Canine

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  1. Canine

    Post your UI!

    Quote:
    Originally Posted by Captain-Electric View Post
    Where'd you get your power icons and inspiration icons?
    Probably from here - http://boards.cityofheroes.com/showthread.php?t=213578 .

    (it just took me far too long to find that damn thread, eventually I had to dig through the posts by one person I remember commenting in it regularly since I couldn't remember who the thread author was.. )
  2. Got a code, PM'd Zwill here to swap it for one I can use (EU player, the codes on twitter are US, so as per instructions on Twitter, PM'd Z) and now waiting patiently for one that'll work for me

    Mainly posting this as a reminder to any EU players who got a code to PM Z or Hit Streak on here in order to get the aura working on their account.
  3. Quote:
    Originally Posted by Nethergoat View Post
    I'm still feeling my way around converters- my lone foray has been picking up a confuse purple for 100m & turning it into an Apocalypse that sold for 250m. It took 4 rolls to do, not sure if that's a good ROI or not.
    4 rolls within Rarity would be 4 converters.

    Each converter costs 250K inf, and either 10 Reward merits, 1/10th of an Alignment merit, 2/3rds of an Astral Merit or 1/5th of an Empyrean Merit. Or you find one as a random drop.

    (http://paragonwiki.com/wiki/Converters)

    So, for effectively 1M inf and 40 reward merits (or equivalent other merit fraction), you increased the sale price on something by 150M inf.

    Sounds like a good return to me, or at least a pretty damn reasonable one. <grin>
  4. Quote:
    Originally Posted by Organica View Post
    I'm not sure what I need for Permadom, but I have 103.8% global recharge so I can't be far off.
    http://paragonwiki.com/wiki/Perma

    Quote:
    Originally Posted by Pargonwiki
    PermaDom - Domination needs a total of +123% Recharge
    • Unable to slot enhancements so it must all be buffs or set bonuses
    So while Hasten's up, you have permadom, but you'd need some more global recharge and ED capped recharge in Hasten to have full time permadom and permahasten, I think. Of course I could be wrong, since I never bothered to make a full IO build on my Mind/Fire dominator and this is all purely theory to me

    If I'm reading right, another 6.2% global recharge and ED capped recharge in Hasten will get you permahasten and permadom.

    Or, a thought strikes <clang!> you could be permahasten after 50, with a Spiritual or Agility Alpha and not need ED capped recharge in hasten, maybe?

    Anyway, you seem to be picking up some momentum on this one a little faster than last time if I'm remembering right. Nice going
  5. Quote:
    Originally Posted by Techbot Alpha View Post
    I mean, when was the last time you saw a Stone or Ice tank? They used to be relatively common, until a slew of powersets that were 1)Up to date with mechanics and activation/end costs etc and, 2) simply bloomin' better.
    Every bloomin' time I log into the game, my Stone/Fire is one of my core 3 characters.

    He gets logged on every time I'm on (mainly cos he's one of my marketeers), but he's also one of the three characters I've got who have the Leader badge.

    (oh, and Stone has two resist based non-granite defences, Stone Skin (passive) and Brimstone.)

    I know this is purely my opinion, but I don't have any problem with Stone armour at all. And I play it as a non-Granite scranker.

    It has reasonable, layered protection (regen, resist to most, defence to most, a Dull Pain clone, mez protection to everything bar Fear, Endurance drain and recovery debuff resistance, perception debuff resist), can be IO'd to enhance that protection, and can pretty easily hit 45% psi defence, making it potentially massively survivable against mobs that can melt other armours (Carnies, Arachnos Fortunatas, IDF Seers etc.)

    And if all that's not enough, then you can hit Granite and get big lumps of resist to go with your solid amounts of defence. But you need to be aware that if you do that around psi damage, you're in trouble.

    Mobility limitations are a source of irritation to a lot of players, and Granite's penalties seem to annoy more players. I've long since gotten used to Stone and how it works so they don't bother me.

    It's not a pick up and play set that can be easily mastered like 'set and forget' WP, Shield or Invuln, but it's not weak if the player behind it knows how to use it.

    All IMO, of course.
  6. Quote:
    Originally Posted by DarkGob View Post
    No, it's always been that terrible, nothing has changed in that respect in the past 2 years.
    It's not always been terrible, but it has been for the last couple of years.

    My robots used to stand mostly at range and shoot stuff back in Issue 6/7. I'd occasionally have to yank one of them back to their firing position, but generally I could keep them at range, and out of the way of the melee characters on the team.

    Nowadays, I don't even bother, because the only reliable way I've found to keep the idiotic things out of melee is follow/passive <sigh>

    Fire Imps used to be predictably psychotic, but now they're just psychotic.

    There's a reason all of my pet using characters have the + key on the numpad bound to /release_pets, and have done since Issue 4 <grin>
  7. If you are leading a trial and you know it backward, then a *very* useful command is :

    Code:
    /windowscale scriptui 0.7
    Adjust the 0.7 as appropriate for your display settings/screen size/eyesight.

    (/windowscale costume 0.7 is a good one too )
  8. On my phone ATM, so this'll be brief.

    The main thing I expect is that people be able to read, interpret and follow league chat instructions.

    The most important thing after that is that they know how to play their character in a team situation.

    Trial/league play is massively different to solo, and to me at least requires different priorities.

    I may expand later when I've got a proper keyboard available.
  9. Looks to be a bit of an end hog of a set, but I'll reserve judgement on that until I get to play it

    The most interesting bit to me was Regrowth.

    I'm not sure if anyone else has noticed, but it appears to be using the Vorpal Judgement targeting mechanism, in that it's a cone with a Target:self, so it'll fire wherever the camera's aimed...

    That could make life... 'interesting' in more hectic environments.
  10. Quote:
    Originally Posted by Energizing_Ion View Post
    I think I've asked this before but...how long does it take for you guys/gals to take Tyrant down usually?

    The full 19.5 minutes, 10 minutes, etc...?
    You have :P

    If he's going to drop, he drops in three or less Ultimates in our experience. so 9 minutes or less.

    If he's not fallen over in that time span, then it's probably time to go for plan b and take out 3 lights at a time for 4 times, and settle for 'The Hard Way'.
  11. Mind if I park these here?

    No?

    Good





    Congrats to the brave band of idiots from tonight, t'was a blast as usual

    Union 4, Victory 3, Virtue 2, so far as I know <grin>


  12. Took me a little while to edit the screenshot down a bit.

    Took us two runs this week.

    First run we had him down to 11% at one point, then he regenerated <wince>

    Second run was close, but we got him.

    Congrats all round, and thanks to Kisana for running it again.

    So the score stands (so far as I know) at Union 2, Victory 2, Virtue 2.

    No other servers want to chime in? Come on, you know you want to.
  13. Quote:
    Originally Posted by jacktar View Post
    apologies, I guess I got mixed up not running them very often, but I know we used the 3 nukes during the Issue 19 release of the Tin Mage run to get the "Midnight Dodges...." badge, and I had to unlock my Alpha to run it.

    The Dev's have moved the goalposts I suppose.
    Nope, no goalposts have been moved, because Tin Mage is a Task Force with Incarnate prerequisites, not an Incarnate Trial.

    They're two different beasts.

    Also, another note regarding Corruptors, Scourge. Scourge gives Corruptors a damage boost just when it's needed most, when Tyrant's HP are below 50% and his regen is spiking upward. The problem being that if your corruptors are blasting, they're not buffing/debuffing/healing...

    So far as [Ultimate] inspirations go, as Arcanaville posted in the other thread, they double the effectiveness of your league due to you being at the deep end of the purple patch.
  14. Quote:
    Originally Posted by Zwillinger View Post
    I have it from a very reliable source that Twinshot is the Primal equivalent to Ricochet.
    I'm truly shocked that nobody has challenged this yet...

    Sorry, but I don't consider patch notes to be 'very reliable'.

    'occasionally', 'sometimes' or 'usually' reliable I'd let you get away with, but my natural cynicism and past experience of patch notes refuses to let you get away with 'very'.

  15. Quote:
    Originally Posted by Madame Pistacio View Post
    Congratulations to Union for starting the club! We are psyched to join in!!
    Congrats, so that's 3 successful runs so far, any other servers going to join the club, or shall we enjoy the drinks and nibbles in here by ourselves?

    <raises glass>
  16. Quote:
    Originally Posted by Nethergoat View Post
    I like the big new cave- like a bigger Troll cave but with the blue color palette of the old CoT caves.
    Psst, Nethergoat, it's the Arachnoid cave tileset with a reskin and no webs
  17. Quote:
    Originally Posted by Agent White View Post
    Ditto. I was hit with them and suddenly lost access to my incarnate powers and a couple epic pool powers (my level 49 and 47 choices)
    As Arbiter Hawk said here :

    Quote:
    Originally Posted by Arbiter Hawk View Post
    Black Swan's Throw Quills power will disable all of your epic powers, including your incarnate powers but also APP/PPP powers. Her Quills of Jocas will only deal you one negative level shift for each shift you have on the character (Ultimate inspirations excepted)
    So just losing APP/patron powers isn't an indication of being dropped to 50-3. In fact, if you'd been dropped to 50-3, you'd still have had access to your 47 power, and possibly the 49 as well if the system treated it like being exemped down.
  18. Quote:
    Originally Posted by Arcanaville View Post
    ...her cleavage shouldn't extend all the way up to her neck in a top like that. It should stop half way and the top "flatten out" near her neck. It looks like she's wearing inflatable breasts around her neck, if that makes sense.
    Damn you Arcanaville! I hadn't actually noticed it until you wrote that... Now every time I see it, there's going to be a little flag in the back of my brain pop up and say 'This is silly and wrong, and this is why!'
  19. Quote:
    Originally Posted by DumpleBerry View Post
    At first I was excited to hear about this, but then I was just sad. It sets a precedent for making future trials and badges even harder, as well as being something that no one in their right mind would want to repeatedly do--just for the fun or reward of it.

    In the end, however, congrats--what an epic achievement!
    Well, one of two things will happen.

    Either our little group of idiots were so uber that no other server will manage it, and so we'll be a merry little band of outliers, the badge conditions will be adjusted eventually to make it more achievable and that'll be regarded as an upper limit on how difficult to make a badge to achieve.

    Or, in a few days/weeks/months it'll start turning up semi-regularly on other servers, and as more Incarnate shinies get released it'll become easier, thus meeting the stated badge design criteria. Nothing is changed in the requirements and eventually a new, harder badge will be added to cope with increased incarnate power levels.

    On a complete side note, I used to watch my brother swearing at Molten Core in the gorilla. Then a few years later, I saw him go back and it was a cakewalk.

    So far as I'm concerned, it's the nature of MMO's. The older stuff becomes easier over time with power creep and playerbase experience, and there's almost invariably something newer, shinier and more difficult.

    I think the problem is that for a LONG time, this game had no power creep. SO/HO builds were the pinnacle for issues 0-9 (with AT/Powerset FoTM's), IO builds from 9-19 (with slow escalation over that period as techniques and builds were refined), whereupon the Alpha slot appeared and suddenly things started going nuts...

    That's 19 issues, 6 years and 7 months (ish) of a pretty flat powercreep graph for people to get used to and comfortable with. I personally can't see things calming down too much any time soon. People enjoy seeing their characters get more powerful <shrug>

    Apologies if this is a little incoherent, it's getting late
  20. Quote:
    Originally Posted by DreadShinobi View Post
    Did they ever make this harder to get than it was on beta? Cause on beta, with an entire pug with no planning and no AT stacking this was pretty much a joke to get.

    Grats anyways though.
    Have you TRIED to get it on live? o_O

    Put it this way, so far as I know, and nobody's popped up yet to claim otherwise, we are the only league to get the badge yet since i23 went live.

    Yes, it was apparently bumped up the difficulty scale quite a lot going from beta to live.

    Also, note to self: next time taking a screenshot to post to the boards, turn off player ratings as apparently they get more attention than getting one of the hardest to acquire badges in the game does <grin>
  21. Quote:
    Originally Posted by Energizing_Ion View Post
    How long did it take you in the final fight to take him down? The full 15 (?) minutes or more like 10?
    Umm, pass.

    I think I burned 2, maybe 3 Ultimates, so 10 minutes or less?

    It was a little stressful, so I wasn't really paying attention to anything other than staying alive, moving out of the way of Crackles and firing my Debuffs/Attacks as and when I could. (and believe me, that was plenty to be paying attention to )

    Hang on, It should be in my chat logs...

    Code:
    06-03-2012 19:58:16 [Caption] By the power of Tartarus, I call upon the souls of the dead!
    and
    Code:
    06-03-2012 20:04:37 [NPC] Tyrant: What?!? Impossible! No... my souls are breaking free!
    That comes out to approximately 6 and a half minutes if my brain's still working, but it's stupid o'clock in the morning here now, so don't take my word for it.

    Use Black Swan as a gauge. If she drops like a sack of spuds, and only manages one set of portals? You probably stand a chance, if the league can dodge lightning and stay alive.

    :edit: scanning the chatlogs, I found the name of the 24th league member - Fire Magus. They left the league pretty much straight after Tyrant fell, so weren't in any of the screens posted elsewhere.
  22. Quote:
    Originally Posted by Paladin View Post
    If I wasn't away from computers for most of the weekend I'd have congratulated you guys sooner. Way to go on this! I wasn't sure it would be possible on live just yet - glad to see that it is, and done so quickly after release, too.

    Hopefully we'll have some people on Virtue joining your ranks soon.
    Get a League of people you trust to not go afk, chat or whatever during the trial.

    Get them to practice and get good at moving away on the Crackle warning.

    Be prepared to burn some resources. [Ultimate] insps available in Ourobouros from Astral Christy for 2 Astrals each are *very* useful. Take 5 in to each serious attempt.

    Stack the odds in your favour. This means not everyone may be able to get the badge on their primary badge character first time round. I didn't. I was on my Sonic/Cold Corruptor helping out.

    During the final fight, Concentrate.

    And the final ingredient is sheer bloody mindedness. Keep plugging away at it and I'm sure other groups will get the badge.

    Good luck to those who are still trying. Now I just need to try and get the badge on the three characters of mine that I actually want it on

    I will add, that it was really rather nice to be in the first group to get the badge on the live servers (as far as I know, and nobody's popped up to claim otherwise yet.)
  23. Quote:
    Originally Posted by Energizing_Ion View Post
    Have you guys gotten the 8 min badge yet?
    Yep, we can get all the Magisterium badges now
  24. Quote:
    Originally Posted by SisterMimi View Post
    Also, Skye: At least you are GETTING any stars *sniff*!
    Oh, for the love of...

    <sigh> Star rating paranoia strikes again.

    I use the ratings as follows.

    1 Star - You're a numpty and I want nothing to do with you, ever.
    2 Stars - You're a minor irritation and I want to remind myself that I may need to keep an eye on you.
    3 Stars - I've teamed with you several times and I consider you to be a good player.
    4 Stars - I've teamed with you a lot, you're thoroughly competent and I don't need to keep an eye on what you're doing.
    5 Stars - I know you in real life.

    No stars means nothing other than I've not teamed with you enough to have a firm opinion either way. Nothing else. I'm not slighting you.

    Also, my current player ratings are somewhat out of date, but I only update them when I think about it, and mid trial is NOT the place to do that, and also I play solo a lot so probably haven't teamed with too many people enough to form an opinion.

    So ner :P
  25. Guys please.

    It looks like there's already been moderator activity in this thread.

    Keep it civil, OK?

    It was posted (in a hurry, as you can tell by the currently ugly, quick and dirty screenshot I posted) as a Congratulations to the League that managed it, and as an 'It can be done' encouragement to players on other servers still trying for it.

    Congratulations all round to the league that succeeded, and I'm now off to re-edit the screenshot in an attempt to make it less huge <grin>