Building the Perfect Beast
For a Stone tank I think the general advice is:
1) +Runspeed set bonuses and Teleport for moving around while in Granite
2) +Recharge bonuses and Hasten to counter the -Rech in Granite
3) Rock Armour and Minerals to use against enemies with heavier Psi damage
4) Possibly some Defense bonuses
Disclaimer: I've never played a Stone tank past level 7.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
2:
3: Profit.
For a Stone tank I think the general advice is:
1) +Runspeed set bonuses and Teleport for moving around while in Granite 2) +Recharge bonuses and Hasten to counter the -Rech in Granite 3) Rock Armour and Minerals to use against enemies with heavier Psi damage 4) Possibly some Defense bonuses Disclaimer: I've never played a Stone tank past level 7. |
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
In my opinion, if you take taunt and get plenty of runspeed IO bonuses, the requirement of teleport is lessened somewhat. I would go with typed defense bonuses, since granite gives you a chunk of those.
Here is my current stone/stone build.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Rogue Colossus: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (29) Kinetic Combat - Knockdown Bonus
- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (7) Mako's Bite - Damage/Recharge
- (25) Mako's Bite - Accuracy/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (27) Numina's Convalescence - Heal
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (A) Mocking Beratement - Taunt
- (13) Mocking Beratement - Taunt/Recharge
- (13) Mocking Beratement - Taunt/Recharge/Range
- (15) Mocking Beratement - Recharge
- (27) Mocking Beratement - Accuracy/Recharge
- (43) Mocking Beratement - Taunt/Range
- (A) Luck of the Gambler - Recharge Speed
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Run Speed IO
- (17) Run Speed IO
- (31) Run Speed IO
- (A) Regenerative Tissue - Heal/Endurance
- (31) Regenerative Tissue - Endurance/Recharge
- (43) Regenerative Tissue - Heal/Recharge
- (48) Regenerative Tissue - Heal/Endurance/Recharge
- (48) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Empty
- (A) Gift of the Ancients - Run Speed +7.5%
- (43) Luck of the Gambler - Recharge Speed
- (A) Aegis - Psionic/Status Resistance
- (A) Gift of the Ancients - Run Speed +7.5%
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Run Speed +7.5%
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (33) Aegis - Resistance
- (34) Aegis - Resistance/Recharge
- (34) Aegis - Resistance/Endurance
- (A) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (37) Armageddon - Chance for Fire Damage
- (A) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Damage/Endurance
- (40) Hecatomb - Chance of Damage(Negative)
- (A) Apocalypse - Damage
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Damage/Endurance
- (45) Apocalypse - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (A) Miracle - Heal
- (50) Miracle - Heal/Endurance
- (50) Miracle - +Recovery
- (A) Gift of the Ancients - Run Speed +7.5%
- (50) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Disclaimer: I've not had a tanker survive past level 35.
A friend and I made a duo team. He's got a Willpower tank and I took a Stone/Electric tank. Just got to level 33 and my big, ugly rock-monster DE looking thing and love it. To be honest, though, I have little idea what I need to do with him now. I'll assume that I'm mostly going to be in granite form when I am grouping with him so trying to come up with a build around that. What do I need to do to be successful, not die and just look freaking awesome while doing it? |
In general terms though you'll want two things from your Stone tanker for bonuses, recharge and runspeed. Gift of the Ancients is a decent set for defense and the def/runspeed IO is something you'll put to good use. They're expensive but you also have several places to toss in a LotG 7.5% recharge IO.
For a stoner I tend to slot Crushing Impact into single target attacks for the 5% recharge bonus, and Doctored Wounds works great in Earth's Embrace for another 5% recharge.
Granite is kind of an odd duck to slot; you want to ED cap both the resistance and the defense making it hard to squeeze in set bonuses without sacrificing enhancement value. You'll be frankenslotting this for sure as you need to maximize resistance AND defense slotted here. Old school SO slotting was 3 resist/3 defense and call it good, you can improve things a bit with some well chosen IO's. End reduction is a secondary concern since toggling Granite also has the effect of slowing down your attack speed and therefore your endurance use.
The "not die" part of a Granite tanker is easy; you can be tough enough to tank Lord Recluse buffed by his towers completely unassisted with nothing but SO's... all you need is Granite, Rooted and Stone Skin with a rare Earth's Embrace. Well, and Mud Pots and Taunt to keep his attention on you. Since you have so much durability already IMO building for more is fairly pointless and you're better served by building to overcome your weaknesses.
Here's what I consider the powers you'll want in a Stone tanker, relatively in order, based on playing two of them to 50:
Rock Armor - your basic armor and the one you'll spend 50% or more of your time in on small-medium teams. Save Granite and it's penalties for when you really need the protection.
Earth's Embrace - the basic dull pain power, this is a big heal and hit point boost. I slot 5 Doctored Wounds here maximizing the heal and recharge.
Rooted - Mez protection and regeneration buff, this is a staple power from level 8-50. In addition it offers you near-immunity to endurance drains (so there Malta Sapper!). You won't always need it in Granite which has it's own mez shield but in Rock Armor it's a must. Enhance it's heal and maybe a little endred.
Mud Pots - your taunt aura and damage aura; you'll want to slot this for accuracy, damage and endred. Multi Strike works great here, or you can frankenslot.
Stone Skin - a bit of S/L resistance in a passive, with just the base slot it will cap your S/L at 90% in Granite. Toss the Steadfast 3% def unique into the base slot and you're good to go.
Granite Armor - you wanted to be an unkillable behemoth so Granite is the must-have of the set.
Minerals - psi defense, and a noticeable amount of it. This can be useful in a handful of encounters in the late (40+) game but it's not essential. I wouldn't get it until 41 and it is skippable.
I see no real reason to snag either Brimstone or Crystal armor, the vast majority of attacks will be covered by Rock anyway and you always have Granite if things get sticky.
Frankly I don't know the Electric secondary well enough to comment on it, but I would suggest Taunt. You're going to have mobility problems and if you didn't intend to hold aggro you really rolled the wrong tanker; therefore Taunt is a useful ranged autohit AOE attention getter.
Pool powers to consider:
Fitness (of course), get Swift and 3 slot it for runspeed.
Teleport - it's your best method of combat mobility and the only travel power that works without dropping Rooted and Granite. It's not a lot of fun for zone travel but it's very useful for getting around in a mission.
Speed - Hasten will eliminate the recharge penalty of Granite while it's up, something you'll come to appreciate.
Hover - this makes using TP for travel much more pleasant, you won't have to worry about falling out of the sky from a lag spike.
Hmm, I seem to have gotten a bit long winded here. In any case unless you really try to screw up your build you should have a very survivable tanker.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
On a character designed for maximum toughness, there's no such thing as "enough" until you hit the softcaps. Stone/* tanks are the epitome of the meatshield, able to take the worst the game can dish out and hold it all with some of the best aggro management available. Revel in that, don't fight it.
I say take Toughness & Weave to go along with Granite. Slot for defense (global & typed), then +hp, then psi resist & defense to maximize survivability. You'll likely go way above the softcap for S/L in the process, but I can't advocate taking both of the attacks from the Fighting pool.
Teleport is just good business for Stone/* tanks. Swift (from Fitness), too. You can get +runspeed from just two Aegis IOs - two of quite a few IO sets, actually - so you can be reasonably mobile in the thick of the fight.
I recommend taking advantage of dual builds and have one that is pure Granite joy without the incompatible toggles and one for exemping below Granite.
On a character designed for maximum toughness, there's no such thing as "enough" until you hit the softcaps. Stone/* tanks are the epitome of the meatshield, able to take the worst the game can dish out and hold it all with some of the best aggro management available. Revel in that, don't fight it.
I say take Toughness & Weave to go along with Granite. Slot for defense (global & typed), then +hp, then psi resist & defense to maximize survivability. You'll likely go way above the softcap for S/L in the process, but I can't advocate taking both of the attacks from the Fighting pool. |
Overcoming your penalties will benefit you far more than increasing your already overkill level of durability. With most characters you're right, more durability is a good thing to work for... but when on SO's you're already more than durable enough for the toughest foes in the game there's little benefit to that approach. There's quite a lot of benefit to building for recharge and movement bonuses however.
Teleport is just good business for Stone/* tanks. Swift (from Fitness), too. You can get +runspeed from just two Aegis IOs - two of quite a few IO sets, actually - so you can be reasonably mobile in the thick of the fight. I recommend taking advantage of dual builds and have one that is pure Granite joy without the incompatible toggles and one for exemping below Granite. |
On the other hand a dedicated exemplar build can come in handy; CMA has one build designed for level 20-25; ALL slots are tossed into powers taken <30 and all IO set bonuses are retained down to 22, many are retained to 17. For anything level 30 or below I use that build, for level 30+ I use my main build.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Here's the build for my old stone/fire. Initially I started out trying to cancel all the penalties (I did barring -jump, there are no IOs for that) I discovered when I was finished that I could run my other toggles without granite and still have a shockinly durable tank while keeping all +rech and +dmg.
I'll post it here just for comparison.
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1399;683;1366;HEX;|
|78DAA594EB6E125110C70F054A69A194520AA52DBDD81B6DA 1E59B9718D3584D8CA|
|0D8A29F54B2E2B1ACA54BB3BB1FBCEB03F80A3E85B7181FC5 A8893E86179C99FF29|
|31B1DFDCB0FFDFEEEC99337366CEA1FA603BA6D48B732A103 BDFB63CAF51B79C7DE|
|D86ABD69EDD5411A5540E96C6B6BEA71D4F9776FD8EA31B5B EE41C7CD9A4F55DDD6|
|BA74D1D6EE433C272F392DED6AC72F1D3DC46A9D4E9B86F88 EF6BC5179A9D3C8C38|
|EEB5BBEDD71E2E6FB5ECBB79DBD84BC55B47557BB5ECB3E4C 5D38B49BA52DB7E9DB|
|CD46D5F27C8A94A5DC0A747F8A9204E856DD804AD34359F54 509CB2A39A8CCD50DA|
|B561F7F19B0050BF705CBFB405B5038107C8E9AE9543714B8 8CF92A82C1AA60F88A|
|60BC26485190A00912FC2133847E02BF04B1DF82B1AE60E3A CE00B05099B206178F|
|5C3ABFF38AFAF343C82358622C869E0D89CAE0AC2D4B72886 AB6851B169914C4308|
|A8862683B26C32C58D293E27A3D2B49884594CE2B59846DE0 06F05A3EF80F7828D3|
|54184264A9A70C905310D9029659A929A155311E8A32F6913 22FD4856977D0C3C11|
|E49F0AE69EA153CF0541F2CA985C33199A785A85C8348110C 109343C87F6E7F2126|
|91DC8D09A264DC049947A0AA59E42A9F328751EA52EA31263 831C035ED3D83B05EC|
|9D55EC9D55EC9D55EC9D75EC9DEFD4A719E33583646691DA2 C9231985BFF1B598A3|
|56FBCE66B8A5F4E5C0376805DC1425DB0715DF18C13E4B568 BC16E1B504AF25782D|
|C16B195E457825A96A2BA66A2B48AD80444DB98AC0288D5B3 33D5D4349C62960090|
|1032574BE0C7CA3656F9A6E6F62D232269D0AF58E20FDE852 957F2CB550EFC0A980|
|580AA1DE91FEAFEB43EC28567487FF0BEA2C35961B2C37596 EB1DC66B158EEB0345|
|9BA1F7BDE89939CD02996D32C67585EF2A0089FA92196184B 9C659825C132C29262|
|1967C9B1BC62E9FE019AD4FA0F|
|-------------------------------------------------------------------|
Taking It On the Chin I-16 Tanker Guide
Repeat Offenders
Disclaimer: I've not had a tanker survive past level 35.
A friend and I made a duo team. He's got a Willpower tank and I took a Stone/Electric tank.
Just got to level 33 and my big, ugly rock-monster DE looking thing and love it.
To be honest, though, I have little idea what I need to do with him now. I'll assume that I'm mostly going to be in granite form when I am grouping with him so trying to come up with a build around that. What do I need to do to be successful, not die and just look freaking awesome while doing it?