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Yeah and that's the best way to play the game!
Don't even try to enjoy the journey, just only think of getting as many lvls as fast as possible while being unable to hit most mobs on relentless till you got some decent SO/IO slotting...
But in this stream of thoughts it's prolly even much more fun and surely absolutely more exciting to buy a lvl 50 on e-bay for i dunno let's guess $50,- ?
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What is your problem? I enjoy skipping the story arcs and level up fast because i wanna PvP. Your point is?
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Point for you is in the last sentence of the message -
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... Not sure how good an earth and fire rad trolleys will work, ...
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trolleys? pmsl, that a new AT you can drive?
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Yeah and that's the best way to play the game!
Don't even try to enjoy the journey, just only think of getting as many lvls as fast as possible while being unable to hit most mobs on relentless till you got some decent SO/IO slotting...
But in this stream of thoughts it's prolly even much more fun and surely absolutely more exciting to buy a lvl 50 on e-bay for i dunno let's guess $50,- ? -
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I won't get Bonfire. Flashfire and Thunderclap should be enough to keep me safe while Tornado, Fire Cages, Hotfeet, Imps and LS do the killing job. About the IO sets, I guess I'll be focusing on EndRecovery and some recharge goodness. Haven't decided it yet
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Good move.
Try to get a lot of end recov from set bonus and good end redux from slotting because this baby is an absolute majestic endurance devourer. -
Fire/storm is a very sweet combo. Possibly the fav troller in my collection.
The immob of ring and cages stays much longer then the -KB part. According to Mid's planner it's equivalently 15 and 12 secs -KB, but in my experience it feels shorter.
Just keep spamming firecages and the KB shouldn't cause a problem.
Like carni mentioned already it's good to slap in the AoE dam proc (posi blast) and the immob dam proc (trap of hunter) together with some acc/end/rec IO stuff (4 trap hunter gives you nice +9% accu set bonus too) to keep spamming it as much as possible and it'll become a great amount of your dam output.
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Yep. Bonfire+Cages is actually a good combo, as it stops them bouncing out. Sometimes you will want knockdown from Freezing Rain...
***Bonus Points tip***
Bonfire on higher conning enemies, I think it's around +4s/+5s, actually OWNS for control, because against stuff that high, it does a knockback so weak, it's knockdown!
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Don't know if you wanted to know about the -KB regarding the use of Bonfire... but Bonfire is very situational and most of times annoying. It's not worth taking especially considering fire/storm is a very tight setup already. Maybe as lvl 49 power though.
And when like spirit says the KB of bonfire becomes KU is not pragmatic because it wouldn't apply to normal gameplay, only when you like to be PL'ed and be of some little use at least .
Fire cages + bonfire is a useless and futile excercise really. Why use a power which only use is the KB effect and then combine it with a power that negates the KB?Surely can't be for the poor damage. I've tried that route once, hoping that the contained double (DoT) dam from bonfire would mean something, but it's totally pants.
Have fun with the wicked fire/storm endhog and really don't worry about the -KB as long as you have ring and cages. Tornado slotted for full dam is very nice when you have the mobs caged and ringed -
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To OP post i can't think of anything a stalker would bring to a team that is necessary or or other ATs can't do better.
Atm i run a new team with fire/dark draggin 2-3 grp tar patch and aoe begin from team.
We use stalkers at lowér lvl as teamfiller to get bosses each pullThey have zero use for the team and i tell them so and just stay back not to [censored] it up. But i guess they hare happy enough beeing 5 lvls lower getting insane exp.
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FFS, These kind of posts make me absolutely mad. Especially when there's starting to develop a bad pattern.
The above quote sounds silly and without respect or understanding of the game nor players as well as showing a lack of understanding what it takes to make playing a game fun for other ppl too.
And then just the sub-text of this post... adds very nice to the tone of voice of this posters posts in general displaying the arrogance, megalomania and despotism of an abject desillusioned bully schoolkid with a huge lack of honest self-esteem dripping right through every syllable. But quite possibly he's cultivating and upholding this image with delicate care and some sort of a solipsistic accountable rationale.
"Using" stalkers (or anyone else) being way too low lvl to do anything but stand back and watch just to bump up the boss count...Pffft.
It's not nice. And it's not smart either, because ................ argh nvm, not gonna bother anymore.
It's a shame we have to spend time and energy to read BS posts like quoted above, let alone replying to the foolish post(er) or even just devote energy to decline the impulse to reply and refrain from the act itself of not giving in to it -which i'll try to do as effortlessly as possible from hereafter.
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Grav/fire should be fun and is most certainly an original choice.
As far as globeys builds goes: it's a solid PvP build. Think you didn't ask for a specific PvP build though, but that's all he cares about
But if you want a PvE build here some adjustments to that build:
-use only 1 accu in the fire attacks (use 2 in the grav ones)
-take one travel power (unless you really want 2), but make sure you got hasten anyhow
-drop acro (and take a steadfast/karma KB resist instead)
-don't take med pool (no need for aid self on a well played domi- although when you would have PB in your secondary it might become a valid choice maybe)
-skip dimension shift
-a snipe isn't well spend on a domi either imo
-take wormhole asap at lvl 26, not at lvl 49 and slot it well.
-pick firebreath -AoE!
-pick combustion -(PB)AoE!
-pick gravity distortion field
-lift is a nifty tool
-and maybe take propel if you can deal with the looooong animation time and got spare room in your build
-crushing field can be usefull too
As far as epic concerned. What you like depends on taste ofcourse and for some on concept too, but Mu is the best patron for domi's. Powersink, the shield and the pet are 3 good picks. -
Think you hit the nail on the head though Carni.
Nothing much (de)buffs wise can be enhanced on the set more then now. Just a defense set for acid arrow and maybe in the slick could be usefull.
And it's no good to sacrafise hold dur and rech in favour of endmod on EMP arrow anyway, so i don't expect much from that either, though we'll have to see what IO sets they will give us
Better yet looking very much forward to the new sets to give my darkies/stormies/rads a nice treatment
The TA troller is just hoping for one superb def debuff set in acid arrow and perhaps oilslick and prolly the same in some of his earth control powers too. -
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My Fire/Ice/Ice tank can wipe out any mobs before you get a chance to knock them everywhereIce patch+build up+fiery embrace+burn+freezing rain=win
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A tank with freezing rain?Gimme one!
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This is prolly the most funny moment thread ever started.
Keep it up! -
Take the stare asap, not at lvl 30. It's too good... Darkest night earlier too. This prolly the most defining and important power in the set
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Sure thing. On one of my stormies I even have 3 at the same time with a short overlapse
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...Well, when i joined the team i saw my two mates members were two corruptors, ice/cold and fire/kin. Kwl combo i though, they started to buff me and then the kin sbed me... ..
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Glad you enjoyed it, had a nice team going for a while indeed. And it's a public secret domi's rock.
Btw i was paying a fire/cold, not a fotm ice/coldthe other one was an ice/kin and later a mate joined us on his ice/kin too.
I'll be on tonight again, gimme a shout if you fancy another run.
P.S. You ever joined a ride with the all domi team on monday (see the dominator section) that's quite a true dominator experience! -
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The second one looks like a hash leaf. They should rename it Marleys strike or something.
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Aight! -
I wish you lots of fun peeps!
I would join if it wasn't for all my union slots being filled already.
P.S. Update your sig enk, Cool--> 50!! -
1 accu SO (2 accu/dam IO being a bit better) hits almost anything, or you fighting too high lvls and imps not doing good damage anymore and being killed left and right anyway.
Ofcourse it depends a bit on circumstances (e.g. think big team fighting nem with multiple stacked veng), but when playing my 3 fire trollers and 1 fire domi to 50 my chimps did excellent all the way with 1 accu. 2 accu is a waste of slot imo.
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They have such high accu that slotting 1 accu will make m hit with very high efficiency when playing at non PL'ing lvls.
Or even better slot 2 accu/dam pet IO's to cover for accu and fill in the rest.
Imps (and other trolling pets) just need 1 accu. -
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I'm thinking of trying to squeeze Acrobatics somewhere in there. Get some much needed KB protection.
I've already got howl on my character, I should be fine as is until I start PvPing, predominantly however, this is a PvE build.
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You never said this was is a PvP build anyway. Think some peeps are too preoccupied and seeing things!
And oh, you can drop acro and safely put a karma KB prot IO in CJ. Will do nicely for 95% of the time -
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Planning on taking Soul Mastery as the PPP for the armour (ish), hold (always fun), and Soul Drain (main reason). Combat to look like this:
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Soul Drain for corrs is suxorz. Really it is. Looooooooong recharge. Looooow dam buf. Shooort duration.
Soul Storm is king of animations though
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Ah, but...
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Looooooooong recharge.
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Will have Hasten and Siphon Speed from PP and /Kin, so reduces that. Also, IO bonus sets help. Currently looking at 1.5 mins ish on recharge.
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Looooow dam buf
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Which is why I'm using it in combination with Fulcrum Shift from /Kin.
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Shooort duration
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Which is why I'm mainly only going to use it to power up the Son/ Nuke power, also, 30s isn't short.
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All in all not worth taking soul drain imo. The animation is also pretty longish and the to hit check takes place at the end of the animation iirc, so mobs running out of the -already small- area won't count.
I took it on my dark/rad and never got to like it personally.
Ofcourse a kin can reduce the long recharge, but the fact that you're a kin and should spend a lot of time in melee doesn't really matter because of the long recharge- even less melee orientated corrs can quickly move in and out melee to hit it off.
I tested it and the dam buff is equaled by a medium red insp or even a small one depending on the number of mobs you actually can hit with it. So no way near BU.
And the tohit buff is hardly noticable, especially since IO's give us already more then enough accuracy. (really not worth mentioning the difference between to hit and accu buff here)
It's a power that does nothing more then a red (and maybe a yellow if you want to) insp can't do better -except for the medium damage it does by itself (but dps wise it's totally pants anyway)
And since an insp lasts longer and are much easier to get and use...
Go for it if you fancy, i'm just sharing my experience with you -
Nice smile you have
You prolly thinking duels or 2 vs 2.
But on big team fights and in zones you can't be in control all the time and have to expect being ganked when playing a squishie and dangerous domi. -
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Pity on the fire domi's with the Mu pet
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Rule 1 of the Fire domi. Never summon the gimps if you don't have Control of the situation.
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Rule 2 of the Fire domi. unsummon them chimps when you are one minute later overwhelmed/ganked and are not in total control anymore but instead pounded on like Kenny and Mu boy goes healing the little minkeys instead of you? Alternative: start shouting and crying. -
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Planning on taking Soul Mastery as the PPP for the armour (ish), hold (always fun), and Soul Drain (main reason). Combat to look like this:
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Soul Drain for corrs is suxorz. Really it is. Looooooooong recharge. Looooow dam buf. Shooort duration.
Soul Storm is king of animations though -
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Actually a lot of debuffs do. Sonic Blasts, for example, do. So do Dark Blasts. But their durations are so low its hard to ramp it up meaningfully for long.
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This is true. The attack debuffs usually are in the 5-10 second range so its not usually possible to stack a lot of them from the same power though.
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I could have sworn that you generally can't stack debuffs with same powers from same caster, so no stacking res debuff with 'shriek' (nor ToF) by one person. Though stacking res debuff with shriek+scream+shout for example would work.
Except for placables like tar patch, freezing rain and such it would be possible with same power by one caster. (SB plix!).
But seems i learned something
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Its possible to stack debuffs from same caster in both pve and pvp.
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Point was stacking debuffs with same powers by one and the same caster. I updated my internal database already, but thnx for repeating the answer already given. [Post bumps FTW!] -
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Actually a lot of debuffs do. Sonic Blasts, for example, do. So do Dark Blasts. But their durations are so low its hard to ramp it up meaningfully for long.
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This is true. The attack debuffs usually are in the 5-10 second range so its not usually possible to stack a lot of them from the same power though.
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I could have sworn that you generally can't stack debuffs with same powers from same caster, so no stacking res debuff with 'shriek' (nor ToF) by one person. Though stacking res debuff with shriek+scream+shout for example would work.
Except for placables like tar patch, freezing rain and such it would be possible with same power by one caster. (SB plix!).
But seems i learned something