Help Stone/Fire gotta use my FreeSpec
In general I consider a Stone tanker in Granite to be for all practical considerations unkillable on SO enhancements... even a tower buffed Lord Recluse is easy to handle unassisted. Therefore I don't look for survivability bonuses primarily; I'm looking for ways to mitigate the penalties of mobility, recharge and to a much lesser extent damage.
To that end I look for recharge bonuses first, movement bonuses second and "other" bonuses a distant third. Crushing Impact for single target attacks, Doctored Wounds for Earth's Embrace, Hasten, Gift of the Ancients, Luck of the Gambler 7.5% recharge (if you have the inf for them) are my sets of choice for a Stoner.
Here's what I consider the powers you'll want in a Stone tanker, relatively in order, based on playing two of them to 50:
Rock Armor - your basic armor and the one you'll spend 50% or more of your time in on small-medium teams. Save Granite and it's penalties for when you really need the protection.
Earth's Embrace - the basic dull pain power, this is a big heal and hit point boost. I slot 5 Doctored Wounds here maximizing the heal and recharge.
Rooted - Mez protection and regeneration buff, this is a staple power from level 8-50. In addition it offers you near-immunity to endurance drains (so there Malta Sapper!). You won't always need it in Granite which has it's own mez shield but in Rock Armor it's a must. Enhance it's heal and maybe a little endred.
Mud Pots - your taunt aura and damage aura; you'll want to slot this for accuracy, damage and endred. Multi Strike works great here, or you can frankenslot.
Stone Skin - a bit of S/L resistance in a passive, with just the base slot it will cap your S/L at 90% in Granite. Toss the Steadfast 3% def unique into the base slot and you're good to go.
Granite Armor - you wanted to be an unkillable behemoth so Granite is the must-have of the set.
Minerals - psi defense, and a noticeable amount of it. This can be useful in a handful of encounters in the late (40+) game but it's not essential. I wouldn't get it until 41 and it is skippable.
I see no real reason to snag either Brimstone or Crystal armor, the vast majority of attacks will be covered by Rock anyway and you always have Granite if things get sticky.
Fire Melee:
Scorch - you're stuck with this, and with the new changes of GR the 20% resistance debuff in all tanker tier 1 attacks will come in handy.
Combustion - the first of your AOE's, large 15' radius and a great aggro getter. Multi Strike or Scirocco's Dervish work well here.
Taunt - ranged, AOE autohit attention getter. You're limited in mobility so this is highly useful. Frankly I can't imagine rolling any tanker without it but it's especially useful on Stone.
Fire Sword Circle - the second of your AOE's, shorter 10' radius but higher damage than Combustion. IMO a must-have ASAP, it opens at 28 and that's when I get it. Slotting is the same as Combustion.
Incinerate - high damage single target, mostly DOT. This is a useful attack to have; it just takes several seconds to deal it's damage.
Greater Fire Sword - your heavy hitter single target attack.
Fire Sword is useful as a filler attack if you have room, and Breath of Fire is nice mainly as a (short) ranged attack... it's AOE is narrow enough that you won't often get many mobs in it.
Pool powers to consider:
Fitness (of course), get Swift and 3 slot it for runspeed.
Teleport - it's your best method of combat mobility and the only travel power that works without dropping Rooted and Granite. It's not a lot of fun for zone travel but it's very useful for getting around in a mission. I realize you don't like TP... heck, I don't like it either but I don't really see a viable alternative on a stone tanker. A Kinetic will negate the movement speed but you'll be unable to jump over any obstacle (or mob).
Speed - Hasten will eliminate the recharge penalty of Granite while it's up, something you'll come to appreciate.
Hover - this makes using TP for travel much more pleasant, you won't have to worry about falling out of the sky from a lag spike.
Stone/Fire is a very potent combination; it offers good damage with extreme durability. I've gotten the MoSTF badge three times with mine. (I've also gotten it a couple times with CMA, my Inv/Stone) In my opinion it's probably the best Stone pairing with each filling in the other's holes (Stone's durability making up for Fire's lack of mitigation and Fire's damage making up for Stone's -damage)
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
For comparison my stone/fire build. Bit pricey but very effective.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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cheers!
joe
Taking It On the Chin I-16 Tanker Guide
Repeat Offenders
Going with the speed and recharge philosophy of Call Me Awesome take a look at the other stone/fire thread going and see if there's any help for you in it.
Thanks all.
Re-read the Stone/Fire Guides, and studied all the builds here and in the other recent thread. Came up with this for a Tanker with Teleport. It has enough global recharge to have a slight bonus even under Granite. It has a lot of run boost also at 18mph with Granite on and Rooted off. Hopefully I might not have to use teleport too much.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Rock Fire 5: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), GftotA-Run+:32(19)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(43), KntkC'bat-Knock%:35(43)
Level 2: Earth's Embrace -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal:50(5), Dct'dW-Rchg:50(7), Dct'dW-EndRdx/Rchg:50(7)
Level 4: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13)
Level 6: Swift -- Run-I:50(A)
Level 8: Rooted -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(15), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(17)
Level 10: Mud Pots -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-%Dam:50(25)
Level 12: Kick -- FrcFbk-Rechg%:50(A), FrcFbk-Acc/KB:50(13)
Level 14: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:25(21)
Level 16: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(31)
Level 18: Taunt -- RechRdx-I:20(A)
Level 20: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(43), P'Shift-EndMod/Acc:50(46)
Level 22: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Def/EndRdx:50(34), GftotA-Run+:32(37), GftotA-Def/EndRdx:40(37)
Level 24: Breath of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(46)
Level 26: Recall Friend -- Winter-ResSlow:20(A)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31)
Level 30: Teleport -- EndRdx-I:50(A)
Level 32: Granite Armor -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(33), HO:Enzym(33), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx:50(34), HO:Ribo(34)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), C'ngImp-Acc/Dmg/Rchg:50(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 41: Char -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Minerals -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(50), GftotA-Run+:32(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
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I enjoy exploring the no movement power builds using just Ninja Run. This is pretty much the same build with no Teleport . It has the same 18mph without rooted and 58 mph NR for zone travel. Would this be useable, if I cycle between Rock and Granite? I could use a bind to turn on sprint NR and Rock at the same time?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Rock Fire 5A no teleport: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), GftotA-Run+:32(19)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(43), KntkC'bat-Knock%:35(43)
Level 2: Earth's Embrace -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal:50(5), Dct'dW-Rchg:50(7), Dct'dW-EndRdx/Rchg:50(7)
Level 4: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13)
Level 6: Swift -- Run-I:50(A)
Level 8: Rooted -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(15), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(17)
Level 10: Mud Pots -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-%Dam:50(25)
Level 12: Kick -- FrcFbk-Rechg%:50(A), FrcFbk-Acc/KB:50(13)
Level 14: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:25(21)
Level 16: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(31)
Level 18: Taunt -- RechRdx-I:20(A)
Level 20: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(46)
Level 22: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Def/EndRdx:50(34), GftotA-Run+:32(37), GftotA-Def/EndRdx:40(37)
Level 24: Breath of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(46)
Level 26: Maneuvers -- LkGmblr-Rchg+:25(A)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 32: Granite Armor -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(33), HO:Enzym(33), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx:50(34), HO:Ribo(34)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), C'ngImp-Acc/Dmg/Rchg:50(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 41: Char -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Minerals -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(50), GftotA-Run+:32(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Jak
Thank you all so much for your help.
Of course this is all meaningless now as apparently I am the only person on these forums who somehow missed the announcement of the early release of I18. So all the freespecs I hoped to use tonight are GONE. The 3 days I just spent the majority of in preparing six new builds and the 10 solid hours I spent today are not wasted, but there is now no safety net of new freespecs.
Do I feel like a fool? Yes.
Do I feel bad because I look like a Fool. You bet!
Am I sad because I lost all those respecs? Empahtically Yes. On Justice lately it has been taking me 10-14 days to catch a respec trial.
Do I particularly regret wasting everyones time asking for the special favor of QUICK detailed help on multiple forums? On the Tanker forum I most certainly do.
Am I a FOOL? For Today the answer is (drum roll plz) Damn Straight!
I still hope to get some feedback on the two Tanker builds I posted but there ain't no rush now.
If the tone of this post seems unjustifiably bitter, chalk it up to a nasty surprise for me that everyone else is cheering about. I am sure when I creep into Gamestop tomorrow and pick up my 2 copies of Going Rogue I will feel all more better!
Jak
Hey Tankers, I could sure use a couple of build examples so I can use a freespec before i lose it Tuesday.
I have a Stone/Fire that I had no clue about that needs Major redo.
I would prefer a build that does not use teleport if that is even possible.
Thanks,
Jak