BrandX

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  1. Quote:
    Originally Posted by Silverado View Post
    Quite the contrary actually, they tend to cause a lot of scatter (Lightning Field being the biggest offender), which is the exact opposite of holding aggro
    While I don't know if I agree on the scatter per se, I have to agree on the not holding aggro.

    The scrapper, assuming it's the first to jump in attacking the AV non stop, damage aura going, just doesn't hold the AVs attention.

    The AV will attack someone else.

    This isn't to say the Scrapper won't get the AVs attention back, it's just that the AV will go after someone else long enough that the AV won't be aggro'ed on the scrapper all the time.

    Now, put in confront, this will change.

    But I've never, ever, seen a scrapper hold aggro long enough to call it tanking without use of confront for single targets, or Presense (if they take it) for the spawns.

    However, for spawns in general, scrappers can jump in, take the alpha, and with enough AOE on the scrapper side, and the rest of the team, they only have to hold aggro for just those few seconds, and the spawn is cleared anyways, so it's not as big of a deal.

    But for the serious targets, yeah. A scrapper just going in and attacking, even with a taunt in their aura, I've never seen as enough to actually hold aggro like someone with an actual taunt ability.
  2. Quote:
    Originally Posted by Mercator View Post
    Do we have a strong side-by-side comparison of the secondaries for Scrapper?

    I'm mostly curious on the current issue breakdown between Dark Armor, Invulnerability and Super Reflexes. But I was considering how most the guides at the top are all from just after ED (shakes fist at Cryptic).

    Understandably, Shield Defense is the new favored what with some of it's amazing options. But i'd think we could get some experienced veterans of the battlefield in here to sketch out their feelings and maybe some of the numbers or suggested slotting on the other great secondaries available.
    Look at the thread asking for the ranking top 3, to get alot of what you wanted answered.
  3. For me it depends on what you're looking for on how to rank them. And even then, if you want GREAT offense with lots of defense. Or if you're just talking about survivability?

    Assuming IOed out/Built for survival over insane amounts of DPS (which is harder to obtain with some combos than it is other...for instance it's easier to obtain high amount of +RCH for the DPS and softcapped Defenses on a SR, but the fact that it pretty much relies on just defense doesn't make it the strongest). Not to mention, Dark Melee as a Primary will help all sets survive even better, sue to Siphon Life, if they're softcapped already.

    So, just in terms of Survivability (with IOs/Power Picks), with no thought of how much ST DPS can I dish out...

    1) Willpower. Softcap it to S/L/E/N, topped with it's Resists (elemental resists arent all that, but the S/L/P resists are quite decent when Tough is added in), it's amazing Regen, it's +HP...just make for the most survivable toon in my experience. And it's tier 9 has such a small crash, when you are in danger, this will usually save you. It even has the resists to almost every exotic effect except for END DRAIN and Teleport. END DRAIN you can build to not even be a worry, and teleport can be found in a very expensive IO, not that it matters in PvE anyways.

    2) Invulnerability. Much like WP. Higher resists, loses out in the Regen, but makes up for it with Dull Pain. However, it loses out for being tied with WP for #1, with the lack of PSI resists/Defense. Which in the long run, isn't as big of a problem as some people make it out to be, BUT is still a concern at times.

    3) Shield. It's lack of a heal or any real regen is it's biggest drawback. Aid Self makes up for it, but can still be interrupted. It also lacks the PSI resist/defense. However, this is usually made up for with Shield Charge (knock them down) and AAO. With a Tier 9 similar to WPs!

    For PvE, I find these sets are pretty much neck and neck. Close fights for the top position (when fully IOed out). But I'd rank them as such. Which some might argue they all fight for tieing for the #1 spot.

    The next three spots are also very close in tying for their position.

    4) Dark Armor. Go for added Defense, with a massive heal and mez auras for some serious defense. I rank it below the others, as part of it's defense just doesn't work on Bosses, some enemy groups (Cims come to mind first), EB and AVs to help with it's mitigation. The heal also requiers a to TOHIT check. But you can make it very accurate, and can easily get it to heal about 48-50% of one's life on just one target. At a really good RCH rate.

    5 & 6) Regen and SR. They're so close. SR with Aid Self (it's interruptable), can just be made to be mean. But it's relying basically on Defense and Scaling resists. While -DEF enemies won't tear away it's defense like it will on a REGEN, there will be times it can be felt, not to mention enemies with +TOHIT.

    Regen on the other hand. Built with lots of Defense you can't go wrong. But you have to be quick on the clickies. Know when to use what clickie. But this set can go pretty far. It's reliance on clickies is the only reason I put it lower than DA, and basically a tie with SR.

    The last two are practically tied as well.

    7 & 8) Fire Armor and Electric Armor. With lots of defense they are impressive indeed, but they have holes that are harder to be covered. And though they have quick heals, a bit better resists int he elemental areas, they just fall to the bottom imo.

    I'd give Electric Armor the edge here, however. Power Sink does alot more for the survival than Fire Armor's added damage.


    This is all just from my own experience however. In the end, when IOed out for survival over anything else, you're not likely to go wrong with any of the sets however. All of them can be made in to survivalable little wrecking machines. But from a ranking stand point, this is how I'd rank them.
  4. Quote:
    Originally Posted by New Dawn View Post
    I think it's a nice build that has some TLC go into it. If anything I'd say its a taste thing.

    Fearsome Stare and Darkest Night stacked means that there is a lot of -tohit which made me go for other things than defense. Due to the fact that Shadowfall can take a steadfast protection I think you could go either way, def or res. I went res because I could get +end out of the IOs and had thought that for my purposes I am able to dish enough -tohit. Your better def does make it more likely that you would get both tohit debuffs off so it's not something I would say change.

    Looking at Moonbeam, instead I'd of probably gone for Assault or perhaps combat jump for a +7.5 rechg Lotg.
    Slotting for Defense does make you that much more survivable. Not to mention, when going up against enemies with lots of -Defense or -ToHit, your own -tohit with stacked defense I find wins out over the enemies most of the time.
  5. What exactly are looking to do with your build?

    For my runs with Dark Miasma, I like to focus on Defense 1st, Recharge 2nd.

    However, as I've stated in other threads. I also find little use for some powers later on, once IOed out.

    Dark Servant, for instance, I just don't notice once I hit the high end, once IOs are in place.

    Fearsome Stare, I could lose and be safe myself, but I find it's fear effect good for keeping the team as a whole safe.

    As for slotting of Fearsome Stare, pick a set which has the best IO set bonuses for your build, and use it. The Fear duration doesn't make to much of a difference, but with Darkest Night, I don't find the added -tohit all that needed, but of course it helps.
  6. Quote:
    Originally Posted by Panzerwaffen View Post
    This is a good point. Even if just about every serious powergamer out there was trying to run TF's at max speed for merits (which I don't believe for even a moment is true), the ratio of those serious powergamers to the rest of the player population is very likely so small that it wouldn't skew the averages at all.
    A good suggestion imo, would be to increase the merits of some of the TFs. Namely STF and to a larger degree LRSF.

    Yes, there are those who can and do form speed teams that can fly through those two, really fast and make it look easy.

    However, for the average group, I don't find this to be the case at all. ESPECIALLY on the LRSF.

    ITF, I'd still like to see averaged out to 90minutes for Merits, but I've been on enough teams to feel 26 (1:18) is fair.
  7. Quote:
    Originally Posted by HellsPixie View Post
    I have to wonder why anyone would want the same name as some other already active character on a server. First of all, it doesn't fit the comic book standard. Every hero and villain has a unique name. Yes, there have been times when different people were behind a particular mask, but there was still only one of that character.

    Secondly, even if the Devs employ some sort of system ID tag that operates behind the scenes, players tend to link the name to the behavior of the person running the character. Do you really want to be linked to the possible bad behavior of another? Since all characters can have multiple costumes (and now even different body types) names are what people work from. If someone with a character who has the exact same name as you give themselves a bad rep, there will be other players who WILL link you to that same rep. Some griefers may even use it to intentionally copy another player's character to do just that. And don't try to tell me that it'll never happen; you'll never lose betting on the worst of Human nature.
    Hasn't there been more than one Phoenix at a time?
  8. Quote:
    Originally Posted by Megajoule View Post
    Although the Devs have stated on several occasions that their metric for reward merits is "one per three minutes of play", and have rebalanced and tweaked TFs and Ouro arcs as necessary to fit, players have still managed to come up with ways to increase their rate of merit gain. Some teams can apparently cut this down to as little as one minute per merit, a threefold increase.

    My suggestion is that the Devs may wish to implement a hard-coded limit which makes it impossible to gain more than one merit per three minutes. Since these merits are awarded at the end of the arc or Task/Strike Force, it seems to me that the most appropriate solution (if the Devs do wish to enforce their game design) would be to set the merit award to either the default value or the actual completion time divided by 3, whichever is lower. (Extra merits should not be awarded for extra time, lest players leave themselves logged in overnight before completing the arc or task force.)
    Let me get this straight.

    Positron TF, 66 merits. Average time of completion 3 hours 18 minutes by rule of 1 merit for every 3 minutes of TF time.

    If people get it done faster than 3:18, you want them to get less. But if they take longer, and on an 8 man Posi TF, I find this TF usually take longer, more so when you have non-exemped toons on the team, they're stuck with the 66 merits.

    Why would you want this? Why would you want to give a penalty to those who can complete the TF faster than the average time? What's the point of this suggestion?

    Are you tired of seeing people saying Speed Run? Well, no one says you have to join in on the speed runs.

    Want people to do kill alls on TFs? Then form your own TF, and tell everyone, you're forming such a TF.

    Or is it you're not making enough merits, and want others to make less?

    I really don't get the point to this suggestion at all.
  9. Something you may like to go the route of...

    Radiation Blast.

    With it's -Defense Secondary (admittedly, I find this secondary pretty useless late game), you can slot the -Resist Proc.

    Sonic comes with the -Resist build in, and just does it nicely for the whole team. Whether it be the use of Howl on large spawns, or the single target blasts stacking up on the one tough target.

    Dual Pistols gives you the variety.

    Extra damage on large spawns? FIRE!

    Need just a little less damage from the enemies, and killing them just a little faster isn't the answer? CHEM!

    Big tough target needs taken down? LETHAL!

    As for COLD rounds, I truthfully haven't found a new for them still. I never notice the slows, and for the Primaries with slows in them, that's usually more than enough as it is.

    I mean really...Cold Domination doesn't need help with Slows. Storm doesn't seem to need it either.

    Dark Miasma, I'd rather stack the -DMG from both sets, or go for the added damage.
  10. For a recipe farming toon, I'd stop at lvl 33. That's always been the good recipe level from what I've used in game, and from what I've seen in the market.

    I haven't found a toon myself that I want to do this with though. :/
  11. BrandX

    Swords on backs?

    Quote:
    Originally Posted by MeleeMadness View Post
    Is it possible to put our guns, swords, axes or whatever, on our backs instead of nowhere?

    I think it would be cool....not all characters look right with wings or capes...

    I didn't know where to post this so I did it here.
    Still a no. Which is to bad. I would love a back holster and leg hoslter option for my Dual Pistol user! Even if her draw animation stayed the way it was, I would wnat the back holster!
  12. Quote:
    Originally Posted by Panzerwaffen View Post
    Damnit! You mean I'm not going to get to play my Mind Control/Whip Assault Dominator?!?!?
    Nope. You'll have to go Petless Demon Summoning/Dark Miasma forthat sort of feeling.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    This is where your train of thought breaks. I said "I guess I'm used to Fire and Archery" not as evidence that the set solos poorly, but as evidence that my judgement may not be objective. I'm well aware Archery and Fire are considered overpowered, which is why I felt it necessary to point out that, yes, my subjective experience may be coloured by unreal expectations.

    That the set solos poorly has nothing to do with Fire and Archery, and all to do with the fact that it kills me in places where my other Blasters (Blasters OTHER than Archery and Devices, Blasters such as Rad, Psi or Energy) do not. I mentioned Archery and Devices as a caveat. In retrospect, I should have used this as a trap to see how many people will jump down my throat as soon as I so much as mentioned Scrappers in this thread, because that's what you guys did - you ignored context and train of thought and latched onto a single sentence.

    Then when "someone" who's been basically taking pot shots at anyone who doesn't run his posts through a PR check took my post completely out of context and said "But Archery and Fire are overpowered!" even though I said as much multiple times, I didn't feel like giving that point the light of day, so I stuck in a non-sequitiur there, expecting that people who have been obviously following the thread like you have would pick up on context and know what I meant, but apparently I painted myself into a corner by not writing up a long explanation of exactly what I meant and exactly why I meant it.

    And you know what the most fun part is? The moment I take the time to write up a clear, unambiguous, exhaustive explanation of my entire train of thought in the finest detail so that no-one can wilfully misunderstand it, I'll simply get accused of being long-winded and told that no-one wants to read my walls of text. Charming, isn't it?

    Let me spell this whole storyline for you, because I'm tired of seeing you act below your your level.

    Step one: I state that Dual Pistols is weak at soloing. It doesn't suck, it's not necessarily underpowered, it isn't even bad. But when I play the sets, I know which ones are good and which ones aren't, and this one is on the low side. It has decent attacks, but everything takes so long to animate that I take MUCH more damage than I have any business taking. I said this before, and I stand by it now.

    Step two: I so much as MENTION Archery, Fire Blast and Scrappers. I establish clear context that I am not using this to judge the set's objective, practical validity, but everyone ignores this. I bring them up not to compare to Dual Pistols, but to express my preferred level of solo play. As I've explained numerous times, I'm dissatisfied with the entire AT and where it's balanced, as I feel Blasters are still far too dangerous to solo for what they bring to the table, and if I had my way, their baseling performance would closer to that of Scrappers. I bring up Archery and Fire Blast to explain what it would take for Blasters to reach this performance, but I am simultaneously aware that they ARE outliers, which is the point - if it takes an outlier overpowered set to reach the kind of performance I'm looking for, then there are more problems than JUST Dual Pistols.

    Step three: I get called out on a claim I never made. I blow it off and apparently shoot myself in the foot by not providing seven paragraphs of explanation, safe in the knowledge that if I had, I'd have shot myself in the foot for providing too much explanation no-one would read anyway. I'm accused of wanting Dual Pistols to be overpowered like Archery and Fire Blast, which not only did I not state as such, but have actually stated I do NOT want. My reply to compare to Scrappers was more a comparison between BLASTERS AS A WHOLE and Scrappers than between Dual Pistols and Scrappers, which I didn't feel I had to specify because I thought comparing one set from one AT to AN ENTIRE OTHER AT would be so stupid no-one would assume that's what I meant, but apparently I have the reputation of a very stupid man who's likely to make those connections. Too bad, so sad.

    Step four: I get pissed off at people intentionally misreading things I've said and people refusing to read into context, so I spend half an hour writing up an over-long explanation no-one is going to read about exactly what I meant when I said "Scrapper" and why I placed a comma there instead of just leaving a space. I wouldn't have thought this was necessary, but since you guys are so adamant about misquoting me, there you go.

    And, by the way, when I said "quote where I said," I meant just that. Quote the sentence where I said what you claim I said. Not alluded to, not suggested, not inferred. SAID. And you point me to fairly large posts that seem to maybe suggest what you're saying I said, but when I read them, they still read just fine to me. Could you maybe point me to WHAT I said that led you to believe this? Because I re-read my old posts, and I still don't see it.

    *edit*
    Just for the record, the "Archery/Fire" comment was not in response to your post. It was a post script addendum intended to clarify my own post and provide a bit of context. It was most certainly not me responding to you that "Oh, you're wrong because I'm comparing this to Archery and Fire Blast." Not only did I not actually say anything even remotely like this, it was not an answer to you, which is why your sequence of events breaks there.

    *edit*
    Oh, and then there's this that I didn't see the first two times I read your post:



    Really? Is that what I said? Let's follow that link, then:



    Where in this post do I mention Dual Pistols? I mention "it," but even if you check the quote I was responding to, you will not find any explanation what "it" actually is. You assume "it" is Dual Pistols, but "it" is actually Blaster performance in this case, since that's what the quote of the quote of the quote was talking about. Theoretical, overall Blaster performance. Archery and Fire Blast is where I feel Blaster performance should be. Not in terms of damage, but in terms of "I am not afraid to enter into a fight" feel of reliability. Most Blasters don't have that. Most Blasters I play make me feel reluctant to pick fights because I know that even if I don't die, I'll be seriously hurt. Fire Blast and Archery allow me to have the kind of confidence in my ability that a Scrapper would give me.

    Dual Pistols is only tangentially related to Blaster performance by virtue of being a Blaster set, but when I bring up overall Blaster performance, I can't really talk about just one set, so bringing Dual Pistols in this is out of context. I could have brought it up as an incredibly weak set exception, but it doesn't take a genius to tell that it's not, hence why I didn't feel I needed to specify. Dual Pistols does not compare to Scrappers. Dual Pistols does not compare to Scrapper sets. BLASTERS compare to Scrappers, and Blaster PERFORMANCE compares to Scrapper performance, and neither comes down to a single set.

    Just as a general rule of thumb - when you quote people, do quote people instead of trying to paraphrase and rephrase, especially when the point is to bring forth evidence of who said what when.
    Dammit Sam! You should of used a space instead of that comma you used! Geez!

    That said,I've never found any blaster to be on par with scrappers for soloing ability. But then, I've never seen played a Scrapper that felt like it could dish out the damage of a Fire or Archery Blaster.

    As for Dual Pistols, I feel scrappers can match them in damage. I could be wrong, it's more of a "feel" thing.
  14. I wouldn't mind it, but I'd rather have them work on other costume options that feel more superhero and work with a wider range of concepts, than that hat.

    The often requested Fox tail for example would work with more superhero concepts than that hat, for example.

    And some updated skins of some of the options would be nice too
  15. Quote:
    Originally Posted by Silverado View Post
    1.-Locking down a spawn isn't tanking.
    2.-Debuffing a spawn's tohit into the floor isn't tanking.
    3.-Surviving the alpha and then keeping the aggro on you (usually through Taunt, Gauntlet, Provoke or a taunting aura), and off your squishier teammates IS tanking

    All 3 are different methods that lead to the same results, but still shouldn't be confused.
    This. When my scrapper was keeping the AV's attention solely on her as the team attacked it. That was tanking.

    Mind you, my scrapper had confront (it looks so pretty with Katana), so I was able to keep the AVs attention solely on me, and was all giggles when all it did was attack my scrapper.

    That is tanking.

    I've never seen anyone without taunting ability keep the attention of enemies SOLELY on them. Never. And I've even seen an AVs attention pulled away from them, if all they're using is taunt aura and punches (possibly even using taunt, but not sure on that one).

    Now, can all ATs/Toons, be made to take and survive the alpha? Yup! But actual tanking? Nope.

    Of course, no matter how much attention one toon has, people have to remember, having aggro doesn't protect the team from AOE damage Silly players thinking it does. heh
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Wait, says who?
    Have you heard anything about GR giving a Whip Power set? I know I haven't.

    Have you heard about Demon Summoning having a whip attack? Yup. LONG TIME AGO.

    Sooo...how else is one to play a whip user, outside of Demon Summoning?
  17. BrandX

    I need to vent!

    Quote:
    Originally Posted by Nibb_Nibb View Post
    Personally, I not only think you were wrong to kick the player, I think you are wrong to come here looking for justification.

    You don't know the person's build or slotting. Maybe what she was doing was exactly what she was slotted to be best at. Suggesting another strategy is one thing, but demanding someone to play how you want them to play is quite another and is exactly what you did. So she got a mouthy and threatening when you backed her into a corner? That's completely expected.

    I run an Illusion / Kinetics who doesn't have Speed Boost; in part for just what you described. That's not how I built my character. I'm a melee specialist. I can stand right beside most tanks/scrappers and offer them constant protection and support. That's how I'm built. People who think they know more than I do see me run and and instantly start saying, "You're a Controller -- you need to stay back". Wrong, wrong, wrong. I'm not some mindless buff-bot. I'm built to tank and scrap if needed. I'm very upfront about it too. When I ask to join a team, I tell them I don't have Speed Boost. If they kick me, that's their loss.

    In my eyes, there are three basic reasons to be kicked from a team: Extended and/or repeated AFKs (leeching), abusive chat (sexual or racial typically), or blatant disregard for the team (constant "train" pulls, wandering off alone, refusal to enter/exit a mission, etc). Bad players will never get better if they just keep getting kicked off teams. I'd rather have seven bad players who are doing "something" than seven players meeting any of the three attitudes above.

    So my question to you OP is this: Did you complete the mission?
    Heh...I don't think you read everything.

    SB wasn't asked for non-stop. 2 asked for it once. I asked nicely in a tell during one AV battle. When the /RAD is out of END, how does one keep the debuffs on?

    We beat the AV without the SB.

    But after that, onto GW, I got a "...or I can quit the team."

    If they never had SB to begin with, it would of never came up. Why? Because it's a power they wouldn't have had. Sooo you move on.

    But I asked. And got that responce.

    And of all the teammates, only the FIRE/KIN had told someone else on the team how to play their toon. I never once told the /KIN how to play their toon.

    I asked. And got responded with "I'm doing everything, the rest of the team is doing nothing." (which wasn't true) and then later "...or I can quit the team."

    That last part is was what killed it for me.

    As to whether or not we finished it. I said already we didn't. Couldn't keep the tank alive during GW. I was willing to continue trying (I'm that type of player), the rest just wanted to give up and did so after the 5th attempt.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    OK, this is starting to get in my nerves. Kindly point out to me where I said I wanted to compare Dual Pistols (as opposed to Blasters in general) to Scrappers with the sole intent of proving it's underperforming. Hell, let's make it an easier challenge. Point me to where I said, not alluded to, not implied, but said in straight, unambiguous text "Dual Pistols is underperforming."

    Because I'm starting to get sick of being hit with a straw man every time post a single sentence. And especially from you, Dispari. You ought to be better than this.
    Or even easier! Let's port Dual Pistols to Scrappers, and let them decide if they're an underperforming set!

    ^_^
  19. While I love how this could help some people in getting an ice/fire combo for example...i'd just be happier if they said "okay epic powers unlocked" and you got to choose from the pool of powers.

    For instance, I've had Fire Melee/ toons where the concept didn't call for the toon to have a hold power like Char, or I just didn't want the hold power to begin with (usually both)...just the ability for the Fire Melee/ toon to now beable to throw a fireball.

    *sigh* Still have to grab that stupid hold (or immobilize...which still doesn't fit the concept).
  20. BrandX

    I need to vent!

    Quote:
    Originally Posted by Caemgen View Post
    This is why 90+% of the time I do not team.

    Sure, I'm just a natural loner anyway, like to do things at my own pace and in my own way, but I have occasionally been tempted to team up to try a task force so I could experience it or get whatever...

    But then I remember how often I see threads like this.

    I'm still relatively new to the game and by far most used to tankers and scrappers.. So I don't know how every different build should be played to maximize it's benefit, I don't know the INS and outs and all the slang and tactics etc etc etc... And since threads like this make me so reluctant to team, well I guess I'll never learn them either.

    Team leaders can kick whoever they want, they get that power for running the team. They can have public arguments about it in game and then take it to the boards later - why not? I have no real problem with any of it...

    Just, you know, don't be complaining later on down the line about it being hard to find or make teams. There would be at least one more person to join up on occasion if it wasn't so high stress and likely to lead to being kicked and made the subject of public ridicule... Sure, maybe the name wasn't used here but since it was public in game for a while I would guess one could find out if they cared... *shrug*

    Anyway, like I said, I have no problem with the OP's actions per se... Just understand that some of those turning down offers to join a team are doing so at least in part because they don't want to be the subject of your next post.
    Really their loss. Most people love to run with me.

    Playing for over 5 years, and this is the 2nd time I've ever kicked someone from my team.

    The first, I had everyone on my team saying "kick the player" just like the second.

    Admittedly, like the 1st, both were on TFs, but the other one was on the first mission of the TF, rather than the last.

    And the 2nd would of never got kicked, if they hadnt made the comment. That comment just irked me that night.

    I've run TFs with less than optimal builds...3 tankers on one TF, and all of them skipped their mez protection *sigh* Wasn't pretty to see. But we got through it.

    And I'm the player who when plays with a KIN, is happy just to be SB at two points...1) If I'm low on END (not usually likely at the end game content) 2) up against an AV, and I can pull out more debuffs/damage if SBed.

    I understand a KIN not wanting to have to reapply SB every two minutes. One of the reasons I hope the devs will change it to 4 minutes. Having played a KIN, having gotten sets with shields to 50. I know what a difference that 2 minutes makes on buffing your team. It's also why I don't make a KIN.

    I'd never want to skip such a power as SB. But the 2minutes duration kills it for me. Strangely, that's why I skip Forge & Thaw on my Thermals, and no one has ever said anything.

    Of course, they're probably happy to just see a Thermal with the shields. Seen alot of them skip those.
  21. BrandX

    I need to vent!

    Quote:
    Originally Posted by Thirty-Seven View Post
    Well, first of all, none of the players in a TF situation are being asked to run it solo; it seems you are implying that the Kin's buffs are worth so much that the rest of the team might as well be solo without the Kin's help. They are in a situation with a player who isn't using all of their powers to the optimal level. There are still 7 other players on the team.

    (Also, I have yet to see a situation where one player failing to use one power has caused a team to fail. Usually, what happens is that one player isn't using a power, the team says something... and then promptly gives up putting in full effort because they see that said player isn't "contributing" as much as others think they should be.)

    However I have to agree that the knee-jerk type reaction is annoying, and almost always uncalled for. And yes, they are being uncooperative and selfish. I guess my point is, that it really is NEVER another player's place to say use such and such a power please. It is their place to work around any percieved disadvantages that the team has and try to make it work anyway. If the team is unworkable, then kick/invite accordingly or give up.


    Again, in my experience this is a problem of perception. By virtue of you noticing that the team is having a problem with X and player 5 has a power that mitigates the impact of X does not mean that it is essential for player 5 to use that power. Perhaps there is another way to get around the issue the team is having with X, but because you see the issue and ONE way to fix, that must happen, or the team will fail. If that really isn't the situation, then yes, the player should be using the power, but I don't think I have found a situation where any one player can decimate a team by not using a single power but still be contributing in other ways.


    But... by definition, it is.
    Agreed. One power alone itsn't likely to cause the massive change. Well SB anyways.

    Imean, yeah, I had to break away from doing damage to Sciricco to rest two or three times. But he got beat, in the end.

    But then, the /Kin putting Transfusion on auto, then non stop attacking, so the heal almost never went off, and the tank kept falling (when one could argue the Kin's heal may have never been enough to keep the Tank standing...but without the /Kin trying, one would never know).

    So, who knows, the Tank may have never been able to stand up to LR by herself anyways. I was banking on the idea of the ILL/ could help supplement the tanking with PA, the /RAD could debuff LR, and the /KIN could throw in heals to keep the Tank up, while the rest of the team beat down the towers.

    Having been the only Defender on a STF with a heal (on my Dark/Son), the /Storm troller had no slots in Oxygen Boost, and pretty much refused to use the heal (another concept build), and the Softcapped Shield/ Tanker couldn't last long at all against LR, even less when people get the "I don't want to stand in one place and play buff/taunt bot" when that's the best tactic.

    I was willing, the Tanker just kept jumping around in that scenerio (when the one healing is a DARK/)

    Or...okay...we can't take Romi any other way, time to go the use single target 80ft range attacks on the Nictus, tactic. Something so simple, that the team could do to accomplish the TF, and they'd rather fail it/quit, because it limits power usage, or requires them to stand in one spot. I've had that happen more than a few times.
  22. Quote:
    Originally Posted by NightErrant View Post
    I -love- Dual Pistols.

    And I'm also one of the few people I know who uses Chemical Ammo regularly. Granted, I'm a Dark Miasma/Dual Pistols Defender, which means my secondary effects are stronger, I have a ton of Psuedo-Controller effects, and one of the strongest AOE heals in the game. (And with a few IO Sets I also have a Build Up Proc, which is sexy).

    ...But yeah. Not only is Toxic rarely resisted (and never defended against), but the -Damage effect goes quite well with Dark Miasma's debuffs.

    But then again, most of the arguments revolve around Dual Pistols as a Primary. So yeah.
    You know, in normal missions, I really don't see the difference in what ammo a player uses, but when up against AVs, I find Lethal with it's -resist, to be the best choice.
  23. Quote:
    Originally Posted by Iannis View Post
    I could put up with concept builds, but I really don't understand the petless MM. The no speed boost Kin? Dude got SICK AND TIRED of having to SB the team every 20 seconds, probably. Long as he didn't skip Fulcrum Shift: now that would be really dumb...that's why I sorta want to make a DP/Kin corr when GR's special edition comes up for sale but at the same time I know I'd hatehatehate it because they're expected to be nothing but buffbots for the brutes. Screw dat, i'd go Trick Arrow first and then I don't have anything to buff nobody with. Glue and oil, glue and oil!

    The petless MM is ignoring the defining aspect of the AT just so you can have a few really poor quality Pulse Rifle Blasts, though--I don't even see how it could function without a team. But in my experience teams only want an MM slightly more than they want Stalkers but would much prefer MOAR DAMAGE or corrs or doms to either AT. But at least no more petless Thug MMs now that DP is in. I expect Pulse Rifles to be proliferated eventually and be some kind of half AR half energy set, and then these petless abominations will be done for.

    -edit
    You realize, Demon Summoning is the only way people will be able to get whips, right?
  24. I'd love to see an increase in the space allowed. I'd be happy with just double.

    I can condense my bios down enough to get the point across, but there's beena few times I've been like "Nooo! Just need two more lines!"

    And that's with me using "&" in place of "and" "w/" in place of "with"...ect...ect.
  25. Quote:
    Originally Posted by Panzerwaffen View Post
    Really? OK, since you like challenges, show us your Master ITF run with the following team makeup of concept & RP builds.

    Team Leader: You, with whatever character you choose.
    Brute: Any primary/SR secondary. Concept build that takes all attacks, and only the tier one SR power.
    Defender: LOLHealorz. Empathy/Dark. Only heals from Empathy, no buffs. Plus medicine pool for extra healing goodness, only tier one Dark Blast, which can't be used since the player is RP'ing a pacifist.
    Tank: Invulnerability/EM. Stamina-less build, so takes no toggle powers at all, only passive defense powers.
    Masterminds (2): Petless Ninja/Pain.

    I look forward to your results...
    Is he limited to just himself and the 3 other toons, or can he fill out the team with 4 decently built toons, that can pick up the slack?

    I have no problem with people having their weird builds.

    I've team with them all. I just have to wonder, why people will take a power then not use it?

    Taking a recent thread of mine, they have SB, and not using when all the team is bottomed out on END from an END sapping AV.

    Just the other night, I was running an ITF, using my Ice/Ice Tanker. I send the /KIN a tell saying "I know keeping a full team SB'ed all the time is a pain, and he could just skip over me, as SBing wouldn't make that much more of a difference on me."

    My END was taken care of, and SB would allow me to use Frozen Aura more often, but things weren't usually dying because of my tank

    I've teamed with KINs who skipped SB entirely. No problem. They don't have it, so no worry about it to begin with.

    However, if you're skipping set defining powers, I do agree something should be said to a team before hand.

    When I see a Sonic Resonance, Thermal, Cold Dominance, or Force Field, I'm usually inviting them (at least on TFs...normal missions *shrug*...on TFs, I'm trying to put together a team that can do it at a reasonable speed, without alot of debt, because alot of people will quit a TF if it's not fast enough or they're dieing to much, because they can't handle what little debt you get now a days) with the intention of increased safetly for the team with use of the shields.

    More so on an ITF, as face it, the ITF isn't a control friendly TF, and I've seen alot more Trollers skip those shields than any of the other Buff/Debuff classes, because "I'm a troller! Not a Defender!"

    Corruptors would fall in second with this "My Primary is blasting!"

    Defenders usually end up a distance 3rd "I'm an Offender"

    With MMs not making up a clear picture, as even when I play redside, I never seem to team with them as often, once I get into the higher levels, and in the early levels, they haven't had time to pick all their powers. I've also teamed with maybe a handful of FF or Thermal MM's anyways.

    I've even invited the whacky builds.

    I think what the OP is trying to get at, is it's good for the team and most importantly for the team leader, to at least know what they're inviting along before hand, when they're expecting something else.

    I remember once, inviting a RAD/ Defender, thinking okay, debuffs covered, to get the "I'm built to be a healer" after the TF started.

    AM, Healing Aura, Aid Other, Aid Self, none of the debuffs. :/