Elec/SS tanker


Broken Voltage

 

Posted

I've made a Elec/SS tanker and I'm really enjoying him, I got a build plan, and I was wanting some help since I've never had a 50 tank.

This is the build.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Double-D: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), TtmC'tng-ResDam(7), TtmC'tng-ResDam/EndRdx(7), Aegis-Psi/Status(9)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 2: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), TtmC'tng-ResDam(3), TtmC'tng-ResDam/EndRdx(5)
Level 4: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/EndRdx(15), Mako-Acc/Dmg(17)
Level 6: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), TtmC'tng-ResDam(19), TtmC'tng-ResDam/EndRdx(19), S'fstPrt-ResKB(21)
Level 8: Grounded -- Aegis-ResDam(A), TtmC'tng-ResDam(21), ResDam-I(23)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rchg/Rng(31), Acc-I(31)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Rchg(27)
Level 14: Swift -- Run-I(A), Run-I(33)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 18: Lightning Reflexes -- Run-I(A), Run-I(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), P'Shift-End%(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg(37)
Level 26: Flurry -- Acc-I(A), Acc-I(37)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(40), Rec'dRet-Pcptn(40)
Level 30: Lightning Field -- Erad-%Dam(A), Sciroc-Dam%(40), Oblit-%Dam(42), Armgdn-Dam%(42), Zinger-Dam%(42), EndRdx-I(43)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- Aegis-ResDam(A), TtmC'tng-ResDam/EndRdx(37), Aegis-ResDam/EndRdx(43), TtmC'tng-ResDam(43)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Dmg/EndRdx(46), Armgdn-Acc/Rchg(46), FrcFbk-Rechg%(46)
Level 41: Focused Accuracy -- EndRdx-I(A), ToHit-I(45), EndRdx-I(50)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), Dct'dW-Heal(48), Dct'dW-Heal/EndRdx(48)
Level 47: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



This is my tanker, I was wanting a little bit of everything, pvp, farming, av soloing, etc.

All constructive help is welcome, but keep the flaming down to a minimal...

Thanks ahead of time.


Nova


 

Posted

Looks pretty good, only thing I would change the slotting on Lightning Field. While procs are nice the thing about procs in toggles is they have a chance to go off once every 10s so a lot of the time they're firing off when you're running along or whatever so they're wasted. Not strictly a huge issue but I would recommend swapping some of those procs out so you get good acc/damage/end values which is pretty important for a damage aura.

I'd also swap the Armageddon DAM for the proc, you'll get much much more mileage out of the proc in Footstomp and the DAM IO puts you deep into ED territory so its not worth it imo.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I agree with Silas. There's also some good build tips in the Elec/SS thread I started: http://boards.cityofheroes.com/showthread.php?t=203480

If you haven't used the Enhance tab in Mid's yet, it's a great way to see how your enhancements are adding up on a power. It's the rightmost tab underneath the two power set lists. Select it, then mouse-over a power, and it shows you how enhancement % is adding up, and when ED is capping enhancement values.


 

Posted

You must have a compelling concept reason to be taking Flurry, of all things, especially since you're skipping Power Sink, one of the signature powers in Electric Armor. If not, well, I'm baffled.

I agree with the other comments about Lightning Field; not only is the "all-proc" slotting less than ideal, it leaves a very high-end toggle with insufficient end reduction.

I also don't see the point in frankenslotting your resistance toggles; the benefit you get from it is minimal and you miss out on desirable 3 and 4-slot set bonuses. You'd be better off just slotting a set that has bonuses you like.

Health should be slotted with Heals as well as the Regen and Recovery uniques. I'd pull the second slot from Swift and Lightning Reflexes and move them to Health.

I see you slotted the Steadfast -KB, presumably to supplement Grounded. That's fine, but the Steadfast +Def would also be a good purchase.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This is a farming build right? Sorry if it's obvious and I just don't get it :S


 

Posted

Quote:
Originally Posted by Supa_Powered View Post
This is a farming build right? Sorry if it's obvious and I just don't get it :S
Well, I was going to try and go for a pvp and farm, and AV build basically a all in one, but I may just try and make a farm build first.

Here it is with the advice.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Double-D: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), TtmC'tng-ResDam(7), TtmC'tng-ResDam/EndRdx(7), Aegis-Psi/Status(9)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 2: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), TtmC'tng-ResDam(3), TtmC'tng-ResDam/EndRdx(5)
Level 4: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/EndRdx(15), Mako-Acc/Dmg(17)
Level 6: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), TtmC'tng-ResDam(19), TtmC'tng-ResDam/EndRdx(19), S'fstPrt-ResKB(21)
Level 8: Grounded -- Aegis-ResDam(A), TtmC'tng-ResDam(21), ResDam-I(23)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rchg/Rng(31)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Rchg(27)
Level 14: Hurdle -- Jump-I(A), Jump-I(33)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 18: Lightning Reflexes -- Run-I(A), Run-I(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), P'Shift-End%(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg(37)
Level 26: Power Sink -- RechRdx-I(A), RechRdx-I(37)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), Rec'dRet-Pcptn(40)
Level 30: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- Aegis-ResDam(A), TtmC'tng-ResDam/EndRdx(37), Aegis-ResDam/EndRdx(43), TtmC'tng-ResDam(43)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(40), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Dmg/EndRdx(46), FrcFbk-Rechg%(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43), EndRdx-I(46)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), P'Shift-EndMod(48)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

Besides the points I made before; you need the Steadfast +Def, there's no point in frankenslotting your armor toggles, Health is underslotted, etc., your Lightning Field slotting is still not good. It's a high end cost toggle, and Obliteration has less than 20% end reduction. You should be aiming for 60% or more.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

To be more specific on the frankenslotting:

Static Shield has decent frankenslotting (you are over the ED cap for Resistance, and at about 1.5 SOs for Endurance Reduction, which is better than the standard 3 Resist 1 EndRedux with SO slotting):

Quote:
Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), TtmC'tng-ResDam(19), TtmC'tng-ResDam/EndRdx(19), S'fstPrt-ResKB(21)
Trading one of the ResDam for another ResDam/EndRdx would give you two SOs worth of EndRedux, and still give ED-capped ResDam


Grounded has pointless frankenslotting (No set bonuses; Unless you can buy and craft the Aegis and Titanium Coating for less than a plain ResDam, you might as well put 3 plain ResDams in there):

Quote:
Level 8: Grounded -- Aegis-ResDam(A), TtmC'tng-ResDam(21), ResDam-I(23)
BUT - look at what you're getting, to see if it's even worth putting those slots and enhancements there (assume level 35 plain IOs):

Grounded base resist: 12.5% Energy, 10% Negative
Default slot: 15.3% Energy, 12.2% Negative
Second slot: 18% Energy, 14% Negative
Third slot: 19.6% Energy, 15.7% Negative

And remember: with Charged Armor and Conductive Shield three-slotted for Resist Damage, you're already past the Tanker cap for Energy resistance, so buffing Grounded from 12.5% Energy to 19.6% gains you nothing, and the two slots to boost total Negative resistance by 3.5% from 43.4% to 46.9%.

So if you're not going for set bonuses, that's two slots you can move elsewhere, or slot a Steadfast +Def unique, etc.

For Lightning Field, unless you plan to turn it off and on frequently, all the recharge of Obliteration will be useless and very expensive. Mine is slotted thus, with the goal of cheap/affordable IOs, max accuracy, EndRedux, and Damage:

Cleaving Blow: Acc/Dam
Multi Strike: Dam/End, Acc/End, Acc/Dam/End
Scirocco's Dervish: Acc/Dam/End

With level 35 IOs, this exceeds the low end of the ED cap, with 81.2% enhancement to Acc, Dam, and EndRedux.