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Posts
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Joined
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I now have a file called Coh.Majorpatch, 112,791 KB, so it didn't apply it, I'm guessing pre-download and maybe the server was mistakenly taken down.
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After logging in 103 characters for the 5th Anniversary, I would gladly accept the change to a global badge. I have one older alt character that was stuck and would just have a light blue background everytime I attempted to log him in near the end of the 2nd Anniversary. I petitioned, but he didn't end up getting moved until after the event. He didn't get the anniversary badge even though I petitioned for it. So yes, again, please make this badge global.
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I checked on test last night and I'm at 649 with the changes, no more 700 club and a lot removed from the 600 club.
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I finally got one to transfer last night on the 3rd attempt.
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Same for me, I queued up some transfers to test about 30 days ago and still not there. I tried transferring about 4 characters today, still empty server for me. I deleted all my test characters during the last beta. Nothing for me there on a fresh new character.
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Is the 60 month listed on your account management page?
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I thought I was due for this badge yesterday. I still haven't gotten it. My account page only goes up to 57 months and that was awarded on 21 Feb 09. Anyone else having problems getting this badge to pop?
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I think I can help you out, I should be on later today. I think I have one low level empathy defender on Justice. So 100 million red side Infinity for 150 million blue side Justice? If so contact me tonight @Burnin Up.
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I was wondering if money transfers were going on when I saw the huge amounts these were going for. I guess I was wrong and they are actually selling for those prices. I think I saw 2 sell for 700 million.
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So people actually use the default sorting? I typically filter down to 4 star with previously rated checked. I think this is where the better missions and arcs are found. My other filter is all ratings, very short/short by faction I'm playing. My play time comes in spurts so most of the time I can't start a multi-mission arc, since I may not finish it for weeks and then I will forget what it's about. So I think things that you think are stuck on page 200 are getting played. I typically get 10-20 plays per day and I know mine has to be very deep into the list, heck it's page 8 or 9 of the 4 star arcs, but it is at the top of one of those pages.
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Hey Bubba,
Can you give #39392, Intellectual Property Theft: Save the Secrets of the Architect System.
Thanks!
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Now called "Developer Distress" which I think it a better title. It's a pretty funny concept, nice use of $archetype. Pretty simple overall and not a whole lot to comment on. My only gripe, and it is completely minor, is that 5th column is a quite overused MA villain group just because it's practically not used in the regular game anymore. Other than that, pretty solid mission. Enjoyed it! Oh, played as my level 19 Fire/Thermal controller.
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Thanks Bubba! I originally had a custom group, but I was scolded for being a parody so I went with a stock group and the 5th have always been one of my favorites. -
Well, might as well hop on the band wagon. Info below:
Mission Name: Developer Distress: Save the Secrets of the Architect System
ID: 39392
Author: @Burnin Up
Length: Very Short
Description: With Issue 14's smashing success, the 5th Column have their sights set on learning the secrets behind the Architect System. The Column have sent their goons to Paragon Studios. Can you save the Architect System? How long can the development team hold out?
Under feedback just leave your Arc ID and I'll play them in the order received. -
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Reviewing (I hope Bubba doesn't mind sharing)
ID:39392
Intellectual Property Theft: Save the Secrets of the Architect System
This was well done all the way around, I really enjoyed it and plan to do it with some alts as well (since I missed the info on the first hostage). Definitely my favorite one-off mission so far. With all the ratings already on it I figured it would be pretty tightened up by now, and it was. However, I did find a few things that could be improved.
The worst thing I found was the grammar for Chris "Back Alley Brawler" Bruce. Several sentences need to be looked at here and fixed.
Exit popup: "You've saved the day! You see it all in the hero business." The second sentence reads a little awkward to me for some reason. It's a flow problem but not a big deal.
Lastly, no clues. Generally, this is not a big deal, and it's not a big one here either. You certainly don't need it for the hostages or the boss, but you could use one for the item clicky. Like I said not a big deal, ignore this suggestion at your leisure.
-Galth
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Thanks for the review. I'll take a look at that particular dialog this evening. I'm glad you enjoyed it. -
During the week, I typically set my filter to 4 star rating, medium, short, very short. I don't have a lot of time to play during the week and always finish what I start no matter how bad it is. For that reason, I don't play the long and very long during the week. On the weekend, I set it to 4 stars and play through those. It seems to me, most of the very good arcs are in that category.
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Hey Bubba,
Can you give #39392, Intellectual Property Theft: Save the Secrets of the Architect System.
Thanks! -
My arc consistently is marked invalid, I go in to edit mode from the published version, there are no flags, I republish and usually within 8-10 plays it is invalid again. I have to rinse and repeat about 2-3 times a day.
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Mission Name: Intellectual Property Theft: Save the Secrets of the Architect System
ID: 39392
Author: @Burnin Up
Length: Very Short
Description: With Issue 14's smashing success, other MMORPG companies have their sights set on learning the secrets behind the Architect System. The competition has sent their goons to NorCal Studios. Can you save the Architect System? How long can the development team hold out? -
If anyone has the time, I know most are working on their own arcs, could you give my arc a run through. Details are below:
Arc ID: 12560
Length: Long (it is 4 missions, took less than an hour)
Morality: Heroic
Description: The Hellions are becoming more organized and someone is behind this change. Their arson targets have been more strategic and it appears that they are using them to cover up their real purpose. Find out who is behind this and what they are after. (Team recommended if you can't handle an end of arc AV/EB).
Thanks for any feedback.
The &nbsp has hit me, I've had to lump the title together and can't seem to get rid of another in my description. Also the description as it appears above no long fits in the window, probably more to do with the &nbsp problem.
Other than that, it is playable and I don't think it's impacted the rest of the arc. -
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Thanks! Ill fix the grammar and spelling mistakes shortly. I believe the second missions pack was from the extra COT map pack (vaults of mu is the name of the map). That extra long glowie you encountered just spawns an ambush of igneous. They have no purpose other than capping the mish at level 15.
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You might want to adjust the timer on it, it was very long. -
"Behind the Burning"
Arc ID: 7155
Length: Long (it's 3 missions (2 outdoor maps), took me about 30-45 min to complete)
First Published: 3/20/2009
Morality: Heroic
Description: The Hellions are becoming more organized and someone is behind this change. Their arson targets have been more strategic and it appears that they are using them to cover up their real purpose. Find out who is behind this and what they are after.
"Future on Fire"
Arc ID: 7709
Length: Short (1 mission, boss is an AV or EB depending on settings). There are 3 Vindicator helpers in the mission.
First Published: 3/20/2009
Morality: Neutral
Description: In the not so distant future, Burnin Fury, the evil twin brother of the hero Burnin Up, has defeated every super powered being on earth. The future earth is a burnt, desolate wasteland. It's now up to you, travel to the future and confront him in Atlas Park, the site of his first attack. -
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Okay, my turn.
WALKING WITH DEMONS
Arc ID: 7000
Basically its an arc that attempts to take the popular trope of demons and put them in a more scientific light. As you go through the arc, you learn more about the biology and sociology of demons, and learn that even demons can be tricked.
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I loved the story! The settings for each mission matched perfectly. This could easily be 5 stars with some fixes.
Maybe it was me, but I didn't equate Arch-Demon with Arch-Villain. You may want to add some orange or red text warning players that the highest difficulty will spawn an AV.
1st Mission: Overall, very nice, just some small spelling errors and one of the helpers just took off running (might want to check his settings)
2nd Mission: I loved the map (what pack was that in?) Again, caught a couple of spelling and grammar mistakes. There was an extra click object on the mission, it must have taken 45-60 seconds to count down. It wasn't one that was needed. That was a bit annoying.
3rd mission: I like this map as well, but a lot will not. I never found all the click objects (thank goodness they were not mandatory) and didn't find the helpers. I don't remember if there were any misspellings on this one.
Last mission: Again, map fits the story, lost the contact to the ambush (had 2 spawn very close together). I was beating down the last EB (a Fire Tank of some sort) and got map served.
Over all, 4 stars (could be 5). I'd copy your longer text fields in to MS Word and run grammar and spell checker on them. Well going to log back in from the disconnect and try to complete that last mish again.