Bonnes

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  1. Quote:
    Originally Posted by EvilRyu View Post
    And if you do something like positron what then? As said thats my style and how I do things, I do not like to use lower level IO sets I did not say generic IOs because I prefer getting as close to the max number as possible. I dont care much about keeping set bonuses when exemplared but I do care about enhancement percentages if I am going well below 20.
    Ryu, let's look at some numbers. Let's say you have one power and it's six-slotted with Crushing Impact.

    You're level 50. Your IOs are level 50.
    75.9A, 101.47D, 68.9E, 73.9R

    You're level 50. Your IOs are level 33.
    65.34A, 98.17D, 58.34E, 63.34R

    Now the WTF is Numina.

    You're level 50, exemped to 40. Your IOs are level 50.
    68.9A, 101.47D, 68.9E, 68.9R

    You're level 50, exemped to 40. Your IOs are level 33.
    65.34A, 98.17D, 58.34E, 63.34R (+ ALL OTHER SET BONUSES)

    This week's WTF is Citadel.

    Exemped to 30, 50 IOs.
    64.42A, 100.07D, 64.42E, 64.42R

    Exemped to 30, 33 IOs.
    63.88A, 97.52D, 56.88E, 61.88R (+ ALL OTHER SET BONUSES)

    ...

    So, what's it all mean? It means that whenever you exemplar you're better off with lower-level IOs, thanks to set bonuses. The thing you have to balance is how far down you want to keep them versus your power level at 50. However, the difference at 50 isn't all that large, and especially so with enhancements that face ED. 33s are often WAY cheaper, too.

    Quote:
    I never do that ever. Its just not worth giving up huge percentages of enhancement besides you dont have enough slots at 30 to do this and be any where near as effective.

    Small edit: The lowest I go on lvl of the enhancement is lvl 49 unless its one of those procs that need to be at a lower level in the event that I do exemplar. The main reason I go for higher enhancements is that if I do exemplar then your enhancements get gutted it will not be as bad as if you used lower enhancements.
    And now you know better. BrandX had the right idea.

    As for "well below 20" stuff, if you feel you need the difference between 33s and 50s for that, then all the purples in the world won't help you.
  2. Direct Heals, no, but plenty of +Regen between Fast Healing and Rise to the Challenge. Especially RttC when you have a bunch of foes around you.
  3. MA/Shield is a fine Scrapper combo. However, Broadsword and Dark Melee work especially well with Shield Defense - Broadsword because it lets you use Parry to soft-cap melee Defense and DM because it has a heal.

    I'm a big fan of synergy between powersets and DM provides a heal, and that's *very* useful to SD. There are other ways in which the powersets compliment each other, but that alone makes DM/SD warrant a look.

    I'm also a big fan of IO affordability and flexibility, and not having to steer your IOs to melee Defense at all really helps with those. Yay Broadsword! It's also worth noting that BS's best attack chain requires an obnoxious amount of Recharge, but good Parry chains are far easier. Now, you could always go for soft-capping without Parry, but that makes BS/SD lose a lot of its luster in my eyes. Concept aside, of course. I <3s me BS/SD something fierce, and would even if slotted with TOs.

    Well, DOs.
  4. Quote:
    Originally Posted by EvilRyu View Post
    I never do that ever. Its just not worth giving up huge percentages of enhancement besides you dont have enough slots at 30 to do this and be any where near as effective.
    Oh? Let's see what we can do at 30 with four slots.

    SOs, level 30: Acc, Dam, Dam, Dam - 33% Acc, 94.93% Dam
    Generic IOs, level 30: Acc, Dam, Dam, Dam - 34.8% Acc, 95.66% Dam

    OH SNAP

    ... and they never need to be replaced!

    Just for fun, let's look at what we can do with set IOs, again with four slots.

    SOs, level 33: Acc, Dam, Dam, Dam - 38.3% Acc, ~97% Dam
    Set IOs, level 33: Focused Smite 1, 2, 3, and 5 - 40.4% Acc, 84% Dam, 22.4% End, 40.4% Rec

    OH SNAP AGAIN

    Quote:
    Originally Posted by EvilRyu View Post
    Small edit: The lowest I go on lvl of the enhancement is lvl 49 unless its one of those procs that need to be at a lower level in the event that I do exemplar. The main reason I go for higher enhancements is that if I do exemplar then your enhancements get gutted it will not be as bad as if you used lower enhancements.
    Even though you are from the moon and such things as "numbers" and "facts" hold no sway over you, EvilRyu, here's a quote from the Wiki:

    Quote:
    Originally Posted by http://paragonwiki.com/wiki/Exemplar_Effects_on_Enhancements
    ... you can use up to level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs and suffer no bonus reduction unless you Exemplar to level 20 or lower. (Those breakpoints are only accurate for Schedule A benefits. Schedule B's are higher, C's and D's are lower.)
    Oh, and your policy of using no less than level 49 IOs means that you'll lose all your set bonuses when you exemplar for any TF (except Dr. Q, you masochist).
  5. Quote:
    Originally Posted by Grey Pilgrim View Post
    Little late, but for what it's worth, my En/En Blaster is the most survivable Blaster that I've had. He does as well as my other Blasters against EBs, and with everything else, the KB gives him a lot of mitigation.
    I should've made this point too. My Eng/Eng is WAY better at dealing with bosses and EBs than my Sonic/Elec was.

    It takes more skill with my Eng/Eng to do things that my Sonic/Elec could do quite easily, but my Eng/Eng can deal with things that my Sonic/Elec would have really struggled with.
  6. Quote:
    I refuse to put IO's into this character when I know its still going to suck.
    Quote:
    If you can show me pics and videos of invul scrappers surviving end game stuff thats non-smashing lethal attacks set for 8 people while using just SO's without unstoppable going then and only then I will admit I am wrong.
    Hmm... these two statements don't work well together. The second has no bearing on the first.

    If someone shows you a video of a Dark/Invuln doing ridiculous things with IOs, would you then be willing to consider IOs in yours?
  7. BS/Shield. I'll post the build I'm working on.

    I wanted to get 45% with single-stacked Parry first, and then go for Recharge with Regen and Recovery as secondary concerns. Also important was being able keep most of my bonuses when exemping to 28 (what? Moonfire's TF is great! :P ), and I think the hit in performance was acceptable, especially since lower enhancements are often quite cheaper.

    I'm actually taking another look at my attacks right now, but here's what I've come up with so far.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

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  8. I feel sloppy. I really should have caught that. Ah well, Eradication proc it is!

    Sadly, Spiritual is already accounted for. The character's only 18, though, so I've still got plenty of time to plan.

    Thanks.
  9. I'm about 10 seconds away from perma-Hasten, but I have the Force Feedback +Recharge proc in Shield Charge. Think that'll get me the rest of the way there?

    I'm pretty sure that I'm close enough for practical purposes either way, but it'd be exciting to reach that benchmark for the first time, especially without Purples. :P
  10. Sonic/MM is likely better in both regards.

    That said, I've deleted every Sonic Blast character I've played because soloing was simply way too easy for them. The highest one was in the thirties, but there was simply ZERO challenge. My Eng/Eng leads a far more dangerous life, but he's way more fun to solo with. I love fighting tough bosses with him, especially Freak tanks.
  11. An "early bloomer" is a set that gets its great/iconic powers early on, like Stone Melee or Fire Blast. "Late bloomers" are sets that don't come together until near the end, such as Stone Armor or Super Reflexes.
  12. Something different, good for soloing... hmm...

    I'd go either Stone/Fire or Stone/Elec. I have a Stone/Elec that I love dearly, and especially so once I got Power Sink.

    Honestly, with Stone Melee you kinda don't even need a secondary.
  13. Bonnes

    /Shield Question

    So many SOs... it's...

    It's beautiful!

    That Gladiator's Armor IO sure does make it easy. If I had one, though, I'd sell it to load out this character and at least three others.
  14. Some builds may outclass others, but an awesome character concept can outweigh a whole lot of that. Role-player or not, having a character that has a bit more to them than their powersets and archetype can be very rewarding, even if it's only in your own head.

    Even just a great look could do it. I have an Elec/DA Brute, and mechanically the two sets just don't mesh well together for me. However, thanks to Cloak of Darkness he's an evil black cloud that spews red lightning. OmgHolyCrap he's awesome to play.

    It even works on a smaller level too, with specific powers. One of my favorite things to do on my AR/Energy Blaster is to Power Thrust some minion straight into a wall six feet away and fire off Sniper Rifle at point-blank range as they're getting up. Efficient? No. Bad-***? Yes. Satisfying? Immensely.
  15. BrokenPrey's got it right. I also think it would be fun to have both Dark Consumption and Consume on a Brute, since you don't want to slow down any more than you have to. I haven't really played any of my Brutes since the change to Fury, but I imagine that never needing to stop would still be a good thing!
  16. Here's something I wish I had noticed earlier - Performance Shifter procs aren't accounted for in the Recovery total on Mid's.
  17. DM/FA could be ridiculous - two heals, two endurance drains, two +damage powers. Geez.

    I'd probably do it as a Brute, but yeah. Crazy.
  18. What sort of regen numbers should I be happy with? I've seen ~20/s mentioned a couple of times elsewhere in the forum.
  19. Quote:
    Originally Posted by Syntax42 View Post
    I would suggest going for S/L defense. Soft capping F/C and E/N does you no good when you have to use an inspiration to soft cap S/L. Drop Divine Avalanche as a defensive power. Get all of your defenses to 32.5%, then add recharge bonus.
    Then again, less Defense for S/L isn't as big of a deal when you have significant resistance to it, not to mention the regen.

    I haven't played around with Weapon/WP builds, but my first impulse would be to get to 45% E/N/F/C and use a single DA rotation. I wouldn't be particularly concerned about S/L Defense, but if the going gets tough that's what SoW and double-stacked DA rotations are for. Or whatever inspirations are handy. :P
  20. My Fire/Fire/Fire does absurd damage to everything ever always, but isn't nearly as bad-*** about it as my AR/Energy/Munitions.
  21. I've redone my build with Spiritual instead of Musculature, but in the process made a few slotting changes I like. I suppose the best thing for me to do at this point is run a TF or two to get a feel for time per spawn.

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  22. I don't need both Buckshot and M30, and I feel that M30 is the stronger power. It does negligibly-less damage than Buckshot, and a portion of M30's damage is smashing instead of all-lethal. M30 also has a larger target cap, so not only is it able to damage more targets, it's able to knock down more targets, and that means fewer mobs firing back.

    The real beauty of M30 though is that it has a travel time. The further away you are when you launch the grenade the longer it takes to hit, and that means good things when you're solo. Launch the grenade and immediately queue up Full Auto, and they'll hit at about the same time. Typically this means that only half the spawn will be able to fire back at you, and the minions will be defeated before they've had a chance to get back up (depending on inspirations, Build-Up, and the enemy group, lieutenants might be too). It gets even better for AR/Energy, though, since we've got Boost Range. It means that my Full Auto hit the entire spawn, those who didn't get knocked down have to run closer before they can attack (and get defeated while trying to do so), and those who were knocked back have even further and longer to go before they can attack. The further back you are the better the timing of the hits works out, too.

    I recommend M30 over Buckshot to any Blaster, really, except those who don't know how to work with a little bit of knockback. Buckshot does work out better for my AR/Dark Corruptor, though.
  23. I've been working on a build this morning, and yeah, BF -> AV is really, really easy to get for /SR and /Elec.

    Speaking of a build, I think this one is ready for posting. I'd appreciate any advice!

    I've tried to keep costs down, and the LotG +recs can be replaced with other pieces with minimal harm. I've slotted mostly level 31 IOs for exemplaring down to 28 (what? I really like the Moonfire TF :P), and I took Confront because I like the animation. My health slotting seems a bit excessive to me. Finally, I'm not sure how useful Elude will be. I like the idea of hitting Elude and Conserve power to quickly get back into action after a rez, but that still requires dying.

    So, what'cha think?


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9)
    Level 2: Ablating Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dam%(13), LdyGrey-%Dam(13), Achilles-ResDeb%(15)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25)
    Level 6: Combat Jumping -- Ksmt-ToHit+(A)
    Level 8: Blinding Feint -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), T'Death-Dam%(29), GSFC-Build%(31)
    Level 10: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(33)
    Level 12: Practiced Brawler -- RechRdx-I(A)
    Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
    Level 16: Dodge -- GftotA-Def(A), GftotA-Run+(36), DefBuff-I(36)
    Level 18: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Dam%(37), C'ngImp-Acc/Dmg/EndRdx(37), ExStrk-Dam%(39)
    Level 20: Quickness -- Run-I(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Run+(40)
    Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42), Erad-%Dam(42)
    Level 28: Lucky -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
    Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(45)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
    Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
    Level 47: Elude -- RechRdx-I(A)
    Level 49: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Total Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(15), Mrcl-Rcvry+(17), Numna-Heal/EndRdx(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)



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  24. I came back to CoX last week after a couple of years away, and it's way past time for me to update my builds!

    Here's my AR/Energy. It's been a while, but my playstyle is to use my AoEs once per group, skipping Full Auto every other group if it's not particularly needed. After I unload my AoEs I'll usually go single-target taking out the troublesome mobs still left up. I haven't run anything newer than the ITF, so I don't know what the new TFs call for. Incarnate-wise, I went Musculature for this build, but if Spiritual proves better shuffling my enhancements is pretty elementary.

    My goals were to be capped to +4s and increase damage as much as I could while getting Ignite and Full Auto recharging quickly. Also, I wanted to keep costs down. Most of the expensive pieces I already have, and what I don't have is generally cheaper than what's already slotted in the powers! :P I don't really care about Defense on this character - teamed I shouldn't really need it, and I already feel safe enough for any solo-ing I care to do. Finally, I used mostly level 31 enhancements. I think the lower costs and exemplaring-friendliness are well worth the minor hit in power.

    So, what'cha think?

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bonnes: Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Energy Manipulation
    Power Pool: Teleportation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Dev'n-Acc/Dmg:50(3), Achilles-ResDeb%:10(5), LdyGrey-%Dam:21(5), Apoc-Dam%:50(7)
    Level 1: Power Thrust -- ExStrk-Acc/KB:20(A)
    Level 2: Slug -- Dev'n-Dmg/EndRdx:31(A), Dev'n-Dmg/Rchg:31(7), Dev'n-Acc/Dmg/Rchg:31(9), Dev'n-Acc/Dmg/EndRdx/Rchg:31(9), Thundr-Dmg/Rchg:50(11), ExStrk-Dam%:10(11)
    Level 4: Build Up -- RechRdx-I:50(A), RechRdx-I:50(15)
    Level 6: M30 Grenade -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(15), Posi-Dmg/Rng:31(17), Posi-Acc/Dmg/EndRdx:31(17), Posi-Dam%:20(19), FrcFbk-Rechg%:21(19)
    Level 8: Recall Friend -- EndRdx-I:50(A)
    Level 10: Bone Smasher -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Dmg/EndRdx:31(21), C'ngImp-Dmg/Rchg:31(21), C'ngImp-Acc/Dmg/Rchg:31(23), C'ngImp-Dmg/EndRdx/Rchg:31(23), P'ngS'Fest-Stun%:15(25)
    Level 12: Sniper Rifle -- Mantic-Dmg/EndRdx:35(A), Mantic-Acc/ActRdx/Rng:35(25), Mantic-Dmg/ActRdx/Rchg:35(27), Mantic-Dmg/EndRdx/Rchg:35(27), Mantic-Dam%:35(29), ExecCtrt-Dmg/Rchg:50(29)
    Level 14: Teleport -- TSM'n-Rng:31(A), TSM'n-Stlth:15(31), Range-I:50(31)
    Level 16: Hover -- LkGmblr-Rchg+:25(A)
    Level 18: Flamethrower -- Posi-Dmg/EndRdx:31(A), Posi-Dmg/Rchg:31(31), Posi-Dmg/Rng:31(33), Posi-Acc/Dmg/EndRdx:31(33), Posi-Dam%:20(33), Ragnrk-Knock%:50(34)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 22: Assault -- EndRdx-I:50(A)
    Level 24: Tactics -- EncAcc-ToHit:20(A), EncAcc-ToHit/Rchg:20(34), EncAcc-ToHit/Rchg/EndRdx:20(36), AdjTgt-ToHit/EndRdx/Rchg:31(36), AdjTgt-ToHit/EndRdx:31(36)
    Level 26: Ignite -- Posi-Dmg/EndRdx:31(A), Posi-Dmg/Rchg:31(37), Posi-Dmg/Rng:31(37), Posi-Acc/Dmg/EndRdx:31(37), Posi-Dam%:20(39), AirB'st-Dmg/Rchg:50(39)
    Level 28: Maneuvers -- LkGmblr-Rchg+:25(A)
    Level 30: Power Boost -- RechRdx-I:50(A)
    Level 32: Full Auto -- Posi-Dmg/EndRdx:31(A), Posi-Dmg/Rchg:31(39), Posi-Dmg/Rng:31(40), Posi-Acc/Dmg/EndRdx:31(40), Posi-Dam%:20(40), RechRdx-I:50(42)
    Level 35: Boost Range -- RechRdx-I:50(A)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx:31(A), C'ngImp-Dmg/Rchg:31(42), C'ngImp-Acc/Dmg/Rchg:31(42), C'ngImp-Acc/Dmg/EndRdx:31(43), C'ngImp-Dmg/EndRdx/Rchg:31(43), Mako-Dmg/Rchg:50(43)
    Level 41: Cryo Freeze Ray -- Thundr-Acc/Dmg/Rchg:31(A), Thundr-Dmg/EndRdx/Rchg:31(45), Lock-Acc/EndRdx/Rchg/Hold:31(45), Lock-%Hold:30(45), Hold-I:50(46), Hold-I:50(46)
    Level 44: Surveillance -- UndDef-DefDeb:31(A), UndDef-DefDeb/Rchg:31(46), UndDef-DefDeb/EndRdx:31(48)
    Level 47: LRM Rocket -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(48), Posi-Dmg/Rchg:31(48), Posi-Dmg/Rng:31(50), Posi-Dam%:20(50), RechRdx-I:50(50)
    Level 49: Body Armor -- S'fstPrt-ResKB:10(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Knock%:20(A)
    Level 1: Defiance
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:20(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:31(A), P'Shift-End%:21(13), EndMod-I:50(13)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |BD|
    |-------------------------------------------------------------------|
  25. Thanks, everyone!

    I am concerned about my DB/SR more than other characters at the moment, but I'm looking for more... "foundational" knowledge that I can apply to my other characters.

    My question about Recharge was a bit misleading. It seems like the main things that are new to me are that you can get a LotG once every four (four, right?) days, and that there are some powers whose recharge rate can't be changed. As far as my DB/SR is concerned, I'm pretty comfy with BF -> AV -> PS. I have to take either NS or PS, and it pleases me for my attacks to be more than just mules. Besides, if I get external Recharge buffs I can just drop PS. However, in today's game I might be able to afford higher levels of Recharge, and if that's so and if I also decide to pursue that on this character I'll probably go for BF -> SS -> AS. BF -> AS -> SS -> AS is a bit stronger when optimally-slotted, but the shorter chain isn't far behind, likely has better AoE, and responds far better to Speed Boost and the like. I'm more inclined to apply those +Recharge efforts to my BS/SD, though, or maybe my AR/Eng Blaster.

    So, aside from A-merits and LotGs, is there anything else I ought to keep in mind?

    Quote:
    Originally Posted by Syntax
    Most defense debuffs are 7.5%.
    Thanks! This will definitely help in planning my BS/SD, but I imagine it'll just come down to "Defense Debuffs? Parry more!"

    With Accuracy and To-Hit, wasn't there a rule of thumb regarding their interaction. I don't seem to recall messing around with

    HitChance = Clamp(AccMods × Clamp(BaseHitChance + ToHitMods – DefMods))

    nearly as much a couple of years ago.

    Thanks for all the help!