    Some sort of collection of alternate Powers maybe, a small pool of them you could open up which would grant you some ancillary powers which aren't present in your primary or secondary.

    Hmmm. What would we call these totally-not-already-in-the-game collection of powers?
  9. Carnifax_NA

    Soooo /Ice ...

    Quote:
    Originally Posted by Dante View Post
    I have a Mind/Ice Dom at 43. I paired them together because of stacking -recharge but they don't really synergise very well.

    Ice is a melee focussed set with three melee attacks and a slow aura. It's damage is good but it will eat your Endurance for breakfast. You do get Power Boost though which is comes back up quickly and does lovely things to your Primary.


    Oh and just to let you know, I have an Earth/Fire and he completely outshines the Mind/Ice in terms of control and damage.
    Ices damage *per hit* isn't good, it's towards the lower end of the scale in terms of Domi Assault sets. It does animate nice and quickly though so the DPA figures are pretty good. Plus Ice damage ain't resisted much which is always good.

    It does get good AOE early enough though, but trades that for getting its two big hitters at 35 and 38 which is kinda annoying. Also Chilling Embrace doesn't do a hell of a lot, which was my biggest issue with Ice in general. Few interesting powers to look forward to and always that niggling feeling that it's just Fires poorer cousin and a bit generic with no real personality to it (it also doesn't *feel* as hard hitting as many of the other secondaries IMO, more like you're pelting things with snowballs)

    If I was going to try it again I'd probably pair it with Plant, I reckon that would be an interesting pairing.
  10. Quote:
    Originally Posted by American_Angel View Post
    Is there a way to make Tips drop faster? I'm doing radio missions in bricks on my 32 scrapper and I have had ZERO drops all day...
    Go to Dark Astoria and chop up zombies. You don't even have to get XP from them. Generally I get a tip within two or three Hazard spawns or so using that method.
  11. Quote:
    Originally Posted by Starfox View Post
    I've been looking at the Achilles Heel (Def debuff set) -Res proc. Thug enforcers can slot this proc, but it is somehat unclear if it will actually work. Do Thug Enforcer powers actually have a -Def component that the proc can work with?
    Yep, all of their shooty attacks do some -defense. So they'll have a chance to PROC with every hit.

    Other pets who can leverage it are Mercs, Grave Knights (sword attacks only) and a Controller/Dominators Fly Trap (thorn and bite attacks but not the immob).
  12. Quote:
    Originally Posted by KAKTOS View Post
    Its not an issue with my WS per say but an issue with me playing it. I haven't played it since around issue 12. It seems I have forgot how to play my tri-form. I don't have my macros either which makes it worse;if someone has them can you post them(Nova,Dwarf and off with a tray switch)

    Also I have forgot the attack chain.

    I think my chain use to be: Dwarf Mire-Mire-nova kills everything-eclipse-next mob.Does that sound right?

    I had a lot of fun playing my warshade in the past and want to un-retire him now with the alpha slot being available.
    That chain isn't really as effective any more because Dwarf Mire was rejigged to a quick recharging, shorter duration damage buff. Basically the base recharge is now 20 seconds and the damage buff lasts 10.

    So your Floating Purple Fortress of Doom won't be buffed for as long from Dwarf Mire. On the plus side Dwarf damage is a lot higher now because of the change.

    You can also still pull off Double mire > Nuke (or baby nuke) moves via Dwarf Mire > Human Mire > Quasar/Unchain Essence.
  13. Illusion/something. Good pairings are Illusion/Rad, Illusion/Storm and Illusion/Trick Arrow. All three can weaken foes while your Phantom Army distracts and beats them up for you.

    If you go Illusion/Trick Arrow pick a Magic or Tech origin so you've a handy method for lighting Oil Slick Arrow and incinerating things.
  14. Quote:
    Originally Posted by _Zep_ View Post
    I ran into something I hadnt seen in a while, just a few days ago, a boss with a quantum weapon. That was a pain. Though not a big pain.
    I'd some of these last night on a level 20ish PuG where the leader was a PB and I was a Warshade. Didn't spot one until it was too late either (my "target quant/void" bind is currently borked which I must fix). He was being me doing something unpleasant with his gun and I was dead before I knew what was happening (oo-er)

    We also had a Cyst but I never even got to see it, we'd split and the blaster or corrupter found it and blew it to pieces with snipes before we even knew about it (before being killed by a boss standing beside it).

    Last mish we were fighting +3 Arachnos and we had to Tank between us because the Ice Tank was being eaten alive by them somewhat. I was very impressed by the dual form PB and his survivability. If I was going to play a PB that'd be the way I'd go for it, a Human/Dwarf build.
  15. Carnifax_NA

    Mod05's Toys...

    Quote:
    Originally Posted by Moderator 05 View Post
    I'll definitely have to check out a place called "Murder Burger." Although apparently it seems they changed their name to "Redrum Burger."

    ...Also they're across the street from an In-and-Out.


    Actually, the pony thread with the comic links (even though most were broken) was left open. It just ended up falling off the boards for lack of participation.

    With regards to consistency in moderation, especially when it comes to the Comic and Hero/Villain Culture forum, it's a matter of "How much is this related to CoH?" While I know there are a lot of subjects out there that our users would like to talk about, we try to keep the focus closer to things that are related to City of Heroes: comic books, TV shows and movies with heroes and villains, science/sci-fi, etc. This is, of course, always something that's under examination, evaluation, and a lot is left to discretion, but the main point is that we do not want the Comic and Hero/Villain Culture section becoming a "General Off-Topic" area for any and all subjects, especially those unrelated to City of Heroes.

    Currently, discussing or referencing other video games on the board isn't just.

    Again, while I understand that people want to discuss other video games, perhaps draw parallels with CoH, the forum is a City of Heroes forum. Ultimately, the game that everyone is on the board to discuss is City of Heroes. There are many other boards out there that allow for general video game discussion, if you are so inclined. And with regards to comparing/contrasting, while we always appreciate feedback, constructive criticisms, and suggestions, there are certainly ways to voice them without relying on "X game does this."
    No offense, but the fact you guys left the Zero Punctuation review threads up for The Other Other Superhero game (and even had Red Name posts in them) sorta undermines this whole paragraph. I know Yahtzee was (relatively) nice to CoH and it's nice to wallow in Schadenfreude every now and then and all but it still smacks of double standards somewhat.
  16. Quote:
    Originally Posted by AzureHaze View Post
    Footstomp may be great for SS but when comparing damage dealt per second of recharge, Tremor and Footstomp are equal. Less damage for shorter recharge, the same radius, same mob cap, and slightly longer animation. The Dev's have really balanced out the damage output of AT's if you look at them closely enough, though Fury would benefit Footstomp more because of the higher damage base. Even Fire Sword Circle only does max damage 80% of the time and also has a long recharge as well (My personal favorite as I also have a Fire/Shield Scrapper)
    Tremors main problem is the dreadfully long animation time with the low damage payoff. Spending all that animation time literally hanging around will really hurt your DPS compared to other AOE powers, especially as you head into high recharge in the powers concerned.
  17. Quote:
    Originally Posted by Dante View Post
    By all the gods I hold favour with, I hope that is not the case.
    Me too (although currently I don't hold favour with any of the gods).

    The coming storm being Praetoria would be a massive letdown.
  18. Carnifax_NA

    Mod05's Toys...

    Quote:
    Originally Posted by Silver Gale View Post
    It is also unmanly to be under 6 feet tall. The standards of masculinity in our culture are arbitrary, constricting and occasionally contradictory.
    *runs from the thread sobbing*
  19. Quote:
    Originally Posted by Tenzhi View Post
    Isn't Pride one of the seven deadly sins?
    Indeed. The others are Prejudice, Sense, Sensibility and Emma.
  20. If you want to lever Damage procs then the best place for them is a wide area, quick recharging AOE with low damage which you can spam. In other words Crushing Field.

    I have 2 of them in my Grav/Trick Arrow controllers build and they work quite well. But my Grav/TA takes and spamming Crushing Field anyway, your Domi may not want to since you've a secondary full of damaging powers anyway.
  21. Quote:
    Originally Posted by PC_guy View Post
    just tested this and it only seems to be working with mire and hasten.

    eclipse doesn't carry over.
    And Fluffies are pets, so therefore Hasten does nowt
  22. Quote:
    Originally Posted by BrandX View Post
    Series Finale indicated end of a show.

    Season Finale indicates end of this years run.
    Ah yes, that makes sense (it's late Fridayt afternoon over here now. My Brain=fuzzy)

    I think we're due what-is-now the last season in the next few weeks, so hopefully if I stay quiet my wife will spot the news herself.
  23. Quote:
    Originally Posted by BeornAgain View Post
    My Invul/Energy Tank uses them and it is a good thing. WAYYY back when I took Energy Melee, I did so because at the time, it was less of an end drain and, in theory, you could last long enough to finish a fight even though you didn't hit particularly hard (like Axe and Mace tanks back in the day did [and still do]).

    Now, with an End of 112 AND the Tier 4 Cardiac, I STILL need them to keep fighting. But that's the point... I CAN keep on fighting.

    I use +2/x8 as my difficulty for him, and I don't have to stop... ever!

    For my widow (and her seemingly FULL TRAY of toggles), I'm pretty certain they are useful (for ALL my VEATS, come to think of it with the dual-Leadership toggles).

    I DID forget about the A-Merits... But, then again, that's only good if you're not a Rogue or Vigilante.

    So, for which ATs would the extra slots and the extra merit farming/inf farming/recipe farming/expenditure NOT be a efficient use of resources? (I see Dominator above...)
    AT doesn't really come into it. I get them if a Powerset combo I really like is struggling. For example my Fire/Rad controller and my Illusion/Storm use one of them (the Fire/Rad could probably use two in fact). My Grav/TA and Plant/Emp don't need any particularly.

    Oddly my Widow build desperately needed them, her Fort alter-ego not so much.
  24. Quote:
    Originally Posted by BrandX View Post
    Well this shouldn't be news, as they had commercials saying "Series finale" just a couple of weeks ago.
    It is if you're European and you don't get the aforementioned commericials (or even know exactly what series Virgin 1 are showing)

    And doesn't "series finale" usually indicate the end of just this years series, not the end of an entire show?
  25. Quote:
    Originally Posted by BeornAgain View Post
    to have in each of your builds:

    Inherent Fitness
    Heath- Numina's Convalescence: +Regen/+Recovery, Miracle: +Recovery, Regenerative Tissue: +Regeneration
    Stamina- Performance Shifter: Chance for + Endurance, Performance Shifter: Endurance Modification

    So, 2 extra slots added to Health and 1 to Stamina, so 3 slots away from your Primary/Secondary powersets.

    As of last night (2/24/2011), Numina's +R/+R recipe was going for 80 mil, Miracle for 150 mil, and Regenerative for 50 mil and change.

    Just the recipes...

    Performance Shifter was up and down yesterday, and the second PS:EM could be replaced with a 50 End Mod IO if you don't really want the 5% Movement increase (since MOST builds at this point are already capped for Movement speed).

    If you start cold; no recipes or salvage for the above, you are talking 325 million inf to deck out your AT.

    I did the math in Mids, but my Mids-Fu is weak...

    So, number crunchers, what say you?
    I dunno, 150 million for a Miracle you can earn with 2 A-Merits. Seems dear to me but not to people who have tonnes of inf burning a hole in their pockets.

    The regen ones aren't particularly worth it in any shape or form though IMO, 25% regen isn't that much in the scheme of things.