BrandX

Forum Cartel
  • Posts

    8933
  • Joined

  1. Quote:
    Originally Posted by Arnabas View Post
    ... and the ramifications. Perhaps this idea has come up elsewhere, but whatever.

    I was thinking about the "Time for CoH 2.0?" thread and the comments that had been made about all the updates being kind of a "stealth introduction of 2.0" As I thought of this, I also thought about Posi's comment that Statesman's removal from the game will likely require it's own issue to properly address everything that would be affected.

    Now, CoX is the first and only MMO that I have played, but when I look at some others and the differences between their first and second versions, Marcus' death seems to be somewhat on a par with the gameworld/ lore changes that they undergo. Statesman being removed from the game (assuming it really is permanent) marks a real, drastic change in the game universe. An issue devoted to such could in a very real way mark the start of CoH 2.0.

    I have been thinking for a while that if CoX is inspired by comics, they should also include a "Double-Sized Anniversary Issue!"... An extra-large Issue 25 would be a great spot for a drastic overhaul (including Samuel_Tow's requested better bodies).
    But...some of us hope for an over haul of the ATs and possible restructuring in how they work!

    While still keeping the enhancement system. It's a great way to do the loot system without going the skill point route. Though they could do with possibly restructuring that to get rid of the level restrictions. Just go and boom, slot SOs, IOs, or Hami/Titan O's at any level!
  2. Quote:
    Originally Posted by CrazyJerseyan View Post
    I enjoyed the movie for the same reasons you and the wife did.

    Its also hard for me to sometimes appreciate some genres being a prior military guy...explosions, firefights etc are just too unrealistic and over the top at times. Takes a minute for me to recalibrate my brain to just enjoy what Im watching.

    Tommy is looking pretty good for his late 40s but yes, you can tell hes getting "there". I think though at 50, Scientologists are eligible for some rejuvenation process where they are infused with alien energies. So get ready for a more youthful looking Mr Cruise for MI 4-7.
    Wasn't this MI 4 though?
  3. Quote:
    Originally Posted by Bubbawheat View Post
    Added a blog post about violence in superhero movies, will be posting a new blog every Tuesday, though I won't always advertise it here. A question for those watching, would you watch the new Captain America with your kid, if you have one? What if it was a 7 year old boy? What if it was a 7 year old girl? Is there a specific age? What about some other movies that aren't specifically thought of as a hero for adults?
    I would. It really has nothing in it that I'd consider bad. My daughter at 9 quite enjoyed the movie.
  4. Hmmm...now it might not be a popular choice for all builds, but as mentioned Willpower I can see making use of it.

    I know my DB/WP Scrapper didn't have any need for more +RCH, or at least, the +RCH provided by Spiritual wasn't enough to make a difference in the attack chain (BF-Attack Vitals). Maybe if I had Hasten in the build to stack with the Alpha I would of had enough for the best Attack Chain for DB. But, I don't think so.

    Now on a Scrapper one might just go Musculature for the added damage, as I didn't find the +HEAL (of Spiritual) to be of much difference survival wise, but at 45% maybe that would make a difference.

    Didn't need the ENDRED either, but more +HEAL, and even more ENDRED to really laugh any sappers off (which my DB/WP usually did anyways, but there were a couple of "WOW" moments, especially in AE missions).

    And well, +ACC is universal. Did I need it? Not with Tactics, Kismet and the 90+ ACC I was pushing, but hey, a lot more useful than the +Stun.

    Now, for a Scrapper I might think the MUsculature still, but for those Tankers/Brutes who don't make out as well with the +DMG, well... Not to mention more HP to make more use out of the +HEAL.

    Not to mention, it sounds like you're thinking from an IO'ed out Incarnate perspective.

    I've seen a couple of incarnates with no set bonuses at all. This Alpha just upped their ACC and upped their ENDRED. Stuff very likely useful to a SO's build.
  5. BrandX

    +4x8 Solo ITF

    Quote:
    Originally Posted by Eldorado View Post
    From everything I've read on the subject, at least one person has to simply "log off" rather than hitting the "quit taskforce" button. That way they're still on the team, even though they're not physically "there."

    I keep wanting to grab four random cooperative players and use my second account as the "logged off, not quit TF" player but haven't had a chance to do so yet -- hopefully I'm understanding this game mechanic correctly before I waste anybody's time.
    that's exactly how it works. That's how I did it to run a solo itf on my DB/WP.

    My first attempt at it, everyone quit but the one staying, who just stayed in the background door sitting (collecting rare drops and influence), who then accidently quit when they had to leave (which was on the final mission against Romi )

    Second time went much smoother.

    Should give it a shot. If you're a player who likes to solo, I don't see why you wouldnt want to try it.
  6. Quote:
    Originally Posted by EvilGeko View Post
    The SSA's explicitly take place in the present. The SSAs mention the Faultline story as having occured five years ago. Levels no longer represent a marking in time.
    I'd say they stopped truely representing the marking of time a long time ago.

    Sutter TF happens at the same time as the Apex TF. One's level 50 content, the other level 20-40.
  7. If this is what it takes to get escrima sticks, I am okay with this suggestion.
  8. /signed!

    I don't know if I'd have it on my male character, but I might! But then I couldn't use the celetial shoulder pieces...grrrr...
  9. Quote:
    Originally Posted by Venture View Post
    I saw the movie today. Overall I liked it. I recently re-read a volume of Holmes stories (free on Kindle) and I think they did a good job of adapting the canon.

    The one thing I did not care for was Irene getting fridged. She was too good a character to be thrown away so casually. I know some people are playing up the ambiguity of her death (technically we only hear Moriarity's account of it), but I can't imagine that he had her in his clutches and let her slip away, or that if he was holding her as a hostage he wouldn't have used her as leverage against Holmes. Her death isn't a certainty but it's the way to bet; I think any attempt to use her in a subsequent film would be not very credible.
    Seeing as how her death didn't seem to be a big motivational move for Holmes or big character developing moment, was it fridging?

    He was already set in his actions to begin with. Her death didn't seem to be fridging at all, and just a death.

    He grabbed for her hankercheif, then let it go later. For it to be a fridging it must motivate him to do something. As he was already motivated in doing all that he was doing to begin with, I don't think the term applies.
  10. Ms Liberty is alive and kicking! Hopefully they won't kill her off, as I rather like her. Kill off BaBs instead or Manticore!
  11. Quote:
    Originally Posted by bpphantom View Post
    And at no point are officially sanctioned Arachnos operatives part of it. It's always you and your ne'er do well pals.
    Okay, blueside safeguard missions then with the big bads of the Arachnos
  12. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I really don't understand a lot of the complaints/reasons why COH needs a "total revamp," or "sequel," or whatever. I see people saying things about customization... Have you ever played 99% of the other, newer MMO's? I'll give you a hint. They give you an outfit to wear. After a while, they give you a new outfit to wear. Custom costumes? Nope. Power customization? Nope. I've seen quite a few that don't even allow for character descriptions to be written by the players.

    Sure, I guess some games look "newer," but I think the Atlas Park revamp and Praetoria/First Ward are on par with many newer games aesthetically, and a lot of our costume pieces are really detailed and fancy looking.

    And then there's that other thing. Did no one else notice that a corporate giant released a game to compete with this one and it flopped while our game continues to succeed? That might tell you something about the quality of this game and what's more important to players.
    For me, it's seeing a bit of an AT restructuring. I want to beable to use two blades and two pistols at the same time and still have regeneration as an option, for instance.

    And while people tend to have a favored AT, with the recent merging of sides when it comes to ATs, a bit of reworking and combining of ATs just sounds like a good idea to me.

    As for the art style, still love it. Love the new AP, and when I saw the new characters in beta I was all "OMG the characters look even better!" witht he upped poly count (or some such).
  13. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I really don't understand a lot of the complaints/reasons why COH needs a "total revamp," or "sequel," or whatever. I see people saying things about customization... Have you ever played 99% of the other, newer MMO's? I'll give you a hint. They give you an outfit to wear. After a while, they give you a new outfit to wear. Custom costumes? Nope. Power customization? Nope. I've seen quite a few that don't even allow for character descriptions to be written by the players.

    Sure, I guess some games look "newer," but I think the Atlas Park revamp and Praetoria/First Ward are on par with many newer games aesthetically, and a lot of our costume pieces are really detailed and fancy looking.

    And then there's that other thing. Did no one else notice that a corporate giant released a game to compete with this one and it flopped while our game continues to succeed? That might tell you something about the quality of this game and what's more important to players.
    Tells me they should of thought better than to make it console/pc!

    There character customization was also lacking. Nevermind the starting outfits and the outfits that one could get as loot. You're body type was limited to basically one of three shapes.

    Now, I'm the first to say the huge model was likely a waste of time to create, but what wasn't, was the body sliders.

    Hips, legs, waist, physique, even the chest slider. My character may always use about the same slider positions, but at least it allows me to alter my character even more than the newest competition did.

    Now the other competition allowed this to an extent, but then limited it as well. Also the art style just sucked for the most part imo. Sure, I could make a couple of characters I liked, and the ability to have assymetrical costume pieces was GREAT!

    But it just failed in other areas so badly. :/
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    There's no logic in claiming there's no logic without offering any actual argument to refute the logic people have already explained behind why this isn't a good idea. "Is not! Is too!" is not a useful discussion.



    I call that an improvement. The game lost its time sinks, the broken characters were improved to not suck (almost all of them) and we learned to play. The game is far, FAR less irritating these days than it has ever been. It doesn't waste my time, it doesn't get on my nerves and it very rarely forces me to do something I don't want to do. I can't see this as anything but a good thing.



    "Teams" aren't the only social aspect of this game. Global chat, friends lists and the forums very much do count, and many of us prefer that kind of social interaction. Most of the friends I've made in this game, I've made over disconnected chat or over fan site forums and almost never through teaming with them in the game. In fact, whenever I do team with people, I more often resent them than enjoy them, especially when they're random people I've never met before.



    The Hollows before War Witch redid the spawns was pure garbage and easily one of the WORST places for lowbies to start out in. Mission placement was irresponsible, spawn sizes were hazard zone size in an area that wasn't technically a hazard zone and enemy powers were over the top. The Hollows, to the best of my knowledge, was designed to be a 20+ zone as a sequel to the Outcast and Troll storylines, hence why their leaders are in the Hollows, but was dropped down in level, producing an experience that was hideously out of balance for the level range it was dropped to, all because Kings Row proved to be a bottleneck.



    Firs of all, you never had to form teams for Frostfire. I fought him in the Issue that the Hollows came out and defeated him by myself. I forget what character I used, but while he was a tough fight, I never needed a team for him.

    Secondly, NEEDING a team is never fun or exciting. Ever. Not for any reason at all. Needing a team is a chore, a cost, a negative feature to a piece of content which therefore requires that content to hand out larger rewards to compensate people for the time wasted sitting on their hands while a team forms and for the hassle of herding cats.



    Hogwash. Ignorance is ignorance. Any illusions that being ignorant of the results means you get to have fun making mistakes is empty. What's crap is crap whether you know it or not, and playing it without knowing it's crap just means you'll spend 30 or 40 levels before you realise you've wasted your time, then you'll try something that isn't crap and see how much you've cheated yourself. Maybe you have infinite free time, but I do not, and if I'm going to spend my time levelling up a character, I want to make sure that character won't end up being garbage mid-way through with me having to abandon it and reroll. I refuse to allow my mistake in playing Blasters to ever happen again.

    Moreover, Gravity Control is not a weak.



    Yeah, nothing of the sort. You never needed a team for Frostfire, what you needed was to know what you were doing. This is why ignorance is not bliss - because you end up having to find other people to play the game for you. And forced teaming does not encourage socialisation. It encourages resentment. When I'm forced to interact with other people at a time when I don't feel like it, I don't feel like opening my heart up to them. On the contrary, I resent the intrusion and regard them as a necessary evil, ruining my fun and probably ruining their fun in the process. I'll team when I damn please, and if I don't want to team, then I bloody well won't. That's the beauty of choice.

    Besides, I'm not looking for friends. I'm looking for a fun game to play. If I do make friends with people who play it along the way, that won't be because the game forced other people inside my personal space with about the same grace and dignity as an animal breeder locking two animals together in the same cage. You can't force "friendship" and the harder you try, the harder people resent both you and each other. A fairy tale this ain't.



    Yes, and such an MMO will tank, and tank hard. In this day and age, MMOs failing and closing their doors is not the theoretical possibility it once was. It's happened to a great many of them. Moreover, the other two MMOs that had customization and no difficulty settings and all the other crap design features you're so attached to ain't doing too good, and it's not because their development teams have cooties.

    Also, "like in real life" is just about the biggest antithesis of fun I can imagine. I already have a real life. If I wanted an experience that's dull, boring and uninspired, I'd walk away from the computer and "experience" my real life. The reason I'm here is because this ISN'T like real life. That's the beauty of it. Here, I CAN be the hero of my own story. Here, good things can happen to me if only I wish for them hard enough. Here, it's NOT like real life.



    You just described Champions Online and DC Universe Online.
    Have to disagree with you on the Hollows, Sam. I found it easy enough to travel through, one just had to actually look where they were going and not run straight to the mission, which was oftenthe problem for people.

    I knew taking the long way to a mission was safer than the direct route.

    I see nothing wrong with having team content in a MMO. However, I do think in a Superhero MMO it should be something that would tend to require a team storywise, or at least have the option to build a character up to the point of handling a lot of those situations solo.

    Soloing AVs. This is what heroes such as Spider-Man and Batman do!

    CO and DCUO's customization sucked. Neither was as vast as CoH's, and DCUO locked theirs behind drops. So one couldn't even start with the right weapon for instance. Start with Dual Blades, but you wanted Escrima Sticks! To bad, have to start out with the blades. Grrrr...

    There were things they did right though. But they just failed at so many others.

    DCUO also failed due to console/PC hybrid.

    Though I think if one wanted to creat a new superhero MMO, one should likely play this one to get an idea of how to do it, and then make it better! Really, maybe my Fire/Fire Scrapper should be throwing fireballs sooner than level 41 (which is just recent to get it at that level).

    Maybe, having a dual pistol user who can also throw fireballs is something people would want.
  15. Quote:
    Originally Posted by DMystic View Post
    Is it an active invasion in Galaxy though?

    Is he actively attacking Civilians or is he just there laughing at Statesman and the Phalanx?
    Attacking civilians, robbing banks, creating terror. That's what redside mayhem missions are all about.
  16. My DB/WP build didn't have Hasten and didn't need it.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Honestly, this kind of bothers me. I know I espouse the virtues of writing "our own characters" as being a major selling point of the game, but I kind of thing this should be restricted to players doing it, not the game's official writers and developers. While I don't really mind other players making characters that, if they were placed in a common situation, would infringe on mine. After all, we're the stars of our own personal stories. But when it comes to developers pedalling their own characters, that strikes a foul note with me, and if I ever disliked the Statesman as a character, it was very likely because he came off like Jack Emmert's Mary Sue author insert. Not a good thing for your game's poster child.
    Came off as Jack Emmert's Mary Sue vs what? Every players mary sue?
  18. Quote:
    Originally Posted by Venture View Post
    Knock yourself out. Google Earth is cheap and readily available. Go find a spot on the east coast of the US that's NW of Bermuda, just outside US territorial waters and allows you to place the Rogue Isles so that the east edge of the chain is closer to the east coast than the west edge of the chain.

    We'll wait.



    No one can deny you your gods-given prerogative to be wrong.
    One problem with this idea.

    CoH Earth isn't RL earth.

    For one thing, CoH Rhode Island is bigger than RL Rhode Island, due to the massive earthquake that opened up new real estate and of course, revealed the CoT.

    Who knows what else could be different! :O
  19. Quote:
    Originally Posted by New_Dark_Age View Post
    Well any reasonable person would prefer IB disregarding concept but whatever.

    1: I believe in one of the recent threads you stated Ice was a solid " in the middle of the road set". No reason not to try to make it better

    2: Icey Bastion is more logical to Tank because a Phase heal draws away aggro

    3: Ice has a large Fire Hole in defense with not enough resistence to back it up

    4: Apparently to some the game is not balanced around IOs so soft-capped IO potential is irrelevant. Neverthless we must judge a build buy SO performance anyway.

    5: Stalkers get access to Icey Bastion and Hibernate

    6: If and when Scrappers get Stalker version Ice Armor, they will have access to Icey Bastion and Hibernate so if Tankers cannot get the better power IB, they are being left out. Why should a scrapper get all that survivability?


    Let me tell you a story. A story about two guys named Aett_Thorn (Ice Tanker) and Dark Age (Energy Aura Brute). We were really thristy one day and decided to go to a bar one day together and drink some beer... and more beer... and more beer... we throw some darts...drank some more beers.... played pool ... talked about how we hate Psionic bastards...drank more beer.... I rode the mechanical bull..... drank a beer...you rode the mechanical bull..broke that son of a ***** down...drank more beer... got hungry ordered the cheap bar food...got loaded cheese fries.....ate a rat burger...drank more beer....

    Then we decided to start a fight. There was 34 other son of a ******* in that bar.. I took on 17 ... You took on 17... We turned on our toggles got soft capped ...attempted to whoop everyones ***. Some of their attacks were getting through... I hit my heal... ... You hit your heal..... . We still started losing heath too fast still ...I hit Overload...... You hit Hibernate ......17 bastards surrounding me could not touch me. now .. I started whooping all them son of a ******* ***** ..... you got out of Hibernate....got knocked out after 10 seconds as you could not Hibernate again as your heath went down again..... ..I then whooped everyones *** in Overload... threw them all out the front door into the parking lot... picked your *** up , gave ya a beer and then told you a funny story about a cool power called Icy Bastion.


    lol Stone Cold Steve Austin http://www.youtube.com/watch?v=4OpJMcWQ1ds
    Likely Scrappers would get IB and Brutes will get Hibernate. Seeing as how Scrappers have access to Hibernate in the Patron Pools, and the whole reason for IB was that Stalkers had Hibernate in the Patrons.
  20. Do it all the time for various reasons. Not having fun with the powersets, havent quite found the powersets I think fit the concept, or just to add to her, for instance weapon/combat specialist..Dual Pistols, Katana, Claws, Dual Blades versions...actually made AR and Archery versions of her to go along with it, but they never got past lvl 32 since Ijust find the sets boring to play.
  21. Quote:
    Originally Posted by Aett_Thorn View Post
    Except that Tanker Ice Armor doesn't need it. It's fine as it is. Very easy to soft-cap Defense values for S/L/E/NE, even without using Energy Absorption. Then you've got a good self-heal/+HP power, and a -DMG/-RCH aura to further reduce damage.

    So you're suggesting the replacement of a power, with no need, which would violate the cottage rule to heck and back. Show me a need for this, and maybe you'd have a case.


    As a tenth, optional power? Sure. Removing a power that some players like just so that you can have a power you might prefer? No thanks.
    I'll have to go with this.

    Personally, I love Hibernate. It's just fun to use Wish I could fit it on more concepts really.

    Have it on my Ice/Ice Tanker.

    I do like the idea of making it a tenth power and a choice for people, however, if they do that without doing that for all the other power sets, it's just going to cause greif from the player base at large.
  22. Quote:
    Originally Posted by Nalrok_AthZim View Post
    If Paragon pulls a Steve Rogers & the Time Bullet I'm never reading content again.
    No idea of that storyline. But I was thinking inthe last SSA, final mission, Statesman could arrive alive and well to help defeat the big bad right as another member falls permanently.

    Not likely to happen, as I think they just want to get rid of Statesman. But it was a thought.
  23. Hmmm...they said Statesman dies. They say a Freedom Phalanx member will die.

    But this is just part 5. What if Statesman does die, but comes back in this arc, and a different member of the Freedom Phalanx (or Surviving Eight) dies at the end?
  24. Never had a problem navigating the Hallows. I used to love running it, used to run th trial in it all the time.

    Sadly, I got burned out on it. I keep meaning to send a new alt through it, but I get temped with my love of TFs and sewer runs.

    So maybe Ill oro it at some point.

    I love Croatoa. I do wish they'd add more to those fractions getting inside the rest of Paragon, maybe in DA v2.0.

    I tend to skip to the last two contacts now tho as well.

    Sam, if you're ever on Virtue and want to run a KHTF, I can run you through one more than likely. I tend to always unlock it.

    Striga has never really got my attention. I just found the contacts boring. Love the Hess and Moonfire TFs tho!

    Faultline...I admit it...while Ive run some missions there with other people, Ive never actually gotten a contact to Faultline. Even when I was running contacts keeping away from TFs, i dont recall being sent there.
  25. Quote:
    Originally Posted by Wing_Leader View Post
    What did everyone think of the side-by-side screencaps of MMO Grinder's two characters, the one from WoW and the one from CoX intended to be a recreation of the WoW character (seen at the 6:25 mark of his video review)?



    The difference in texture/model detail is pretty noticeable, don't you think? Am I to believe that the detail exhibited by the WoW version would somehow feel out of place in CoX? I'm not sure I would agree, and I say that as someone who loves everything that makes (or can make) a superhero MMO look and feel like its source material. But maintaining low model or texture detail doesn't strike me as a laudible means to that end. As Sam said, it's not photorealism that's the goal, but surely the same kind of graphical improvements seen in more recent costume pieces could be applied, to good results, to the rest of the core model bits. The argument that hands and feet which look like bricks better embody the comic book aesthetic just doesn't ring true for me.
    I think WoW's art style could fit perfectly into CoH, and manage to have it's awesome outfits. Or rather CoH can have that detail and still keep it looking like CoH.