General Controller Questions
Fire/kin?
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Defense is pretty much better across the board. However, I think this is especially true on "squishies," like Controllers. They have far less HP, and so can't suck up the hits that they will be taking if you focus on Resists (albeit smaller hits, but more of 'em).
With regard to your slotting question? Do whatever you feel you should do. If you think that the power is underperforming, adjust it... that's what respecs are for. I, personally, adhere to the philosophy about giving a fish vs. teaching to fish when it comes to build questions.
Defense is pretty much better across the board. However, I think this is especially true on "squishies," like Controllers. They have far less HP, and so can't suck up the hits that they will be taking if you focus on Resists (albeit smaller hits, but more of 'em).
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To Op: My personal feelings around the issue if your worried about it, then you should play a toon that doesn't have to worry about it, as for me, I don't mine getting KO'd here and there, it just reminds me that I'm not a god, just a powerful hero.
With regard to your slotting question? Do whatever you feel you should do. If you think that the power is underperforming, adjust it... that's what respecs are for. I, personally, adhere to the philosophy about giving a fish vs. teaching to fish when it comes to build questions.
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To OP: I will share the same point with 37, but I will go deeper. With each of those I slot for accuracy and recharge first, then heal/endurence whatever, then the end cost. If you take a look around the board, you should find something on at least one of the primary and secondaries your thinkin about using, there's a lot about fire/kins if your thinking about making one.
Edit: On a side note, if you don't got mids, you should download it from here:Mid's hero builder. This should be very helpful in seeing how you should slot those powers. Shoot just saw you said you have it, my bad, but at least it's here for anyone else wanting the updated version of mids.
Question 1: Which is better for controllers, defense or resistance? i have Mids builds one with 41% defense and the other with 62% resistance. Both with regards to smashing/lethal.
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Question 2: How many slots go into transfusion, siphon power, siphon speed usually on kinetic builds? Thanks |
Siphon Power -- 2 Acc, 1 Rech is enough.
Siphon Speed -- 2 Acc, 2-3 Rech.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Question 1: Which is better for controllers, defense or resistance?
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i have Mids builds one with 41% defense and the other with 62% resistance. Both with regards to smashing/lethal.
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5 or 6.
One 50 common Accuracy IO + two 50 common Recharge IOs minimum.
Extra +1 Accuracy IO if you've got the slots for it.
One 50 common Accuracy IO + two 50 common Recharge IOs minimum.
Extra +1 Accuracy IO if you've got the slots for it.

As a Mind/Kin, i can tell you that if you slot for enough accuracy and recharge, you can save yourself slots in other places and not have to worry about them.
For instance, with NO slots in it whatsoever (and assuming hasten is on, and I have one Siphon speed on me, as i usually do), Fulcrum shift sits at 134% acc (base is 75) and recharges in about 22 seconds (base is 60). To get close to those numbers WITHOUT bonuses, you need 2 each of lvl 50 Acc and recharge IOs (assuming you have SS and hasten on, otherwise you need a third). This allows you to not only have FS be effective, but you can move slots around and concentrate on bonuses without gimping your best power.
As for things like Transfusion and Siphon speed, i just use sets. The Slow sets are actually pretty nice for building up bonuses, so even though normally i'd only recommend 1 acc IO, you'll wanna 4 or 5 slot it for bonuses.
Siphon Power is a beast to slot. I find that its biggest drawback is the Endurance cost (10 points), so you definitely want an end redux in there. If you have enough bonuses, you don't have to slot anything else in there; otherwise go for a recharge IO. Since it doesn't take sets, you really can't use it for those or try to frankenslot it for max effectiveness. In fact I'd almost reccomend skipping it if you're looking for another power choice.
-STEELE =)

Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
If you're a fire/kin built for farming, you'll never use siphon power because you should be able to stay at +dmg cap with fulcrum shift constantly.
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
Siphon Power is dirt simple to slot. 1 Acc, 2 Recharge common 50 IOs. Done.

Siphon Power is dirt simple to slot. 1 Acc, 2 Recharge common 50 IOs. Done.
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I have also seen some people put some EndRdx in Siphon Power because it uses a lot of endurance.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Question 1: Which is better for controllers, defense or resistance? i have Mids builds one with 41% defense and the other with 62% resistance. Both with regards to smashing/lethal.
Question 2: How many slots go into transfusion, siphon power, siphon speed usually on kinetic builds?
Thanks