Ice/kin/cold
I see several things that can be done differently, one I have to question is why no fitness pool?
Next the def on a troller would be better to ask War_Admiral about it, I personally believe that slotting for def wastes influence and IOs you could be using for something else. I survive just fine with resistance.
Combat jumping doesn't really need def IO's I would put just lotg on it and call it good.
It also makes a difference on what you would like to do with this toon, farm, tfs, GMs, etc. So if you could explain what you would like to do with it, that would be great.
I'll whip up a quick build I have and you can take what you want from it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mist Frosting: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Chilblain
- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Immobilize/Range
- (31) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (31) Enfeebled Operation - Accuracy/Immobilize
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Harmonized Healing - Heal
- (A) Enfeebled Operation - Accuracy/Recharge
- (33) Enfeebled Operation - Endurance/Immobilize
- (33) Enfeebled Operation - Accuracy/Endurance
- (33) Enfeebled Operation - Immobilize/Range
- (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (34) Enfeebled Operation - Accuracy/Immobilize
- (A) Recharge Reduction IO
- (A) Jumping IO
- (A) Empty
- (A) Accuracy IO
- (11) Accuracy IO
- (11) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Endurance Reduction IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (17) Titanium Coating - Resistance
- (19) Steadfast Protection - Resistance/+Def 3%
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - Chance for +End
- (A) Malaise's Illusions - Accuracy/Recharge
- (23) Malaise's Illusions - Endurance/Confused
- (23) Malaise's Illusions - Accuracy/Endurance
- (25) Malaise's Illusions - Confused/Range
- (25) Malaise's Illusions - Accuracy/Confused/Recharge
- (27) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Luck of the Gambler - Recharge Speed
- (27) Defense Buff IO
- (29) Luck of the Gambler - Defense/Endurance
- (31) Endurance Reduction IO
- (A) Impeded Swiftness - Accuracy/Slow
- (34) Impeded Swiftness - Damage/Slow
- (37) Impeded Swiftness - Accuracy/Endurance
- (39) Impeded Swiftness - Range/Slow
- (40) Impeded Swiftness - Endurance/Recharge/Slow
- (40) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Induced Coma - Accuracy/Recharge
- (40) Induced Coma - Endurance/Sleep
- (43) Induced Coma - Accuracy/Endurance
- (46) Induced Coma - Sleep/Range
- (46) Induced Coma - Accuracy/Sleep/Recharge
- (46) Induced Coma - Chance of -Recharge
- (A) Soulbound Allegiance - Chance for Build Up
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (A) Accuracy IO
- (39) Accuracy IO
- (39) Endurance Reduction IO
- (A) Impeded Swiftness - Accuracy/Slow
- (42) Impeded Swiftness - Damage/Slow
- (42) Impeded Swiftness - Accuracy/Endurance
- (42) Impeded Swiftness - Range/Slow
- (43) Impeded Swiftness - Endurance/Recharge/Slow
- (43) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Defense Buff IO
- (45) Endurance Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (48) Pacing of the Turtle - Damage/Slow
- (48) Pacing of the Turtle - Accuracy/Endurance
- (48) Pacing of the Turtle - Range/Slow
- (50) Pacing of the Turtle - Endurance/Recharge/Slow
- (50) Pacing of the Turtle - Chance of -Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Kismet - Accuracy +6%
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Here's my build can you guys tell me if this is a good build for an ice controller. Some highlights for this build include:
41% smashing & lethal defense
33.8% range defense
174% Regen (is that correct for a controller)
45% Hasten
16.5% Damage
9% Accuracy
Not sure if those are what would be appropriate for a controller, so please give me your input.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
lcebelt: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Chilblain
- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Endurance/Immobilize
- (15) Enfeebled Operation - Accuracy/Endurance
- (23) Enfeebled Operation - Immobilize/Range
- (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
Level 1: Transfusion- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Heal
- (40) Harmonized Healing - Heal
Level 2: Block of Ice- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (9) Lockdown - Recharge/Hold
- (29) Lockdown - Endurance/Recharge/Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
Level 4: Siphon Power- (A) Accuracy IO
- (5) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Boxing- (A) Empty
Level 10: Frostbite- (A) Enfeebled Operation - Accuracy/Recharge
- (11) Enfeebled Operation - Endurance/Immobilize
- (11) Enfeebled Operation - Accuracy/Endurance
- (19) Enfeebled Operation - Immobilize/Range
- (21) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (23) Enfeebled Operation - Accuracy/Immobilize
Level 12: Combat Jumping- (A) Defense Buff IO
- (13) Defense Buff IO
- (13) Defense Buff IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Arctic Air- (A) Malaise's Illusions - Accuracy/Recharge
- (17) Malaise's Illusions - Endurance/Confused
- (17) Malaise's Illusions - Accuracy/Endurance
- (25) Malaise's Illusions - Confused/Range
- (37) Malaise's Illusions - Accuracy/Confused/Recharge
- (37) Malaise's Illusions - Chance of Damage(Psionic)
Level 18: Siphon Speed- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Accuracy IO
- (36) Accuracy IO
Level 20: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 22: Ice Slick- (A) Recharge Reduction IO
Level 24: Speed Boost- (A) Efficacy Adaptor - EndMod
- (25) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
Level 26: Weave- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (43) Gift of the Ancients - Defense
- (48) Luck of the Gambler - Recharge Speed
Level 28: Recall Friend- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Glacier- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
Level 32: Jack Frost- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Flash Freeze- (A) Call of the Sandman - Chance of Heal Self
Level 38: Transference- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Endurance
- (45) Efficacy Adaptor - Accuracy/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy
Level 41: Fulcrum Shift- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Accuracy IO
- (42) Accuracy IO
Level 44: Hibernate- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
Level 47: Frozen Armor- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
Level 49: Ice Storm- (A) Damage Increase IO
- (50) Damage Increase IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Containment