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Here is a picture of my thugs/poison masterminds Spruk, completely in photoshop using a mouse.
Any and all comments welcome, I take requests if you want a pic. -
Well well well, looks promising..
(( I like the idea, count me in! )) -
Inspired by this thread; New powerpool, rock riding, a new travel power.
Level 6: Heavy footing, clicky 30 second knockback protection and stun resistance, 120 second recharge.
Level 6: Floor bash, you kick the floor and send out a weak shockwave at an enemy, melee enemy knockdown, 10% chance for 2 second stun
Level 14: Ground riding, you move across the ground on a wave of rock, speed is the same as flight but is has a small chance to knock back enemies in melee range, it is slow to turn left or right so using it in combat would be hard. The knockback only work while your moving.
Level 20: Earth wave, you kick the ground and send a small wave out infront of you. Short range cone knockdown.
Any and all comments available.. I may have already posted something like this in this thread but I'm too lazy to check. -
I usually use them as an outline of what that character knows about, accolades and some acheivements as actualy badges they have been awarded, or trophies they have acquired. I don't usually refer to they in RP, but if I get a new accolade then they might be in a good mood and the reason is (in RP) that they were awarded some sort of a badge or trophy.
AKA, the Infiltrator badge on CBeet means he knows all about the Paragon Protectors, or the Atlas Medallion actually means he has a badge which he keeps in a case at his home. -
Here's mine.
I also do free pictures, but you may not want them because I have to take a picture of them with my webcam currently -
Sounds like fun, can come on a completely unknown toon for this..
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AR/En ftw. Got one at 29, already got a mini-nuke with BU-Flamethrower-M30-Buckshot, can't wait for full auto to really hit hard!
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Efranof
Class: Scrapper
Origin: Mutant
Security Level: 34
Primary: Katana
Secondary: Dark Armour
Epic: -
Name: His current legal name is Edward Raynoff, but he always introduces himself as Efranof.
Date of Birth: Many, many, many years ago.
Place of Birth: Scotland
Height: 6"4
Weight: 80kg
Hair: White
Eyes: Green
Marital Status: Single
Current Residence: ..Home
Occupation: [i]Blacksmith[/b]
Powers:
Efranof has an unfortunate mutant ability. He technically can regenerate himself quickly, but due to natural circumstances, it has changed to make him practically immortal. He has also inherited the ability to manipulate fear and entities of fear from his father.
Limitations:
Due to his age, he tires out easily so has to take a rest after a long fight.
Talents:
Ef knows how to use most melee weaponry, and also has secondary mutations which turn him into a dragon-like creature for 24 hours. The result of the transformation leaves him with enhanced muscles and a longer tongue. His stronger muscles allow him to jump great heights and run faster than the average person.
Nemesis:
Efranof is currently 'at war' with the hero known as Commander Beet due to misunderstandings on both sides.
Contacts:
Efranof knows several villains from the Rogue Isles who can give him information about things happening in the future. He also has friends at the Galaxy Girl statue who he can turn to in times of need.
Biography:
Many, many thousands of years ago, a poor woman was [censored] by a demonic entity who is believed to be the phisical representation of fear. She gave birth to a boy who she named Efranof. Ef inherited some of his fathers power, which included manipulation of fear. This, coupled with his mutant power of regeneration, caused an effect which made him practically immortal. In present day, Efranof is a bitter old man as almost everyone and everything he's known and loved have died but he has lived on. He's known to be stupid, deadly, ignorant and ugly, but he still goes on, forever he goes on. -
Commander Beet
Class: Blaster
Origin: Technology
Security Level: 47
Primary: Energy
Secondary: Devices
Epic: Primal
Name: His real identity is Commander Beet, but he goes by the name of Robert from time to time.
Date of Birth: Unknown, some time in the future
Place of Birth: Unknown
Height: 6"2
Weight: 300kg
Hair: None/any
Eyes: Red
Marital Status: Since he technically has no gender, none, but there are rumours of a girlfriend.
Current Residence: Precison Rangers Base/Shadow Shards
Occupation: [i]Works in the Shadow Shards and Peregrine Island keeping the portals running[/b]
Identity: Beet
Powers:
Manipulation of many forms of energy and minor control over mystical energies. He also has great technicaly knowledge and can make gadgets and machines to aid him and his friends. Knows several forms of martial arts.
Limitations:
Beet tries to do too much, and usually ends up swarming himself with too many enemies.
Talents:
Beet can connect himself with most technical devices and send his mind into the PPD and Longbow databases to find out information he needs.
Nemesis:
When Beet ended up in this time, several of his enemies came with him. They are known as Blue Conqeurors and they have complete manipulation of ice, fire and temperature. He is also 'at war' with another hero by the name of Efranof.
Contacts:
Beet has contacts in Longbow, the PPD, the Coalition of Heroes and several other organisations or people which can usually be found at the Galaxy Girl statue.
Biography:
It is still unclear as of Beet's origins, but he believes he comes from the future of this dimension. In his time, most organic beings have died out and replaced by sentient robots, but there are rogue viruses which can cause them to believe they are part of an army, and anything which is different to themselves are the enemy. Beet was a part of a team who were to destroy anything which contained this virus. He was sent to Paragon city a year and a half ago when an experimental weapon was used against him but had a strange reaction when combined with his special powers. -
Thanks for the comments, will get back to those 'extra special abilities' at some point..
But now, an idea inspired by this thread!
Easier summoning of mastermind henchmen! The way it would work it, when you get a new summon, it will then turn into an auto power instead of a clicky. In addition, you would have another power which when you use will activate the summons as one, big call out. It will take away the same amount of end as it would have if you had done them seperatly, it would have a 10 minute recharge. The buffs however, would still have to be applied to each individual henchmen, so not to overpower it.
OR
Each clicky upgrade would effect all the henchmen of that specific kind, so each one would only need to be used three times to buff all of them, but they would still have to be summoned one at a time and each have individual recharge speeds.
Both these ideas are to make it easier for masterminds to get ready, as it can be a real pain to wait 5 minutes for a mastermind to get ready and everything done, in which time you could have completed half the mission.
And any all comments are welcome. -
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And on the other side.. the blaster set that blast worst of em all, i nominate nrg/ice (or any nrg/..).
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*thwap* Energy blast ftw =P
On the subject of odd builds for blasters though, have a go at Sonic/Ice or Energy/Fire. For fun though, elec/fire blaster, you get to make bzzzt noises AND cook things! -
Great pictures there! Great likeness to the actual character (he's a friend of mine too) and good attention to detail.
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That is really good for a quick sketch, I like it!
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"Urgh.. Gimme another, and make it a double.. Times like this I wish I could turn back time, to before I became a Hellion. Our entire headquarters, stripped and taken away to the Zig.. Only a hand full of us got away, it happened so fast.. Bah, if I meet him again I'll just hand myself in, I swear!"
This came from a slightly drunk Hellion in the Pocket D bar villain side at noon, 9th of March. -
I nominate Catz for her picture of beet, the thread is here
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"Sir? Very well, understood.
Listen up, an escapee from the Zig has been reported as missing. He has been known to meet up with heroes around this area, and if he is to turn up we arrest him on sight, understood? His name is Efranof, search him on your scanners for more information."
-From a Longbow captain receiving orders via intercom, then giving orders to surrounding Longbow, at the Galaxy Girl statue, 5pm -
*explodes with delight* I have not said enough times how cool that picture is!! Thankyou Catzee! Thankyou thankyou thankyooooo!
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"Here, you'll never guess what my brother saw in Perez last night? Well, you know he's a hero? He came across a bunch of those robed guys trying to summon something. Apparently, as he said, soon as he punched one of them a big flash of green happened and a loud groan echoed through the park! He got those guys, but he never did find out where that groan came from."
This came from the drunken sister of a small time hero, in Kings Row at 2 in the morning. She was found sleeping on top of what she was talking to, a police drone guarding the tram station.. -
(( Great idea here! ))
"Hahahaa! Did you hear what happened to him? He did something baaad and now he's paying for it! 40 years I heard he got, all in the zig by his lonesom. It was that tin can that put him in! Poor poor Ef.. Hope he doesn't lose it in there, hahaa!"
This came from a villain known as Spruk in the villain side of Pocket D, he was talking to a buisnessman known as Lord Darvek. -
New zonal event for Peregrine Island, Carnival Tent!
This would be a rare occurance like the paladin build site. What would happen is, somewhere on Peregrine Island, a large Carnival of Shadows tent would go up, around it is a small spawn of Carnies, but actually doing acts (so the strongmen would be lifting large weights ect) the the tent itself would be targettable. When you attack any of the Carnies around it, all the enemies will attack but the tent will be invulnerable, once they are defeated the tent can be attacked for one minute before it spawns another wave of carnies, but the second wave is slightly larger or it has more lieutenants/bosses.
The tent itself would have high resistance to smashing, ice, psycic and negative energy attacks, but be weak against lethal, fire and energy attacks. It will be completely resistant to mez and unteleportable. When it has enemies spawned, it has an aura which slowly drains endurance. When it gets to half health, it lets out a psycic nuke.
Unsure what badge it would give, either Ringleader (if it's not there yet) or Clown. Any and all comments are welcome. -
Yeah most of them, but some arn't serious suggestion, mostly just little thoughts in the back of my mind on how they *could* work differently.
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Here's a few ideas for tweaks to existing powers;
Tankers - Ice Melee - Frost, add a small -acc to it, would only need to be like 5% decrease for 5 seconds. The reason for this is because the animation shows you blowing frost at enemies at about eye level, so it would make sense if it temporarily causes them to have more of a chance to miss.
Tankers - Firey Aura - Blazing Aura, how about a small chance for double damage? Wouldn't show as a critical hit or anything, it would just do it. Would help with the idea of Firey Aura to be more about offence than defence.
Tankers - Stone Armour - Granite Armour, I see this power as being overpowered slightly, so could the animation be interruptable? It would have to be extended to several seconds, the stance when it's interruptable should be the one like when your teleporting someone else, but only the ground underneath you shakes or small cracks form?
Controllers - Mind Control - Confuse, this is a silly idea, but this power could be changed into a toggle where as long as it's on, the enemy will be under your control, but it would have a high end cost.
Blasters - Assault Rifle - M30 Grenade, the damage on this is too small for what it is, the damage should be upped to slightly higher than Burst, and do mostly Lethal and a small amount of Smashing and small Fire DoT afterwards? Could work.
Blasters - Ice Manipulation - Shiver, could it be replaced and Ice Patch be put in it's place and the power Icicles be put in place where Ice Patch was? This is probably a stupid idea though.
Blasters - Ice Blast - Bitter Freeze Ray, couldn't the damage on this be upped to Ice Blast level or the hold chance be able to go across to other enemies and sleep them, like Blind from Illusion Control? The range could be shortened to make up for upped damage/control
Defenders - Storm Summoning - Gale, this could be changed so it does knockback to underlings/minions and knockdown to everything else, that way it wont be blowing everybody around and be more useful (well I think so anyway).
Scrappers - Dark Armour - Cloak of Fear, this power could work as a click, use up somewhere between 10 and 20 end and it would in turn send out 5 waves of fear, each wave happening a few seconds after the other, each one causing fear to enemies. The animation could be the same, but a large skull floating above you with lighting flying out everywhere would be great.
Scrappers - Super Reflexes - Practised Brawler, in SR there is the lack of self heal, which can be changed if PB gave either a +regen boost, or acted as the Dull Pain of the set and increased your maximum health while also giving you mez protection. If it was the second option, it would make /SR scrappers more interesting to play, as there would be a small gap between where the power wares off and it's recharged to use again.
Those are my current thoughts on ideas, any and all comments are welcome. -
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Holy thread ressurrection Batman!
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Damn you beat me to it..
If there's still a chance to ressurect this idea though.. I got a good char for it