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Quote:I have to agree with this, while a Regen can complete the MoSTF it really IS more subject to spike damage suddenly killing it. With an unknown quantity behind the controls I'd be reluctant to have a Regen on a MoSTF myself; an Invuln, Shield or SR would be considerably less likely to get dropped than a Regen....and some idiots join them.
What's running through there mind at the moment isn't necessarily "We can't do it with a Regen Scrapper," but more along the lines of "Do I trust this PUG I don't know using a powerset notorious for spontaneous deaths to not to die?"
I'll be honest, I'd have reservations too.
[edit: Which is basically what Werner posted in the first response. Heh.]
I do have and play Regen... two of my 3 level 50 scrappers are regen. Even so I wouldn't take either on a MoSTF run myself; I'd much rather take something where a split second of inattention wasn't going to result in a failed run. I couldn't play the character to it's ability without running too much risk of death... something I don't ever worry about in normal missions but something that's critical on a Master run.
So I can absolutely understand the reluctance to trust a regen on a Master run... I frankly wouldn't trust playing it myself and I like to think I'm a somewhat competent player. Yeah, I could probably do it, but I'd have to be much more cautious than normal which cuts down on the efficiency.
I've been one-shotted by AOE splash while we were taking down Lord Recluse with my Spine/Regen despite attacking him from behind with a good tank holding aggro. I've been one-shotted by Scirocco's tornadoes despite a good tank holding aggro.
While Regen is a good set it's just too susceptible to spike damage from the AV's. The odds are simply better on avoiding that sudden spike with a different secondary. MoSTF is very difficult to accomplish, even a really great team will have the odds stacked against them. Out of roughly 30 attempts I've gotten the badge 8 times.
I'd probably give it a try if the player really wanted the badge on that regen but I wouldn't put very high odds on success. Then again, I've only gotten the badge once on a PuG anyway... dealing with unknown quantities in a PuG are just asking for trouble. The one PuG success was really debatable if it was a PuG or not since everyone was a long time vet and everyone at least vaguely knew each other.
There's two places where most MoSTF runs fail... in the Thorn Tree room or facing Dr Aeon. I've only blown a Mo run twice in the last mission; once to Scirocco and once to Ghost Widow. Once it was the Regen who died and the other time it was a Controller. Oddly enough once you've blown it everyone seems to quit worrying and you'll end up with a bunch of deaths in the final mission... but if you're still good getting on the chopper you're likely to make it the distance. -
Quote:I'll take you up on that; we just did a Manti on Sunday and there were no 40 PP's.This seems to be an old bug resurfaced. I got 50 bucks on level 40 PPs showing up in a +0 Manticore.
Now, that isn't to say that particular bug may not show it's ugly head after some future patch... it's appeared and been fixed twice that I know of in the last couple of years, but for now Manti is working correctly.
As for Reichsman I can't say... I did the TF twice shortly after it went live and found it so incredibly boring I haven't had any desire to run it again. He typifies the big boring bag of hit points... I never found him dangerous, simply tedious. -
Nothing I can really add to what's already been said, but I have to agree with the consensus that this new, "improved" market UI is a huge step backwards in usability.
While I haven't YET been bitten by the persistent listing price "feature" I've come too close on several occasions... this is something that MUST go as it WILL constantly cost players large amounts of inf due to mistakes. Just because I'm buying a Touch of Death recipe for 8 million doesn't mean I want to buy that Kinetic Weapon for 8 million!
Right now I have 3 characters who are in the process of acquiring IO builds, and the new market is making me NOT want to bother with them... I've been only playing my established characters so I don't have to mess with the new market.
This thing is poorly designed, poorly implemented and a considerable step backwards in usability. I really hate using the market now; it's really approaching the point of not being worth the trouble. Most items I'm just dumping now as it's too much trouble to list them. -
Quote:I felt much the same, the combination was marginal when I leveled it in issue 7; I just can't really see any need to play it now. I'm not about to delete a 50, but I did take advantage of the free transfers awhile back to move her to another server. It's functional, but that's about the extent of it. There's just too many other choices that are better, in some cases MUCH better.Call Me Awesome- exactly. I too have one of almost everything else and would rather play them lol. I figured i might like this build early on since I loved my invuln/dm (more of a single target machine) but the actual play difference is night and day. I might just table this build at 46 until they do something to improve Energy Melee. It really is nice to hear that my experience with this combo is not unique before I wasted any more time on it.
I will admit I've been having a lot of fun with my Shield/Fire tanker; I hit 39 with him yesterday and he's quite competent. With so many other characters to play I just can't see playing one that's marginal. Heck, as of last night I have 14 at 50, 6 in the 40's and 5 in the 30's not counting the literally dozens in the teens - 20's. -
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And that character's level 19? Yeah, that looks like a bug; the "M" named NPC's are supposed to tell you how many hours the character you're currently playing has been logged in. I don't have ANY characters who even approach that many hours.
Heck, even CMA only has roughly 1,800 hours played and he's been around since early issue 3. -
Well, for what it's worth I do have a Stone/EM at 50... it's also by far my least favorite level 50 character, there's simply nothing it can do that one or another of my other characters can't do better.
With that said I build Stone tankers primarily looking for two things: recharge and runspeed bonuses. It's already overkill in durability even on SO enhancements with just Rooted/Stone Skin/Granite so I don't see a lot of point in looking for more. Instead, concentrate on the weak points of the build for your bonuses.
I wouldn't say the combination is terrible, but it just doesn't shine. When it has to compete for playtime with my Inv/Stone tank and my Stone/Fire tank it just lacks any compelling reason for me to play it. -
It's your character, but keep in mind that it's a fact that most of the playerbase will expect a kinetic to have and use SB... that 50% RECHARGE buff for all 7 of your teammates will make far more contribution to the team's kill speed than anything else you may accomplish in the 15 seconds every 2 minutes it takes to keep SB up.
Take it or don't, but remember that you will be justifiably criticized for not using it as a kinetic.
Unless everyone on the team is at the recharge cap they WILL benefit from having SB.
Giving everyone on the team another 50% recharge will have more effect on the team's kill speed than anything else in your set except possibly for Fulcrum... and Fulcrum won't help the ranged characters. In a typical team only Scrappers and Tankers will reliably get the Fulcrum benefit... EVERYONE benefits from the 50% recharge.
Ah well, there's no point in continuing this discussion so I'll leave you guys to your arguments. -
Yep, it certainly sounds like a zone crash... fortunately they're pretty rare nowadays. The last one I experienced was about 6 months ago on Guardian; King's Row died while we were running a Manticore TF. I recall it coming back up in about 10 minutes or so.
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Quote:Invuln/Mace should be quite competent; it has a decent amount of AOE and a fair amount of soft control with the knockdown in several attacks coupled with, in my opinion, the best all-around tanker primary. Built to the soft cap it can rival Granite for durability and really has no downsides. The much-discussed "psi hole" is far more fiction than fact in my experience since Psi is so rarely encountered.Thanks, everyone, for the info. I am definitely on board. I think I may roll a Mace/Invul tanker. Invulerability seems to be a pretty hard set from the talk I've seen on the forums. Can anyone comment on the combo?
Thanks!
I think you'd do quite well with that combination although I would suggest looking at my first 20 levels guide for the key aspects of Invuln. -
Quote:This is perfectly normal, there's quite a bit to get familiar with in the game. Actually the easiest way to really learn is to simply jump in and start playing; accept that you're going to make mistakes and learn from them. I do think you may be well served to roll up a new character and play through all the beginning missions, they tend to do a decent job of orienting you. Try a scrapper, they combine decent durability with good damage... they're the best solo characters hero side and make a great learning tool. Any primary will work nicely and Regen or Willpower are probably the strongest secondaries in the early game. Others are better in the late game, but this is a character to learn with; you may abandon it after you have the basics down.Okay befor I can ask this probably stupid question I need to lay a few fact
out first.
1. First time in the game and so far played about nine hours strieght before becoming even more confused.
Quote:2. My Tanker's Primary Power is: Will Power:
High Pain Tolerance
Fast Healing
Secondry Power is Dark Melee:
Shadow Punch
Smite
Shadow Maul
And I got the aditional Powers of Hover and Areal Assault.
Also there isn't any power called "areal assault", do you mean the power Assault from the Leadership power pool? Leadership is mostly wasted on tanks since they get rather poor benefit from it, there are much better choices for you.
Don't worry so much about these things for right now though; you're brand new in the game and you've a lot of other things to worry about... new players commonly go through several "throw away" characters before they find one that suits them. If you keep that tanker then yes, you will want to change your build.
Quote:3. I did the Tutorial and even got the Badge for killing 100 of the baddies in that area.
Now the thing is I choose then to go to Miss Liberty and not the Back Street Brawler but after learning about leveing up I was dragged of by friends to do missions being told not to bother about them and was pretty much thrown in the depend and expected to just tank I ahve no idea what to do or how do it.
Quote:My Question is How do I Tank?
What am supposed to be doing?
At your level though you really aren't all that tough so tanking is partially theoretical. With better power selection you'll be tougher and more able to handle the job but tankers generally don't come into their own until after level 22.
Quote:How do I navigate properly and how do I find the different chat box's?
What is this Influence thing is it in game currency how do I get it?
At the bottom of your chat screen you'll see a bunch of letters (L, B, T, R etc) that correspond to different channels. L is Local which is heard by anyone nearby, B is Broadcast which is heard by anyone in the zone, T it Team which is heard by your teammates no matter where they are, R is Request which is basically Broadcast in another color. There are also Global Channels which you can join but I'd suggest worrying about those after you've gotten your legs under you in the game.
Influence is money... although the game lore tries to deny this. You earn influence by killing mobs and completing missions, selling items to stores or at Wentworth's (Please note that many pieces of salvage and recipes are worth FAR more to other players at Wentworth's auction house than they are to a store). You use influence to buy things in the game such as enhancements, inspirations and items at the auction house. In my opinion anything you use as a medium of exchange to buy or sell items is money no matter whether you call it dollars, pounds, rubles or influence.
Quote:Oh and why does Sally look like Nessie from Locke Ness?
(Saw her while be dragged about by the place by my friends right before
getting slaughtered for 'enth time)
Quote:It some what embarassing I'm now Level 10 but have no Idea what I am
doing.
But run around the area, do some missions and play around with the interface. Do some exploring and don't be afraid to ask questions. You're new, you're supposed to do these things. I promise you that you'll get the hang of things quickly... and you'll have a lot more fun once you get some of the basics down. Staying solo while you learn the basics will take the pressure off of you.
If you have any further questions please let us know; we're a pretty friendly bunch here in this game. Enjoy your time with us and always remember the primary rule: Have fun. -
Transfusion is an instant AOE heal centered around your target that heals for (base) 20% of your HP to a 20' radius. It also drains 10% (base, but you shouldn't slot for this) of the target's endurance and applies a -50% regeneration debuff on the target.
All of these effects happen instantly, and as you will discover the heal only happens if the target is still alive when it hits... you'll have lots of situations where you cast the power and your team kills your target as you do, causing the green AOE effect but no heal happens
It's almost magical sometimes how often your team will kill your heal monkey just as you fire off Transfusion for a much-needed heal -
Well, there's really VERY little a kin can do that's more effective than keeping a team SB'd as much as practical... and it takes very little of your time. I have no problem keeping SB full time on an 8 man team while also handling all the control duties of a Mind/Kin 'troller and Fulcrum Shift when it's up.
SB is, in my opinion, the single best buff in the game. There isn't any build that can't benefit in some manner by a 50% recharge buff... and the extra recovery is very useful for many builds as well. It takes about 15 seconds at most every 2 minutes to keep the team buffed with keybinds. If someone isn't in range when you're going down the list then bypass them and hit them later.
As Local and Mental mentioned I wouldn't kick a kin without SB from the team, but I would make a note and not invite them again. A kin is expected to have and use SB; it doesn't take long to do and it makes a huge difference in the team's efficiency. As an example I just finished a Manticore TF and we had a kin who was efficient about keeping everyone SB'd, popping Fulcrum and blasting away in the downtime. We finished the TF in just over an hour in part because of the buffs from the kin.
Bottom line is that it's your character to play as you see fit, but I personally wouldn't invite you a second time, and if you list /kin in your team search description you WILL have complaints if you don't have and use SB. -
Quote:THIS is exactly my own opinion on the matter... tanking is more about attitude than anything else. That first one in, "you'll get to my team over my dead body" attitude is what makes a competent tanker into a good one. Adding that attitude to aggro management skills turns a good tanker into a great tanker.This right here pretty much sums up why I have a bunch of tanks. Tanking is more a mind set then a power set. It is about being That guy everyone wants to beat on. It is about protecting the team by making everyone beat on you. It is about being an unstoppable Juggernaut of pain and discontent.
And hell it is a lot of fun.
Technique isn't all that hard to pick up, but the true tanker ATTITUDE is much harder. -
Quote:I'd have to agree with this... while I don't personally have an Ice tank I have teamed with many and as long as they're well built and well played they are perfectly capable of handling anything... and they're aggro monkeys par excellence.Your tank obviously doesnt know what he is doing. With 2 Taunt Auras it is best aggro bot Period. 2nd I have personally tanked every AV on an MoSTF run with my Ice Tank.
Your experience is second hand and with players who didn't know what they had.
Like ALL defense sets they do struggle early, and if they aren't built right then yes, they can be squishy. A good build in the hands of a competent tanker can handle anything. Actually, I'll go ahead and say that any tanker with a good build and a competent player can handle anything. Some require more work than others and some require more player skill but I have yet to find a tanker primary that can't do the job with the right person behind the controls.
I've main tanked the ITF with my BS/Shield SCRAPPER... if a soft capped Scrapper can handle it then for damn sure an Ice tanker can if he has any kind of decent build and isn't a total idiot. Now it did help that a Shield scrapper does have a very nice aggro aura for that job, something like an SR scrapper would survive just fine but have problems holding aggro. -
Quote:Guardian and Pinnacle both have good communities with a large number of friendly helpful players. Both tend to have a pretty low number of obnoxious and/or rude players so she shouldn't run into very many players who'd treat her poorly. It's very rare that I meet a jerk on either server.So I got my sister into playing City of Heroes with me. She's only 13 and new to the whole online gaming thing. Now, me and her are going to be playing together a lot, so she can get used to the game. Thing is, I do not want to have her start off on Freedom.
Simple question, I need a nice quiet server with a smaller population so I can help show her the ropes. Anybody got any suggestions?
I've only played a limited amount on Freedom but it's literally night and day the number of jerks I've encountered there. -
Quote:Yep, I was just thinking about an ITF I ran recently and the "tanker" was such a worthless cowardly waste of space that I had to take over his duties with my Dark/Dark defender. He was Invuln/something (never saw him actually USE anything but Jump Kick) who at level 50 had exactly 3 powers from the primary, RPD, Resist Elements and Unstoppable. Of course trying to suggest (via tell to avoid embarrassing him in front of the team) he may need to rethink his build resulted in the famous "I know what I'm doing NOOB". Ah well, adapt and overcome for the duration of the TF and 1 star the idiot for the future. It WAS one looooong ITF though.Well, that's what I meant by saying "a solid Tanker."
Obviously other meanings of solid are "inert" and "nothing gets through."
My apologies, I guess that had gotten further under my skin than I'd thought.
I suppose in the last 5 years I've teamed with about 10% really good tankers, 60% competent and 30% of varying degrees from poor to useless. In the mid-upper levels you tend to find the best ratio of competent/incompetent... most of the truly bad ones don't last past the 20's. -
Last time I looked CMA had roughly 80 of them and a bunch of my older characters all have 50+; I generally don't play with Icon all that much. My newer characters seldom even unlock additional costumes although I admit the old ones have all 4 slots. Usually any additional costumes are jokes or special purpose... like the old style low lag Hami Raid costume on CMA... jeans and Tshirt.
So yeah, those tokens do tend to pile up over the years. It kind of makes that veteran reward of reduced cost at the tailor pretty worthless -
Quote:Provided of course that the tanker is competent... unfortunately that particular item is much less common than many of us like to admit. A GOOD tanker is a treasure for a team and will enhance any team's performance. A mediocre or worse tanker can easily end up being a drag instead of a help and I run into more of the latter category than the former.There's also that infamous difference between theory and practice. While theory says that Scrappers can be tough enough to take on anything and some of them can even hold aggro, actual play heroside will, if one plays more difficult missions at higher difficulties, show many situations where even an "invincible" Scrapper gets defeated and the team crumbles. Tankers fall too, and of course can be played badly; but surprisingly often the addition of a solid Tanker will turn a frustrated struggling rabble into a smoothly-operating machine.
There are good to excellent tankers out there however... and if you're one of them you tend to be remembered and people will look for you to team with in the future. -
Quote:Indeed, Set IO's have added immense complexity to the game, with them you can alter many things about your build... do you want 200% global recharge, equivalent to almost three stacked Hasten buffs permanently? IO bonuses can do it. Do you want to soft cap your defenses and achieve godlike survivability? IO bonuses can do it. How about increasing your runspeed or recovery or regeneration? Once again IO bonuses can do that.I advise just learning a little at a time, in this case, just the ones that that particular Scrapper might use. Learning the sheer tonnage of info on IOs is a pretty big bite to take all at once.
It gets complicated in a hurry, but slotting a set of IO's into a power gives a bonus... let's take as a scrapperish example the Touch of Death set which can be slotted into any single target melee attack. Slotting two IO's in the set (into the SAME power) grants you a small, and worthless, resistance to immobilize of 2.75%. Slotting a third IO grants you 1.5% additional hit points... in the case of a level 50 that's a smidgen over 20 HP. Slotting a fourth grants a 2.5% global damage buff while a fifth grants another worthless resistance to holds and the sixth IO in the set grants you 3.75% Melee defense... undoubtedly the bonus you are after.
Individually these bonuses are quite small, but you can stack them up to 5 times so theoretically if you slotted the set into 5 powers you'd have 18.75% Melee defense (and the other bonuses would stack as well). There are a HUGE number of IO sets available and they work in different powers... a set for a single target melee attack won't work in a ranged attack and a set for a melee AOE attack won't work in a ranged AOE like Fireball. There are several sets to choose from for every power in the game and they all offer different bonuses, the trick is to stack the bonuses you really want in order to maximize your abilities.
We also now have Wentworths, which is the market where players list unwanted items for sale and other players can purchase them. As you may expect some IO sets are more valuable than others... a handful of them top 200 million per IO while one or two are so valuable and rare that they sell off market for over the influence cap of 2 billion.
Don't sweat the prices too much though; first because it's entirely possible to outfit a full build with very effective sets, if not necessarily the super-popular ones, for much less. Most of my builds come in under 150 million nowadays and perform extremely well. Another thing to consider, the earning power of a level 50 in today's game is simply phenomenal... it's not just the defeat and mission influence but all the various IO recipe and salvage drops you'll get; many of which are worth big bucks on the market.
It's not at all unusual for one of my 50's to make over 10 million in a typical 2-3 hour playsession, and every now and then you get one of the "winner" drops that sell for 100 million or more. -
Quote:You are getting into real edge cases here, but I agree with your comments; my experience in the issue 16 beta with a level bumped 50 Elec/SS tanker was... less than stellar on pure SO enhancements. At the same time I did work out a near-soft capped build in Mids for that character that looked to be very good in theory; I lacked the resources on Test to actually make it reality. I've no doubt that it would have been extremely effective with that added defense. Expensive, but effective.really is about how you slot a tank onto how tough it will be.its also what your doing that effects you as well. some primaries just play better against npcs/factions.
did you know you can almost s/l cap resistance and still almost soft cap a elec tank that can rival a soft capped invul?..sure elec needs to pay out more but it can be done
same be be said about stone vs invul. i can 6 slot common i.o's in granite and invuls would have to pay way more in sets and rely heavy in bonus's to "contend"
when it comes to fire say against an invul my fire tank can beast out the shard and ive seen invuls and ice fall so quick it aint even funny.so theres really isnt any one good answer. alot of things have to be taken in to see what you would like to play and then see how good you can play it.
Quote:p.s. i think someone ran the numbers of fire vs shields and fire won however it was close. i have a shield/fire purpled out and a fire/fire purpled/pvp i.o'd out and my fire/fire still outdamages thanks to a big chuck of recharge in my bonus's .aao is nice but only in HUGE mobs.one or two aint squat where fe and bu are huge no matter the number.there lies in the issue in why it might not be more damaging then a fire tank is or could be. and if they get ppp's and can grab the aoe immob .burn becomes a huge factor again in gr thanks to both fe and bu buffing burn.
If you compare similar builds you'd probably find that the Shield/Fire killed faster... I know my 38 Shield/Fire kills significantly faster than my 37 Fire/Fire; both have roughly comparable shinies in their builds. The Shield/Fire is also considerably more durable.
I know your Fire/Fire is a monster, but you've invested so much into that build that it had better be.Honestly though, could you obtain better results on the Fire/Fire than the Shield/Fire if you only had 200 million to devote to each build?
I've found that keeping a sizable amount of AAO fodder isn't that tough on my BS/SD scrapper; my tank has leveled exclusively with SG buddies so I haven't really run him much solo but it isn't a real problem to gather enough mobs together for Combustion/Shield Charge/Fire Sword Circle. True, after that combination and the pain the rest of the team dishes out there's not much left so you move on to the next group and rinse/repeat Combustion/FSC until SC is up again.
I can see how massive amounts of recharge could alter that formula, but that's a bit outside the norm. I've only built a truly MASSIVE recharge build once, for a perma-PA Ill/Rad controller. Generally I've too many characters I'm working on to devote that kind of expense into one character's build. Heck, CMA's soft cap build cost me about $30 million when I made it and could be replicated for about 100 million today. -
Quote:Not in my experience they don't, and both have a 2 second tic rate on their auras which also makes them inferior to Ice. Chilling Embrace has a 0.5 second tic rate and is autohit with a 13.5 second duration and a healthy damage debuff; for aggro purposes it beats any 2 second tic damage aura easily even ignoring the tohit roll. In fact it effortlessly beats any aggro aura in the game.
Dark and fire do a much better job at this and can live longer too...
Nothing in the game grabs aggro as well and as fast as an Ice tank. This is fact, not supposition. Once an Ice tank has aggro it's impossible to get it away from him as well. I have stripped aggro from a Dark tanker with my Invuln, nothing can strip aggro from an Ice tank short of that tank deactivating CE.
Now I won't argue that Dark & Fire are quite competent at getting and holding aggro but their auras aren't as efficient as Ice. If you don't believe me then team with an Ice tanker and try it out. Both of you jump into a group and see who gets the aggro. I guarantee it'll be the Ice tank. An Ice tank is as supreme in his area of excellence as a Granite tank is in his.
Quote:Disagree, go try a fire/fire. Build up + fiery embrace = big numbers
Whilst shield is nice I dont think its the most damaging.
Shield is also much more survivable than a Fire/Fire tank... and I have played both. AAO really IS that good, and it's your taunt aura so it isn't costing you a power pick simply for additional damage.
Quote:True, but how often does any serious tanker not have accuracy slotted in there taunt auras? Its not hard to slot it, plus with fire you have burn which is autohit and dark has 3 toggles that all add taunt to targets, death shroud, cloak of fear and oppressive gloom. Ok only death shroud and blazing aura can be slotted for taunt but because of gauntlet all the others still count anyway, burn in particular counts loads because each time the DoT effect hits it adds gauntlet effects.
This is why fire and dark are hands down the best at holding agro, even if ice is also very good with this is has nowhere near the survivability of the two, even though dark and fire are both heavily reliant on heal.
There's another reason why Death Shroud and Blazing Aura aren't as good as Ice, Invuln & Shield as aggro holding tools; their tic rate is 2 seconds vs 1 second for Invuln & Shield and 0.5 second for Ice. By the way, this is also why Stone's Mud Pots is inferior at holding aggro to Ice, Invuln & Shield... tic rate and duration. The faster an aura tics the faster it grabs aggro and the longer the duration the longer it holds aggro. Nothing tics faster than Chilling Embrace and nothing lasts longer than Invincibility and Against All Odds.
You do have an argument with Dark's three auras, but very few tankers will run all three in the first place due to the cost and they tend to cause mob scatter. You will still take twice as long to acquire aggro as an Invuln and 4 times as long as an Ice. Burn really doesn't count as an aggro aura due to it's transient nature and the extreme scatter it causes.
Quote:Didnt really notice this tbh so i cant really comment. Seemed fine to me. -
Best is a really slippery term when you're talking about tanking primaries. It also helps to decide what kind of IO slotting you'll do... straight SO enhancements? No question that Granite is by far the toughest on straight SO's... IMO there's no need to build any survivability IO bonuses in a Granite tank, you go for recharge and runspeed primarily there. A mature Stone tanker is unquestionably the toughest tank in the game with or without IO's.
Best at holding aggro? Ice wins this handily with Chilling Embrace and Icicles; you get the fastest autohit tic rate with CE and a damage aura with Icicles.
Best all-around tank? I'd probably give the nod to Invuln, it's very survivable and with moderate IO bonuses can actually rival a Granite tanker in durability without the drawbacks a Stone tank suffers.
Best damaging tank? Shields unquestionably... it couples great durability with a great damage enhancing aura with Against All Odds and a great AOE attack with Shield Charge. Add in IO bonuses to reach the soft cap and it's just behind a soft capped Invuln in durability.
Both Invuln and Shield will be great at holding aggro as well, they're one step down from Ice in that regard tied for second place. The reason for this is that all three of these auras are long duration (Inv and Shield are the longest duration of any tanker set) and AUTOHIT... Fire and Dark have auras that must roll tohit or have no effect.
If you want to hold aggro then Willpower is the worst primary in the game for this, it's aggro aura is incredibly underpowered and only marginally effective... you'll have to rely on other tools to manage aggro. It can be done, but WP is at a big disadvantage in the aggro department. WP is durable, but the terrible aura makes it a poor choice for an aggro holding tank.
Please remember that the tanker that's really tough in the endgame may well be weak early... defense based sets tend to be pretty squishy before they get their defenses above 30% and that usually doesn't happen until the late 20's to mid-30's. Ironically Stone is one of the weakest primaries before level 32 where it suddenly becomes the strongest. That's based on my personal experience leveling one Invuln and two Stone tanks to 50 and a Shield to 38 (current project). Resistance based tanks have an easier time in the early game but frequently are eclipsed in the endgame by a mature soft capped defensive set. What makes Invuln so strong is that it combines good resistance with good defense and a good heal/HP boost for damage that gets through the first two layers.
I hope that gives you something to think about. -
Quote:Buy a good brand name, Corsair and Antec are well regarded and I've used both... of the two I'd give the nod to Corsair; I've had one Antec fail and never lost a Corsair.Well I want to get this up and running this weekend so maybe I'll see what Best Buy has in power supplies.
Think overkill on the power supply too, 600W would probably work but a few dollars more would get you a 700 or bigger; I've found it's always better to have a unit that can easily handle the load than one that's just enough, the less it has to work the longer it's likely to live.
While I typically buy components from Newegg I have picked up some items from Best Buy in your situation... something dies and I'm too impatient to wait for it to ship. I know Best Buy carries a decent line of supplies including both Corsair and Antec.
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Ah, I type too slow. Yeah, that's good advice to look for over 42 amps at 12v. I always tend to overpower my machines so I don't have to worry about the PS for a couple of upgrades. -
It's always nice to see new players starting the game, obviously many of us think the Dev's have done something right for us to keep playing... I personally have been here for 5 years and I'm scarcely the longest playing. The game still keeps me logging in most every night even after 5 years playing.
I hope you enjoy your stay, most of us are quite willing to help out new players and don't be afraid to ask questions, we've all been there and we've all been confused by things only to feel like idiots when we figure out what we've done wrong
One thing that everyone has done (not that many will actually admit it) is thinking that the trains are broken because we're desperately clicking on the "exit" door instead of the entrance. In case you haven't yet seen the train there's a big entrance in the middle and a small exit off to the side.
Remember though that it's a game and the object is to have fun. As long as you're having fun then "yer doin' it right".