-
Posts
97 -
Joined
-
Participated in the event last night, had an absolute blast and learned a bunch. Definitely looking forward to joining more events!
-
I think the Tanker damage cap would be a little too low to benefit from Core, since it doesn't honestly take much to get to the 300% mark.
I'm not really sure, though; I'll leave it to someone who's had more experience with the Hybrid slot. -
Almost always up for walkup RP.
I've got Roll of the Dice, Faraday Flechette, and Darwinist. -
Quote:Street Justice is pretty good. Crushing Uppercut after a StJ buildup hits like a train full of dinosaurs.Regen broots are pretty legit if you never want to die, but they won't kill much in zone.
Since KM is essentially useless now, I don't know what to tell you about Scrappers for zone. Maybe MA or Fire would be good, Eagle Claw's crit is actually better then the old CS pre-nerf. -
I don't really keep track of Gladiator badges being added, but I don't think they have in a long time.
It's pretty much just a relic of old CoH, which is too bad; pokemon battles with mobs is a hilarious concept. -
Devs need to do this more often. I'd love to see this happen in RV sometime.
-
-
-
Don't go brute.
Unless you're gonna fiteklub or something. -
There's not a whole lot anywhere in the game, but you can usually find a few people in RV or the arena.
I'm always up for a duel or 2v2, feel free to send me a message. @Amarlex. -
http://www.formspring.me/rollofthedice
Marianne Gravois is now being an attention ***** on the internet in addition to in-game! Woohoo! -
((FANTASTIC writing here. I didn't know you before, but welcome back!))
-
I've got a Spines/Electric stalker at 50. For all the bad press resist sets get on Stalkers, she's pretty damn tough. Can't tank a +4/x8 spawn or anything like that, of course, but I can get her up to +1/x5 on a barely-IO'd build without any defense set bonuses.
-
Quote:EM is great. Boost Range, Conserve Power and Power Boost are some of the best powers in it.I figured as much, and you're absolutely right, I'll probably think of a different primary as things go on, my real difference is with the secondary and AT.
Corrupter Kin's get some nice debuffs and damage boosts, while Blaster's EM has some great raw damage potential, that was my real question, which one was better in a PvP 1v1 scenario?
I have no experience with /kin but I don't think it would be very good. -
Energy blast isn't very good at PvP, to be honest.
-
Reppu, Dechs hasn't insulted you in the slightest. Additionally, you shouldn't act SHOCKED when someone vehemently disagrees with your opinions - you admit in your own signature that your posts are HIGHLY opinionated and aggressive!
Don't put words in his mouth saying he attacked you ad hominem, and then call him "an angry child" in the next few paragraphs. -
Did anyone else not get any particle effects for Wade's "Apocalypse Blasts"?
Kinda spoiled the intensity of the battles when there wasn't anything HUGE AND LOUD to hide in the bubble from.
That said, I LOVE the press conference! That was my favorite part of this ENTIRE ARC. If a redname is reading this, PLEASE add more things like that in for later arcs. -
Quote:I have to agree with all of this. Not all Darkness powers come from the Netherworld, after all.And we all know that a Technology Origin character gets his/her Endurance Enhancement bonuses from a WetWare Eng Cyberheart...
And their Fear powers are improved via Benedict Tech Facial Reconstruction (It works through masks and helmets, by the way).
Unless they are VIPs and craft their own enhancements... Then they craft Glimpses Of The Abyss or Efficacy Adaptors out of spell inks, scientific theories, alchemical gold that they loot or buy off of the market... Maybe some nevermelting ice or Clockwork bits... It all depends...
Anyone who doesn't adhere to this clearly-established-lore gets laughed at and posted onto my wall of shame.
And, of course, heroes and villains alike can only use certain powersets because of Dr. Brainstorm and his Resonance Manipulator! Adhere or be mocked, silly wrong-doers!
And, quite clearly, all activity within AE missions is entirely a virtual reality simulation, courtesy of Dr. Aeon and his wonderful company.
No one should ever even consider taking the missions within the AE as ICly REAL. It is make-believe, fake, virtual reality, super video games for our characters...
And I ICly laugh and mock all of the characters (being role-played horribly, horribly wrong) as though the AE missions are somehow part of the true reality. HAHAHA... the AE is a big IC video game and nothing more. Anyone who does it differenlt is wrong. And wrong is wrong and will be called out for it ICly.
It's really not difficult at all to put enough effort and respect into each and every interaction so that things can be understood, respected and mutually enjoyed.
Taking one blanket stance on your own perceived barriers and dishing that out on others ICly or OOCly only demonstrated one's own inabilities.
Extremely well put, E-K.
edit: Well, I agree with the message, that is. Not the sarcastic bits. -
Quote:Is the "cut off, you die" thing true? Hmn. Time to talk to Prometheus again, I suppose.I'm probably just too exposed to the ho-hum dead-drum RP of Pocket Derp, and where people flex their god-levels of power too much. That likely perversed me initially, in all of this.
You both offer very good and, while briefly explained, thought-out alternatives.
And not quite kryptonite, Brenn. Just, all powers have a weakness, as the Incarnate Path does itself. If you're cut off, you die. Supposedly, going by lore. Who knows if that's true.
And yes, Pocket D can spoil you in terms of RP. Honestly, any characters "fighting" or somehow comparing power levels should be a pre-determined, cinematic part of a storyline and/or simple, friendly sparring. Bringing ego and competition into the equation only results in "I HIT YOU" "NUH UH" arguments from textfights, or "YOU JUST SPEND A LOT OF MONEY ON YOUR BUILD" arguments in RPPvP. -
I believe that if you don't want your character to have the POWER LEVEL of an Incarnate, you don't need to RP having incarnate powers. Many of my characters have the power level (around) the level of Spider-Man or Captain America; them having the Cosmic Cube infused into their flesh would take them to a power level that doesn't fit them. Instead, the incarnate abilities can be played - instead of PHENOMENAL COSMIC POWERRRR - as extensions of their normal abilities or connections.
For example, a Captain America-style character I have (very classic hero, tights/cape/AMERICA motif) doesn't have Incarnate powers. He's not powerful enough to. However, he CAN call on a Longbow cataphract and nullifier if he's in a tight spot: his Lore pet. He doesn't summon a defeated Longbow "essence" from the Well, because that barely makes sense even when NOT paired with his concept.
However, if you roleplay having Incarnate level powers, you should be able to back that up through game mechanics (yes, heresy, stone the wretched unbeliever). If you can solo Recluse without incarnate powers? Go ahead and say you can beat up an Incarnate, or at least a "fast-track" one - although I wouldn't suggest running around telling everyone that you defeated Recluse.
EDIT: Oop, saw Reppu said something else.
Quote:So you're looking for a "kryptonite", then? I suppose that makes sense, although I'm not a big fan of giving a character one singular Achilles' Heel. However, I agree that the Incarnate powers you possess should be explained in a satisfactory way if you're going to say that your character doesn't draw power from the Well.Basically; well thought out, well explained, realistic risk. Anti-Matter has done the same 'style' of thing, so it even has canonical backing for how powerful and dangerous anti-matter and related power sources can be.
The most important thing is; a well thought out and explained weakness comparable to an Incarnate being 'cut off'; IE Dead -
-
I would imagine that the Dom version stayed the same because the power that increases fire damage is also tied into the attack set that does almost entirely fire damage. It's also the set's only "Build Up"-like power.
On Scrappers, Brutes and Tankers, Fiery Embrace is in a defensive set. That means that it can be paired with attack sets that don't do fire damage, and so will give less of a bonus. They changed it so that Fiery Aura toons have something more unique and useful in their set than a secondary build up.