BrandX

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  1. Quote:
    Originally Posted by Shadow State View Post
    If the unlock isn't dependent on a Praetorian character, and they don't start in Praetoria, and their story has next to nothing to do with Praetoria, how exactly are the Praetorian EAts?
    Not only this, but I'd rather have a Praetorian Epic AT that's a little more flexible in design.

    HEATS = Alien shapeshifters
    VEATS = Arachnos Soldiers

    So why not make PEATS Syndicate! Origin therefore is open to any of them, as they're weapon/martial arts based psychics!
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    So, essentially, your argument boils down to "You go to hell, I want what I want." So how about no?

    Making origins count is as pointless as making costume items count. One could make the argument that armour pieces should grant some measure of resistance because they're armour while Tights With Skin should add some measure of defence because they're lighter, and it would be logical. It would also be just as terrible.
    No. I thought my arguement was "I agree with the OP" (I believe it's been edited now), and don't see the problem other than people whining about not getting the, what essentially boils down, free set bonus they want, as they'd base the creation of their character not on concept, but on min/maxing.
  3. BrandX

    An Inquiry

    I use the typical BF -> Attack Vitals combo, throwing in Typhoon's Edge for the masses.

    Why? Because I love the animations (hate the redraw :/ for using Epic Blasts, but I have the Hold I though out every now and again, because I just love the look of Electric Shackles).

    Vengeful Slice! It's like Ken and Ryu's super uppercut with daggers (I use Red Cap Daggers).

    Typoon's Edge, used to be out of my build, but I loved the animation so much I found a way to put it back in and slot it.

    Sweeping Strike. Another animation I love

    Confront. Wouldn't have taken it if I didn't like the animation. The fact that it helps me play tank on TFs versus AVs is just a bonus!
  4. I'm for this! Would love to have more people wanting to run +3-4 level TFs.

    As it is, I can have difficulty getting people to run +2 ITFs. :/
  5. Quote:
    Originally Posted by Oldeb View Post
    It does exactly what it did before, it just takes two seconds longer to do it. That's a game balance adjustment. It isn't a large scale change to every character.


    Then what is the point? If they are so insignificant that people won't care, why waste development time and resources on them at all?


    The correct one would be whichever I think gives that particular character the best bonus/costume/temp power ect. Currently I don't have to make that decision. Why should I have to?


    Anything that gives me gameplay benefits at the cost of backstory for my character forces that choice. You may not personally think it's an important choice, but it's still there.


    I feel no obligation to make that choice at all. The current system doesn't require it of me.
    Sure it does! Look at posted builds.

    Do I take that concept self-rez that is the suckie or do I take Combat Jumping to get me 2% more Defense to stack with all the other little Defense bonuses?

    Do I take Super Speed and Super Jump for PvP or do I take the concept Teleport that is terrible for PvP.

    The game has you make choices all the time.

    The one that was suggested, makes no big difference, while still giving Origins a bit of distinction.
  6. Quote:
    Originally Posted by Oldeb View Post
    Penalized: To impose a handicap on; place at a disadvantage.

    I used the word correctly. For the umpteenth time you're forcing people to choose between concept and game play. That is a bad thing. It's very much a penalty to character creation.

    You're correct in that it's not going to suddenly make any character worse than they already are. It's going to give bigger rewards to characters who picked the "correct" Origin. Yes, nobody is getting directly hurt, but what you're doing is buffing only part of the player base (at random!) and then telling those others to suck it up and just be glad you didn't nerf them.



    Once again, you have a bad analogy. First, the cottage rule. Energy Transfer still does exactly what it did before they reworked it. Making Origin selection count is shattering the cottage rule and taking a whiz on its grave. You're taking something that has never had any importance and suddenly making its selection something to be considered.

    Second, Energy Tansfer was reworked as part of a move to bring it into balance with the rest of the game. If you want to discuss whether or not it was successful or whether the Devs' vision of game balance is even a good one that's fine.

    But what you're asking for is not a rebalancing of a specific power, a certain powerset, or even a reworking of an Archetype. It's a change to every character ever created. It throws balance out the window in order to hand out random buffs. You have to worry about whether certain ATs benefit more. Than you're going to have to see if certain powersets benefit more. After that you can check different primary/seconday combinations. You are asking for a rebalancing of every part of the game. Unlike a change to Energy Transfer there will be no character unaffected by this.

    This just isn't an alteration that can be made so long after launch.
    It doesn't do what it did before. Before it did damage in a second. Now it takes almost 3 seconds. That was a change.

    It doesn't throw out balance, why? Because the bonuses are so small, it's practically irrelevant.

    Let's assume SO build. You REALLY think any of those (suggested) bonuses are going to make these great big advantages over the others?

    And correct Origin? What's the correct origin? The fact that if you go Dark Armor, you could go with any of those and be...Oooo...either a little more this or a little more that, but not enough to make a difference EXCEPT in the last bit of IO set bonus stacking?

    And what is forcing ANYONE to choose between gameplay and concept? I choose concept over min/maxing ALL THE TIME. This is why my scrapper has Mu Bolts and Electric Shackles over Physical Perfection (it's certainly not because I get any use out of Mu Bolts/Electric Shackles).

    No, what it does is do the same thing as has always been going on, Min/Maxers will be Min/Maxers.
  7. Quote:
    Originally Posted by Oldeb View Post
    *sigh* Let's read for comprehension together! Gather 'round class, it's story time! This might take a while, been a lot of comments, many of them repeated over and over again.

    It has nothing to do with some characters getting something that others don't. My Brute doesn't have any holds while my Dominator can't buff anyone, and my Corruptor has no mez protection.

    Each one of those has something that the other doesn't. But, and here's the part you have missed in every single one of those posts, I made my decision on what to play while fully informed of the result of my choices.
    And having a little buff to those you already created wouldn't change anything. And adding a new "well let me see how I plan to min/max my newest alt" would mean just that.

    By your very own logic. They never should of changed Energy Melee. Maybe I made my EM toon for the whole purpose of loving the animation of Energy Transfere.

    Now it's changed!
  8. Quote:
    Originally Posted by Oldeb View Post
    If the thought that it might potentially penalize every single character created to date doesn't bother you I suppose nothing will.
    o.O

    No single character created to date would be penalized. Not a single one.

    Do you know what penalize means?

    Every single character created to date would recieve a buff.

    The problem is more that it might not be the min/max buff that you would have picked.
  9. Quote:
    Originally Posted by Microcosm View Post
    Scrapper, except in two circumstances...

    1)Electric/nin stalker over electric/anything scrapper, because it is capable of higher dps in those AV fights if the player knows what he is doing.

    2)A team made up of players who will stay in melee range, and no significant damage buffs. If I could count on getting the full 33% crit chance out of the Stalker, his damage pulls ahead easily. This type of team is pretty rare for these things though.
    Ummm...no.

    1) An Electric Melee Scrapper with their best ST DPS chain, will do more damage than the Electric Melee Stalker. Assassin Strike does not help in DPS, except for that initial burst of Assassin Strike, at which time the Scrapper will pull ahead (because Placate lowers DPS).

    Now, when playing solo and not fighting things that require DPS, this is true. Then Assassin Strike pulls it ahead in ST damage. But you specifically said AV fights.
  10. Quote:
    Originally Posted by Oldeb View Post
    That wasn't what I meant. Let me try again.

    You wanted A. (Fire/Fire Scrapper)
    A did not exist at the time.
    You decided to go with B, as close as you could get to A. (Fire/Fire Tank)
    You know during creation and while leveling B that B =/= A.
    A is later added (via Proliferation)
    B, however, is still B.
    Nothing you did while creating B is invalidated or changed. B = B which you knew from the start.

    Alternately:

    Character C is created with origin X.
    Seven years later, X is suddenly given an effect in game, one which you had no way of knowing about when the character was created.
    You realize that instead of X, Character C would be better off with Origin Y or Z.
    There was no possible way for you to anticipate this change and now suddenly Character C is not as good as his otherwise identical friend D because of what was thought to be a fluff choice.



    Forget Defense then. That used just because it's the easiest to pick on. If none of them gave defense we'd just comment on some other bonus. There is zero chance that you can add a bonus that isn't going to upset someone. None. No matter what the bonuses are you're going to invalidate an RP concept or ruin the day of someone trying to get the most performance out of their character.

    The only way to avoid that is to make the bonuses so trivial that nobody cares that they're only getting one of them. And if they're that trivial then what's the point of doing it?

    Incidently I mean that question for the whole idea of Origins having meaning, not just for bonuses due to Origin. No matter what you decide, be they costumes or emotes or temps or whatever, you're going to have to make them so minor and trivial that it becomes a waste of resources to tie them to Origin. There are seven years worth of characters created who took Origin for RP reasons, because they liked shopping at a certain enhancement store, or just by the person randomly clicking one. You'd be penalizing every single one of those characters. And for what?
    Then let them get upset, and they'll get over it

    And to Lothic (nothing says your magic is more damaging, but then you don't have to say you're magic is more damaging...one could jsut say magic damage does a little more damage to things than natural does).

    When I went off my suggestions (which may or may not be the best), I was looking for a way to keep things equal...

    Now while I don't recall what all Origins I gave...

    Natural (1% Defense) - You don't have super abilities, you have abilities that are totally natural to you! Get the hell out of the way of things!
    Mutant (2% Resistance) - Mutants just tend to be tougher (really when I suggest the 2% Resistance, I thought of the Marvel Super Hero RPG)
    Science (3% Recharge) - Science based tends to be just a little quicker (this was the weakest one imo).
    Magic (4% Damage) - Magic just hurts a bit more than than comparable natural/science/tech based weapondry
    Tech (5% End Red) - You use less of your end relying on the machines.


    None of those bonuses are gamebreaking or character breaking. If I was to base it off my main, I'd have the 5% End Red, while I don't need it (I already can run all toggles and attack non-stop and not gain more end than I use) it'd be just a bit more buffer against end drainers who connect once to often.

    One could just as easily go with...

    Natural - Mag 4 KB Protection
    Mutant - Mag 4 Hold Protection
    Science - Mag 4 Immobile Protection
    Magic - Mag 4 Stun Protection
    Tech - Mag 4 Sleep Protection

    Or even lower mag where it wouldn't even matter!
  11. Quote:
    Originally Posted by Wicked_Wendy View Post
    Anyway I am curious... So what all ATs are you running Incarnates on and is there some unwritten law that Tuesday is melee day that i am unaware of or did THAT many of you actually create nothing but Tanks and Scrappers? LOL
    Well...as a scrapper who saw lots of people standing around looking for Kahn TF, I can say I wasn't one of them.

    Got in, started a Kahn TF. Might have looked like I was just waiting for someone to form a team, as well, I stood there as I formed my team, mostly out of 2 Global Channels and Coalition Chat.

    Now, I have like 28-30 50's (I forget), but only one of those 50's is an incarnate (DB/WP Scrapper). But then, I was also forming teams for the STF when it was the WST.

    I never see why people fear forming teams. Is there some master plan one has to have to run a TF?

    Here's a typical conversation for my TFs...

    Team: Hey BrandX, what's the plan for this TF
    BrandX: Kill what's in the way!
    Team: Okay!

    Of course, when you give them actual plans because you just can't survive the kill what's in the way approach, does the team listen? Not often (at least on PuG TFs, my first two, go-to global channels tend to have good players).

    As to why people pick Scrappers/Tankers...because they tend to have more of a superpowered feeling to people.

    /Cold Corruptors are AWESOME! Then you die by being held to death. :/

    I rerolled my namesake to a Dual Pistols, IO'ed the new BrandX out with all the expensive IOs for awesomeness...I died by mez (okay if I went Dark Miasma, this would happen a bit less, but Dark Miasma didnt fit the concept)...

    I've done this with Cold Domination, I've done this Dark Miasma, I've done with Radiation, and I've done this with Thermal, and wanting to feel tough then getting taken down by some lucky lackey's does not make one feel like a superhero

    Does it happen to my Scrapper? Sure! From damage! Not being stuck standing there and taking the damage because I'm out of breakfrees.

    Now one can say this is made up for in the damage potential some of those combos can do...but it jsut doesn't feel the same. :/

    And now, well, I've kinda really stuck with my DB/WP. I may inarnate my Fire/Cold Corr when it hits 50. But I better really get into the character/concept of it, to really enjoy it.
  12. Quote:
    Originally Posted by Nericus View Post
    Works for me. The Trek franchise is out of dylthium crystals anyway and needs to be shut down, imo.
    I loved the new Trek movie. My only thought is, why didn't they ever put that much effort into the other Trek Movies?

    If that much effort was put into the other Trek movies, as they put into the latest one, they would of been box office gold like the last one.

    People aren't tired of Trek, they just didn't want to see a 90min-120min TV episode.
  13. Quote:
    Originally Posted by Oldeb View Post
    This is a terrible analogy. You made a fire/fire tanker. Regardless of any additions to the game, your tanker is still fire/fire, with all the abilities, bonuses, and powers that comes with both your Archetype and your Powersets. At no point were any of your choices in creating this tanker invalidated with the addition of fire/fire scrappers. At no point in the creation of your tanker did you not know what you were going to get. Even if it wasn't what you wanted, you were not creating your tanker blindly.

    By adding Origin bonuses you would be making blind changes to every existing character. All those characters that were created over the last seven years would have been made without knowing what they were getting into.
    By that extension...why would I change the Fire/Fire Tanker's origin? Concept called for an origin, I picked the origin that went with the concept!

    This is about min/maxing! So it's just a min/maxing problem!

    By that account (building off of Lothic's reply)...one could respec out all of the original Fire/Fire Tankers IOs, and put them into a new Fire/Fire Tanker with new origin for the min/maxing needs (same as having to rerolling that Fire/Fire to a Scrapper, since Scrappers do more damage)!

    And one could look at it with that 2% Defense tacked on to the new Fire/Fire Tanker, but then the original Fire/Fire Tanker would of either been more durable (+resist), have faster heal/return the big attacks or whatever faster (+RCH), been more Accurate (+to hit), had even LESS end problems (End Reduction) and if they didn't have End Problems before, they have even LESS end problems now.

    See. Every origin would give something different.

    I think the problem people have with the idea of bonuses, is that one origin might get +1-2% Defense (if the suggestion was even thought to be a good idea by the devs) due to Defense stacking.

    And that's the only real problem with it. Because people keep defense stacking their toons, they want the one origin that allows them to stack a little more, and if they didn't have the right origin, they'd be all upset.

    At least that's how it's sounding, since no one is mentioning any of the other origin bonuses mentioned.
  14. Quote:
    Originally Posted by docbuzzard View Post
    Can you point me to this analysis?



    Yes, of course. Balance be damned, I want my 'I Win' button.
    o.O Isn't that "I Win" button called Dark Melee/Shield Scrapper?
  15. Quote:
    Originally Posted by Carnifax_NA View Post
    Top in single or AOE damage? If you're citing Billz damage tables thingy that's focused on single target damage, not AOE.

    The AOE Damage potential would be the issue here.
    It was just Single Target, yes. But I doubt the AOE would be so much more IF NOT LESS than Electric (with 4 AOE powers) or Spines (4 AOE powers)...all of which get just as much added AOE powers if they take a Secondary with an AOE damage power.

    Every 10 seconds...300 damage...sound about right? How about 350?



    Let's see...over 60 seconds with 96.52% Recharge/Damage, and assuming my math is right (which I could be screwing up somewhere, but I don't see where)...

    2062.86 (going with 350 for Foot Stomp)
    2357.56 (going with 400 for Foot Stomp)

    1186.88 (Spine Burst) + 811.6 (Quills...assuming a tick every 1.5 seconds) = 1998.48 Throw in Ripper and Throw Spines, easily surpasses Footstomp.

    393.43 (Lightning Rod) + 1736.20 (Thunder Strike) = 2129.63 ... Just surpassing Footstomp in AOE DPS in 60 seconds time at 350 Damage. This isn't including the AOE of Jacob's ladder which equals 2989.83 damage over that 60 seconds. And it STILL has time to hit Chain Induction during that 60 seconds.

    That's hitting JL 14 times for a total of 25 seconds of animation time. LR once for 2.772 seconds of animation time. Thunderstrike 6 times for 20.5 seconds of animation time. And you can fit in 9 Chain Inductions (or we can just say that time was used for positioning JL, which still equal more AOE damage than Footstomp, with just JL.

    Admittedly, the number of targets able to be hit is another factor, but they could easily lower Footstomp to less targets for scrappers, and I'd try to factor the number of targets hit by the AOEs, if I knew the max targets per AOE.
  16. Quote:
    Originally Posted by Bosstone View Post
    Assault/Defense (ie tankmage) is already in the game: VEATs.
    You say tankmage, yet, I have yet to see VEATS be tankmages.

    But sure. Give Soldier's the ability to become Dual Pistols/Soldier Secondary, and I'll roll up a new Soldier! I won't even rename/respec my current lvl 50 Soldier, I'll start a new one and start at level 1!

    Also give it the ability to start in Praetoria and Paragon.
  17. Quote:
    Originally Posted by Nericus View Post
    Haven't read Trek books in awhile, also they aren't canon and the Shatner novels were relegated to the "shatnerverse" of books so that other authors didn't have to acknowledge Kirk was back.

    Admiral McCoy was only seen in the first TNG episode and was never mentioned again, but given that DeForrest Kelley is gone I'd say so is McCoy.
    James Doohan is dead too! So by that logic, Scotty's dead now!

    So really, if you're talking about just what's in official canon (the TV shows)...Bones, Spock, Scotty are all alive and kicking!
  18. Quote:
    Originally Posted by docbuzzard View Post
    As mentioned by Sam, this is going to take some work. Given that scrappers get would get a +100% damage boost instead of the +80% for tankers and brutes, and couple this with their higher damage scalar, it would put them a bit over the top. Then you have the other issue with Super Strength, the set is dependent on rage to properly work. If you check out the damage values for the attacks, they are generally a bit lower than for comparable sets, so rage is essentially factored in.

    Thus it would take a whole lot of adjustment to make SS compatible with scrappers.

    This is another one which isn't terribly likely to happen. If you take a scrapper and give him every SR power slotted up, they get to around 30% defense to all positions coupled with 95% defense debuff resistance.

    Now keep in mind that a scrapper only gets 75% of the defensive values of a tanker. Thus if we adjust SR for a tanker they will be running around with 40% position defense to all without any pool powers. Add in combat jumping with one defense SO and you are sitting at 43% defense to all. That's near softcap with no effort and you're almost totally resistant to defense debuff. That's pretty damned durable. I can't see that happening.
    The numbers were ran, Super Strength ported as is, wasn't the top set in damage (I believe it was #3), and even if did hit #1 spot, I don't see why that would be so much of an issue, especially with it being all Smashing damage.

    Not to mention a damage class...doing damage?! Who would of thought?
  19. Ranged Defense so I can have my Dual Pistol/pick a defense set, so I can make the character I envisioned since the day I picked up the CoH box!
  20. Success story...the team enters the room through ATT (obviously we're speeding through the TF), charge up to Reichsman 5 minutes later Reichsman is down and it was just a question of will the Reichsman or the last AV go down first?
  21. Quote:
    Originally Posted by Nericus View Post
    Uhura had her memory and personality erased by Nomad and had to be reeducated and retaught everything, then still had to reassociate herself with herself as it were since technically she may not be quite the same person.

    Scotty was killed and revived by Nomad. Granted he was in transporter stasis for 80 years so presumably he outlived everyone but Spock, but as I recall the final fates of Uhura, Chekov and Sulu have not been revealed in canon.
    Well if you're talking canon, as in what the TV shows showed...

    Spock, Scotty and Bones are all alive in TNG.

    Bones was in the very first episode of TNG, and I don't recall it ever saying he died in the show.

    Now if we go into the books...Kirk (came back from that death in Generations), Scotty, Spock, Bones were all alive last time I checked in the TNG (not sure if the books got cancelled after the new movie...it's been awhile since I read Star Trek).
  22. Quote:
    Originally Posted by Lothic View Post
    Is the concept I'm trying to explain really that hard to understand? We're talking about a matter of CHOICE here.

    Sure if the Devs decided to apply bonuses based on Origins then my current characters would get whatever bonuses were related to their Origins by default, whether they were of any use to them or not. But unless the Devs also provided a means to allow our current characters a way to respec their Origins so that we can have the CHOICE about which Origin bonuses we'd want it would be grossly unfair to any existing character. Without that our old characters would be (through no fault of their own) out of luck if they were stuck with Origins that were for whatever reason no longer appropriate.

    I think you're missing the point on how much things would change if Origins suddenly had a significant game impact like this. That's precisely why the Devs wisely DID NOT attach in-game bonuses to them. Without Origin bonuses we don't have the added headaches you seem to have no problem wanting to introduce into this game.

    I'm aware you believe that the bonuses you're talking about are small enough that people would still choose Origins based on RP reasons despite these bonuses. But if that's the case then why should the Devs add bonuses like this at all? What value added would we get from it if you're basically saying they wouldn't impact on our character decisions? You can't have it both ways here. You seem to be unaware that far more people play games like this with the mindset of doing anything they can to min/max their characters' stats. Origins which grant unique bonuses are going to be picked based on which bonus works the best for their characters, not which bonuses "fit" their characters' RP concept.

    As I said before if the game ALWAYS had Origin bonuses like this then it would be a fact of the game we would've all accepted as "normal" by now. But introducing something like this seven years after launch would actually be far more problematic than it would ever be fun or useful.

    Origins are a non game affecting way to detail our character for RP purposes, period. Just like costume items provide no in-game bonuses neither should Origins. These things are "bonus-less" so that we are free to choose any of them we want without having to worry about (or being locked into) picking the best combinations to min/max our stats.
    I see what your saying. I'm saying it's still just something to live with.

    I just don't see it as being any different than adding new powersets.

    I wanted a Fire/Fire Scrapper! It wasn't an option. So I made a Fire/Fire Tanker. Now later, Fire/Fire Scrapper is an option. Did my Fire/Fire Tanker magically become a Scrapper? Nope.

    Adding a bonus to origin would be just like that.
  23. Quote:
    Originally Posted by Signpost View Post
    Reichsman fights are the most boring evar!
    I don't know. I quite enjoyed the under 5 minutes, Reichsman and 4 AVs, Kahn TF I ran last night

    3 Defenders, Dark/Dark, Dark/Sonic, TA/Archery
    2 Scrappers
    1 Brute
    2 Blasters

    I believe was the team makeup.

    I had run 4 Kahns yesterday, none of them were really that long, but that one, it was a question of who would go down first Reichsman or the last AV. And we had 2 AVs up at time except for when the 1st was activated, and when the last went down.

    Whew. That was fun!
  24. Quote:
    Originally Posted by plainguy View Post
    Eldorado was on the mark.

    I actually have your build you posted a while back for me. I am still trying to get my head around something else beyond Defense Cap. It really is a hard thing for me to get away from.

    I do happen to have 4 sets of kinetic combats out of pure luck. I think 1 might be the proc though. But regardless I the cheapskate in me wanted to possibly sell them for the money and weasel a cheaper way around this build.

    Without looking at your data file I am pretty sure my 2nd build is more in line of what you posted.

    Here is what threw me off a bit I guess. Yesterday I did Tip missions with some level 50s I was 45 slotted with SOs. I decided to pull away from the group and solo a group of mobs just ahead of us to see what I can do. I was impressed to see that I didn't die or get that beat up. It took me a bit to see rise to the challenge kick in. I actually was about to bail out of the fight when I think rise to the challenge kicked in and I started regening HP at a faster rate. It took some getting used to.

    So after seeing that I though, I guess incorrectly that my newer IO build ( the first build I posted ) would be good enough to handle and more what my SO build was doing now.

    I will post a 2nd build once I am home to see how off base or on the mark I was before getting derailed again..
    You can still go for softcapped defense on a WP Scrapper. It's jsut expensive, and you want to softcap the typed defenses, not the positional defenses.

    And softcapped defenses make a difference in survivability with WP.