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Fire/Dark Corruptors... it's a sweet combination. We've been working on a team of them lately; with 4 of us in the mid-20's everything's dead in seconds. We alternate Tar Patch and everyone tosses Rain of Fire and Fireball... that kills everything but bosses up to +2 in seconds. One round of everyone tossing Blaze and the boss is gone as well.
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Oh, we wants our Parrot Gun my precious, yes we do.
I'd love to have my Fire blaster use wrist cannon instead of lobbing fireballs, and a Parrot Gun for things like Breath of Fire (love the power, HATE the animation) and LRM. Let's not even go into Sonic Blast... I like the set, I hate the yelling attacks. -
Unfortunately in the low levels nothing's going to be "bad a**"; you'll need to get some levels and better enhancements before you'll go from ok to coolness. That said some are better than others.
High damage characters tend to be best early; blasters & scrappers tend to be good in the pre-teen levels since they can kill fast. Brutes would classify here also but they'll have more endurance problems. As you progress blasters will start to suffer; they're capable but you'll need to be cautious. With armor sets those with either heals or resistance tend to be toughest early while defense sets really struggle until considerably later.
Durability wise, in the early game (pre-20) your best bets would be Invuln, Fire Armor, Dark Armor, Regen, Electric Armor or Willpower. These tend to be tougher early. -
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I generally find it's money well spent to get an aftermarket heat sink... your CPU will come with one that's... well, adequate. $30-$50 for a good one gets you one that's quieter and works lots better. There's lots of good choices; I'm using a Zalman right now (forget the model) that keeps my CPU in the 40-55c range. There's a good chance some of these won't fit in your old case though... mine's about 6" tall and 6" wide.
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They're still corrupted, the date is reading Driver Date: 01/01/0001 00:00:00. The date showing that means that COH Helper can't read the information.
You'll need to uninstall the sound drivers, run Drivesweeper and then reinstall them. -
Quote:You have a Micro ATX case, this limits things a bit; I've never worked with one but I doubt a standard ATX mobo would fit. Your case is small; and it has a small motherboard to match. You'll need to either stick with a micro ATX mobo or replace the case if you go with a full sized ATX mobo.Ok. It didnt work. lol. I guess its fried. Couple questions.
1) Will any mobo/cpu combo work on any pc? Vague question. i know. But if i go to newegg to get a new combo, what do i look for?
Now don't panic, you can get a decent, but not extravagant mid-tower ATX case for around $30 without a power supply. Newegg has literally hundreds of cases ranging in price from $20-$2,000. I assume you aren't worried about fancy options so you can look at cases in the $30-$50 range and look for features you'll want. DON'T trust any power supply that may be included in cases in this range, they'll be junk.
I do highly recommend buying a few quiet fans (look for the lowest DB rating... you should be able to get them for roughly $5 each); they make a huge difference in the noise from the machine. My machine has 5 case fans and a huge heat sink/fan combination... and I can't hear that it's running from 3' away. My drives are considerably louder than the fans.
Quote:2) Is it as simple as unscrewing it from the case and installing the new one?
Any other tips are very much appreciated.
One suggestion would be to install the CPU, Heat Sink and RAM in the new board BEFORE you put it in the case... many heat sinks have a support plate that attaches to the back side of the board... and in any case it's usually a pain in the butt getting to things once the board's mounted in the case.
If it were me I'd get a new case and a standard ATX mobo, and probably a new hard drive as well... multiple drives are a great way to back up data and you won't be able to back up your old one before you have the new machine up and running. Decent hard drives are inexpensive... you can get a 1TB drive for $80... smaller ones are even cheaper. I'm partial to Western Digital; I've had several Seagates fail.
Putting together a machine from scratch isn't very hard; if you can turn a screwdriver and plug in a cable you can put together a computer... just take your time and make sure you don't zap anything with static electricity... a cheapie grounding wristband helps here, or you can rest a bare foot against a hunk of metal. Don't do this on carpet!
Once we have the hardware all together you'll need to install the OS... you MAY get away with using the old installation but it'll probably be buggy. Additionally this is a great excuse to start fresh with a clean installation. -
Quote:Your sound drivers are corrupted, try uninstalling and reinstalling them.
Sound Device Description: Speakers and Dual Headphones (IDT High Definition Audio CODEC)
Driver File: stwrt.sys
Driver Version: 6.10.6225.0000
Driver Date: 01/01/0001 00:00:00
Sound Device Description: SPDIF (Digital Out via HP Dock) (IDT High Definition Audio CODEC)
Driver File: stwrt.sys
Driver Version: 6.10.6225.0000
Driver Date: 01/01/0001 00:00:00 -
On my very first mission after the GR launch I got 2 tips from the very first spawn and a third within 5 minutes. Getting tips to drop apparently isn't going to be a challenge.
I've run 4 tip missions so far (limited playtime), they're pretty similar to the generic radio missions but a couple have been on unique maps. They're pretty quick to complete. -
Quote:Blueside the Hollows arcs in the 5-15 range are decent although most of us long time vets have burned out on them, they used to be THE place everyone went in the 5-15 range and we ran them dozens of times.How about the best content, doing random missions gets old and that's all I've been doing so far.
The Vahz plague arc in the 15-20 range is worth doing, as is the entire Faultline series of arcs from 15-25.
Strigga Island is worth doing for nice temp powers and a decent series of arcs, it starts at level 20 and goes to 30. There's two Task Forces here, Moonfire and Hess, both are fun and well worth running.
Croatoa is interesting as well with several arcs running from 25-35. The Katie Hannon Task Force is here from 30-35; the rewards were nerfed severely awhile back but it's still fun to do. Beware, many of the villains in Croatoa are tougher than average.
The Freakolympics arc in the 20's is certainly worth doing, it's an old classic but still a lot of fun.
There's several nice arcs in the 30's... the Doctor's Ally in Brickstown, the Terra arc in Founder's Falls and others that escape me at the moment.
The 40's gives you Tina MacIntyre from 40-45 for the start of the Praetorian arc... this continues with Maria Jenkins in the Hero's Hero arc from 45-50. Lots of AV's and a fun series of missions. Unai (forget his last name) has another nice arc in the 40's, he's located in Portal Corp next to Castle.
Of course there's a lot of enjoyable arcs that I'm not thinking of right now in all level ranges, and there's the Task Forces too.
Since it's revamp the Positron TF (10-15) is quite enjoyable... it IS a challenge but fun.
Synapse is kind of meh (and long) from 15-20 but it's worth a lot of merits and if you're in that level range it should get you a couple of levels.
Sister Psyche (20-25) is one of my favorite TF's to run, all Freakshow, quick and a good payoff of merits.
Citadel (25-30) is fun, all Council and can be fast or rather slow depending on how much damage you have on the team.
Manticore (30-35) is a cool TF facing Crey and well worth running.
Numina (35-40) is interesting and can be challenging.
Doing all 6 of these TF's gives you the Task Force Commander accolade worth bonus hit points and a costume part (shoulder epaulets)
You should do the Midnighter's introduction arc sometime in the 20-35 range, the contact is in the University in Steel Canyon. This will give you access to Cimerora and the Imperious Task Force from 35-50... this is one of the most popular TF's in the game.
The Rikti War Zone has a decent arc in the 35-50 range and the Lady Grey Task Force (LGTF) from 45-50.
Of course you also have the Statesman's Task Force (STF) from 45-50 in Independence Port, one of the most challenging TF's in the game.
That's what stands out in my mind; there are dozens of other arcs and one-shot missions I'm not thinking about right now... there's no way to go through everything on one character. We have over 6 years of content to go through... heck on my last character I even found an old arc I hadn't played before and I've been here nearly 6 years, they're still adding more as well. -
Good luck; I'm not very confident that's the problem but it's worth a try and heat sink paste is only ~$5. I think you're probably looking at a new mobo/CPU/RAM but maybe you'll get lucky.
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Well, I've found this about your mobo and problem. Apparently that code designates an overheated CPU. If that's the case, make sure your CPU's heat sink isn't clogged with junk and that the CPU fan is spinning. If the heat sink's clean and the fan spins then you'll need to look further.
This can get a bit tricky, but my next step after checking the HS/Fan would be removing the heat sink and checking the CPU itself. If there's no sign of any heat damage you can replace the heat sink. I'd check the underside of the CPU also, just pull the little lever next to the socket and it should come out with no effort at all. DON'T touch any of the contacts on the underside!
IMPORTANT:
Before replacing the heat sink get some heat sink paste (Arctic Silver is my favorite but any brand should do, Best Buy probably carries it), scrape off all the old paste and apply a thin coating to the heat spreader (the silver plate on top of the CPU) and replace the heat sink.
From the sounds of things though it sounds like either the mobo or the CPU got fried. It's worth a try checking the heat sink and CPU but it's probably futile.
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From a glance of HP's website it seems like the onboard video is supposed to automatically disable when you put a PCI Express video card in. -
Quote:That beep code is telling you what's wrong; if you have a manual for the motherboard you can look up the POST codes in the troubleshooting section. Without knowing your motherboard manufacturer I can't tell you what that beep code means, it isn't one of the codes that applies to a motherboard I have a manual for and different manufacturers use different codes.LOL.
Well, i went and got a 430w PSU from Best Buy for like 40 bucks. I got a Nvidea 9800gt 1024mb gddr3 card.
Came home and installed everything. Turned the power on (nothing caught on fire, lol) but it is still beeping. It's 1 long beep, pause, repeat.
The monitor says no input signal, then goes to sleep. Sounds like the issue is with the monitor not recieving signal from the pc but what would cause that?
Thanks again for all the help.
Whoever gets it back up will get PL's whenever you need them on Justice.
One thing that comes to mind is that you may have to disable the onboard graphics in order for it to use the PCI Express card; usually that's a jumper on the motherboard. Once again you'll need a manual to ID the jumper.
After some more research I find that Intel uses that code on at least one of their boards... I found it on Gateway's support page. On that particular board it indicates a memory controller failure possibly indicating bad RAM or just a fried motherboard. How many sticks of RAM do you have? If you have more than one you can try pulling them one at a time to see if your problem clears up.
I'm afraid that's about as much help as we can be without knowing more about your machine... who made it and what motherboard it has. -
All tanks tend to struggle in the low levels; things improve considerably with Stamina and SO's though. Your build right now doesn't look bad; I would have delayed the Fighting pool until the 20's personally and I'd certainly have taken Haymaker over Punch (Dull Pain at 2, Haymaker at 4) as it does considerably more damage.
You're not going to be killing things very fast with any tanker in that level range; your damage modifier is 20% lower than a blaster and your low level attacks aren't exactly crushing damage dealers. Still, replacing Punch with Haymaker will improve things and Knock Out Blow will improve them more.
SS seems to be built around Rage, so look for your damage to improve considerably once you get it. I do admit that my knowledge of SS is secondhand since it's a set I haven't ever played. -
Quote:It sure does, a 250 is barely enough to drive Mobo, CPU and drives. Possibly one of the extremely low end PCI express cards may run but there's no way you'll run anything approaching current specs on that PSU.Well, the fans come on. But i found out that my vid card is integrated into the mobo. Now, i have no idea what to do about that. lol. Can i get a pci express card and place it into that slot and see what happens? Or do i have to get a whole new mobo? Thanks for the info.
Oh, as far as the power supply, its a 250watt. In case that helps determine what kind of card i can get.
For comparison many newer CPU's eat ~100 watts all by themselves; adding in the drives, RAM and ancillary hardware doesn't leave a lot for extras, and a modern video card can pull over 100 watts. I haven't seen a reasonably competent video card in several years that doesn't want at LEAST 400 watts and many are wanting 600+.
With integrated graphics on the mobo and that small a PSU I'm going to guess you have a micro ATX system with a very small and compact case? Some of those are pretty proprietary with power and the case; you may not have room for a modern video card even if you had enough power to run it.
One question, I'm assuming this is a brand name machine, is it under warranty? Chances are that you'll be looking at significant expense in replacement components. If you can give us some of the tech specs of the machine we may be able to offer more advise.
Worst case scenario you'd need to replace power, mobo, CPU, RAM, vid card and case... you should be able to reuse the HD and DVD drive as well as your monitor, KB, mouse and speakers. All that would run ~$400-$700 depending on the hardware you choose.
Since the fans spin up that pretty well lets out the PSU as the problem leaving the top choice as the Mobo since the video card is integrated. But hey, this is a good excuse for an upgrade -
Quote:Possible, but there's lots it could be. I've had a failed video card cause similar symptoms. To the OP, do the fans spin up when the machine's powered on? Do you get any lights on the case? If not it could also be the Power Supply; I had an Antec pull that on me a couple of years ago.sounds like the mother board. get yourself a UPS to plug your computers into. it sounds like an energy surge fried the board.
Did you have an electrical storm near you when the machine died? Are you plugged into a surge suppressor or UPS? A machine running off of a UPS is MUCH less likely to fry than one running off of the wall socket.
Offhand, and not having the machine in front of me I'd suspect one of three things:
Power Supply - if the fans on the CPU and case spin up and case lights turn on then this isn't the problem.
Video Card - the only real way to test this, barring something obvious like burst capacitors or a fan not spinning is to swap out another one to see if it works.
Motherboard - kind of hard to test unfortunately; it's kind of a process of elimination. If the Power Supply is good and the video card is good then it's likely the motherboard. If the mobo did fry it's likely it took the CPU along with it and maybe the RAM. My experience has been that RAM tends to survive more often than not but a CPU rarely does.
I'm not an expert, but I've been building, upgrading and repairing my own machines for nearly 15 years now so I've had some experience troubleshooting. Because of this I also tend to have old but serviceable components laying around to swap out and narrow down the problems. -
You may also need to have the install program "run as administrator", right click on the install program, select "run as administrator" from the drop down menu.
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Quote:Umm, no, it really isn't. First, getting a blaster to the soft cap in more than one position is really a non-trivial feat that will require significant sacrifices in the build. Second, that blaster completely lacks any form of debuff resistance so he's vulnerable to cascade failure as well as being vulnerable to mez.thats great and all but considering that it's even remotely possible makes it broken. Sure, I can proably soak up 5% more damage due to my resistance stacked with my softcapped (or near softcapped) defense and I have taunt so i'm still going to be tanking for a team, but your a blaster, you absorb nearly as much as I do AND deal massive damage very quickly, thus killing enemies that are attmepting to harm you, thus reducing your net incoming dps: it's magetanking. Something the devs first found out was bad. They apparently don't think so anymore.
If you got a blaster and have softcapped defense, I don't envy you. But do you think it's fair that you, as a blaster, are a better tanker than a tanker?
It's magetanking. There is no simpler way to put it. Hopefully CoH2 won't be so horribly unbalanced in it's endgame content. From 1-49 the game is fun and fairly balanced. Once you hit 50 and start IOing your chracters out, you start to see that many archetypes are unnecessary on some of the toughest 'challenges' in the game.
Yes you can significantly increase a character's survivability via set bonuses, but you're REALLY stretching things to compare a blaster, however buffed, with a tanker. Oh, and that "magetanking" blaster of yours? Guess what, IO bonuses are available to everyone in the game, and believe it or not melee characters get more benefit out of it! Whodathunkit?
In addition do you really think everyone on every team will have that level of durability? Somehow I doubt that there's 100 blasters in the entire game with that much durability... while the vast majority of all tankers DO have that much survivability or more. With Mez protection, MUCH more HP and considerably more resistance of course a tank is more durable.
Also, the whole premise of the game is that you don't NEED any particular AT for any particular challenge. You can create a perfectly viable team out of any combination of AT's you'd care to name. Take the STF, one of the toughest TF's in the game. It's been done with virtually any combination you can imagine... and the fastest run was done with 8 Fire/Rad controllers in something around 25 minutes. I've done it with many teams, with tanks, without tanks, with defenders, without defenders... all you need are competent players. -
In general I consider a Stone tanker in Granite to be for all practical considerations unkillable on SO enhancements... even a tower buffed Lord Recluse is easy to handle unassisted. Therefore I don't look for survivability bonuses primarily; I'm looking for ways to mitigate the penalties of mobility, recharge and to a much lesser extent damage.
To that end I look for recharge bonuses first, movement bonuses second and "other" bonuses a distant third. Crushing Impact for single target attacks, Doctored Wounds for Earth's Embrace, Hasten, Gift of the Ancients, Luck of the Gambler 7.5% recharge (if you have the inf for them) are my sets of choice for a Stoner.
Here's what I consider the powers you'll want in a Stone tanker, relatively in order, based on playing two of them to 50:
Rock Armor - your basic armor and the one you'll spend 50% or more of your time in on small-medium teams. Save Granite and it's penalties for when you really need the protection.
Earth's Embrace - the basic dull pain power, this is a big heal and hit point boost. I slot 5 Doctored Wounds here maximizing the heal and recharge.
Rooted - Mez protection and regeneration buff, this is a staple power from level 8-50. In addition it offers you near-immunity to endurance drains (so there Malta Sapper!). You won't always need it in Granite which has it's own mez shield but in Rock Armor it's a must. Enhance it's heal and maybe a little endred.
Mud Pots - your taunt aura and damage aura; you'll want to slot this for accuracy, damage and endred. Multi Strike works great here, or you can frankenslot.
Stone Skin - a bit of S/L resistance in a passive, with just the base slot it will cap your S/L at 90% in Granite. Toss the Steadfast 3% def unique into the base slot and you're good to go.
Granite Armor - you wanted to be an unkillable behemoth so Granite is the must-have of the set.
Minerals - psi defense, and a noticeable amount of it. This can be useful in a handful of encounters in the late (40+) game but it's not essential. I wouldn't get it until 41 and it is skippable.
I see no real reason to snag either Brimstone or Crystal armor, the vast majority of attacks will be covered by Rock anyway and you always have Granite if things get sticky.
Fire Melee:
Scorch - you're stuck with this, and with the new changes of GR the 20% resistance debuff in all tanker tier 1 attacks will come in handy.
Combustion - the first of your AOE's, large 15' radius and a great aggro getter. Multi Strike or Scirocco's Dervish work well here.
Taunt - ranged, AOE autohit attention getter. You're limited in mobility so this is highly useful. Frankly I can't imagine rolling any tanker without it but it's especially useful on Stone.
Fire Sword Circle - the second of your AOE's, shorter 10' radius but higher damage than Combustion. IMO a must-have ASAP, it opens at 28 and that's when I get it. Slotting is the same as Combustion.
Incinerate - high damage single target, mostly DOT. This is a useful attack to have; it just takes several seconds to deal it's damage.
Greater Fire Sword - your heavy hitter single target attack.
Fire Sword is useful as a filler attack if you have room, and Breath of Fire is nice mainly as a (short) ranged attack... it's AOE is narrow enough that you won't often get many mobs in it.
Pool powers to consider:
Fitness (of course), get Swift and 3 slot it for runspeed.
Teleport - it's your best method of combat mobility and the only travel power that works without dropping Rooted and Granite. It's not a lot of fun for zone travel but it's very useful for getting around in a mission. I realize you don't like TP... heck, I don't like it either but I don't really see a viable alternative on a stone tanker. A Kinetic will negate the movement speed but you'll be unable to jump over any obstacle (or mob).
Speed - Hasten will eliminate the recharge penalty of Granite while it's up, something you'll come to appreciate.
Hover - this makes using TP for travel much more pleasant, you won't have to worry about falling out of the sky from a lag spike.
Stone/Fire is a very potent combination; it offers good damage with extreme durability. I've gotten the MoSTF badge three times with mine. (I've also gotten it a couple times with CMA, my Inv/Stone) In my opinion it's probably the best Stone pairing with each filling in the other's holes (Stone's durability making up for Fire's lack of mitigation and Fire's damage making up for Stone's -damage) -
Two Ill/Rads would work very well together. You could add a Fire or Archery blaster for more AOE damage... an Ill/Rad should be able to help with aggro. Still, more Rad is always nice to have for stacking the debuffs and AM.
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Quote:Why should you worry about durability on a character who's already unkillable? Oh, and Tough is absolutely WORTHLESS in Granite; with Stone Skin you're already at 90% S/L resistance so Tough does nothing for you except burn endurance. Yeah, more defense from Weave would make you more durable but why bother when you're already durable enough that almost nothing in the game can threaten you? Instead you're better off working on your weak points, namely overcoming the recharge and mobility penalties.On a character designed for maximum toughness, there's no such thing as "enough" until you hit the softcaps. Stone/* tanks are the epitome of the meatshield, able to take the worst the game can dish out and hold it all with some of the best aggro management available. Revel in that, don't fight it.
I say take Toughness & Weave to go along with Granite. Slot for defense (global & typed), then +hp, then psi resist & defense to maximize survivability. You'll likely go way above the softcap for S/L in the process, but I can't advocate taking both of the attacks from the Fighting pool.
Overcoming your penalties will benefit you far more than increasing your already overkill level of durability. With most characters you're right, more durability is a good thing to work for... but when on SO's you're already more than durable enough for the toughest foes in the game there's little benefit to that approach. There's quite a lot of benefit to building for recharge and movement bonuses however.
Quote:Teleport is just good business for Stone/* tanks. Swift (from Fitness), too. You can get +runspeed from just two Aegis IOs - two of quite a few IO sets, actually - so you can be reasonably mobile in the thick of the fight.
I recommend taking advantage of dual builds and have one that is pure Granite joy without the incompatible toggles and one for exemping below Granite.
On the other hand a dedicated exemplar build can come in handy; CMA has one build designed for level 20-25; ALL slots are tossed into powers taken <30 and all IO set bonuses are retained down to 22, many are retained to 17. For anything level 30 or below I use that build, for level 30+ I use my main build. -
Quote:The problem with this is acquiring meaningful amounts of defense on a resistance set that doesn't already offer any... I worked like hell to add defense to my BS/Regen scrapper and the best I was able to do without gimping the build was in the 25% range. Better than nothing sure, but without any DDR that defense will be stripped away very quickly by a lot of enemy groups.I think a lot of people are thinking that I'm saying defense-based armors suck. This isn't what I'm saying at all. In fact, if you go to the Archetypes and Powers Discussion part of the forums, you'll see that I'm very excited making my Ice Armor Tank :]. Sure, the title may suggest otherwise, but it's just to grab the readers' attention.
Still, I'm saying that resistance-based armors have more potential to become better from IO bonuses. If we're just comparing resistance armor with defense armor without any set bonuses from IO's, then yes defense-based armors would be just as good if not better...but IO's and set bonuses change everything.
I did have a theoretical build for a Fire/Fire tanker that soft capped S/L and nearly capped E/N but it was just that, theoretical. Many things were slotted sub-optimally and there were several power choices that weren't exactly wonderful. Yeah, I got it soft capped, but at the expense of a severely gimped character and it would have been pretty expensive to build.
It's easier to enhance the durability of a character who already has a noticeable amount of defense than one who only has resistance. Of course sets that combine defense with resistance have an advantage, and sets that combine defense, resistance AND regeneration/heals will benefit the most. -
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Quote:Are you a dedicated duo team? If so then I really would have suggested one of you not roll a tank; one good tanker is plenty on any team. If you're already in your 30's though I guess that ship already sailed.Disclaimer: I've not had a tanker survive past level 35.
A friend and I made a duo team. He's got a Willpower tank and I took a Stone/Electric tank.
Just got to level 33 and my big, ugly rock-monster DE looking thing and love it.
To be honest, though, I have little idea what I need to do with him now. I'll assume that I'm mostly going to be in granite form when I am grouping with him so trying to come up with a build around that. What do I need to do to be successful, not die and just look freaking awesome while doing it?
In general terms though you'll want two things from your Stone tanker for bonuses, recharge and runspeed. Gift of the Ancients is a decent set for defense and the def/runspeed IO is something you'll put to good use. They're expensive but you also have several places to toss in a LotG 7.5% recharge IO.
For a stoner I tend to slot Crushing Impact into single target attacks for the 5% recharge bonus, and Doctored Wounds works great in Earth's Embrace for another 5% recharge.
Granite is kind of an odd duck to slot; you want to ED cap both the resistance and the defense making it hard to squeeze in set bonuses without sacrificing enhancement value. You'll be frankenslotting this for sure as you need to maximize resistance AND defense slotted here. Old school SO slotting was 3 resist/3 defense and call it good, you can improve things a bit with some well chosen IO's. End reduction is a secondary concern since toggling Granite also has the effect of slowing down your attack speed and therefore your endurance use.
The "not die" part of a Granite tanker is easy; you can be tough enough to tank Lord Recluse buffed by his towers completely unassisted with nothing but SO's... all you need is Granite, Rooted and Stone Skin with a rare Earth's Embrace. Well, and Mud Pots and Taunt to keep his attention on you. Since you have so much durability already IMO building for more is fairly pointless and you're better served by building to overcome your weaknesses.
Here's what I consider the powers you'll want in a Stone tanker, relatively in order, based on playing two of them to 50:
Rock Armor - your basic armor and the one you'll spend 50% or more of your time in on small-medium teams. Save Granite and it's penalties for when you really need the protection.
Earth's Embrace - the basic dull pain power, this is a big heal and hit point boost. I slot 5 Doctored Wounds here maximizing the heal and recharge.
Rooted - Mez protection and regeneration buff, this is a staple power from level 8-50. In addition it offers you near-immunity to endurance drains (so there Malta Sapper!). You won't always need it in Granite which has it's own mez shield but in Rock Armor it's a must. Enhance it's heal and maybe a little endred.
Mud Pots - your taunt aura and damage aura; you'll want to slot this for accuracy, damage and endred. Multi Strike works great here, or you can frankenslot.
Stone Skin - a bit of S/L resistance in a passive, with just the base slot it will cap your S/L at 90% in Granite. Toss the Steadfast 3% def unique into the base slot and you're good to go.
Granite Armor - you wanted to be an unkillable behemoth so Granite is the must-have of the set.
Minerals - psi defense, and a noticeable amount of it. This can be useful in a handful of encounters in the late (40+) game but it's not essential. I wouldn't get it until 41 and it is skippable.
I see no real reason to snag either Brimstone or Crystal armor, the vast majority of attacks will be covered by Rock anyway and you always have Granite if things get sticky.
Frankly I don't know the Electric secondary well enough to comment on it, but I would suggest Taunt. You're going to have mobility problems and if you didn't intend to hold aggro you really rolled the wrong tanker; therefore Taunt is a useful ranged autohit AOE attention getter.
Pool powers to consider:
Fitness (of course), get Swift and 3 slot it for runspeed.
Teleport - it's your best method of combat mobility and the only travel power that works without dropping Rooted and Granite. It's not a lot of fun for zone travel but it's very useful for getting around in a mission.
Speed - Hasten will eliminate the recharge penalty of Granite while it's up, something you'll come to appreciate.
Hover - this makes using TP for travel much more pleasant, you won't have to worry about falling out of the sky from a lag spike.
Hmm, I seem to have gotten a bit long winded here. In any case unless you really try to screw up your build you should have a very survivable tanker.