Bookkeeper_Jay

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  1. This thread was dead before someone resurrected it.
  2. Quote:
    Originally Posted by Lighting_Thron View Post
    its side switching, i'm talking about going to paragon as a villain and to rogue isles as a hero.

    if EQ and warcraft didnt have this, i belive they would have not reach the million mark[or the 500k mark for eq]

    Enough reason for me to ignore the entire discussion.
  3. Quote:
    Originally Posted by EvilRyu View Post
    I agree here. You havent played a "Real" mastermind until you play ninja/poison to 50. Everything else is just plain old easy mode.

    Nin/Poison felt pretty comfortable to me. It was my Mercs/Poison that got shelved after 35 levels, not my Nin/Poison.
  4. Quote:
    Originally Posted by Dispari View Post
    Yup.



    Also some other pics I took:







    Dual Pistols and Claws seem to need some work with alignment. Katana, Broadsword, and DB look very good. <>
    ...

    I'm getting the Pack now.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    That... Ninja Run is incredibly unfair, especially for a power we get at level one. It's twice the speed of Sprint, gives a massive jump height bonus (500% and over) and just gives owners of this pack a HUGE advantage. And I'm saying this as someone who has it. Why even use Sprint at all now?

    You did pay 10$

    Almost makes me want to actually buy the pack...meh, I'll have to think about it. Being able to skip travel powers on my Brute and replacing them with an AoE attack would bring tears to my eyes.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    NO NO NO! Under NO circumstances would I ever want to be known as global name@player name. I've seen this in action, and it's fugly. This is one of the quickest ways to make me disregard names in general and overall stop reading chat. Absolutely, positively NO global-appended names. I don't care about name uniqueness, I just don't want the horrible ugliness that is this approach. It looks THAT BAD.

    As for name purges, I'm not against running another one, but it won't give you any new names. They ran a purge of characters under 36 on accounts 90 days inactive, and the purge freed up almost nothing. I always say the same thing when people ask for this - the names you want ARE NOT taken by throwaway characters on the accounts of people who left years ago. They're taken up by the kind of characters who won't be de-named anyway. The first purge proved that to evidence, and so the subsequent purges have been level 6-and below. That's where all the freed names were, anyway.

    And I've never felt names were sparse. OBVIOUS names are, like Something Man (both literally and as an example), but the solution to that is to have a name that is no some combination of your power source, colour, archetype or gender (honourable mention goes to Miss Blaster). It's never really guaranteed, but it's far from impossible.

    For instance, a couple of days ago I got a name that a friend of mine described as generic. I snatched "Pandala" on Victory, which was taken on Pinnacle, and doing research on it, I see it's not very creative at all. Lots of people have used it in their fiction, and there's even an area that looks like a large plane in Zambia called that. It was also taken on other servers, so it obviously isn't so unique. But you know what? Any name I can get through character creation is unique just by default. It doesn't matter if it's unique because no-one thought of it, or because EVERYONE thought of it but everyone thought it would be taken so no-one bothered to try. As long as it goes through, it's unique enough.

    In conclusion, I don't mind the occasional name purge as long as it follows the same parameters in the past, and I don't mind non-unique ways, as long as they're implemented in a way that's not ugly and yet makes it clear who the character belongs to (ain't that a catch 22). At the same time, however, I don't see making new names as problematic. It may require some lateral thinking, but good names are far from running out. They gave you a name check at character selection and they gave you the ability to start with the name and work backwards, exactly so you wouldn't end up with a costume and no name to put to it. So if you worry about your name, then start with it.

    You and me both.
  7. ANOTHER team thread, West? Jeez, man.
  8. Quote:
    Originally Posted by Lemur Lad View Post
    Says the peep who thinks a certain post count (or lack thereof) means they get to make sweeping generalizations about the lives of people they know nothing about.

    Not to mention your attempt to make the point about people posting insignificant one liners to pad their count when you, wait for it, resurrect a 3 month dead thread to post an insignificant one liner.

    If you spent the last 3 months living up to your name sake and crying bitter tears, I'd suggest you go back to it, because you alleged "contributions" to the life of this forum aren't needed.
    'Lil hostile there, Lemur.
  9. Dead thread was dead



    I've beaten BABs and Posi now, too!
  10. Bookkeeper_Jay

    PP hunting

    Quote:
    Originally Posted by starphoenix View Post
    There is always the option to wait for GR and do Gordon Stacy's mission that is packed with PPs when you become a Rogue or Hero. GR will make various badges too easy to get for the dedicated badge hunter. Weatherman farms will be a thing of the past for those that don't care about staying on one side.
    I thnik it'd be easier to do Crey flashbacks rather than wait till the 2nd Quarter of 2010 to get a badge like that.
  11. Not experiencing this, actually. Weird, although I'm sure it must suck horribly when you've got a concept.
  12. Bookkeeper_Jay

    PP hunting

    Quote:
    Originally Posted by HomsikPanda View Post
    efficentcy expert pither? he's not thru ouroboros
    Could've sworn he was. Oh well, "Bug Man" has a few good Crey missions.
  13. Quote:
    Originally Posted by Zamuel View Post
    As a newer player I was wondering, "why do people say mercs is underperforming?" but I see the problems here and noticed a few quirks with my own use. My Medic actually used to use his heal a fair amount until he got Stimulant and the Commando runs out of EN way too fast. While not everything in this list is needed, a few key fixes would help them. One of the more interesting things mentioned was exotic damage. While the Spec Ops should get Stealth Strike, I think it would also be good if they got the Cryonic Rounds from the Council Marksmen. It would be a second snipe and would apply both a slow and -recharge to the enemy.

    Or we could replace Serum that has a seperate out-of-combat set up screen that allowed you to choose who got each type of limited exotic ammo (that goes without saying they could all be selected for the same) when you call in the Supply Drop. That way every Merc could deal exotic damage for however long the appropriate period with a slight damage bonus (the power would also fully heal them and completely restore endurance).

    EDIT: I do agree, though, that Spec Ops "Scar" rounds could use an inherit type of exotic damage (possibly Cold or Energy damage with lethal).
  14. Epic thread is epic

    Where the hell is my sticky?
  15. Bookkeeper_Jay

    Your 1 thing?

    MY one thing from upcoming issues? Lumberjack powerset.

    <---Would like new Villain specific SFs, please nothing Co-Op.
  16. Bookkeeper_Jay

    PP hunting

    Quote:
    Originally Posted by HomsikPanda View Post
    i dislike the fab =/ there is to many bosses for a lvl 9 to handle =/

    Level 9? Good luck with that.

    If you want plenty of PPs check out Pither's arc through Ouroboros, it's good stuff for Crey.
  17. Quote:
    Originally Posted by Jharber View Post
    I really love controllers and I thought about it and I decided to try Ninja/Storm because it seems like a controller MM set/pairing. With the Oni and storm it should be nice and I was thinking if I got all the special pet enhancements then the ninjas would benefit greatly.
    They do benefit greatly, in fact, because the extra 5% defense and 10% resistance go a long ways to making them less vulnerable, especially with hurricane going. Ninjas/Storm isn't a bad power combination at all, although you'll want to play around with it to find the best course of action when attempting large mobs.
  18. Quote:
    Originally Posted by Valheru_fury View Post
    how about ninja/poison now theres expendable pets for ya

    Except for the fact that Ninjas in melee have better synergy with their powers as opposed to Mercs/Poison. I've played both and Ninjas/Poison handeled better.
  19. Bookkeeper_Jay

    PvP server merg

    Quote:
    Originally Posted by B_Witched View Post
    Once upon a time....there was a server called test and everyone who liked to do team arena pvp went there all the time...then fat people broke pvp.
    Sig worthy
  20. Quote:
    Originally Posted by Golden Girl View Post
    I never played SWG - ddi they make it harder to be a Rebel in it?
    Actually no, that depended on the server you were on usually. Rebels were slightly more inconvenient because of key base placement (I.E. their main stuff was out in the middle of no where surrounded by dangerous enemies).
  21. Quote:
    Originally Posted by Golden Girl View Post
    One thing they could do is to make the center of the city around Tyrant's tower into something like a hazard zone for Resistance players - like the Praetorian Police mobs would be bigger there, and there'd be no hospital or trainer to use, so you'd feel more like you really were in enemy territory.

    This I would like to see because by joining the Resistance you're basically declaring "war" against Cole and the Loyalists, which is, in this case, an incentive for Loyalists and servants of Cole to blast your head off at any turn.

    Reminds me of my old SWG days concerning the Rebs vs. Imps thing.
  22. Never argue with Golden Girl, she's hero biased
  23. A large city like that...plenty of places to hide a base, right? I'd think that each will have a respective area. I'm also pretty sure that "neutral" parties will be using the public medical centers, whilst Cole and the Resistance each have their own cattered areas hidden away from the public eye.

    I'm going to go ahead and say I think that the Resistance hospitals will be in dangerous/hidden areas of a zone Cole wouldn't be stupid/crafty enough to find. Either that or the other Resistance hospitals will be in heavily guarded strongholds with attacks now and then.

    As for Cole I suspect obvious areas within his own territory, a mix between Arachnos and Paragon facilitation/location.

    Just my view of the things to come.