AR/Energy build - Cones of DOOM


Bonnes

 

Posted

I came back to CoX last week after a couple of years away, and it's way past time for me to update my builds!

Here's my AR/Energy. It's been a while, but my playstyle is to use my AoEs once per group, skipping Full Auto every other group if it's not particularly needed. After I unload my AoEs I'll usually go single-target taking out the troublesome mobs still left up. I haven't run anything newer than the ITF, so I don't know what the new TFs call for. Incarnate-wise, I went Musculature for this build, but if Spiritual proves better shuffling my enhancements is pretty elementary.

My goals were to be capped to +4s and increase damage as much as I could while getting Ignite and Full Auto recharging quickly. Also, I wanted to keep costs down. Most of the expensive pieces I already have, and what I don't have is generally cheaper than what's already slotted in the powers! :P I don't really care about Defense on this character - teamed I shouldn't really need it, and I already feel safe enough for any solo-ing I care to do. Finally, I used mostly level 31 enhancements. I think the lower costs and exemplaring-friendliness are well worth the minor hit in power.

So, what'cha think?

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Bonnes: Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Dev'n-Acc/Dmg:50(3), Achilles-ResDeb%:10(5), LdyGrey-%Dam:21(5), Apoc-Dam%:50(7)
Level 1: Power Thrust -- ExStrk-Acc/KB:20(A)
Level 2: Slug -- Dev'n-Dmg/EndRdx:31(A), Dev'n-Dmg/Rchg:31(7), Dev'n-Acc/Dmg/Rchg:31(9), Dev'n-Acc/Dmg/EndRdx/Rchg:31(9), Thundr-Dmg/Rchg:50(11), ExStrk-Dam%:10(11)
Level 4: Build Up -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 6: M30 Grenade -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(15), Posi-Dmg/Rng:31(17), Posi-Acc/Dmg/EndRdx:31(17), Posi-Dam%:20(19), FrcFbk-Rechg%:21(19)
Level 8: Recall Friend -- EndRdx-I:50(A)
Level 10: Bone Smasher -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Dmg/EndRdx:31(21), C'ngImp-Dmg/Rchg:31(21), C'ngImp-Acc/Dmg/Rchg:31(23), C'ngImp-Dmg/EndRdx/Rchg:31(23), P'ngS'Fest-Stun%:15(25)
Level 12: Sniper Rifle -- Mantic-Dmg/EndRdx:35(A), Mantic-Acc/ActRdx/Rng:35(25), Mantic-Dmg/ActRdx/Rchg:35(27), Mantic-Dmg/EndRdx/Rchg:35(27), Mantic-Dam%:35(29), ExecCtrt-Dmg/Rchg:50(29)
Level 14: Teleport -- TSM'n-Rng:31(A), TSM'n-Stlth:15(31), Range-I:50(31)
Level 16: Hover -- LkGmblr-Rchg+:25(A)
Level 18: Flamethrower -- Posi-Dmg/EndRdx:31(A), Posi-Dmg/Rchg:31(31), Posi-Dmg/Rng:31(33), Posi-Acc/Dmg/EndRdx:31(33), Posi-Dam%:20(33), Ragnrk-Knock%:50(34)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Tactics -- EncAcc-ToHit:20(A), EncAcc-ToHit/Rchg:20(34), EncAcc-ToHit/Rchg/EndRdx:20(36), AdjTgt-ToHit/EndRdx/Rchg:31(36), AdjTgt-ToHit/EndRdx:31(36)
Level 26: Ignite -- Posi-Dmg/EndRdx:31(A), Posi-Dmg/Rchg:31(37), Posi-Dmg/Rng:31(37), Posi-Acc/Dmg/EndRdx:31(37), Posi-Dam%:20(39), AirB'st-Dmg/Rchg:50(39)
Level 28: Maneuvers -- LkGmblr-Rchg+:25(A)
Level 30: Power Boost -- RechRdx-I:50(A)
Level 32: Full Auto -- Posi-Dmg/EndRdx:31(A), Posi-Dmg/Rchg:31(39), Posi-Dmg/Rng:31(40), Posi-Acc/Dmg/EndRdx:31(40), Posi-Dam%:20(40), RechRdx-I:50(42)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Total Focus -- C'ngImp-Dmg/EndRdx:31(A), C'ngImp-Dmg/Rchg:31(42), C'ngImp-Acc/Dmg/Rchg:31(42), C'ngImp-Acc/Dmg/EndRdx:31(43), C'ngImp-Dmg/EndRdx/Rchg:31(43), Mako-Dmg/Rchg:50(43)
Level 41: Cryo Freeze Ray -- Thundr-Acc/Dmg/Rchg:31(A), Thundr-Dmg/EndRdx/Rchg:31(45), Lock-Acc/EndRdx/Rchg/Hold:31(45), Lock-%Hold:30(45), Hold-I:50(46), Hold-I:50(46)
Level 44: Surveillance -- UndDef-DefDeb:31(A), UndDef-DefDeb/Rchg:31(46), UndDef-DefDeb/EndRdx:31(48)
Level 47: LRM Rocket -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(48), Posi-Dmg/Rchg:31(48), Posi-Dmg/Rng:31(50), Posi-Dam%:20(50), RechRdx-I:50(50)
Level 49: Body Armor -- S'fstPrt-ResKB:10(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Knock%:20(A)
Level 1: Defiance
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:31(A), P'Shift-End%:21(13), EndMod-I:50(13)



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's doesn't make things plural.

 

Posted

Forgive my ignorance but why no Buckshot?


 

Posted

I don't need both Buckshot and M30, and I feel that M30 is the stronger power. It does negligibly-less damage than Buckshot, and a portion of M30's damage is smashing instead of all-lethal. M30 also has a larger target cap, so not only is it able to damage more targets, it's able to knock down more targets, and that means fewer mobs firing back.

The real beauty of M30 though is that it has a travel time. The further away you are when you launch the grenade the longer it takes to hit, and that means good things when you're solo. Launch the grenade and immediately queue up Full Auto, and they'll hit at about the same time. Typically this means that only half the spawn will be able to fire back at you, and the minions will be defeated before they've had a chance to get back up (depending on inspirations, Build-Up, and the enemy group, lieutenants might be too). It gets even better for AR/Energy, though, since we've got Boost Range. It means that my Full Auto hit the entire spawn, those who didn't get knocked down have to run closer before they can attack (and get defeated while trying to do so), and those who were knocked back have even further and longer to go before they can attack. The further back you are the better the timing of the hits works out, too.

I recommend M30 over Buckshot to any Blaster, really, except those who don't know how to work with a little bit of knockback. Buckshot does work out better for my AR/Dark Corruptor, though.


's doesn't make things plural.

 

Posted

I've redone my build with Spiritual instead of Musculature, but in the process made a few slotting changes I like. I suppose the best thing for me to do at this point is run a TF or two to get a feel for time per spawn.

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's doesn't make things plural.

 

Posted

Here is my AR/EN
I went for capped smashing lethal, as well as recharge. FA up every 17ish seconds. I tried to choose mostly cheaper stuff except for the LOTG recharge because I buy those with hero merits.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Ned: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Slug

  • (A) Decimation - Accuracy/Damage
  • (37) Decimation - Accuracy/Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Damage/Recharge
  • (40) Decimation - Damage/Endurance
Level 1: Power Thrust
  • (A) Smashing Haymaker - Accuracy/Damage
  • (3) Smashing Haymaker - Damage/Endurance
  • (3) Smashing Haymaker - Damage/Recharge
  • (7) Smashing Haymaker - Damage/Endurance/Recharge
  • (40) Focused Smite - Accuracy/Damage/Recharge
Level 2: Buckshot
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Positron's Blast - Chance of Damage(Energy)
Level 4: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (5) Rectified Reticle - To Hit Buff/Recharge
  • (5) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 6: Energy Punch
  • (A) Smashing Haymaker - Accuracy/Damage
  • (31) Smashing Haymaker - Damage/Endurance
  • (31) Smashing Haymaker - Damage/Recharge
  • (34) Smashing Haymaker - Damage/Endurance/Recharge
  • (36) Focused Smite - Accuracy/Damage/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Bone Smasher
  • (A) Smashing Haymaker - Accuracy/Damage
  • (11) Smashing Haymaker - Damage/Endurance
  • (11) Smashing Haymaker - Damage/Recharge
  • (13) Smashing Haymaker - Damage/Endurance/Recharge
  • (13) Focused Smite - Accuracy/Damage/Recharge
Level 12: Boxing
  • (A) Accuracy
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Karma - Knockback Protection
Level 18: Flamethrower
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Recharge Reduction IO
Level 20: Conserve Power
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 22: Weave
  • (A) Serendipity - Defense/Endurance
  • (23) Serendipity - Defense
  • (23) Serendipity - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed
Level 24: Maneuvers
  • (A) Serendipity - Defense/Endurance
  • (25) Serendipity - Defense
  • (25) Serendipity - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed
Level 26: Super Speed
  • (A) Celerity - +Stealth
Level 28: Sniper Rifle
  • (A) Sting of the Manticore - Accuracy/Damage
  • (43) Sting of the Manticore - Damage/Endurance
  • (46) Sting of the Manticore - Accuracy/Interrupt/Range
  • (50) Sting of the Manticore - Damage/Interrupt/Recharge
  • (50) Sting of the Manticore - Damage/Endurance/Recharge
Level 30: Tactics
  • (A) Endurance Reduction IO
Level 32: Full Auto
  • (A) Detonation - Accuracy/Damage/Endurance
  • (33) Detonation - Accuracy/Damage
  • (33) Detonation - Damage/Recharge
  • (33) Air Burst - Damage/Recharge
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (34) Recharge Reduction IO
Level 35: Boost Range
  • (A) Recharge Reduction IO
  • (36) Endurance Reduction IO
Level 38: Total Focus
  • (A) Smashing Haymaker - Accuracy/Damage
  • (39) Smashing Haymaker - Damage/Endurance
  • (39) Smashing Haymaker - Damage/Recharge
  • (39) Smashing Haymaker - Damage/Endurance/Recharge
  • (40) Focused Smite - Accuracy/Damage/Recharge
Level 41: Scorpion Shield
  • (A) Serendipity - Defense/Endurance
  • (42) Serendipity - Defense/Endurance/Recharge
  • (42) Serendipity - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 44: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Immobilize
Level 47: Summon Spiderlings
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Recharge Reduction IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Accuracy
  • (15) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - Chance for +End


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