Carnifax

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  1. [ QUOTE ]
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    Yeah everyone can roll well perfomring toons...
    Might aswell remove 80% of the sets then.....cause many ppl will only roll toons that are able to do highest diff.

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    Some people will roll them. People who want to PL through the levels but those who don't will have more diversity in there power sets and build choices.

    It's like when I hear 'how it used to be' form some people saying that i3 was just 'City of Fire Tanks'. A bigger amount of rubbish has never been spouted.

    Fire tanks were the FOTM when the game was originally released, I grant you, but there was a huge amount of people who didn't have them and never wanted them. I know some people who still can't play tanks because it doesn't suite there play style, so what do they do? Roll something else of course.

    It is not, and never can be true, to say that everyone who plays always optimises there build.

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    I had one.

    I was terrible. Ended up deleting him after about 26 levels because I sucked so badly at playing it.
  2. Carnifax

    SS and WP

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    Help can someone tell where we are at.

    This thread started as SS/WP should be nerfed moved on to /WP should be nerfed to SS/ should be nerfed.

    We now seem to moving toward farming should be banned

    Note I might have missed a few nerfs out

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    I vote we take off and nerf em all from orbit. It's the only way to be sure!

    I think SS/WP is so popular simply because its easy to pick up and play, there's little of a learning curve and it simply matches up to a lot of people perceptions of comic book heroes.
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    Add another level of difficulty and leave powers alone unless they are blatantly broken.

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    All that would do is make already great performing sets even better , while other sets having trouble already are unplayble.

    That would lead to the point where only specific sets or combos can run at highest difficulty, therfore getting a huge and unfair advantage in xp and inf gain.

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    And what exactly is stopping others from rolling toons more suited to the higher diff if they want to reap the same XP?

    I've plenty of toons which can't solo the higher difficutlies, but I don't begrudge those who can.

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    Yeah everyone can roll well perfomring toons...
    Might aswell remove 80% of the sets then.....cause many ppl will only roll toons that are able to do highest diff.

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    Erm, no they won't. At least not from what I've seen.

    And you've managed to avoid the fact that on teams with high performing toons it doesn't matter, and that in terms of XP/Sec and especially in terms of drops lower settings are frequently better than higher ones.
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    Add another level of difficulty and leave powers alone unless they are blatantly broken.

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    All that would do is make already great performing sets even better , while other sets having trouble already are unplayble.

    That would lead to the point where only specific sets or combos can run at highest difficulty, therfore getting a huge and unfair advantage in xp and inf gain.

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    And what exactly is stopping others from rolling toons more suited to the higher diff if they want to reap the same XP?

    I've plenty of toons which can't solo the higher difficutlies, but I don't begrudge those who can. On teams XP & Inf is shared so again I don't see a problem, the chap who's AOE orientated and outkilling my Grav/TA or whatever are both getting exactly the same XP & Inf rewards.

    You're also assuming higher difficultly automaticlly means better XP/minute, which is just plain wrong a lot of the time. And for drops is doubly so.
  5. [ QUOTE ]
    There is no such thing as a Nemesis Plot!

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    *shoots the Scarlet Shocker automaton*
  6. Carnifax

    SS and WP

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    Does anyone disagree that KoB is one of the best ST atackks with great secondary effects of all brute prmiaries ?


    If you disagree, show me where i am wrong pls

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    Siphon Life : It has far more synergy with Willpower (-ToHit and a nice heal) and does oodles of damage.
  7. [ QUOTE ]
    Fire Control gets +25% to its hold and stun durations.

    Activating Hot feet makes you immune to +recharge buffs and -recharge debuffs.

    Now, how does that effect the combinations:

    Anything but /Rad or /Kin:
    Woohoo I can hold for 25% longer! I am t3h ub3r!
    Wow, im immune to -recharge debuffs. Thats pretty handy!
    Hmmm, I cant get sped up anymore. Well, its not too bad, I cant do that to myself anyway
    Overall, its hard to argue that this would be anything but an average buff for fire control (heck, Id be pretty pleased with this on my Fire/Storm).


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    Erm, Hasten?

    I'd be miffed if I had a Fire/Storm and someone took away my ability to stack Lightning Storm & Tornado.

    Fire isn't particularly lacking for Control either, people just seem to think it is for some reason.
  8. [ QUOTE ]
    Claws eviscerate, now its not a cone, makes no sense =/ They should make it more like the traditional 'two slash' attack, blades slashing at neck hieght in oposite directions. Classical 'finishing move'

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    Huh? It is a cone, a short ranged one anyway. At least my Claws scrappers is, I just got it. It's the same sort of cone as Sands of Mu / Shadow Maul, you can get 2-3 people in it.

    Did it used to be BIGGER?
  9. Carnifax

    SS and WP

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    What i like most with willpower is that it's very non intrusive on your characters appearance.

    [/ QUOTE ]What I hate most about Willpower is the horrible pale yellow heartbeat glow, and periodic burst of yellow ripples.

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    Still better than the bright rainbow outline of invuln, and the fully obstruction of stone, fire and ice
    Why even bother with a cossie when using those powersets ><

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    Inv Tanks looks like disco kings and queens.

    If you want to something to nerfed too badly i say try to convince devs to nerf Ice shields visual fx's. They ruin my cossie.

    *I don't feel a need to say something about OP because nerfing seems to be new trend on boards. We dismissed "merge the servers" ones and have this for new year i think *

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    Nerfing is the new black.

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    Merging is sooooo last season dahlinks.
  10. Carnifax

    SS and WP

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    As for it having no weakness; is the weakness not that it has no self heal? Yes, it has regen, but no heal.

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    Indeed, if there's more damage incoming than you can regen back, either from a nasty boss / eb / AV or because someone in the PuG just scattered the group to the 4 winds there's little you can do other than pop insps and try desperately to kill them before you die.

    My Claw/Willpower scrapper has had this issue a few times *Glares at Nocturene and some Lost bosses*
  11. Pull the Recharge from Singy, you don't need it. You can only have one floaty ball of goodness out and he's fairly tough and rarely dies.

    1-2 Acc, 3 damage and 1-2 holds is the way I've slotted him.

    I'd also have a Stun or two in Wormhole, SO slotting I go 2 Acc, 2 Stun, 2 Recharge. Once you hit 35ish try and get some Acc/Stun/Recharge IOs in Wormhole and Acc/Hold/Recharge ones in GDF, they're wonderful in there.

    I'd get the new Power Mastery cone attack over Conserve Power. You should be fairly sorted for End, as Sitrel says, and more damage is always nice. If you're not set on Power Boost (or concept, Primal looks the part for a Grav) the Earth epic is a nice choice for a Kin, who is up close a lot, with the Defense shields, Fissure (nice AOE damage and some control via the chance of stun and knockdown : it's short ranged, which suits Kin) and the single target smashy-hold (Seismic Smash), which is an excellent power : you can insta-hold a boss with it and it does great damage, especially with Containment.
  12. Are you overslotted for Acc? Remember Rad does huge -defense so you might be better off slotting a recharge instead in Xray & Electron Haze to get them recharge more quickly and letting the debuffs take up the slack : Irradiate does massive -def so let them debuff them down and then blast them. This would give you a better attack chain, which is one of the issues I had with Rad Blast on a Defender in his teens / early 20s, especially solo.

    The other starting blast is like a machine gun too, in terms of filling in an attack chain it might be better than XRay eyes (but doesn't look as cool, which is also important), but you'll be spamming it (and Kin is a fairly busy set too).

    Wish I'd gone Rad/Kin on a corrupter instead of Dark/Kin
  13. I asked this on the US boards.

    Apparently on large teams the amount of PROCcing PGT did was nuts, 1 AOE check per enemy affected. So in a group of 10 every enemy would take on average 2 (assuming 20% proc rate) lots of damage from just one PROC being slotted.

    VG on the other hand does 4 single target checks (single target holds) every few seconds. It isn't close to the amount that Traps did (not that I ever managed to check out a procced PGT), it's more like about 1 proc affecting someone every 6 seconds or so.
  14. [ QUOTE ]

    They wanted them to be a group of multinational soldiers. We know this because that is what they put there.


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    I thought they did it so they could sneak in a load of Star Gate references?

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    Torchwood are actually better at holding on to dangerous artifacts


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    And if MAGI were like Torchwood then Magic origin toons would have a very odd welcome into Paragon City as Azuria & co tried to get off with any hero who turned up and then scared them off with some seriously wooden acting.

    Actually the ingame Azuria model has more facial expressions than Captain Botox.
  15. Can't really see the %s you end up with, but in general with my controllers I like to Frankenslot the AOE mezzes with as many Acc/[Mez]/Recharge IOs rather than going with a full set, simply to max out Acc/Recharge &Mez on them.

    Ditto with Hotfeet, its such an End hog I don't like Setting it out fully (Acc and Recharge are pretty much unneeded in it) so I like to Frankenslot with Dam/End IOs and finish off with PROCs.

    Similarly with Fire Cages I just try and slot up Acc & End and throw a PROC or two in if I've the slots.

    Transfusion looks underslotted to me, I'd look for at least 50% acc (but again I don't know what Acc set bonus you have in this build) 70% damage and 30-40% recharge (also useful in AV fights for stacking the -regen)
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    Shadow Shard forces aren't though, there's no reason the military can't be capable of battling them.

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    Apart from them being energy blast throwing psi powered extadimensional aliens capable of challenging the most powerful superhero and eating rikti for breafast you mean?

    Vanguard are Paragon Earth's equivelent of UNIT, of course they would be called in.

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    Who's Paragons version of Torchwood then?

    Is it Longbow, with those kinky spandex gimp outfits?
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    With them working in forms now I quite like it for Warshades now I find. On a team of Tanks and Defenders you can float about in Nova throwing out attacks and having a nice bit of Resistance, on a team of Scrapper and Blasters you can be Mr Tank but still be throwing out alright damage. Sure PBs probably benefit more from their version which helps them, but Warshades have all those mired AOE attacks and pets.

    [/ QUOTE ] As I mentioned, this was purely my personal opinion - I consider the PB inherent better because it allows you to make up for your team's weaknesses, as opposed to improving upon what your team is already strong at, which is what I feel fits Kheldians better.


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    Oh all of these is purely my two cents too, but I'm just of the opinion that PBs, especially later on, could do with an inherent which is a bit stronger on teams compared to Warshades simply because WSs are so powerful from the 30s onwards, especially on teams with lots of mobs to fuel their Floaty Purple Fortress of Death modes, PBs could do with a bit of an edge which makes them integrate into the team better. WS's just rain AOE death instead
  18. [ QUOTE ]
    Only place I've actually seen them disguising themselves as trees is in Eden, in the forests there... Talk about getting ganked all of a sudden..

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    They do it in Croatoa too, theres a hilly bit along the south-east just out of the woods where there's a fair few of them in tree form.

    Stupid creatures, you'd think they'd figure that disguising yourself as a tree might be more effective IN the damn wood, not in a line on a ridge overlooking it.
  19. [ QUOTE ]

    Make the Warshade inherent work like the Peacebringer inherent.


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    Nooooooooooooo!

    With them working in forms now I quite like it for Warshades now I find. On a team of Tanks and Defenders you can float about in Nova throwing out attacks and having a nice bit of Resistance, on a team of Scrapper and Blasters you can be Mr Tank but still be throwing out alright damage. Sure PBs probably benefit more from their version which helps them, but Warshades have all those mired AOE attacks and pets.

    Making the Siphon Life clones work like the scrapper versions might be OTT too, Dark Melee doesn't have much in the way of AOE and didn't have quick animating heavy hitter, Warshades have great AOE which they can double miring and the excellent changes to Gravity thingy (the hold one).

    Frontloading the mires would be nice for soloing, big time (does the scrapper version front-load now?) and the Taunt in Dwarf Mire a big yes to.
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    Heh, you sure? I could've sworn any powers with enhanceable +Res are flagged to ignore buffs.

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    I think this is true: for example PB didn't affect the +Def of my dominator's Scorpion Shield, because the shield itself has some +Res(tox). Thank god for patron respecs...

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    Weird, i'm pretty sure PB will enhance the -def from Acid Arrow but not the resistance.

    The Sonic Shield powers are marked as non-resistable, but not Ignores Buffs and Enhancement according to Red Tomaxes site whereas the -Resist powers like Disruption Field are marked as Ignores Buffs & Enhancements. And since +Defense shields like Forcefields are also non-resistable but are affected by PB I thought it was due to the list of attributes Power Boost affects.

    I have stumped myself as to why Power Build up affects damage and not resist if the engine considers them the same thing though.

    * Edit : Oh wait, it's that the Engine considers +Resist buffs and -Damage debuffs the same thing isn't it, not +Resist and Damage dealt.
  21. Carnifax

    SS and WP

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    How many players actually know that Dark Melee and War Mace got major buffs in issue 13? Buffs don't work, because players tend to only notice nerfs.

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    Random, non-answerable question followed by absolute decree.

    Given the number of Warshades and Peacebringers I've seen in teams over the last month I'd say plenty of people notice buffs.

    They just don't shout as loudly here about it really.

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    Sure, lots of people know about the keldian buffs, it was widly publicised.

    But the buffs to Dark and WM where slipped in with no indication of just how substantial they where.

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    So its not that : [ QUOTE ]
    Buffs don't work, because players tend to only notice nerfs

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    More that only well advertised buffs get noticed?

    Surely then its more to do with how those changes were rolled out and advertised (I actually made a DM/WP Brute because of them) rather than the fact that players are blind to buffs in general and only get excited about nerfs?
  22. Carnifax

    SS and WP

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    How many players actually know that Dark Melee and War Mace got major buffs in issue 13? Buffs don't work, because players tend to only notice nerfs.

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    Random, non-answerable question followed by absolute decree.

    Given the number of Warshades and Peacebringers I've seen in teams over the last month I'd say plenty of people notice buffs.

    They just don't shout as loudly here about it really.
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    Heh, you sure? I could've sworn any powers with enhanceable +Res are flagged to ignore buffs.

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    afaik each element of a power has its own flag. Just like dmg is unaffected by powerboost, yet the accuracy is boosted (buildup on a /nrg powerboost blaster).

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    Isn't it that PB has a flagged list of attribute on what it will affect rather than having to flag certain aspects of lots of powers in the game as being Not Enhancable?

    Resist, Damage (the two are sorta the same thing as far as the engine is concerned) and recharge aren't among the myriad things that PB boosts.

    That's also why Power Build Up affects damage but Power Boost doesn't, the list that Power Build Up affects has a +Damage attribute.

    Certain powers ingame are marked as not being affected by buffs, but I thought that was for getting around certain weird knock-on effects, such as the recent bug that made Follow-Ups +Damage get reduced by a Scrappers Resistance, not because of Power Boost.
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    Add an extra level of difficulty, dont keep [censored] up peoples chars.

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    This appears to be the best and easiest solution.

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    I'd like it to be a case of higher mob difficulties (more Lieuts, bosses & EBs appearing in spawns) than simply upping spawn sizes or relative levels.
  25. [ QUOTE ]
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    "45s" is filtered because it could be you typing [censored] in l33t the number of times I've typed in "group of 45s round the corner" or words to those effect and its came out as "group of *%£ round the corner"


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    Little of what you typed there made any sense to me at all. I have no idea what could possibly be meant by 45s

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    I think he means vinyl singles. You know. The "Steal Nemises's Record Collection" mission arcs.

    The mish where you steal his cherished original 45 of "It's Raining Men" and then ambush him in HMV is a favourite of mine.