Captain_Photon

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  1. Quote:
    Originally Posted by Call Me Awesome View Post
    Another thought is that you could roll new characters in Praetoria (requires the Going Rogue expansion); the mobs there are a noticeable step up in difficulty over the standard CoH/CoV low level mobs.
    Particularly the ones that cheat.
  2. Quote:
    Originally Posted by Ironik View Post
    Plus, back then ranks could be purchased by rich guys. There's no money in the Federation's future. (Sometimes.)
    It's not that there's no money, in the sense of wealth. The problem in Star Trek IV, where this particular interesting fandom misconception originated, was that Kirk's crew didn't have any currency. "They're still using money" was in reference to the physical medium of exchange, not the concept of paying for stuff. Roddenberry's future wasn't that utopian, I mean, even Soviet government officials got paid. :)
  3. The client crashed as I was trying to edit Johnny's bio just now, and I can't be arsed to restart it, but he just hit level 6 and acquired a second demonling, this one - oddly - with ice-themed powers. I've decided to call him Frusen Glädjé, or as close as I can get with the game's lack of support for non-ASCII characters in name fields.

    (This latter shortcoming annoys me very much, as it prevents me from giving my other heavy-metal-album-cover-themed character, Lord Deathwrënch, his proper name either. And for less admittedly ridiculous reasons, it must really bug the crap out of the EU players who are actual Germans. )

  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I think the point you're missing is that we don't want to park our pets and wonder off on our own. We want to park our pets in a position where they can safely make ranged attacks while we work to keep the enemies at range.
    Ah!

    Well, short of the code jockeys removing their melee attacks altogether, which I doubt would fly, I don't see how you're ever going to be able to prevent that from happening altogether. They have the attacks, they're going to try to use them when the others aren't available. You can prevent them from performing the melee charge by switching them to passive mode when they've used their ranged attacks, then back to aggressive/defensive when they've had a chance to recharge.

    Again, I suspect requiring that kind of direct management to optimize performance is a deliberate part of the archetype's design. Over the years the designers have shown a marked aversion to any sort of "autopilot" mode - hence the restrictions, for instance, on what can be done with macros, the limitations on powers being put on auto, and so forth.

    TLDR: I agree it's a pain, but I suspect it's a pain on purpose.
  5. Like the Arachnos "epics", it took me a long time to even think about rolling a demon summoner. The whole thing is just too... central casting. I mean, there are stereotypes, and then there's Desdemona, you dig?

    Enter...



    Johnny doesn't even like the kind of music Steve looks like he came off an album cover for. He's in a punk surf band. The whole thing is just acutely embarrassing for him. Though it was pretty bitchin' when Steve ate that mugger.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    Otherwise? Ho to melee range and Brawl, even for robots!
    The Red Revanchist routinely gets annoyed with her Spec Ops guy for that. His rifle is fancier than hers is, it cost a fortune, and the best he can think to do is hit people with it? Why am I bother hiring mercenaries if this is best they can do? Bozhe moi.
  7. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Basically if they are in defensive/stay mode when they decide to attack something they will almost always opt to charge into melee range.
    Oh. Well, yeah, you're gonna want Passive/GOTO for that, not Defensive.

    I don't know if this is really addressable on a large scale. It's sort of built into the Archetype that Masterminds are expected not to park their henchmen somewhere and wander off without them. Just look at Supremacy. There are times when it's handy, yeah, but it's an off-label application, as they say in pharmacological circles.
  8. Yeah. Like I'm ready to believe anything Doctor Aeon says.
  9. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yes, unfortunately they don't STAY there. As soon as they see something to attack they charge off into melee range. since fixing the stay command is apparently not possible without rewriting the pet AI allowing us to immobilize them would be a possible solution.
    That sounds more like you're leaving them in Aggressive mode than the aforementioned respawn/range-limit problem.
  10. Quote:
    Originally Posted by Obsidius View Post
    But yes, the goto command can be used on all of your pets, a certain type of pet, or individual pets. Goto there and go Passive = what you want (AFAICT).
    It's what the OP wants for some values of what the OP wants. "Stay there" is not absolute; if you get a particular distance away from them they'll respawn to be nearer to you, and I think when that happens they revert to Follow mode automagically. This is non-optimal if you're (say) parking them in the corner of a giant outdoor hunty-hunty map so you can go looking for the one guy you actually need to kill to GTFO.

    My usual field expedient to that is to dismiss them and resummon them when I need them. That can be non-optimal if you have all six, plus the two augmentation powers, and the Freaks are ripping your face off 'cause you accidentally landed too close to the "... and Guards" part of the mission objective? But I freely acknowledge that is an "addressable with a steaming mug of pay attention" problem. :)
  11. Captain_Photon

    Dear Statesman:

    Seriously, man, go back to wearing your Golden Age costume. Not only has your current look just not aged well, Tyrant's got a cooler-looking version of it than you do, which just sends the wrong message on so many levels. The Golden Age Statesman look was classy and cool. Besides, retro is so in right now that I look cutting-edge, and I, as Serge at Icon never tires of reminding me, am sporting an outfit that was dated when my grandfather started wearing it in 1951.

    You know I only say this because I care.

    Your pal,
    Captain Photon

    P.S. Sorry about the whole causing-you-to-be-taken-over-by-the-Well thing. I totally didn't know that was going to happen. I was only asking you about it to humor Mender Ramiel anyway. There's no way I want to get involved in that action. It's just not worth the risk. I mean, power of the gods, that sounds great, but which god? I sure-as-pancakes don't want the power of the Roman god of latrines, for instance. Hell no. Unsubscribe.
  12. Quote:
    Originally Posted by NightErrant View Post
    Yup. Neuron is an idiot.
    He probably had his Clockwork secretary do it and didn't bother inspecting any of the paperwork until it was all done, all the signs had been put up, etc. Like that old Snickers ad with the football field painter.

    "Great work, Gus, but who are the Chefs?"
  13. I have a character who dresses up as Anti-Matter every Halloween just to annoy Positron. The real benefit of having the Positron's Ally and Freedom Phalanx Reserve badges is knowing you could get away with that.

  14. Quote:
    Originally Posted by Lothic View Post
    Never questioned the potential. Only the implausibility of putting a cadet permanently in charge of a flagship.
    I don't think "flagship" means what the '09 movie's writers think it means anyway. I mean, there's plainly no admiral aboard.
  15. Quote:
    Originally Posted by Ironik View Post
    A)B) They specifically mentioned Archer and his beagle. Scotty is on the space equivalent of Antarctica because he murdered Archer's dog.
    Caused him to disappear. He reappears aboard the Enterprise, alive and well, at the end of the movie novelization, which I thought would have made a nice after-credits stinger. :)
  16. Captain_Photon

    Vanishing Zones

    Quote:
    Originally Posted by Organica View Post
    I have no information if this was also true for Faultline. ^_^
    Sadly, it was not. I left a character in Faultline before the changeover just to see what happened. I forget exactly where he appeared when I logged back in after that issue went live - Skyway City, I think? It certainly wasn't the old Faultline, and I don't think it was the new one either.
  17. Quote:
    Originally Posted by Coulomb2 View Post
    But it *is* too much to ask from Neuron, who probably named it after himself.
    Hmm. Soothing out-of-character linguistic pickiness by coming to the in-character conclusion that Praetor Berry wasn't paying attention. I hadn't thought of that! Well played. If this were Marvel Comics in the '60s you'd get a No-Prize for that explanation. :)
  18. Captain_Photon

    Change Origin?

    Quote:
    Originally Posted by ClawsandEffect View Post
    Sorry, I'm not going to agree that certain powersets should lock us into specific origins, simply because there are so many ways you can explain your powers. Being locked into an origin because we picked a certain set would just hinder our creativity.
    That's not what I meant. Just the opposite, in fact. I was suggesting the ability to select an origin for each power set, not saying I thought certain power sets should automatically have certain origins attached. So Cap's Energy Blasts would be Mutation, and take Mutation-compatible Enhancements, but his Devices would be Tech, and take Tech-compatible Enhancements. However, another player might have preferred to say that his character's Energy Blasts were Science-induced, but his Devices were Magic. And so on.

    It's a lot of technical faff for no practical reward at all, and most players don't even give a tenth of a damn, so in good conscience I can't even seriously advocate it. But I think it's an interesting thought exercise and would make the back-office stuff for "hybrid" characters like Cap make a little more sense for the players who are into that kind of thing.
  19. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Do keep in mind, though, that there is a subset of the playerbase who has issues with repetitive motions like the one in your request due to conditions like epilepsy or migraines...
    ... or just finding them really annoying.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    As opposed to what? Neuronopolis?
    Neuropolis. After all, the T in "Metropolis" comes from meter, not polis. Call me fussy, but I don't think 10 seconds of etymological research is really too much to ask of professional writers. :)
  21. Quote:
    Originally Posted by Olantern View Post
    Neato. Lord Nemesis is watching you!
    That is, indeed, awesome.

    Quote:
    I've always liked Stikfas; it's a pity you don't see them around much any more. Too challenging to put together, I'd guess. They always gave me trouble, anyway, especially separating them from the sprue without getting little nubs you have to file off, which then leaves a blemish on the plastic.
    I never bothered; mine all still have their sprue tags. I was never much of a model builder as a kid, either.

    Some years ago, a friend of mine who Doesn't Like Guns, but does like Stikfas, gave me all the guns that came with a batch of them. I had an entertainment center that had kind of a mantelpiece at the time, on which, like any grown man, I displayed toys, so one day I set one of my Army Stikfas up in imitation of those "military airplane with all the ordnance laid out on the tarmac in front of it" photos.

  22. Quote:
    Originally Posted by Olantern View Post
    In an unrelated matter, does anyone know if they ever made any more of those Hornblower movies with whathisname, who later appeared as a very strange Mr. Fantastic, after the ones based on Hornblower and the Hotspur?
    Not so far, although I believe the gentleman (Ioan Gruffudd) has said he'd be up for it, schedule permitting - and he'd be old enough to be convincing as the mature Hornblower of Beat to Quarters et al. now.
  23. Quote:
    Originally Posted by Ironik View Post
    (Side note: I've acronymed "Jarvis" into J.A.R.V.I.S., Just Another Realistic Virtual Intelligence System. It sounds like something Tony would do.)
    It's that way in the Iron Man novelization, too. It stands for Just A Really Very Intelligent System - which, not entirely coincidentally, is the kind of acronym you'd have to be drunk and/or a bit immature to think was clever. :)
  24. Quote:
    Originally Posted by Nericus View Post
    The Skull was only tapping a fraction of the cube and didn't realize that it is essentially a cosmic "aladdin's lamp" as Thanos once described it.
    It'd still work. Just... you know... wear gloves, Howard. :)
  25. Quote:
    Originally Posted by Ironik View Post
    And wouldn't the arc reactor be a great power source for something the size of the helicarrier?
    Not as great as the Cosmic Cube, which we've already seen powering a Giant Flying Thing. For some values of "great".