My Fire/Rad


Broken Voltage

 

Posted

My fire/rad troller Pyro Master was my first toon to 50 a few years back, and I love playing him. Unfortunately, I got him to 50 before IOs came out and I am used to his performance without them, so he currently only uses them for frankenslotting. Does anyone have a build that would work farming with this toon? My budget is currently around 200mil, but I can easily get that up to 300 in a few days with marketing and farming with some friends. I am looking for a farming build first, then after i get enough funds through that, I plan on using his 2nd build for AV soloing. Thank you in advance for any help.


 

Posted

This is my build I will use, I've got it at perma hasten and perma am, so the builds good, and I think not only for farming, but av soloing would be good as well.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Pollution: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/Rchg(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Numna-Heal(3), Numna-Heal/EndRdx(11)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(13), GravAnch-Hold%(13), GravAnch-Acc/Immob/Rchg(19), GravAnch-Acc/Rchg(19)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(9), Efficacy-EndMod/Acc(9), Efficacy-EndMod/EndRdx(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(37), HO:Enzym(40), Achilles-ResDeb%(40)
Level 14: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(15), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(17)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(23)
Level 22: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(36), P'ngTtl-Dmg/Slow(36), P'ngTtl-Acc/EndRdx(37)
Level 24: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(25), Oblit-%Dam(25), Armgdn-Dam%(27), EndRdx-I(27), EndRdx-I(29)
Level 26: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(46)
Level 28: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/Rchg(31), BasGaze-Acc/Hold(31), EndRdx-I(31)
Level 30: Kick -- Empty(A)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34), C'Arms-+Def(Pets)(36)
Level 35: Fallout -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rng(43), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(46)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx(39)
Level 41: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(48)
Level 49: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-ToHitDeb/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


 

Posted

Some notes after a quick look at the build:

1) I would replace Manuevers with Combat Jumping. You could still put that LotG in it, but it's actually useful with the additional vertial movement. Or even Hover..same benefits, but can keep you out of all melee range as well. Both provide some defence as well..which is really useless in your build as it's the only defence you have.

2) Radiation Infection: here's what I think is the perfect slotting for it:
3 Enzyme Exposure HOs, 1 Achiless' Heel proc.
With those, you would soft cap the Tohit debuff, the Defence debuff, AND End Redux too, and still spare a slot..which I would fully recommend it goes into Combat Jumping/Hover/manuevers and put a Karma KB protection IO in. You don't have any KB protection IO in the build.

3) Switch Hurdle for Health, find an additional slot from somewhere you can spare, and throw in the Miracle and Numina's unique. You're gonna need all the Recovery you can get. (maybe use the third generic End Mod IO from stamina for this, you're replacing a 4% recovery bonus with a 10% one, fully worth it)


 

Posted

Quote:
Originally Posted by SoulSpark View Post
Some notes after a quick look at the build:

1) I would replace Manuevers with Combat Jumping. You could still put that LotG in it, but it's actually useful with the additional vertial movement. Or even Hover..same benefits, but can keep you out of all melee range as well. Both provide some defence as well..which is really useless in your build as it's the only defence you have.

2) Radiation Infection: here's what I think is the perfect slotting for it:
3 Enzyme Exposure HOs, 1 Achiless' Heel proc.
With those, you would soft cap the Tohit debuff, the Defence debuff, AND End Redux too, and still spare a slot..which I would fully recommend it goes into Combat Jumping/Hover/manuevers and put a Karma KB protection IO in. You don't have any KB protection IO in the build.

3) Switch Hurdle for Health, find an additional slot from somewhere you can spare, and throw in the Miracle and Numina's unique. You're gonna need all the Recovery you can get. (maybe use the third generic End Mod IO from stamina for this, you're replacing a 4% recovery bonus with a 10% one, fully worth it)
Ya can't believe I forgot kb pro, thanks for that and I must have pressed the wrong button for hurdle for health, must have been tired, thanks for the help.


 

Posted

Yep


 

Posted

Haven't touched my Fire/Rads build for well over a year. Redoing him for an SG all rad event and came up with this build. I had tough and fire shield in my original build, made him sturdy. But wondering how he'd do like this since i could stack stuns. Posting my new build, feel free to rip it a new one. I want it crisp by this weekend

As a note I prefer superspeed as my travel power, open to changes, and I have a stealth proc in my sprint.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Twisted Sun: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Recharge/Hold
  • (15) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Hold
  • (48) Devastation - Chance of Hold
  • (48) Lockdown - Chance for +2 Mag Hold
Level 1: Radiant Aura
  • (A) Doctored Wounds - Recharge
  • (31) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Endurance/Recharge
  • (50) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Fire Cages
  • (A) Positron's Blast - Damage/Recharge
  • (3) Positron's Blast - Damage/Range
  • (3) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Gravitational Anchor - Chance for Hold
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (5) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Endurance
  • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (7) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) HamiO:Enzyme Exposure
  • (11) HamiO:Enzyme Exposure
  • (37) HamiO:Enzyme Exposure
Level 12: Flashfire
  • (A) Absolute Amazement - Endurance/Stun
  • (13) Absolute Amazement - Stun
  • (13) Absolute Amazement - Stun/Recharge
  • (15) Absolute Amazement - Accuracy/Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Recharge
Level 14: Health
  • (A) Miracle - +Recovery
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Hot Feet
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (17) Endurance Reduction IO
  • (34) Endurance Reduction IO
  • (34) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Accuracy/Recharge
Level 18: Cinders
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (19) Unbreakable Constraint - Accuracy/Recharge
  • (19) Unbreakable Constraint - Hold/Recharge
  • (23) Unbreakable Constraint - Endurance/Hold
  • (25) Unbreakable Constraint - Hold
  • (34) Lockdown - Chance for +2 Mag Hold
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - EndMod/Recharge
Level 22: Super Speed
  • (A) Endurance Reduction IO
Level 24: Enervating Field
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 26: Lingering Radiation
  • (A) Accuracy IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Choking Cloud
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
  • (29) Ghost Widow's Embrace - Endurance/Hold
  • (31) Ghost Widow's Embrace - Accuracy/Endurance
  • (31) Lockdown - Chance for +2 Mag Hold
Level 30: Mutation
  • (A) Recharge Reduction IO
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Damage/Endurance
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (40) Lockdown - Chance for +2 Mag Hold
Level 41: Fissure
  • (A) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
Level 47: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (50) Empty
Level 49: Recall Friend
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
Haven't touched my Fire/Rads build for well over a year. Redoing him for an SG all rad event and came up with this build. I had tough and fire shield in my original build, made him sturdy. But wondering how he'd do like this since i could stack stuns. Posting my new build, feel free to rip it a new one. I want it crisp by this weekend

As a note I prefer superspeed as my travel power, open to changes, and I have a stealth proc in my sprint.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Twisted Sun: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char
  • (A) Basilisk's Gaze - Recharge/Hold
  • (15) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Hold
  • (48) Devastation - Chance of Hold
  • (48) Lockdown - Chance for +2 Mag Hold
Level 1: Radiant Aura
  • (A) Doctored Wounds - Recharge
  • (31) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Endurance/Recharge
  • (50) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Fire Cages
  • (A) Positron's Blast - Damage/Recharge
  • (3) Positron's Blast - Damage/Range
  • (3) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Gravitational Anchor - Chance for Hold
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (5) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Endurance
  • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (7) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) HamiO:Enzyme Exposure
  • (11) HamiO:Enzyme Exposure
  • (37) HamiO:Enzyme Exposure
Level 12: Flashfire
  • (A) Absolute Amazement - Endurance/Stun
  • (13) Absolute Amazement - Stun
  • (13) Absolute Amazement - Stun/Recharge
  • (15) Absolute Amazement - Accuracy/Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Recharge
Level 14: Health
  • (A) Miracle - +Recovery
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Hot Feet
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (17) Endurance Reduction IO
  • (34) Endurance Reduction IO
  • (34) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Accuracy/Recharge
Level 18: Cinders
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (19) Unbreakable Constraint - Accuracy/Recharge
  • (19) Unbreakable Constraint - Hold/Recharge
  • (23) Unbreakable Constraint - Endurance/Hold
  • (25) Unbreakable Constraint - Hold
  • (34) Lockdown - Chance for +2 Mag Hold
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - EndMod/Recharge
Level 22: Super Speed
  • (A) Endurance Reduction IO
Level 24: Enervating Field
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 26: Lingering Radiation
  • (A) Accuracy IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Choking Cloud
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
  • (29) Ghost Widow's Embrace - Endurance/Hold
  • (31) Ghost Widow's Embrace - Accuracy/Endurance
  • (31) Lockdown - Chance for +2 Mag Hold
Level 30: Mutation
  • (A) Recharge Reduction IO
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Damage/Endurance
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (40) Lockdown - Chance for +2 Mag Hold
Level 41: Fissure
  • (A) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
Level 47: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (50) Empty
Level 49: Recall Friend
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
No shield for def or resistence? crazy, but doable.... if you think you can survive without one, go ahead, but I would change a few things, and get a shield on him.


 

Posted

Quote:
Originally Posted by Novawulfe View Post
No shield for def or resistence? crazy, but doable.... if you think you can survive without one, go ahead, but I would change a few things, and get a shield on him.
My current build has both fire shield and tough, he does great. Want to try something new really, I know how important a shield is for this combo since its mostly melee. Just dont know what to drop for a shield.