Captain_Photon

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  1. Captain_Photon

    I hate this Map

    Quote:
    Originally Posted by Samuel_Tow View Post
    After giving this some thought, I have to agree with this. However, it still poses a problem - our maps aren't random and not generated on the fly. If you want to have a warehouse that goes into a sewer, they'd need to create a whole new subsection of maps.

    The other problem is, how exactly do you make the transition?
    We've got at least one map that does this sort of thing already. There's an office building map in which there's a big hole in the floor which leads down into a sewer, and from there, there's a hole in a wall that leads into a sandy cave. (NOTE: My memory may be conflating more than one multiple-style map here, but I think there is in fact one that has all three, as I'm describing.) It's all one continuous area, rather than transitioning from one map style to another via elevators, but then the elevators in "multi-floor" missions are really just teleporters to other parts of the same giant flat map anyway (as an amusing M-key bug once revealed). And there are mayhem/safeguard maps, come to that - they seem like outdoor areas with buildings to go into and whatnot, but they're really just big flat instances with door "teleporters" to enclosed areas. It's all a matter of how the various big boxes are decorated.

    Anyway, my point is, some of the work of designing transitions from one map style to another is already done, and the way the existing examples are put together suggests others. It'd be entirely possible for someone to use the existing toolset to build more interesting stuff, without going to all the trouble and expense of devising a whole new map system. It's not entirely unbroken ground, it just hasn't been taken as far as it can go yet. Probably not a really high priority, either, but one would hope there's somebody poking at it in his copious free time over there.
  2. Quote:
    Originally Posted by DumpleBerry View Post
    Happens to me, too.

    The game hangs significantly while the CH database server is contacted and searched for every single item in game in alphabetical order. Not much of a workaround, but I usually try and find a low-population, low-graphics intensity neighborhood soon after login. Back when /unloadgfx used to work, it seemed to help if I cleared the 'cache' before accessing it (if I'd been playing a while). I have 2.5 GB of RAM, and it still happens. Just not good enough of a compy, I suppose.
    I suspect it's more of a bandwidth issue than one of computer performance - the link is so busy shoveling market crap that it fails to maintain contact with the game server, such that the client connection times out - but that's only an anecdotal suspicion. My system isn't particularly high-performance, but I've got a big pipe (as the bishop said to the actress), and this doesn't happen to me.
  3. Quote:
    Originally Posted by Golden Girl View Post
    And how would freeing the people of the Rogue Isles from Recluse's rule cound as oppression?
    In the same way that page after page of this semi-RP posturing crowding into every damn thread about anything to do with Going Rogue counts as not-irritating?
  4. Quote:
    Originally Posted by AzureSkyCiel View Post
    Basically as the title says, I would like to see if we can get alternate animations for taunt/confront powers, this especially goes to ones that are not in a weapon powerset since the double handed finger curl seems a little... Dumb. Or just just doesn't work for the concept of some characters.
    I could go with this. Also, in that same heading: How about an alternate animation for powers like Regeneration:Integration? Pounding your chest and doing a bad impression of the Johnny Weismuller Tarzan yell isn't something every regenerating hero(ine) is likely to be all that keen on doing. We can shut off the glow now, which is nice, but we persist in doing that sophomoric (and, in the case of female characters, quite painful-looking) animation every time we switch on the power...
  5. Captain_Photon

    Engine Question

    Quote:
    Originally Posted by thgebull0425 View Post
    My question is, when do they consider going to another engine, or is that something they would even consider?
    This is impossible for players to answer definitively, but the smart money is probably on an answer along the lines of, "If they ever did that, chances are it would involve a box with a 2 at the end of the title."
  6. Quote:
    Originally Posted by Dreaming_Shadow View Post
    Oh yay! Let the emo/godmodding RPs begin!
    What on Earth is "godmodding"? It's not even permitted under the TOS to mod City of Heroes.
  7. Wow, it's like he carefully went through the history of this board and picked the worst ideas that have already been mooted a million times apiece, then threw in "speed up fly" just to round out the set.
  8. Bit of a waste of client overhead and bandwidth for those of us with no interest in such things.
  9. Quote:
    Originally Posted by Golden Girl View Post
    I like the idea of being a spy - I'd make a special costume for that
    White or black?
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    I think that sarcasm meter needs checking
    ... Or maybe yours does. How many levels deep do you want to go?
  11. Quote:
    Originally Posted by Dr_HR View Post
    ..havent you heard. u dont get hospitals. once ur dead. thts it.
    I have significant doubt.
  12. Captain_Photon

    What is CE?

    The version of Windows for palmtop computers used to be called Windows CE, until somebody at Microsoft finally realized that everyone in the world had automatically taken to abbreviating it "Wince".
  13. Quote:
    Originally Posted by Golden Girl View Post
    And what should the animators spend their time on?
    Well... you know how the technology's now in place for powers to have more than one animation? There you go.
  14. Heh, I have an Aspire One. Capabilities of the computing hardware aside, if I tried to play City of Heroes on it, I'd go blind from the eyestrain. It'd be like trying to reproduce the Bayeux Tapestry on the spine of a paperback book.
  15. Captain_Photon

    Underwater?

    Quote:
    Originally Posted by Eiko-chan View Post
    I think Adam West could dance circles around Ledger's Joker. Ledger can't do the Batusi.
    Nor much of anything else, any more.


    ... too soon?
  16. Quote:
    Originally Posted by Catwhoorg View Post
    One problem with this: The Hunt missions that are in many of the arcs.
    Well, we'll just have to go through and expunge all hunts from the mission catalog, then.

    ... Actually, that wouldn't hurt my feelings at all if they did that.
  17. Quote:
    Originally Posted by Smurch View Post
    ...or is Praetoria, itself, a Nemesis Plot?

    Discuss.
    Didn't we do this already, before the "not goatee Paragon" thread degenerated into a tiresome lecture series on the ambiguity and subjectivity of moral choice?
  18. Captain_Photon

    Can we keep it?

    Quote:
    Originally Posted by Kelenar View Post
    The Paragon fireworks show isn't really worth it anyway. Not since they started saving on fireworks by just having a bunch of fire blasters fly overhead and use Inferno.
    I had a couple of fire blasters nuking and Self Destructing in the vicinity when I checked in with Ms. Liberty for level 50! It was just like having fireworks, except for the dead Blasters lying around afterward.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    Actually, it feels like he's flipping you the birdie, but you're too cool to acknowledge it

    Either that, or he's saying "I would have gotten away if it weren't for you meddling kids!"
    "Hey, baby, c'mon take a ride on mah LOVE daemon! Hey, where you goin'?"
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    "I hate speed boost!"
    "Toggle walk on, then."
    That only really works if you're Speed Walker, though.
  21. Quote:
    Originally Posted by Rodion View Post
    Seriously, the guys who do this have nothing to do
    ... obviously.

    (What? I'm kidding! I had to! You don't just leave a straight line like that lying around. )
  22. Quote:
    Originally Posted by Ironblade View Post
    Various people insisted:
    - It would be too hard to implement.
    - It would have to be so limited that there would be no point.
    - I was clueless.
    - We would never have it.
    I, on the other hand, insisted that it'd be as useful in-game as teats on a boar hog. Whether it subsequently got implemented doesn't actually affect that.

    It's too bad, too, because it could have some small purpose. I say this mainly because walk toggles that provide some actual in-game benefit have been done before. In the original Tomb Raider, for instance, if you toggled Lara to walk mode, she couldn't accidentally walk off the edge of a cliff, which was handy for getting around in places that were mostly cliffs (which was most of the game).
  23. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    On that note, I wonder when can we expect the crouch-walk toggle?
    It'll be an alternate animation for Concealment:Stealth when they get around to enabling pool power customization.* You heard it here first!


    * This is not true. ... But maybe it should be.
  24. Captain_Photon

    Disappointed

    Quote:
    Originally Posted by Coyote_Seven View Post
    Also it's becoming quite apparent that arguing about art is a lot like arguing about religion or politics (or operating systems!). Perhaps the subject should be banned from the board for the same reasons? Haha.
    All I know is, I would at this point be willing to part with a small sum of actual currency in exchange for the pair'a ya putting a cork in it.
  25. Captain_Photon

    Can we keep it?

    Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Only part of it is. The entire Rogue Isles are not in America, and neither is the Shadow Shard.
    I can (sort of) see the objection to extending US-based holiday events to a fictional dictatorship in the Caribbean, but holding up the Shadow Shard as a reason not to do something is pretty weak, don't you think?

    Regardless, Paragon City is what literary types would call the principal setting of City of Heroes. Sure, they wouldn't have fireworks and turkey in the Isles - I don't think they have any holidays in the Isles, since that would require Recluse to let his slaves take a day off - but so what? It'd be just like the spiders to try and screw up an Independence Day celebration in Paragon, as they did a few years ago with the holiday event "toy shipments" thing.