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Quote:We've got at least one map that does this sort of thing already. There's an office building map in which there's a big hole in the floor which leads down into a sewer, and from there, there's a hole in a wall that leads into a sandy cave. (NOTE: My memory may be conflating more than one multiple-style map here, but I think there is in fact one that has all three, as I'm describing.) It's all one continuous area, rather than transitioning from one map style to another via elevators, but then the elevators in "multi-floor" missions are really just teleporters to other parts of the same giant flat map anyway (as an amusing M-key bug once revealed). And there are mayhem/safeguard maps, come to that - they seem like outdoor areas with buildings to go into and whatnot, but they're really just big flat instances with door "teleporters" to enclosed areas. It's all a matter of how the various big boxes are decorated.After giving this some thought, I have to agree with this. However, it still poses a problem - our maps aren't random and not generated on the fly. If you want to have a warehouse that goes into a sewer, they'd need to create a whole new subsection of maps.
The other problem is, how exactly do you make the transition?
Anyway, my point is, some of the work of designing transitions from one map style to another is already done, and the way the existing examples are put together suggests others. It'd be entirely possible for someone to use the existing toolset to build more interesting stuff, without going to all the trouble and expense of devising a whole new map system. It's not entirely unbroken ground, it just hasn't been taken as far as it can go yet. Probably not a really high priority, either, but one would hope there's somebody poking at it in his copious free time over there. -
Quote:I suspect it's more of a bandwidth issue than one of computer performance - the link is so busy shoveling market crap that it fails to maintain contact with the game server, such that the client connection times out - but that's only an anecdotal suspicion. My system isn't particularly high-performance, but I've got a big pipe (as the bishop said to the actress), and this doesn't happen to me.Happens to me, too.
The game hangs significantly while the CH database server is contacted and searched for every single item in game in alphabetical order. Not much of a workaround, but I usually try and find a low-population, low-graphics intensity neighborhood soon after login. Back when /unloadgfx used to work, it seemed to help if I cleared the 'cache' before accessing it (if I'd been playing a while). I have 2.5 GB of RAM, and it still happens. Just not good enough of a compy, I suppose. -
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Quote:I could go with this. Also, in that same heading: How about an alternate animation for powers like Regeneration:Integration? Pounding your chest and doing a bad impression of the Johnny Weismuller Tarzan yell isn't something every regenerating hero(ine) is likely to be all that keen on doing. We can shut off the glow now, which is nice, but we persist in doing that sophomoric (and, in the case of female characters, quite painful-looking) animation every time we switch on the power...Basically as the title says, I would like to see if we can get alternate animations for taunt/confront powers, this especially goes to ones that are not in a weapon powerset since the double handed finger curl seems a little... Dumb. Or just just doesn't work for the concept of some characters.
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This is impossible for players to answer definitively, but the smart money is probably on an answer along the lines of, "If they ever did that, chances are it would involve a box with a 2 at the end of the title."
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Wow, it's like he carefully went through the history of this board and picked the worst ideas that have already been mooted a million times apiece, then threw in "speed up fly" just to round out the set.
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Bit of a waste of client overhead and bandwidth for those of us with no interest in such things.
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Quote:White or black?I like the idea of being a spy - I'd make a special costume for that
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The version of Windows for palmtop computers used to be called Windows CE, until somebody at Microsoft finally realized that everyone in the world had automatically taken to abbreviating it "Wince".
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Heh, I have an Aspire One. Capabilities of the computing hardware aside, if I tried to play City of Heroes on it, I'd go blind from the eyestrain. It'd be like trying to reproduce the Bayeux Tapestry on the spine of a paperback book.
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Quote:I had a couple of fire blasters nuking and Self Destructing in the vicinity when I checked in with Ms. Liberty for level 50! It was just like having fireworks, except for the dead Blasters lying around afterward.The Paragon fireworks show isn't really worth it anyway. Not since they started saving on fireworks by just having a bunch of fire blasters fly overhead and use Inferno.
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That only really works if you're Speed Walker, though.
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Quote:I, on the other hand, insisted that it'd be as useful in-game as teats on a boar hog. Whether it subsequently got implemented doesn't actually affect that.Various people insisted:
- It would be too hard to implement.
- It would have to be so limited that there would be no point.
- I was clueless.
- We would never have it.
It's too bad, too, because it could have some small purpose. I say this mainly because walk toggles that provide some actual in-game benefit have been done before. In the original Tomb Raider, for instance, if you toggled Lara to walk mode, she couldn't accidentally walk off the edge of a cliff, which was handy for getting around in places that were mostly cliffs (which was most of the game). -
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Quote:All I know is, I would at this point be willing to part with a small sum of actual currency in exchange for the pair'a ya putting a cork in it.Also it's becoming quite apparent that arguing about art is a lot like arguing about religion or politics (or operating systems!). Perhaps the subject should be banned from the board for the same reasons? Haha.
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Quote:I can (sort of) see the objection to extending US-based holiday events to a fictional dictatorship in the Caribbean, but holding up the Shadow Shard as a reason not to do something is pretty weak, don't you think?Only part of it is. The entire Rogue Isles are not in America, and neither is the Shadow Shard.
Regardless, Paragon City is what literary types would call the principal setting of City of Heroes. Sure, they wouldn't have fireworks and turkey in the Isles - I don't think they have any holidays in the Isles, since that would require Recluse to let his slaves take a day off - but so what? It'd be just like the spiders to try and screw up an Independence Day celebration in Paragon, as they did a few years ago with the holiday event "toy shipments" thing.