My Fire/Rad
This is my build I will use, I've got it at perma hasten and perma am, so the builds good, and I think not only for farming, but av soloing would be good as well.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Pollution: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/Rchg(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Numna-Heal(3), Numna-Heal/EndRdx(11)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(13), GravAnch-Hold%(13), GravAnch-Acc/Immob/Rchg(19), GravAnch-Acc/Rchg(19)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(9), Efficacy-EndMod/Acc(9), Efficacy-EndMod/EndRdx(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(37), HO:Enzym(40), Achilles-ResDeb%(40)
Level 14: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(15), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(17)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(23)
Level 22: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(36), P'ngTtl-Dmg/Slow(36), P'ngTtl-Acc/EndRdx(37)
Level 24: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(25), Oblit-%Dam(25), Armgdn-Dam%(27), EndRdx-I(27), EndRdx-I(29)
Level 26: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(46)
Level 28: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/Rchg(31), BasGaze-Acc/Hold(31), EndRdx-I(31)
Level 30: Kick -- Empty(A)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34), C'Arms-+Def(Pets)(36)
Level 35: Fallout -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rng(43), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(46)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx(39)
Level 41: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(48)
Level 49: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-ToHitDeb/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Some notes after a quick look at the build:
1) I would replace Manuevers with Combat Jumping. You could still put that LotG in it, but it's actually useful with the additional vertial movement. Or even Hover..same benefits, but can keep you out of all melee range as well. Both provide some defence as well..which is really useless in your build as it's the only defence you have.
2) Radiation Infection: here's what I think is the perfect slotting for it:
3 Enzyme Exposure HOs, 1 Achiless' Heel proc.
With those, you would soft cap the Tohit debuff, the Defence debuff, AND End Redux too, and still spare a slot..which I would fully recommend it goes into Combat Jumping/Hover/manuevers and put a Karma KB protection IO in. You don't have any KB protection IO in the build.
3) Switch Hurdle for Health, find an additional slot from somewhere you can spare, and throw in the Miracle and Numina's unique. You're gonna need all the Recovery you can get. (maybe use the third generic End Mod IO from stamina for this, you're replacing a 4% recovery bonus with a 10% one, fully worth it)
Some notes after a quick look at the build:
1) I would replace Manuevers with Combat Jumping. You could still put that LotG in it, but it's actually useful with the additional vertial movement. Or even Hover..same benefits, but can keep you out of all melee range as well. Both provide some defence as well..which is really useless in your build as it's the only defence you have. 2) Radiation Infection: here's what I think is the perfect slotting for it: 3 Enzyme Exposure HOs, 1 Achiless' Heel proc. With those, you would soft cap the Tohit debuff, the Defence debuff, AND End Redux too, and still spare a slot..which I would fully recommend it goes into Combat Jumping/Hover/manuevers and put a Karma KB protection IO in. You don't have any KB protection IO in the build. 3) Switch Hurdle for Health, find an additional slot from somewhere you can spare, and throw in the Miracle and Numina's unique. You're gonna need all the Recovery you can get. (maybe use the third generic End Mod IO from stamina for this, you're replacing a 4% recovery bonus with a 10% one, fully worth it) |
Yep
Haven't touched my Fire/Rads build for well over a year. Redoing him for an SG all rad event and came up with this build. I had tough and fire shield in my original build, made him sturdy. But wondering how he'd do like this since i could stack stuns. Posting my new build, feel free to rip it a new one. I want it crisp by this weekend
As a note I prefer superspeed as my travel power, open to changes, and I have a stealth proc in my sprint.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Twisted Sun: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char
- (A) Basilisk's Gaze - Recharge/Hold
- (15) Basilisk's Gaze - Accuracy/Recharge
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
- (37) Basilisk's Gaze - Accuracy/Hold
- (48) Devastation - Chance of Hold
- (48) Lockdown - Chance for +2 Mag Hold
- (A) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal/Endurance
- (46) Doctored Wounds - Endurance/Recharge
- (50) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (A) Positron's Blast - Damage/Recharge
- (3) Positron's Blast - Damage/Range
- (3) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (46) Gravitational Anchor - Chance for Hold
- (A) Recharge Reduction IO
- (5) Efficacy Adaptor - EndMod
- (5) Efficacy Adaptor - EndMod/Endurance
- (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (7) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (11) HamiO:Enzyme Exposure
- (11) HamiO:Enzyme Exposure
- (37) HamiO:Enzyme Exposure
- (A) Absolute Amazement - Endurance/Stun
- (13) Absolute Amazement - Stun
- (13) Absolute Amazement - Stun/Recharge
- (15) Absolute Amazement - Accuracy/Stun/Recharge
- (36) Absolute Amazement - Accuracy/Recharge
- (A) Miracle - +Recovery
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Scirocco's Dervish - Accuracy/Damage
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance
- (17) Endurance Reduction IO
- (34) Endurance Reduction IO
- (34) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Accuracy/Recharge
- (A) Unbreakable Constraint - Accuracy/Hold/Recharge
- (19) Unbreakable Constraint - Accuracy/Recharge
- (19) Unbreakable Constraint - Hold/Recharge
- (23) Unbreakable Constraint - Endurance/Hold
- (25) Unbreakable Constraint - Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - EndMod/Recharge
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Accuracy IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Endurance Reduction IO
- (29) Endurance Reduction IO
- (29) Ghost Widow's Embrace - Endurance/Hold
- (31) Ghost Widow's Embrace - Accuracy/Endurance
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (40) Lockdown - Chance for +2 Mag Hold
- (A) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Force Feedback - Chance for +Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (50) Empty
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Haven't touched my Fire/Rads build for well over a year. Redoing him for an SG all rad event and came up with this build. I had tough and fire shield in my original build, made him sturdy. But wondering how he'd do like this since i could stack stuns. Posting my new build, feel free to rip it a new one. I want it crisp by this weekend
As a note I prefer superspeed as my travel power, open to changes, and I have a stealth proc in my sprint. Hero Plan by Mids' Hero Designer 1.601 http://www.cohplanner.com/ Click this DataLink to open the build! Twisted Sun: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Radiation Emission Power Pool: Fitness Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char
|
My fire/rad troller Pyro Master was my first toon to 50 a few years back, and I love playing him. Unfortunately, I got him to 50 before IOs came out and I am used to his performance without them, so he currently only uses them for frankenslotting. Does anyone have a build that would work farming with this toon? My budget is currently around 200mil, but I can easily get that up to 300 in a few days with marketing and farming with some friends. I am looking for a farming build first, then after i get enough funds through that, I plan on using his 2nd build for AV soloing. Thank you in advance for any help.