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Posts
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Joined
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Very nice stuff Dink!
I also want Chainsaw claws as I already mentioned. I agree some other peoples suggestions, remove the handle and stick the whole thing on the wrist like the flat blades. I would be happy with that. -
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Wow the devs do love the MM's
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Quote:So the question is. Do we want a nerfed version of Tough that we can take with out Boxing/Kick or do we like it the way it is?Of course if they did make Tough a T1 power pool pick, it would probably be nerfed alongside that change.
Personally, I see tough as nothing more than a mule for the two +3% Def IO's. So I would like to see this change. But people with a Resist based melee characters may object to this. -
I would love to see this change. It would free up a power pick on all of my 50s and make build planing easier.
Which is why don't think we are going to. If the current "Cost of Entrance" to Tough/Weave is a wasted power pick and people, lots of people, are still willing to pay that to get those powers I don't think their going to remove that "cost". -
Two words.
Crab Spiders. -
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Quote:And to this day, I don't get one thing - why the sugar do Spec Ops get Stealth? Let's ignore for a minute that Stealth is a terrible power and admit that it offers good utility as a means of avoiding unexpected aggro or stealthing past most of a mission. How does that help henchmen for whom "stealth" is pointless? Even if this were complete invisibility - and it's not - you still have four other Henchmen (and yourself) who are plainly visible and will get attacked, and when those get attacked, the Spec Ops will retaliate. It's not like they get a Stealth Strike capability out of it. The only effect Stealth has AT ALL is... To slow the Spec Ops down so they fall behind over long distance.
I think SpecOps got stealth because it was thematic for them... Remember that the set launched with COV its possible that was the reason; same with Serum it was the kind of 90's/80's U.S. military thing that fit into the set.
Problem is, as you say, the pets aren't smart enough to use stealth effectively. -
Yea, man oh man is that going to torque some people off. This is going to be GLORIOUS!
Quick every one that hates Pretoria flee to redside!
MUHAHAHAHAHAHHA!
/e tinfoil hat
/e sarcasm
Oh and Synapse what did you do to sets like Sovereign Right? Do they just have a ton of damage resist? Seems like an odd thing to give MM's a lot of... Oh well all my other characters are going to benefit so I can't complain too much. -
Quote:Uh.. did I see customized pets in the article pics??
Have not been active in Coh for a while, so maybe it is old news.
But if they can do that and are doing that, can we have for Masterminds too??
/em trying to not get too excited..
I think those are unique pets for Shadow Hunter. -
Quote:
- Improved Enhancement Set Bonuses: Invention Origin Enhancement set bonuses, such as XP debt reduction and specific mesmerization/mental control resistances, have been replaced with more useful set bonuses. These new set bonuses provide more powerful resistance against a broader variety of damage.
- New Invention Origin Sets: Four new Invention Origin Enhancement sets debut with Issue 24. Annihilation (targeted AoE), Unbreakable Guard (damage resistance), Reactive Defenses (defense), and Preventive Medicine (healing). These new sets all offer different and specific bonuses, such as decreasing an opponent's resistance, increasing a character's maximum hit points, improve resistances, and even granting an absorption shield.
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I'm thinking its a mental projection look at the "small" character thats got the same costume, he's in the same pose/flypose the Seers use.
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Don't get why everyone keeps saying this. Will do some research on it tho.
This just sounds like you don't like KB rather than a problem with the powers...
Quote:Focused Accuracy. Force of Nature (the one without any mez protection). I could go on.
Quote:There is absolutely nothing wrong with Robotics, and if you feel there is, I can assure you you're doing it wrong. You can't compare Demons and Beast Mastery to Thugs, Bots or Necro; Demons are incredibly stupid and fail to synergize well, usually due to the 'tank' tier 2 demon dying like a total wuss and the tier 3 demons CONSTANTLY running in to melee range for cone attacks. Beast isn't much better, what with the terrible pet AI and their increased run speed that leaves the MM hammering the "Follow/Return" macro and screaming "WHAT THE PANCAKE ARE YOU DOING" while Fido and his five friends run clear across the map before realizing their master is calling them back, aggroing everything (and I mean EVERYTHING).
Quote:Anyone can slot recharge/buffs. You just need to know what IO's give it and where you can put them.
I haven't seen any such requirement anywhere.
I was talking about the recharge intensive pet sets that have +5% def and +10% resistance IO's Thugs, Demons, and Necro can slot them regardless of their secondary. This means that those sets can start at 20% resistance and 10% defense when stacked with the other ones.
Mercs, Bots, Beast all have to either take a secondary that has a pet or forfeit those IO's; that in my opinion, is not fair. Life isn't fair but this is a game, I think that this is a case where it should be fair. And pets in iTrials don't tend to last long with out them. -
Leave Wing Commander alone! The Tiger Moth will rise again!
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Will try to be there. Collage may interfere but I'll try.
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Quote:Speaking of, I did a Magi about half an hour ago. Had the misfortune of having my three small pets get killed at one point, could not for the life of me get them back up and fighting until the rush of destiny buffs right before the engagement with Tyrant.
They'd get killed with a sneeze.Quote:Cept it wasn't him hitting them, it was everything else. After the destiny buffs before everyone jumped in, all of my pets did fine.
Quote:Well... there is this thing called Bodyguard Mode. Use it, take Provoke, and tank for your pets. It makes everything much easier.
Also, while in bodyguard, you effectively have over 5000 health. They don't need more.
Quote:... I think that's mostly the core of it.
It's not really an AT issue as in "The AT needs buffing." I *really* don't. It's an AT as in "playstyle and specific kryptonite" (AOEs, basically) issue - and I don't mean that as an attack on the OP, I mean it as if you move too fast, you can find good chunks of your HP and offense trailing behind you, ineffective, or making friends with things you'd rather not meet.
Other ATs don't really have anything similar to worry about - yes, most controllers/doms get a pet lagging behind, but that's not the majority of their powerset.
I don't, frankly, agree with the OP's reply to me about "speeding through content" being any sort of a yardstick. Some people like "speeding through content," sure. Others don't. If he's going to do any sort of comparisons, strip away your level shifts and IOs for an even playing field and see what happens.
Also when was the last time you did a non speed LAM? On the TFs yes I agree those are not run at speed as often. But why should my MM be locked out of X or Y content due to his inability to contribute because of the way the content is constantly run? That is as mutch a content problem as it is a AT problem because the other AT can keep up with it.
Quote:What, were you trying to solo the spawns? All of my squishy characters have this problem unless they follow someone tougher who can take the aggro. Why should masterminds be any different?
And yet, despite this low survivability that you claim makes them useless, I have six squishies (controllers, defenders) up to level 50+3 incarnate status.
Not seeing a problem.
Quote:In the vein of making pets spawn at the Mastermind's level, would it be too much to give Masterminds a decent ranged damage mod? I ask because for every Mastermind out there aside, three out of his primary attacks are next to useless, and those are the personal attacks. Granted, for Beasts that's slightly less the case as personal attacks give Pack Mentality, but when the going gets tough, those are still the first three powers I stop using.
Masterminds have the game's lowest damage mod by quite a bit at 0.55, followed by Defenders at 0.65, but Defenders, at least, get a Vigilance damage buff when they're alone. A Mastermind, by contrast, has a pitiful damage mod making all of his attacks basically pointless... And those attacks cost an arm and a leg, especially the AoE one. It just makes the powers a bad choice to take, is what I'm saying.
Yes the personal attacks need a reduction in end cost and more damage.
Now then last night I ran 1 LAM 2 BAF 1 KEYS 1 TPN 1 DD. Got Alpha to T3 and got 3 VR's.
LAM sucked due to warehouse as always. BAF went fine. Keys sucked due to pets not following me up the reactors fast enough, tho the AM pluse has been nerfed to hell so that wasn't a problem. TPN was a royal pain. every time I went outside all my pets would die, every single time I was ported outside. DD on the other hand went great pets kept up with the group and I felt like I was really helping.
Now then my suggestion for the MM AT is this. Give MM's a new inherant power that teleports all pets to the MM. A no end cost, no recharge, no activation time, click power that moves your pets to you. Or give MM pets more +runspeed, a lot more. If I have my pets with me and I'm dieing its my fault. If I'm dieing and my pets are taking a smoke break on the other side of the map that is the games fault. -
Well off the top of my head...
Pistol and Sword combo
Single pistol (conventional)
Dule pistols (laser)
Single Pistol (laser)
Gatling gun assault/Grenade launcher control
Bolt action rifle. -
Quote:Scraper is a BS/SD/WM, VEAT is a petless Crab/Crab/Leviathan, Corr is a DP/Traps. MM's are Merc/Traps and Bot/FF/FM.Which Scrapper(s)? Which VEAT(s)? Which Corruptor(s)? Compared with which Mastermind(s)?
Ever sense Incarnate content came out my BS/SR has been severely under preforming compared to all of my other mains. I know it's not the AT because I can watch others tear it up.
Anything /SR should trash Incanate content with all that Defense....
I think 1/2 of set bonuses affecting MM pets is fair but beta testing would need to be through.
On inspirations 1/2 to 1/4 affecting pets when used by the MM sounds good. But no AT should be relying on inspirations to fix its problems. -
Quote:But that's just it. My Scraper, VEAT and Cor are good on all the other content. their is always a approach or strategy I can use to do well with those characters. Its just the MMs that constantly under-perform. (in incarnate content)Okay, gonna remind the kind and gentle folk of Locker C18 that I know nothing about MMs. Still, from hearsay in the game (it is easiest to get a SOd MM to solo AVs and GMS) and the statement of the OP above (I'm great on some incarnate content but not ALL) I am unsure the archetype is in need of a buff. Would be me similar to complaining about my Invulnerability Brutes (Oh, on 97% content I get great performance, but I can struggle with End and Psi, so BUFF NE NOAHZ)