-
Posts
442 -
Joined
-
-
-
Ladies and Gentlemen, I present the Warpath Bride.
Some more wicked pics.
Wicked Pic 1
Wicked Pic 2
Wicked Pic 3
Wicked Pic 4
Wicked Pic 5
Even though my earlier comment may have said otherwise, I may actually make my first good concept toon, though not sure if it should be her fiance left her at the alter, or if he passed away right before. -
You and everyone else playing, most annoying power ever.
-
You all know I was right! You all owe me your souls! Muhahahaha! ah I'm good.
-
Holy Necro-Thread Batman!
-
Soon your precious redside well no longer have the doms.... Muhahahahah!
Edit to Op:
Yes it does get better, with my controller I can blow thur BM's farm in no time at all. just keep the patience and play all the way thur. -
I think it could be a booster pack either/or, that's freakin right.
Oh and long live Television!
-
I'll tell you one thing, if we get light control, then I'll be sporting a plant/thorn for now anyway.
Edit: I meant Electric/electric/mu, but til then, it'll be plant/thorn. -
My money is still on a new issue, I know for a fact that they announce new events even if they do add new content. I'm going with one of two things, a new issue pretest, and/or testing a feature from GR to see how it reacts with the system, we may get nothing at all but let down, be ready for the wave. Good or Bad!
-
So does anyone else think that the new issue is coming in on monday? Huh? Huh?
-
That is a good question.... Do we have a spot on facebook for the game? I've heard word that it's got more poeple on it now then WoW and myspace put together. All you would have to do is make it is make it fan site for CoX and there you go, now more people well began to hear about it and may want to join. Just an idea...
-
lulz, I think he is just doing this for the lulz, and if he isn't then I'll take the lulz. XD
-
What we are getting new content?! /em head explode
Lol just messin, I just hope the rumor about lightning control is true.... -
Welcome TV! Do you come with computer hook ups and a remote, I need both and if you don't got them I'll be a sad panda....
But serious, gratz and enjoy the fandom while it lasts. -
Congratz to all and I wish you all the best of luck, and I hope you know what you are doing/ about to do....
Next now for my list of things I want this year....
For starters, I want lightning control, and a set based on endurance recovery and a set for regen, dark blast, psychic melee, and water everything, I've seen the preview shots for the ultra mod water gfx, it's do able. Then I want dark miasma for trollers, I want power tinting for pool powers and epics, and finally last but not least, animated hair for Golden. that all... now get to work!
Congratz to all again!
Nova -
I'm not a fan of def trollers, but War_Admiral swears by them, so I took your build and changed a few things around. I wish I could have done more with FS, but this should be good.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Kin-Tricks: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Nictus-Acc/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Heal/EndRdx(9)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(11), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(13), GravAnch-Hold%(13), EndRdx-I(50)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(15), Oblit-%Dam(15), Armgdn-Dam%(43), EndRdx-I(46), EndRdx-I(50)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(34), Amaze-EndRdx/Stun(40)
Level 14: Siphon Speed -- Acc-I(A), Acc-I(25), RechRdx-I(27), RechRdx-I(34)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 26: Super Jump -- Zephyr-ResKB(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)
Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(34)
Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(37), SvgnRt-Acc/EndRdx(39), SvgnRt-Acc/Dmg/EndRdx(39), SvgnRt-Acc(40), SvgnRt-PetResDam(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment -
It looks solid to me, don't got much exercise with cold dom, so can't help much.
-
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mist Frosting: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Chilblain- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Immobilize/Range
- (31) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (31) Enfeebled Operation - Accuracy/Immobilize
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Harmonized Healing - Heal
- (A) Enfeebled Operation - Accuracy/Recharge
- (33) Enfeebled Operation - Endurance/Immobilize
- (33) Enfeebled Operation - Accuracy/Endurance
- (33) Enfeebled Operation - Immobilize/Range
- (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (34) Enfeebled Operation - Accuracy/Immobilize
- (A) Recharge Reduction IO
- (A) Jumping IO
- (A) Empty
- (A) Accuracy IO
- (11) Accuracy IO
- (11) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Endurance Reduction IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (17) Titanium Coating - Resistance
- (19) Steadfast Protection - Resistance/+Def 3%
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - Chance for +End
- (A) Malaise's Illusions - Accuracy/Recharge
- (23) Malaise's Illusions - Endurance/Confused
- (23) Malaise's Illusions - Accuracy/Endurance
- (25) Malaise's Illusions - Confused/Range
- (25) Malaise's Illusions - Accuracy/Confused/Recharge
- (27) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Luck of the Gambler - Recharge Speed
- (27) Defense Buff IO
- (29) Luck of the Gambler - Defense/Endurance
- (31) Endurance Reduction IO
- (A) Impeded Swiftness - Accuracy/Slow
- (34) Impeded Swiftness - Damage/Slow
- (37) Impeded Swiftness - Accuracy/Endurance
- (39) Impeded Swiftness - Range/Slow
- (40) Impeded Swiftness - Endurance/Recharge/Slow
- (40) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Induced Coma - Accuracy/Recharge
- (40) Induced Coma - Endurance/Sleep
- (43) Induced Coma - Accuracy/Endurance
- (46) Induced Coma - Sleep/Range
- (46) Induced Coma - Accuracy/Sleep/Recharge
- (46) Induced Coma - Chance of -Recharge
- (A) Soulbound Allegiance - Chance for Build Up
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (A) Accuracy IO
- (39) Accuracy IO
- (39) Endurance Reduction IO
- (A) Impeded Swiftness - Accuracy/Slow
- (42) Impeded Swiftness - Damage/Slow
- (42) Impeded Swiftness - Accuracy/Endurance
- (42) Impeded Swiftness - Range/Slow
- (43) Impeded Swiftness - Endurance/Recharge/Slow
- (43) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Defense Buff IO
- (45) Endurance Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (48) Pacing of the Turtle - Damage/Slow
- (48) Pacing of the Turtle - Accuracy/Endurance
- (48) Pacing of the Turtle - Range/Slow
- (50) Pacing of the Turtle - Endurance/Recharge/Slow
- (50) Pacing of the Turtle - Chance of -Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Kismet - Accuracy +6%
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
-
I see several things that can be done differently, one I have to question is why no fitness pool?
Next the def on a troller would be better to ask War_Admiral about it, I personally believe that slotting for def wastes influence and IOs you could be using for something else. I survive just fine with resistance.
Combat jumping doesn't really need def IO's I would put just lotg on it and call it good.
It also makes a difference on what you would like to do with this toon, farm, tfs, GMs, etc. So if you could explain what you would like to do with it, that would be great.
I'll whip up a quick build I have and you can take what you want from it. -
Quote:Your logic is sound, and there is truth in it, but you aren't viewing the whole truth. The truth is if you focus on both, resistance and def, your chances of surviving increase even more. Lets say you have based your shields around def, when an attack does come around, you well be hurting and if you get hit again, that is it. Being a "squishie", you always run the chance of being KO'd.Defense is pretty much better across the board. However, I think this is especially true on "squishies," like Controllers. They have far less HP, and so can't suck up the hits that they will be taking if you focus on Resists (albeit smaller hits, but more of 'em).
To Op: My personal feelings around the issue if your worried about it, then you should play a toon that doesn't have to worry about it, as for me, I don't mine getting KO'd here and there, it just reminds me that I'm not a god, just a powerful hero.
Quote:With regard to your slotting question? Do whatever you feel you should do. If you think that the power is underperforming, adjust it... that's what respecs are for. I, personally, adhere to the philosophy about giving a fish vs. teaching to fish when it comes to build questions.
To OP: I will share the same point with 37, but I will go deeper. With each of those I slot for accuracy and recharge first, then heal/endurence whatever, then the end cost. If you take a look around the board, you should find something on at least one of the primary and secondaries your thinkin about using, there's a lot about fire/kins if your thinking about making one.
Edit: On a side note, if you don't got mids, you should download it from here:Mid's hero builder. This should be very helpful in seeing how you should slot those powers. Shoot just saw you said you have it, my bad, but at least it's here for anyone else wanting the updated version of mids. -
Positron's helmet grenade you say?
I always thought that marketing was one guy acting as double agent for CoX team and that OTHER game's team stealing our internets, I mean selling ideas.
Side note, I wonder what came first, cake or pie.... -
Quote:Well, I was going to try and go for a pvp and farm, and AV build basically a all in one, but I may just try and make a farm build first.This is a farming build right? Sorry if it's obvious and I just don't get it :S
Here it is with the advice.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Double-D: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), TtmC'tng-ResDam(7), TtmC'tng-ResDam/EndRdx(7), Aegis-Psi/Status(9)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 2: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), TtmC'tng-ResDam(3), TtmC'tng-ResDam/EndRdx(5)
Level 4: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/EndRdx(15), Mako-Acc/Dmg(17)
Level 6: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), TtmC'tng-ResDam(19), TtmC'tng-ResDam/EndRdx(19), S'fstPrt-ResKB(21)
Level 8: Grounded -- Aegis-ResDam(A), TtmC'tng-ResDam(21), ResDam-I(23)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rchg/Rng(31)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Rchg(27)
Level 14: Hurdle -- Jump-I(A), Jump-I(33)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 18: Lightning Reflexes -- Run-I(A), Run-I(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), P'Shift-End%(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg(37)
Level 26: Power Sink -- RechRdx-I(A), RechRdx-I(37)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), Rec'dRet-Pcptn(40)
Level 30: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- Aegis-ResDam(A), TtmC'tng-ResDam/EndRdx(37), Aegis-ResDam/EndRdx(43), TtmC'tng-ResDam(43)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(40), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Dmg/EndRdx(46), FrcFbk-Rechg%(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43), EndRdx-I(46)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), P'Shift-EndMod(48)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
Quote:No shield for def or resistence? crazy, but doable.... if you think you can survive without one, go ahead, but I would change a few things, and get a shield on him.Haven't touched my Fire/Rads build for well over a year. Redoing him for an SG all rad event and came up with this build. I had tough and fire shield in my original build, made him sturdy. But wondering how he'd do like this since i could stack stuns. Posting my new build, feel free to rip it a new one. I want it crisp by this weekend
As a note I prefer superspeed as my travel power, open to changes, and I have a stealth proc in my sprint.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Twisted Sun: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char- (A) Basilisk's Gaze - Recharge/Hold
- (15) Basilisk's Gaze - Accuracy/Recharge
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
- (37) Basilisk's Gaze - Accuracy/Hold
- (48) Devastation - Chance of Hold
- (48) Lockdown - Chance for +2 Mag Hold
- (A) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal/Endurance
- (46) Doctored Wounds - Endurance/Recharge
- (50) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (A) Positron's Blast - Damage/Recharge
- (3) Positron's Blast - Damage/Range
- (3) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (46) Gravitational Anchor - Chance for Hold
- (A) Recharge Reduction IO
- (5) Efficacy Adaptor - EndMod
- (5) Efficacy Adaptor - EndMod/Endurance
- (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (7) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (11) HamiO:Enzyme Exposure
- (11) HamiO:Enzyme Exposure
- (37) HamiO:Enzyme Exposure
- (A) Absolute Amazement - Endurance/Stun
- (13) Absolute Amazement - Stun
- (13) Absolute Amazement - Stun/Recharge
- (15) Absolute Amazement - Accuracy/Stun/Recharge
- (36) Absolute Amazement - Accuracy/Recharge
- (A) Miracle - +Recovery
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Scirocco's Dervish - Accuracy/Damage
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance
- (17) Endurance Reduction IO
- (34) Endurance Reduction IO
- (34) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Accuracy/Recharge
- (A) Unbreakable Constraint - Accuracy/Hold/Recharge
- (19) Unbreakable Constraint - Accuracy/Recharge
- (19) Unbreakable Constraint - Hold/Recharge
- (23) Unbreakable Constraint - Endurance/Hold
- (25) Unbreakable Constraint - Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - EndMod/Recharge
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Accuracy IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Endurance Reduction IO
- (29) Endurance Reduction IO
- (29) Ghost Widow's Embrace - Endurance/Hold
- (31) Ghost Widow's Embrace - Accuracy/Endurance
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (40) Lockdown - Chance for +2 Mag Hold
- (A) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Force Feedback - Chance for +Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (50) Empty
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)