i collected all of the ideas i had from the origonal and im going to put them into this post. this is a thread which i put all of the ideas that i think up i put into, and here are all of the idea that i had in my last lot;
powers:
epic travel powers: when you hit level 50, you can choose an epic travel power from your travel powers (if you take any, which you most likely will). like so.
flight: sonic boom: you fly as fast and a superspeeder, but the endurence drain is faster then you can regain it; recharge: moderate
leaping: air jump: you move your legs at such a rate that the air become as hard as concrete and you jump further using the air. wit this, you can jump twice as far and further, has the same edurence drain as superjump and cane be used at the same time as it; recharge: moderate
teleport: teleportal: you open a portal underneath you, which will teleport you via the map, has the same range as tp friend. while the portal is active, other heroes can travel through it, this is a toggle power that drains alot of endurence per person that goes through; recharge: long
superspeed: hyperspeed: you run at such a rate, that you can run on water and slightly go up buildings, you can only go up a building by 2-3 metres but you can jump from them for an extra jump height boost, but the endurence cost is very high and this cannot be used with superspeed; recharge: moderate
controller:
light manipulation: most of the other at's have a dark powerset, so ill give a controller a light one.
blind: you release a large amount of light energy from your body, blinding all enemies within a medium range; damage: very minor; recharge: fast
conceal: you bend the light around a targeted allie causing them to becoem invisible, it costs you a high amount of endurence and if they attack an enemy, you will lose your concentration and become stunned; recharge: slow
beauty light: you surround a targeted ally with a beautiful light which gives them a temporary boost to health and endurence, but it has a high endurence cost; recharge: long
light funnel: you make a funnel of light which enemies are drawn towards, if they get too close they will suffer minor energy damage and they wil be stunned; damage: minor; recharge: slow
energise: you give an enemy great strength and power, but in return they fight all enemies around them. their health and endurence is doubled and their damage is given a 45% bonus. when they become out of your trance they will be stunned and be dealt with moderate damage and have all of their endurence drained; damage: moderate; recharge: very long
beacon: you fire a small ball of light energy which makes all enemies within 15 metres come towards it, after 45 seconds, it will explode dealing minor damage, but causing a large amount of knockback; recharge: long; damage: minor
sun ray: you make the suns rays penetrate the atmosphere aroudnd a targeted area, causing energy and fire damage to all enemies that go through the area, this is a toggle power; recharge: moderate; damage: high
bright phantasm: you summon a phantasm that can use all of the powers from the light manipulation powerset, but they have low health but very high defence. they can summon up to 5 duplicates of themselves with only 1 hit point, but they taunt all foes that you or a teammate attacks. recharge: long
solar wind: you call upon the sun to send a concentrated force of solar wind into yourself knocking back any enemy within 10 metres of yourself. causing them all to attack each other, but the effect wares off after 1 minute, or untill they are attacked; recharge: very long; damage: high
tanker anchillery: summoning: why not? they need all the help they can get in my opinion right now, so why not let them summon something?
summon duplicate: you summon an exact duplicate of yourself, accept that they are slightly invisible. they are 5 levels lower then you and they have half your hitpoints, but they have every power you have to use with unlimited endurence; recharge: moderate
summon destruct: you use this power on a targeted pet that you have summoned and they will explode with energy, damaging any nearby enemies and healing any nearby heroes, but it has a high endurence cost per pet, but there is no recharge time; damage: moderate/high
summon power: you grant a pet, one of yours or anothe heroes, with one of your powers for a short amount of time, the power is random but for them has no recharge time; recharge: long
master summon: you summon 2-3 pets of a different kind from the controller sets (fire imps, jack frosts ect) they have the same amount of power as the controller counterparts, but they last for 180 seconds; recharge: very long
(not sure how many powers are in an anchillery set, itf theres more or less, tell me and ill change as needed)
areas:
the lost caverns: deep underground is an area which has been rediscovered by the lost. this is an area which you can enter from the sewers under kings row, you will find a crack in a wall, click on it and you will zone to the lost caverns. you need to be at least level 18 to enter this area.
this place is kinda like a minigame, in where it is good to get to the bottom and the top of the cavern.. in one piece. as soon as you get there, level 17-26 lost will be nearby, you can fight them and get exp to your hearts content, in the entire area there are lost between level 17 and 38, not including the bosses. there are several miles of tunnels on the outside, containing level 17-31 lost. in the middle is a large gap, where its about 1 mile to the bottom, and 1 mile to the top. and in the space inbetween are floating islands which you can jump on and from island to island till you get to the top/bottom.on the way you will encounter level 23-37 lost. once you get to the bottom, it will be very dangerous. the ground opens up in some places and will cause instant death if you fall in. but at the top, there are lost which have changed beyond recognition, they have wings and are flying around and attack anyone foolish enough to go there, they are level 38 and have range attacks. there in a cave you can go in at the top and bottom, each are very long and take a long time to go through, but the level 29-34 lost should keep you busy.
aha, the finale. this will be fun. there is a gantel at the top, and a berag at the bottom. the gantel is one of the leader of the lost in the caverns, he uses telekenesis alot and has an extra large sword to hit you with. he has over 12000 hits and is resistant to knockback, stun, hold, slow and disorient. he has a ranged attack which does alot of knockback and is level 44.
berag on the other hand, is the other leader. being level 42, he's the weaker of the two, but he has 14000 hit points, 2000 hit points more then gantel. this one likes to use nova when he can. best taken out from a distance, berag has melee attacks and does nova as soon as it has recharged, his attacks include a knockout blow, stone mallet, ice sword and fire sword circle. he can also fire off some low damaging aoe's, like a weaker fireball, frost breath, and a new power that causes spikes to rise from the earth is a line towards the target, causing knockup and disorient, he is resistant to toxic and negative energy damage, and cannot be slowed or held.
each of these give you a badge when defeated, and a temp power. gantel gives you a grentel clubber badge, which gives you the temp power of having resistance to knockback, hold, stun, disorient and slow for 180 seconds of activation, but it can only be activated every 25 minutes
berag gives you a berag bashed badge, which gives you the temp power of being able to use his power of being able to send spikes up from the ground into any and all enemies infront of you, but this can only be activated every 25 minutes.
im getting tired now, so ill stop typing. not sure whether or not any of these are worth anyones attention, but i would like some feedback
level 50 content: currently when you hit level 50 with a character, you get a khelidian... then what? get a khelidian to level 50... then... hmm
a super: this is what happens if you get a khelidian to level 50, you get to make a super. a super is the same as a normal hero, but you get to choose from any primary in the game (accept for khelidian ones) and then from any secondary in the game (again, accept for khelidian ones)
unfortunatly, you can only make 1 super per character you get to level 50 after you have made a level 50 khel. this way, not many supers will be going around.
now i can see that some builds will be very powerful, and some very useful. for instance, an empathy/kenetics super could be created from a defender primary and controller secondary. or, a illusion/dark blast super might be created from a controller primary and a defender secondary.
but then theres the other ones, like invulnerability/super reflexes, tanker/scrapper. then there could be really offensive ones, like a dark melee/dark blast, scrapper/defender super. thats it for this one.
random powers: here are some random powers which i dont know how they could be implemented (pool? anchillery? temp?)
self destruct (toggle): when you get faceplanted, you explode damaging any enemies within a 5 metre area, your total health is devided by all of the enemies that it hit and turned into energy damage. the main problem of this is that its a toggle so it can be stopped, and that if you do explode, you can be ressurected; recharge: long; damage: superior/extreme
splice (click): this is an allie power, when you target an ally and use this power, they become splices with every enemy around them. all enemies that surroubnd the target get dealt by high damage, and all the damage they get inflicted by is added to the health of your ally. they also get a temp power which can only be used 3 times, which is the same as a power from one of the enemies near them; recharge: very long; damage: high
energy ball (toggle): when you activate this power, 6 energy ball spin around your body, any enemies that get in melee range will be hit by the balls, causing high damage per ball, once all 6 balls have been detonated, the toggle goes off, and cannot be activated for 120 seconds; recharge: long; damage: high(per ball)
new inspiration: booster/energiser/overload: when you take one of these, all of your recharge times are twice as fast for 30/45/60 seconds.
new powerset (not sure which at could have it though)
cybernetics:
nanites: you release nanites from your body to heal allies around you, the nanites can also leave you protected from stun and disorient effects; recharge: short
robotic enhancement: you use a robotic muscle enhancement to pucnh an enemy with high force, causing high knockback; recharge: moderate; damage: moderate
laser: you fire a laser at your enemy, causing a high amount of damage and stunning them, but the device uses so much power that it has to recharge its batteries; recharge: long; damage: high
small mech: you make a small mech bot to batle you opponants, although it cannot hit much, it has very high defence and is resistant to stun, hold and disorient effects; recharge: very long; damage: minor
cloaking device: exactly the same as in the devices secondary for a blaster.
decoy: you create a decoy which has alot of life and will taunt all enemies that come near it. the decoy will follow you anywhere and as long as its alive, all aggro will be at it; recharge: long
time bomb: you throw a time bomb at an enemy which stick to them, after 15 seconds it will explode heavily damaging the targeted enemy and all around them; recharge: very long; damage: superior
advanced nanites: you release a large batch of nanites around you healing all allies and reviving any fallen alies, ressurected allies wil have full health and endurence but will be disoriented for a few seconds; recharge: long
advanced mech: you create an advanced mech which will fight any enemies that attack you or that you attack, it has a high amount of life and defence. its attacks include grenade launchers which will cause large knockback and moderate damage, along with a machine gun which damages all enemies in a wide cone with moderate damage. the mech will only last for 120 seconds. when the mech died it will releace nanites which will heal/revive allies and damage any enemies nearby with moderate amounts of damage; recharge: very long (420 seconds)
epic power: from every powerset, would be an epic power from them. you can only have one epic power, just not to be overpowering. i cant put every epic for every powerset, that would take too long, so here are just a primary and secondary from each set.
blaster:
assualt rifel: disentegrating grenade: you throw this at a targeted location, and instantly disintergrate any villains near the explosion area. the villains will be instantly taken out, but only if they are blue/lower. and enemies white/above, will take extreme damage but will not be knocked back like the normal grenade. since this is such a powerful power, it take 22 minutes to recharge; recharge: very very long; damage: instant arrest/extreme
devices: satellite beacon: you release a beacon which calls upon a satalite orbiting the earth to shoot at any enemies within the area. when you do this, all villains within 50 meters of the targeted area get fired with a beam from the sky which will stun then and hit them with extreme damage, but since the satalite is orbiting the earth, it will take a while for it to get into place and reorbit. this attack only has a 10% chance to miss, but will aggro all of the surviving enemies to you and they will be immune to taunt for 5 minutes, in which time all of their attension will be to you; recharge: very very long (31 minutes); damage: extreme
scrapper:
dark melee: focused shadow: you focus all of your energy, into a massive short range blast, causing all of your hatred to turn into shadows which will hold all of your enemies. because this power will feed off of you anger, you will need to be angry before you use this power. to do this, you have to withstand 10000 damage within one hour before you use the attack. this attack deals extreme damage against all foes within a narrow cone up to 5 meters, this attack also holds all enemies that you hit, but they will be released if help. this attack leaves you drained of all endurence and only half of your life; recharge: short(but must withstand at least 10000 damage before hand, and when you attack all of that damage will be converted into damage then have 500 damage taken away for every villain that will be hit, and devided between all of the enemies); damage: extreme
super reflexes: superhuman dodging skills: while this is on, you will escape all of the attacks thrown at you, but you will not be able to attack. if you do the toggle will be turned off and your defence will be reduced by 12%. there is a very high endurence cost, and no other toggles can be put on at the same time. no powers can be used on yourself or others when this power is on; recharge: very long
controller:
illusion controll: associate: you make yourself have the same appearence as a villain to villains. they will ignore you and attack anybody you attck, but while this is on you cannot effect team mates with any powers at all, nor can you attack any of the villains you have immitated. you use this power by targeting a foe them clicking on the power, causing yourself to look like them; recharge: long
empathy: healing beam: you fire a beam on healing energy at an allie, healing them continuously as long as you can keep up with the endurence cost. this beam will heal an allie for 12-28 damage once every 2 seconds, and for each point of damage you heal will cost you twice as much in endurence. this beam is a toggle and can be interrupted, if the allie is fully healed you will begin to recover their endurence, if you give them full endurence and health, you will begin to boost their damage output untill you run out of endurence. if you use this on a fallen ally you will ressurect them and send out a healing aura from the targeted ally which will heal all allies around them; recharge: very very long (45 minutes)
defender:
force field: fort: you create a forcefield around yourself that is completely impenetrable, and that will surround any allies that come near you. when this is on, you will be invlunerable against all attacks, but as a price you will not be able to attack or use powers on allies. if an allie gets this though, they will be able to attack, but the fort will only last for 30 seconds; recharge: very long
radiation blast: nuke: you focus all of your radiation into a ball which will form inbetween your hands. this attack is a toggle, and the longer the toggle will make you hit harder the longer you have it on for. the attack will gain 10 damage for every second its on, but drains alot of endurence. without any inspirations to gain endurence it will last, at most, 20 seconds, therefore gaining 200 damage to the attack. with a level 50 with a full invent of endurence inspirations it will last about 5 minutes it will gain 3000 damage. this attack does superior damage without charging, but will do extreme after charging. to execute the attack fast, you have to turn off the toggle off before you run out of endurence; recharge: very very long; damage: superior/super extreme (this is an AoE attack, just to let you know)
tanker:
ice armour: deep freeze: you freeze yourself in a giant block of ice, any allies within range will also be frozen in it too. when in this deep freeze, you are completely invulnerable, but you cannot attack any foes. this power is just like hibernate but lasts forever and can also send allies into it aswell. as an added bonus any enemies that try to attack will be frozen and held untill you attack; recharge: very very long (20 minutes); damage: moderate
firey melee: inferno: you surround yourself in super-hot flames which set ablaze any foes within range. this attack is like a blaster nuke accept that it only damages enemies within 2.5 meters. even thought this has a short range, it will cause very high damage and keep damaging them untill they are attacked. this attack has a high chance to stun an d hold an enemy, when an enemy if held they will take moderate damage but will be released if attacked; recharge: very long; damage: extreme
khelidians wouldnt have an epic power due to the large amount of powers they posess.
new zone: desolate planes:
this area is like the hollows, but what you do can effect how the area looks. every hour, everything would respawn to its original way, new looking buildings, cars going around, civilians on the streets ect. and the villains would attack the buildings, cars and civilians and effectivly destroy everything, unless they are stoped. there could be trolls and outcasts, skulls and hellions and some nemisis in a small area in the corner somewhere... this area could be a pvp area for city of heroes/villains, so villains can fight to try and destroy the area and heroes have to stop them.
the way it would work is, that villains would start to attack a building (between 1k hitpoints and 25k hitpoints) and when they are destroyed, they would fall down causing smashing/lethal damage to any hero/villains thats nearby. but you can rebuild them by clicking on the remains, it would take at least 10 heroes to rebuild a building, and at least 10 minutes to build it, in which time a villains could attack you and stop you from helping rebuild the building, and therefore it would take longer to build.
i think this would be a good place to help with groups or players, but the major end part would. in the middle of the area would be a powerplant, a nuclear one of course. and if all of the buildings in the are destroyed, then the villains will go there. you have to arrest them to stop them from taking out the powerplant, it has 26k hitpoints, and if it gets destroyed, it will explode damaging everyone in the area and sending them to a bomb shelter, which they have to stay in for 10 minutes, in which time everything will reload, if you keep all of the buildings up within 1 hour, or if you stop them from destroying the powerplant, then all of the buildings will respawn and all of the villains will repsawn.
in this zone, all of the villains can only be arrested once, after you have gotten them they will not respawn for one hour. but the area will be ritch with them, groups of 15-30 will spawn in groups at a time, and some small battlefields for trolls/outcasts and hellions/skulls to fight like the cabal and redcaps in croata. if all of the villains are arrested within 1 hour, and at least one of the buildings are still standing (accept for the powerplant) you will get a badge (must be in area at time to get it) called *warzone peace maker*, and if you get rid of the villains around the powerplant, then you will get a badge called the *fusion protector*.
this is basically a huge zone which will kind of act as a giant minigame, normal training will be possible here, but if you fight too much then you might find yourself going low on enemies to fight.
new enemy group: mirror: these are a group of highly trained assains which study their enemies in such a way that they can imitate them. this group can be found anywhere in paragon city, but they will only attack heroes that they think are a worthy fight (level 35-50). they will use the same powers as you, and also be invisible, which might be a small problem. if they start to attack you, then nobody else will be able to attack them. they work kind of like an ambush, but only attack if you are alone and not in a group. since they have the same powers as you, and might be slightly higher then you, you will have to use your wits to take them out, before they take you out.
imagery: minion: level 35-43: these are the weakest of the mirror, they will use whatever power you use just after you use it (if you use slug from an assault rifel, they will hit you with a slug from an assauly rifel right after) they have stealth, and therefore can be seen up close and are very slow.
immitation: leitenant(spelling?): level 35-46: these are slightly stronger then an imagery, as they can use a power that you use, then use it again and again without recharging, but with a damage and accurecy debuff. they can take up to 3 powers from you, and use stealth but also have grant invisibility which they can give to any villain that would happen to be nearby.
house of mirrors: boss: level 35-50: its this one you want to be careful about, they have superior invisibility and have an aura which has a 20% chance to stun someone that comes in range. they will copy all of your powers, and use them effectivly, but recharge times are doubled for them. they have less health then an imagery but they make it up for their defence, they have a 110% buff for defence against all damage, and have a power which will sap 10-50% defence from you, and add it to their own defence.
mirror: archvillain: level 50: this will only appear once in a heros career, and other people can attack them, but it wont auto attack anyone. if you arrest it, you will gain a badge called *focused*. mirror is a huge machine that is covered in mirrors, and will take all of your powers and use them against you, but with half the recharge times and will use no endurence. they also have an aura which is very large and will sap and endurence and defence from anyone that attacks it. it also has a power where it shoots a beam of light energy at you which will stun you and cause high damage, and can cause knockback. it has 5412 health and a 60% buff to defence against all attacks, and will gain more defence if you go within range of its aura. upon defeating this being (if you do) it will shatter into lots of pieces, and give a badge called *unlucky* because you just broke a giant mirror. it will also give you a temp power which is a toggle. this will raise you defence by 125%, but your health will slowly go down over time, and at such a rate that you cannot replenish it fast enough naturally, but with such a high defence buff, you will suffer a debuff on you to-hit, so people/things will be able to hit you easier, but hit less. your damage will also get a buff, but your accuracy will be debuffed. you damage goes up by 60%, and you accuracy goes down by 30%.
vehicles: i know this has been said a load of times, but i had an idea before, but i had a brainwave about this, so here it goes.. this is for a powerpool which has a slight twist.
first power: racer: you jump onto a motorbike and drive t the same speed of a superjump to an enemy, and then you jump off and leave the bike to carry on driving into the enemy; recharge: moderate; damage: high
second power: glide: a hang glider falls out of the sky and into your hands, where you will glide forward, you can use this while on a building to fly up 600 yards, or on the group to fly up to 350 yards. this power goes slightly slower then normal fly; recharge: very short
third power: summon vehicle: with this power, you can go to an auto shop in steel canyon where you can buy a vehicle, but to keep it you have to pass a driving test. to do this you have to buy either a motorbike, a monster truck, a car like the ones that drive on the roads or a jet pack. each mode of transpostation gives you different bonuses yet have their own weaknesses;
motorbike: good handling and is very fast, but if you are attacked while on it, you can get knocked off and you will get hit with high damage; recharge: moderate
monster truck: while in a monster truck, you are virtually invulnerable, and you can run villains over causing superior damage. the only problem is that you are as the same speed as hover, and you cannot turn very well, plus the defence of the monster truck is very low.
car: these are the normal type of transportation which also have a very special ability, which allows you to drive to city zones. while in the car, you can choose an option by pressing the spacebar, where a window will open and you can choose to go to galaxy city, atlas park, kings row, steel canyon, skyway city, independence port, founders falls or talos island. the animation takes 2 minutes to go through, because you drive the car to the gate, then you drive the car to the trainer of the area, which is where you will stop and get out, causing the power to recharge. the problem of this is that the power goes as fast as hover and cant be used in hazard zones, and cant be used off of a road; recharge: very long
jet pack: a jet pack can let you go anywhere, up, down, let, right and everywhere else. while you have this power activated though, you have to not be attacked, because if you do the jet pack will explode causing superior damage to you and any heroes/villains within 5 meters around you. even though you have this risk, the jet pack carries many weapons which can cause minor-extreme damage. the weapons include;
machine gun (minor)
flame thrower (high)
grenade (moderate)
laser beam (superior)
missle launcher (extreme)
each of these powers can only be used once, but all are AoE's accept for laser beam and machine gun; recharge: long
when you get these, they will be a random colour, to customise them you have to go to icon and ask for some paint, choose your colour/s, then click on your vehicle power, and you will get a customize screen. you can choose from colour and pictures on the side, the only problem is that you can only colour it in the colours you have bought from icon, and each can of paint you buy will cost your level X 1500, so if your level 1 you have to pay 1500 inf, if your level 50 you have to pay 75000, this applies per can of paint you buy.
fourth power: city bus: this power is an auto, which allows you to click on a bus stop, and have a bus come to you, and you choose where you go from the city zones that a car can go to. the bus will stop at another bus stop in that city, but it will be a random one so you could end up in a dangerous part of the zone. when you are choosing where to go, other players can come up and click on the bus stop and go where they want to go. the problem is, that it will cost anyone that goes on influence. only up to 15 heroes can go onto a bus at once, at which point everyone will go to their location. if the person that has the power in the first place goes before other heroes choose where they want to go, they wont be able to get to the zone of choice.
in order to be able to get these power, you must first have a travel power, or get to level 20 without one. i wanted to post this idea because i have a natural heroe which cant have a travel power, so this idea would be perfect for the natural heroes out there which are having problems with going from a to b. plus who doesnt want to have a biker hero
new zone event: world war 3: there is a nuclear missle which has come from places unknown, the bomb is heading for atlas park, and the only way to stop it is for heroes to attack it and to get it to explode when its in a safe area. the bomb has 10k life, but if you attack the wrong part, it will explode taking out all of the heroes within 500 metres of the explosion. to take it out, you have to take out the body outer shell with melee attacks, then you have to try to stop it with tankers which have super strength, then you have to cut off the head with a scrapper,tanker with a katana/broardsword/battle axe, then you have to turn off the jets on the back with an ice attack from a blaster/controller, then dispose of the head by anyone that can get near it, so a defender with radiation as a primary/secondary. all you have to do now is destroy whats left with alot of attacks. the missle can be attacked from the tops of buildings, from flight, or by teleporting on top of it. this is a proper fight in the sky which require different types of builds from all types of archetypes.
once you have destroyed the bomb, you get the "big boomer" badge, which gives you a temp power which you can use 5 times, without recharge. it calls upon a few bombs from the air which will cause extreme damage to all foes that get hit by them. 6 small bombs fall in a line about 10 meters infront of you, causing 6 small AoE attacks which cause extreme damage to foes per bomb, so if they are running away, they could be hit 6 times extreme damage, then you can do it again another 4 times. you can only have this temp power once, so be careful on what you use it on (heh, 100 people with this temp power at hami then they use all of the charges... thats power..)
level 50 "suicide mission"
like i said in some post earlier, when you hit 50, theres nearly nothing else to do accept for get another character to level 50. i know some people with more then 1 level 50 khel, and most of them quit after going through that. so heres an idea, suicide mission, you get missions from random people that pop up while your going around paragon city, and they give you a suicide mission.
in these mission, they dont expect you to come back, because if you get taken out, thats it. these people gives you missions in zones which are not accecable by hospital teleporters, so when your out, your out for good. this may seem a bit radical, but you can decline em, and there kinda nothin else to do once you get the big 5 0 several times.
these missions could include getting rid of small pieces of hamidon which managed to get away, and are now trying to get back together and get its revenge on all of the heroes that took it out in the first place. or, you find the really real nemesis, which has several hundred fake nemesises (spelling? ) guarding him. remember, if you kick the bucket, the bucket aint gonna be kicked anymore.
if you do get taken out though, you will be taken down to a certain level, depending on how far you got in the mission. if you get through by 1%, you go back to level 1, if you go up to 49%, you get put back by 1 level. if you get further then 50% though.. you in it big time.
you hit 50% of the missions, now it starts going up. for every 5 percent you get by, you will get a token, for 3 tokens, you can get a new power, for 6 tokens you can get 2 powers from a 5th powerpool, if you get 10 tokens, you get the entire 5th powerpool. wit this idea, you can.. after alot of playing and risk taking.. get every powerpool and power in your powersets. after a suicide mission, and if you got past 50%, you get a box asking whether or not you want to hold the tokens you gained for the next suicide mission, or have them now and take your prize. if you get less then 3 tokens, you will instead get 1/2 special enhncements which will raise everything in a power by 10%, s if a power can take recharge, end reduction, damage enhancers and accuract enhancers, then it will act like each of them, but only in one enhancement.
if you manage to get 100 tokens by saving them (if you croak while in a suicide mission though, you will lose all of your tokens so far and only gain how much you got from the mish you croaked in) then you will be able to go up another 10 levels to level 60, in which the epic powers from your powersets and powerpools will be available (see other posts for epic powers)
not sure if i covered everything in that idea, i tried to keep it as short as i could, sorry if its too long.
a small idea for a new forum for the european and american forums, recent updates. i this forum you can discuss any recent updates that have come out, instead of putting them all into general discussion and utterly destroying normal posts. i think this would sort things out useless post wise, plus people can have a whole forum to rant about issue #5+ "nerfs" (even though i dont mind the enhancement one)
extra special abilities: these are some extra special abilities that the AT's can have, like a tank with gauntlet or a controller with containment, but these are ones that you have to use manually, but they have to under the right circumstances.
blaster: big boomer: for every 1000 points of damage you deal out, you get a temp power called big boomer. this power is a toggle which fires a beam at an enemy continuously untill you stop firing, this power uses alot of endurence and will drain it all unless you turn it off, but if you do turn it off you will lose it and will have to deal out another 1000 points of damage to get it back; damage: minor-extreme
tanker: rampage: when you have taken 1000 points of damage, you will get the temp power rampage. this power gives you the ability to interact with the enviorment. this power will last for 30 seconds, and if you go up to an object like a lamp post or a car, you will somehow use it to fight your enemy. with the lamppost, you will rip it out of the ground and swing it at them, causing knockback in a wide arc. if you go to a car you will take the door off and throw it like a frisbee at the enemy, causing superior damage and high knockback. another way you could interact with a car, is to pick it up and slam it down on the enemies head causing extreme damage. your defence and damage output will be greatly increased while this power is active.
defender: power surge: when you have buffed/debuffed an allie/enemy 1000 times, you will get the temp power power surge. this power gives you an aura and if an allie goes into this aura, they will drain your endurence for powers instead of their endurence, but if some enemies are in the aura aswell, you will drain their endurence and replenish your own but only when nessesary. therefore if you have a good number of enemies within the aura, then all allies in the aura will have infinate endurence. if you run out of endurence when this is active, it will shut off and go away.
controller: time stopper: when you have held enemies for 1 hour of your time, you will get the temp power time stopper. this power stops time for all foes within 30 meters of your body, holding them indefinatly untill you run out of endurence. once this toggle has gone off, they will be free but heavily debuffed. they will suffer a 60% decrease in their damage, accuracy, defence and endurence.
scrapper: anger management: when you have dealt 500 damage and taken 500 damage, you will need anger management. this power increases your damage output by 100% and defence by 80%, but this power will only last for 10 seconds in which time you can easily finished off a few enemies. this power also comes with an attack, so if you have an enemy targeted when you activate this power, you will run and jump at them and punch them relentlessly, which can cause minor-extreme damage.
and thats it, enjoy. oh and by the way, if i come up with more idea, expect em to be here.
edit: this was the first post in the suggestions forum before, nothing changes