Brimmy

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  1. [ QUOTE ]
    At first glance, none of the builds are what I'd really call the PvP 'uber' builds

    - DA doesn't have the survivability of regen

    - The NRG/NRG blaster 'may' have taken a big hit with toggle dropping. Guess this will show us that (unless you are planning on actually playing a blaster as a blaster instead of a blapper, which will be groundbreaking )

    - Axe is probably not a great set for PvP on a tank. Tanks aren't expected to pump out damage but Axe has particularly slow animation and very high end cost. I've seen some axe builds work VERY well due to their damage output but they're one that does take practice to PvP with due to the end and animation issues, something you'll not really get in the limited time span of the event unless you've already got one on live.

    Of course, this is all taken with a pinch of salt as you have no idea what's going to turn up on the night because of the nature of the event.

    Personally, I'll be straight back to live if I walk into RV and see katana/regen, spine/regen, storm defenders, stalkers and blappers making up the majority of the population.

    I'd much rather see a few more experimental builds turn up(looking at a dark stalker myself with the presence pool for fear overload)

    [/ QUOTE ]

    i'd say DA makes a good PvP (looking from a "numeric" PoV)
    since it has the "sneakyness" of CoD and the AoE "hold" of CoF, and having the fighting pool carries it a bit further.

    when we're talking about the nrg/nrg blaster i've found it working in PvP earlier (had one a while back) only hessitation is that the opponents will be much higher than in BB and SC

    the other points youve made are fairly true, but then again, its just for fun
  2. Brimmy

    Really??

    [ QUOTE ]
    Cobra strike is excellent - got it - loving it.

    Also, you've not included dark regeneration which is one of DA's saving graces.

    Oh, and if taking super jump, hurdle is much better as it stacks with sj improving speed.

    [/ QUOTE ]seeming as you dont want to has SJ on in battle draining even more end from you i'd go swift so you can move more easily.

    i see this as a "rule".
    Super Jump + Swift
    Super Speed + Hurdle

    Having it like this makes up for what you will lack from the travel power....

    TP and Fly doesnt matter
  3. Brimmy

    Really??

    i would NOT take cobra strike since its a crappy power imo and instead put murky cloud on that spot, thus you can take obsidian ALOT earlier which you really need. the mezz protection is a must as early as possible..

    If I where ever to make a ma/da i would probably go for something like this:
    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 41
    Archetype: Scrapper
    Primary: Martial Arts
    Secondary: Dark Armor
    ---------------------------------------------
    01) --> Thunder Kick
    * Accuracy(1)
    * Damage(5)
    * Damage(7)
    * Accuracy(34)

    01) --> Dark Embrace
    * End Reduction(1)
    * Damage Resist(3)
    * Damage Resist(11)
    * Damage Resist(19)

    02) --> Storm Kick
    * Accuracy(2)
    * Damage(3)
    * Damage(7)
    * Damage(15)
    * Accuracy(34)

    04) --> Murky Cloud
    * End Reduction(4)
    * Damage Resist(5)
    * Damage Resist(13)

    06) --> Swift
    * Run Speed(6)

    08) --> Crane Kick
    * Accuracy(8)
    * Damage(9)
    * Damage(9)
    * Damage(15)
    * Accuracy(31)

    10) --> Obsidian Shield
    * End Reduction(10)
    * Damage Resist(11)
    * Damage Resist(13)
    * Damage Resist(40)

    12) --> Combat Jumping
    * End Reduction(12)

    14) --> Super Jump
    * Jump(14)

    16) --> Health
    * Healing(16)
    * Healing(17)
    * Healing(17)

    18) --> Focus Chi
    * Recharge Reduction(18)
    * Recharge Reduction(19)
    * Recharge Reduction(40)

    20) --> Stamina
    * Endurance Modification(20)
    * Endurance Modification(21)
    * Endurance Modification(21)

    22) --> Acrobatics
    * End Reduction(22)
    * End Reduction(23)
    * End Reduction(23)

    24) --> Cloak Of Darkness
    * End Reduction(24)
    * End Reduction(25)
    * Defense Buff(25)
    * Defense Buff(31)
    * Defense Buff(31)

    26) --> Dragon's Tail
    * Accuracy(26)
    * End Reduction(27)
    * End Reduction(27)

    28) --> Cloak Of Fear
    * End Reduction(28)
    * End Reduction(29)
    * End Reduction(29)
    * Accuracy(37)
    * Accuracy(37)

    30) --> Kick
    * Accuracy(30)

    32) --> Eagle's Claw
    * Accuracy(32)
    * Damage(33)
    * Damage(33)
    * Damage(33)
    * Accuracy(34)

    35) --> Tough
    * End Reduction(35)
    * End Reduction(36)
    * Damage Resist(36)
    * Damage Resist(36)
    * Damage Resist(37)

    38) --> Weave
    * End Reduction(38)
    * End Reduction(39)
    * Defense Buff(39)
    * Defense Buff(39)
    * Defense Buff(40)

    ---------------------------------------------
    01) --> Sprint
    * Empty Enhancement(1)

    01) --> Brawl
    * Empty Enhancement(1)

    01) --> Critical Hit
    * Empty Enhancement(1)

    02) --> Rest
    * Empty Enhancement(2)

    ---------------------------------------------


    Only threw it together real quick so its not a "hyped" build.
  4. not really sure how that will be never know where i end up, hehe..

    Have also come to the great idea of a bubble defender
    Being able to give those defenses in PvP must be nice especially since it has an PBAoE def buff against mezzes. thoughts?
  5. i will, gonna bring them all on depending on the current situation in the zone. just wondering how these particular sets work in pvp.. have also been thinking about takin a regen in there, not sure about the primary though. BS is kinda nice..
  6. was thinking of making a lay-up that can support the situation depending on how things turn in the zone. will probably start out with scrapping and if things start going bad i can switch to tanking, maybe even defending..
  7. As most ppl probably have seen there is a major PvP event going down on test starting tomorrow and going until friday.
    i thought that i would take my time to ask about some of the toons i've thought about testing out there....

    so far i've thought about the following;
    Scrapper Katana/DA
    Tanker Ice/Energy
    Tanker Invu/Axe
    Blaster Nrg/Nrg

    Are these sets actually any good for PvPing?
    wont be posting any builds, just looking for the general point of view
  8. [ QUOTE ]
    [ QUOTE ]
    sooo i guess the healer just wont happen for me

    [/ QUOTE ]

    IMHO you're not missing much matey... other sets are sooo much more fun!

    [/ QUOTE ]

    well imo healing is fun i like the feeling of actually "doing" something. not that i dont love the other AT's i absolutely adore tanking, and scrapping and blasting i have even had a new run at khels and this time i actually enjoy even them

    Healing will just have to be put on hold until further notice
  9. seems all of this has been wanting to come out for a long time eh?

    to follow up on my actual OP, my healer is still lvl 7
    i go on with her a few times a day and look for teams but nothing. i've had enough time to play my PB to 20 and my ws to 10(even restarted it like 3 times bc of build misstakes)
    sooo i guess the healer just wont happen for me. i'll leave it to those that can get teams
  10. Brimmy

    invu/stone

    [ QUOTE ]
    I would've chosen Stone/Stone but I'm sadly not fond of the Stone armour animations or appearance.

    [/ QUOTE ]

    I love the stone armor set, absolitely love it. afaik its the only set that can do a proper herd these days.

    but as for putting stone meele with stone armor, naah, it'd be much too slow for my taste, the -recharge in GA would drive me insane.. and the fact i allready have a stone tank affects it too
  11. Brimmy

    invu/stone

    [ QUOTE ]
    My Inv/Stone Tanker has only got 1 end red. in each of Temp Inv, Unyielding, Invinc, and Focused Acc, and I rarely have end problems. My attacks all have an end red in them aswell.

    [/ QUOTE ]

    as is now (pre stamina) mine has 2 end reduces in TI an UY 1 in invinc and 3 in each mallet (stone mallet and heavy mallet) and i can hardly go up against more than 5 before the endurance runs out. even without any toggles running it goes very fast.. but stamina will surely sort that rather fast, along with SO's
  12. Brimmy

    invu/stone

    [ QUOTE ]
    So is Inv/Stone melee a good combo?

    [/ QUOTE ]
    i dont call anything a bad combo really.
    Invu/stone has its pros' and cons' like everything else, endurance is the main problem.
  13. Brimmy

    Stamina or not?

    i'll decide against it then as i said i will only go human to deliver incadescent and such and nuke will leave me drained anyways so its really no point.. thnx for the answers
  14. Brimmy

    Stamina or not?

    [ QUOTE ]
    As a general rule of thumb (fears a fierce reprisal)
    Human only PB: NEED STAMINA
    PB with one or more forms: Stamina can be left, as end recov+ from forms

    [/ QUOTE ]
    ye thats what i've been thinking about, i've made a build asuming that hitting a few strikes in humaa and then switching wont be too bad..
    and since stamina dont work when shifted it kinda seems useless imo..
    any other views of it?
  15. Brimmy

    Stamina or not?

    Hey, i've made myself a PB (again )
    this time i actually plan on bringing it through the game and so far so good, but as i've been lvling (14atm) i've started thinking about my build.
    I am going for a build that involves all the different forms and will be switching between them as needed.

    The main plan for Human form is to use it for buffs as well as dealing some heavy blows (incedescent, dawnstrike, photons and flare mainly).
    The point of this whole rambling post is, should i bother with stamina?
    i'm not sure how often/long i will be in human form in the future, and i can always respec it in later on. But i wanna hear what you guys/gals think about it.
    I know there are alot of different opinions out there and that you hold your opinions strong at heart but please try to keep it civil

    Thnx in advance
  16. exactly what i've done, when i play my other toons and see that ppl are asking for healers/defenders i'll logg on (unless i'm busy ofc) and usually i'll get me an invite rather fast, if not i can always go back to my altoholic rampage for a while longer
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    making your little argument rather pointless..

    [/ QUOTE ]

    Learn2understandJackhobo.

    Go ask in the Ranger thread noobie.

    [/ QUOTE ]
    yeah, cuz i'm a noob... *sarcasm*

    [/ QUOTE ]

    Is something misunderstood?

    [/ QUOTE ]
    hmm, your calling me a noob, i'm being sarcastic, no i think its all covered
  18. Brimmy

    Advise plz

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Solid build but as a spine regen you wont need 3 recharge slots in revive, hopefully So I would go 1 end mod and maybe 1 recharge if you have spare slots.

    Also considering your taking hasten at level 49 I really would recomend giving more love to lunge to give you more of an attack chainslot it 3 damage taking one from Health, Fast healing and Resilience.

    I would also consider putting accuracies in quills but I havent had much experience of spines so maybe they arent needed.

    [/ QUOTE ]

    not sure what you mean about the slotting in lunge there.
    about hasten bare in mind that it is in the end of the game and i havent started the toon yet, trying to come up with a build that could go from nill to 50 rather smoothly.

    [/ QUOTE ]

    What I meant was that without lunge you wouldnt have an attack chain, if you had hasten earlier you could just about get away with it.

    So you may as well slot 3 damage in it to give you more DPS the 3rd slots on Fast healing, health, and resilience dont make much difference so you could transfer them with little hassle.

    [/ QUOTE ]
    cool cool.. gonna take a look at it with this in mind
  19. [ QUOTE ]
    I've got my warshade up to 34 now (was delayed becuase i accidentally fell into sirens with an alt for a good while) and i'm starting to fill out some of my umbral armours with slots...

    I've found Shadow cloak seems to do quite a good defence job, is there any figures on exactly how much it does and is it worth slotting for defence? at the moment all it has is 1 end reducer on it.

    Any help is appreciated.

    [/ QUOTE ]
    Accoarding to my hero builder Shadow Cloak has a defense of 3.5%vs meele and 3.5%vs ranged (unslotted). i dont have any numbers specifically lethal or smasking etc.

    and i do not guarantee these numbers are correct
  20. Brimmy

    Advise plz

    aah. good point... will have to reconsider that then. thnx for pointing that out..

    Edit: Just heard from my cousin (playin it yankee style )
    that he still has a spine/regen build written up
    gonna take a look at that one when he sends it to me. i think i'm closing up on a build that i can use for starters and then (when needed) i'll respec into another one, seems like the easiest thing to do atm... thnx for all the good advice and link's. and by all means keep em comming i'll be checking in as soon as i see that "new" icon blinking..
  21. Brimmy

    Advise plz

    [ QUOTE ]
    Solid build but as a spine regen you wont need 3 recharge slots in revive, hopefully So I would go 1 end mod and maybe 1 recharge if you have spare slots.

    Also considering your taking hasten at level 49 I really would recomend giving more love to lunge to give you more of an attack chainslot it 3 damage taking one from Health, Fast healing and Resilience.

    I would also consider putting accuracies in quills but I havent had much experience of spines so maybe they arent needed.

    [/ QUOTE ]

    not sure what you mean about the slotting in lunge there.
    about hasten bare in mind that it is in the end of the game and i havent started the toon yet, trying to come up with a build that could go from nill to 50 rather smoothly.
  22. Brimmy

    Advise plz

    i've read through the link's and taken your much appreciated advice into suggestion, i realized this might be a bit harder than i though
    i could have used my MA/Regen build (as advice) but my dear brother loves the delete button

    after looking things through again i threw this together:
    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Spines
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Lunge
    * Accuracy(1)

    01) --> Fast Healing
    * Healing(1)
    * Healing(43)
    * Healing(43)

    02) --> Spine Burst
    * Accuracy(2)
    * Damage(3)
    * Damage(3)
    * Damage(13)
    * Recharge Reduction(19)
    * Recharge Reduction(25)

    04) --> Quick Recovery
    * Endurance Modification(4)
    * Endurance Modification(5)
    * Endurance Modification(5)

    06) --> Reconstruction
    * Recharge Reduction(6)
    * Recharge Reduction(7)
    * Healing(7)
    * Healing(11)
    * Healing(21)
    * Recharge Reduction(45)

    08) --> Impale
    * Accuracy(8)
    * Damage(9)
    * Damage(9)
    * Damage(15)
    * Recharge Reduction(23)
    * Recharge Reduction(34)

    10) --> Dull Pain
    * Recharge Reduction(10)
    * Recharge Reduction(11)
    * Healing(13)
    * Healing(15)
    * Healing(34)
    * Recharge Reduction(43)

    12) --> Combat Jumping
    * End Reduction(12)

    14) --> Super Jump
    * Jump(14)
    * Jump(50)

    16) --> Integration
    * End Reduction(16)
    * Healing(17)
    * Healing(17)
    * Healing(21)

    18) --> Build Up
    * Recharge Reduction(18)
    * Recharge Reduction(19)
    * Recharge Reduction(25)

    20) --> Resilience
    * Damage Resist(20)
    * Damage Resist(48)

    22) --> Quills
    * End Reduction(22)
    * End Reduction(23)

    24) --> Swift
    * Empty Enhancement(24)

    26) --> Ripper
    * Accuracy(26)
    * Damage(27)
    * Damage(27)
    * Damage(31)
    * Recharge Reduction(31)
    * Recharge Reduction(31)

    28) --> Instant Healing
    * Recharge Reduction(28)
    * Recharge Reduction(29)
    * Recharge Reduction(29)
    * Healing(34)
    * Healing(36)
    * Healing(37)

    30) --> Health
    * Healing(30)
    * Healing(37)
    * Healing(40)

    32) --> Throw Spines
    * Accuracy(32)
    * Damage(33)
    * Damage(33)
    * Damage(33)
    * Recharge Reduction(37)
    * Recharge Reduction(42)

    35) --> Stamina
    * Endurance Modification(35)
    * Endurance Modification(36)
    * Endurance Modification(36)

    38) --> Moment Of Glory
    * Damage Resist(38)
    * Defense Buff(39)
    * Defense Buff(39)
    * Recharge Reduction(39)
    * Recharge Reduction(40)
    * Recharge Reduction(40)

    41) --> Focused Accuracy
    * End Reduction(41)
    * End Reduction(42)
    * End Reduction(42)
    * To Hit Buff(46)
    * To Hit Buff(46)
    * To Hit Buff(46)

    44) --> Conserve Power
    * Recharge Reduction(44)
    * Recharge Reduction(45)
    * Recharge Reduction(45)

    47) --> Revive
    * Recharge Reduction(47)
    * Recharge Reduction(48)
    * Recharge Reduction(48)

    49) --> Hasten
    * Recharge Reduction(49)
    * Recharge Reduction(50)
    * Recharge Reduction(50)

    ---------------------------------------------
    01) --> Sprint
    * Empty Enhancement(1)

    01) --> Brawl
    * Empty Enhancement(1)

    01) --> Critical Hit
    * Empty Enhancement(1)

    02) --> Rest
    * Empty Enhancement(2)

    ---------------------------------------------
    still NOT complete (as you will probably notice).
    But did it at least get a bit better? hehe
  23. Brimmy

    Advise plz

    [ QUOTE ]
    I agree, 3 heals in Integration by level 17 is a must if anything is a must

    [/ QUOTE ]

    on my MA/Regen i had integration slotted 1 end and 2heals, but when i trie with only the end reduce i didnt notice much difference as i played.. maybe i was wrong, gonna look into it a bit more then
  24. Brimmy

    Advise plz

    have been thinking about a spines/regen, i know i know. there are ALOT of posts and guides and what not..
    But i just want a few suggestions on how to make my build work out.
    Havent started it yet so anything goes

    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Spines
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Lunge
    * Accuracy(1)
    * Damage(3)

    01) --> Fast Healing
    * Healing(1)
    * Healing(5)
    * Healing(15)

    02) --> Spine Burst
    * Accuracy(2)
    * Damage(3)
    * Damage(9)
    * Damage(25)
    * Recharge Reduction(34)
    * Recharge Reduction(34)

    04) --> Quick Recovery
    * Endurance Modification(4)
    * Endurance Modification(5)
    * Endurance Modification(13)

    06) --> Reconstruction
    * Recharge Reduction(6)
    * Recharge Reduction(7)
    * Healing(7)
    * Healing(15)
    * Healing(17)
    * Recharge Reduction(25)

    08) --> Impale
    * Accuracy(8)
    * Damage(9)
    * Damage(13)
    * Damage(34)
    * Recharge Reduction(42)
    * Recharge Reduction(43)

    10) --> Dull Pain
    * Recharge Reduction(10)
    * Recharge Reduction(11)
    * Healing(11)
    * Healing(17)
    * Healing(19)
    * Recharge Reduction(31)

    12) --> Combat Jumping
    * End Reduction(12)

    14) --> Super Jump
    * Jump(14)
    * Jump(48)

    16) --> Integration
    * End Reduction(16)
    * Healing(48)

    18) --> Quills
    * End Reduction(18)
    * End Reduction(19)

    20) --> Resilience
    * Damage Resist(20)
    * Damage Resist(21)
    * Damage Resist(21)

    22) --> Build Up
    * Recharge Reduction(22)
    * Recharge Reduction(23)
    * Recharge Reduction(23)
    * To Hit Buff(48)

    24) --> Swift
    * Empty Enhancement(24)

    26) --> Ripper
    * Accuracy(26)
    * Damage(27)
    * Damage(27)
    * Damage(31)
    * Recharge Reduction(37)
    * Recharge Reduction(40)

    28) --> Instant Healing
    * Recharge Reduction(28)
    * Recharge Reduction(29)
    * Recharge Reduction(29)
    * Healing(43)
    * Healing(43)
    * Healing(46)

    30) --> Health
    * Healing(30)
    * Healing(31)
    * Healing(36)

    32) --> Throw Spines
    * Accuracy(32)
    * Damage(33)
    * Damage(33)
    * Damage(33)
    * Recharge Reduction(37)
    * Recharge Reduction(37)

    35) --> Stamina
    * Endurance Modification(35)
    * Endurance Modification(36)
    * Endurance Modification(36)

    38) --> Moment Of Glory
    * Damage Resist(38)
    * Defense Buff(39)
    * Defense Buff(39)
    * Recharge Reduction(39)
    * Recharge Reduction(40)
    * Recharge Reduction(40)

    41) --> Focused Accuracy
    * End Reduction(41)
    * End Reduction(42)
    * End Reduction(42)
    * To Hit Buff(45)
    * To Hit Buff(46)
    * To Hit Buff(46)

    44) --> Conserve Power
    * Recharge Reduction(44)
    * Recharge Reduction(45)
    * Recharge Reduction(45)

    47) --> Boxing
    * Accuracy(47)

    49) --> Tough
    * End Reduction(49)
    * Damage Resist(50)
    * Damage Resist(50)
    * Damage Resist(50)

    ---------------------------------------------
    01) --> Sprint
    * Empty Enhancement(1)

    01) --> Brawl
    * Empty Enhancement(1)

    01) --> Critical Hit
    * Empty Enhancement(1)

    02) --> Rest
    * Empty Enhancement(2)

    ---------------------------------------------
  25. [ QUOTE ]
    When I see a Tank with no taunt, I weep. It is one of a Tanks aggro management tools and is just as important as the Tanks Aura. Far too many "new" Tanks don't bother with it now, and although they can still Tank, and in some cases Tank very well indeed, they are limiting themselves.

    [/ QUOTE ]

    totally agree, and after all, its only one power, wouldnt hurt to have it in there even if you dont want it all the time.