Brawlnstein

Mentor
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  1. [ QUOTE ]
    I never rated any story with a 5. I never give the perfect score to anyone. If i am impressed, i give a 4 at most. Most of the time i vote a 3 on everything. Really bad missions get a 2. I never gave a 1 yet.

    [/ QUOTE ]

    This is just you assuming that 5 = perfection. It's just 5 out of 5. That may not make much sense but I assumed getting the blessings of "Dev's Choice" and other such accolades would be necessary for it to be closer to "perfection." Just because you got the highest score possible does not mean it's "perfection" unless the scoring system actually accounts for that. Or is a "thumbsup" from Roger Ebert "Perfection?"
  2. Sure, but taking away creative options still sucks [censored].

    They locked out a TON of arcs last change, who gives a [censored] if they do it again? The behavior is already established.

    They had more than your "false dilemma" of two choices. They could have left existing but broken missions intact, like they did for older non-AE maps that got changed, Shadowhunter and his Wolves with and without timer for example.

    Also, stacking objectives are NOT a bug in dev created content which is where I got the idea from in the first place. Check out a certain Luckless arc Villain side that stacks a glowy inside a giant forcefield making you chop through the forcefield to get the glowy.
  3. Brawlnstein

    Is this a farm?

    Why would a player get hit with the "ban hammer" for a Farm? WTF is wrong with all of you? Don't confuse "farm" with "exploitative" otherwise we would have seen bans for everything from Wolves to Drill Machines to Rikti Portals to Kraken sewer trial farming long before the AE existed.
  4. [ QUOTE ]
    Well, first off, one nice thing about the Going Rogue concept is that Reformed Villains are NOT Heroes.

    [/ QUOTE ]

    Woot, already have strong "side-switch-racism" going on!

    "I have forsaken all my evil ways, atoned as best I could and fight now for the light of all sentient beings everywhere!"

    "Too bad, you still have to ride the back of the Green Line, you switcher!!"
  5. [ QUOTE ]
    uses a great deal more endurance than War Mace

    [/ QUOTE ]

    Definitely. Although War Mace is no Claws when it comes to endurance.
  6. [ QUOTE ]
    [ QUOTE ]
    Um, no.

    Because of the ET change, which made it hard to justify playing my EM/EA over my SS/EA.

    I just thought that death was ironic enough to post.

    [/ QUOTE ]
    I think its funny that one power will make people stop playing a set... and that, apparently, not being the best = teh suck.

    [/ QUOTE ]

    I think YOU'RE funny!
  7. [ QUOTE ]
    Power Pool Man? At least, that's what mine was called, until I drunkenly deleted him (damn you, Pinnacle server!!!!).


    But, a long time ago, there was a group of people who created MAN builds. These were controllers who, past level 6 or so, never used their primary or secondary powers, using only 'natural' attacks and the like, no travel powers, etc.

    While your idea might go a little less extreme than this, I'd say that it'll fit the description of a general MAN build.

    [/ QUOTE ]

    Yep, Man build. Some other games, like Diablo, call them "naked-AT" like "Naked Mage" for mages etc.
  8. Brawlnstein

    Ticket Bug?

    OMG they need a contact you can trade that crap salvage crap back in for tickets!
  9. [ QUOTE ]
    (QR)
    [ QUOTE ]
    The Chinese government, however, appears to be uninterested in regulating sales of in-game items for real cash. A report in the English-language China Daily says that in-game gear is not considered virtual currency, so selling virtual items can be expected to continue.

    [/ QUOTE ]

    Yargh.

    Edit: And I agree wholeheartedly with the sentiment of this thread. It was a *lot* worse back in WoW before Blizzard started cracking down (including the addition of the "Ignore Spammer" function), but I still get tired of logging onto an alt I haven't played for a few days, only to have to go through thirty emails from the same three or four spammers.

    Second edit: And I need to get my reading glasses on >_> I swear I thought that said "in-game gold". But now that I've re-read that, Wheee ^.^

    It's just a drop in the bucket, true, but it's a start.

    [/ QUOTE ]

    If you have 30 emails from the same person you need only click the "report as spam" button once and it will auto-delete duplicates for you.

    [ QUOTE ]
    A drop in the bucket. RMT is a vast criminal network and the only thing this will do is make them shift headquarters to another country.

    [/ QUOTE ]

    HAHAHA ROTFLMAO

    Good times.
    /em walks away muttering "vast criminal network" and chuckling
  10. Brawlnstein

    closed

    Thread should be closed due to OP invoking Godwin's Law, IMO.
  11. Indeed, they have come back from the Red Robin it appears. Thanks.
  12. I noticed the carnies and freaks, etc, that watch The Television in Grandville aren't around. Bug or do they occasionally pop out for pizza?
  13. In my experience, moving the ticket slider only affects what he displays as "on sale." The actual purchases still drop according to your level and restrictions. For example, slide it down to 10 and buy a bronze roll when you are level 50 and the resulting recipe will be at the cap for it's level (usually 30) instead of 10.
  14. Brawlnstein

    Bug?

    Yep, ran into this myself, really is oddball what it decides is allowed to pop up and what isn't. Did NOT have this problem before the 7/1 patch.
  15. So sad... playing a newer WM/SD Brute today and one shotting freaks with the new Clobber as they try to rez really reminded me of my also perma-shelved EM/Ela Brute.

    ET had such a mystique about it back in the day.

    Now the only mystery is, "who is going to kill me or steal-kill my target while I animate this crap?"
  16. If you didn't have a Corruptor before the changes you won't really notice the nerfs. It's like all the dipsticks that think Energy Melee is fine with 3+ second animations now because they didn't have one before the ET nerf.

    Traps = Fun, go for it!
  17. Like the post above the one above mine says, it's a good tool, just not a good crowd control tool.
  18. Brawlnstein

    Gravity (Again)

    [ QUOTE ]
    Emp sux. get a real secondary

    Gravity is fine, at the bottom of the heap. Its unwieldy doesnt mesh well with itself is toolboxy without any awesome..... leave it alone otherwise the devs will make all the other sets just like it

    [/ QUOTE ]

    Is this a parody post or something?
  19. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    As for cookie cutter = lol

    we had

    50 Fire tank
    45 fire scrapper
    50 Ill/kin
    50 ill/storm
    50 fire/fire blaster
    50 MA/SR scrapper
    47 grav/storm

    very little debuffs , very little buffs.

    [/ QUOTE ]

    Storm is massive debuffs. Assuming the stormies were doing their job, your Tanker may as well have been running with their defensive toggles off the entire fight because the AV was buried in -ToHit. Not to mention likely two applications of Freezing Rain were decreasing the AV's Resistance and Defense.

    Then there's Kinetics, which is one of the best sets in the game for tipping the balance in a largely ST encounter. Not only was it decreasing the AV's damage, it was slowing the AV and how fast he could attack, while at the same time speeding up the attacks of the entire team, buffing their damage and improving their recovery.

    And that team AT makeup is pretty much my definition of a cookie cutter team run.

    One Tanker, two or three damage dealers, the rest filled out with force multipliers (ie, Controllers and Defenders).



    .

    [/ QUOTE ]

    I'm sorry, but this is ridiculous. I run a storm controller, and while extremely powerful against AV's, the massive -to hit isn't as useful as the -res and -def that it offers - in my experience. The idea that a scrapper or a tanker could run with their defensive toggles off is rather stupid and buried in hyperbole. The storm helps, but it doesn't win the game. I've run my stormer on an ITF stacked with 2 others, and when Rom finally did end up hitting me, he hit like a truck, and I went down. So please Johnny, please understand that hyperbole doesn't help your argument.

    In fact, to the very people you are trying to convince, it makes you look like a fool who's never actually tanked hard content.

    [/ QUOTE ]

    Didn't seem like hyperbole, seemed spot on to me.
  20. [ QUOTE ]
    [ QUOTE ]
    As for cookie cutter = lol

    we had

    50 Fire tank
    45 fire scrapper
    50 Ill/kin
    50 ill/storm
    50 fire/fire blaster
    50 MA/SR scrapper
    47 grav/storm

    very little debuffs , very little buffs.

    [/ QUOTE ]

    Storm is massive debuffs. Assuming the stormies were doing their job, your Tanker may as well have been running with their defensive toggles off the entire fight because the AV was buried in -ToHit. Not to mention likely two applications of Freezing Rain were decreasing the AV's Resistance and Defense.

    Then there's Kinetics, which is one of the best sets in the game for tipping the balance in a largely ST encounter. Not only was it decreasing the AV's damage, it was slowing the AV and how fast he could attack, while at the same time speeding up the attacks of the entire team, buffing their damage and improving their recovery.

    And that team AT makeup is pretty much my definition of a cookie cutter team run.

    One Tanker, two or three damage dealers, the rest filled out with force multipliers (ie, Controllers and Defenders).



    .

    [/ QUOTE ]

    Thank god someone else noticed this.
  21. [ QUOTE ]
    [ QUOTE ]
    <QR>

    Just ran it on Live. The version I tested last week is the one that went live. The story has gaping holes, nothing has any rhyme or reason, and the whole thing is easy with any regular PuG. Only two of us had tried it on Test, everyone else was rookie. Run on Test was 1:47. Run tonight on Live was 0:58. As long as you can deal with the AVs, Reichsman is just a bag of hitpoints.

    We had a couple rads, so we actually kept pounding Reichs while the AVs came after us, and they just fell over time. We had him and 3 of the AVs at once, and no big problems. The thunder aoe with the mag 100 stun only hit us a few times. We had a cold for def, which definitely made a difference.

    People should be able to run it easy just at 30 minutes after running it once and getting the lay of the land.

    The messed up story annoys me so much that I'll probably never run it again. From what I hear the villains story is much more well developed, but the run is hard. As it should be.

    [/ QUOTE ]

    I was on Kid Kinetics for this run, and yeah it was my first. Live/Test or otherwise. We had a pretty nice set up. Dark, Rad, Cold, Kin for support.

    We didn't really speed it, we certainly didn't clear all the mobs. (Wow there are a pile of them, too bad this isn't a 35-50 TF!) But being an addict, did 3 more runs. The next one we came in at 40 minutes. Then tried to speed it hitting 27 and 28 minutes on the next two.

    Through it all... I'm really missing the part where this is anywhere near hard for tanks? The nasty attack didn't stun for long when it did hit. It killed a few people here and there but was never enough to really slow the team down.


    Then again the teams I ran it with had usually 4 buffers/debuffers and 4 DPS chars.

    [/ QUOTE ]

    Sounds like a great team if dying didn't even slow them down.
  22. [ QUOTE ]
    I tanked Reichsman for literally an hour on Test, but that was when I15 first went up. I assume there's been some big changes since then. I look forward to trying it out in a couple weeks when I'm back from vacation.

    This is how new TFs usually go though:
    Week 1 - "This is way too hard!"
    Week 2 - "We did it in ten minutes!"
    Week 3 - "I soloed it!"

    [/ QUOTE ]

    You are literally the 2nd person in the thread to claim a one hour tank time. What happens after 1 hour, he auto defeats or something?
  23. [ QUOTE ]
    [ QUOTE ]

    I'm sure they aren't going to integrate a TF that isn't possible to defeat (regardless of what J_B says) with the current balance, however I must say I'm glad if they really are ratcheting the difficulty curve up... particularly before GR for the villains used to more difficulty.

    [/ QUOTE ]

    That would be a nice change of pace and it seems their (devs) end content is starting to go the WoW route with scripted end bosses, which I think is a step in the right direction. Makes the end fights memorable and unique.

    I'm still bend over the way they nerfed the Terra Volta Trial .... had a great end encounter originally which they turned into Sesame Street.

    [/ QUOTE ]

    Damn, that sucks, I quit playing WoW because I felt like playing CoX.