Fire/Storm - 'bout KB
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Ok, I know Fire Cages and Ring of Fire prevent knockback. My question is how long does the -kb effect lasts? 'til the immobilize wears off, or after a few seconds? Thanks.
[/ QUOTE ]10 sec IIRC. Also, it won't stop hurricane's repel.
Yes, I'm aware about the repel. So if I keep spamming Fire Cages the mobs won't get kb, right? Good stuff. Thanks for reply Spirit.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
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Yes, I'm aware about the repel. So if I keep spamming Fire Cages the mobs won't get kb, right? Good stuff. Thanks for reply Spirit.
[/ QUOTE ]Yep. Bonfire+Cages is actually a good combo, as it stops them bouncing out. Sometimes you will want knockdown from Freezing Rain...
***Bonus Points tip***
Bonfire on higher conning enemies, I think it's around +4s/+5s, actually OWNS for control, because against stuff that high, it does a knockback so weak, it's knockdown!
Cages & Tornado is a lovely combo too. Slot Tornado for damage and stun and you've an evil combo.
If you're going to be spamming Cages some Acc/End IOs and Damage Procs (think cages can take the Immob one and the Targetted AOE Damage one) will increase its usefulness too.
Fire/storm is a very sweet combo. Possibly the fav troller in my collection.
The immob of ring and cages stays much longer then the -KB part. According to Mid's planner it's equivalently 15 and 12 secs -KB, but in my experience it feels shorter.
Just keep spamming firecages and the KB shouldn't cause a problem.
Like carni mentioned already it's good to slap in the AoE dam proc (posi blast) and the immob dam proc (trap of hunter) together with some acc/end/rec IO stuff (4 trap hunter gives you nice +9% accu set bonus too) to keep spamming it as much as possible and it'll become a great amount of your dam output.
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Yep. Bonfire+Cages is actually a good combo, as it stops them bouncing out. Sometimes you will want knockdown from Freezing Rain...
***Bonus Points tip***
Bonfire on higher conning enemies, I think it's around +4s/+5s, actually OWNS for control, because against stuff that high, it does a knockback so weak, it's knockdown!
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Don't know if you wanted to know about the -KB regarding the use of Bonfire... but Bonfire is very situational and most of times annoying. It's not worth taking especially considering fire/storm is a very tight setup already. Maybe as lvl 49 power though.
And when like spirit says the KB of bonfire becomes KU is not pragmatic because it wouldn't apply to normal gameplay, only when you like to be PL'ed and be of some little use at least .
Fire cages + bonfire is a useless and futile excercise really. Why use a power which only use is the KB effect and then combine it with a power that negates the KB? Surely can't be for the poor damage. I've tried that route once, hoping that the contained double (DoT) dam from bonfire would mean something, but it's totally pants.
Have fun with the wicked fire/storm endhog and really don't worry about the -KB as long as you have ring and cages. Tornado slotted for full dam is very nice when you have the mobs caged and ringed
I won't get Bonfire. Flashfire and Thunderclap should be enough to keep me safe while Tornado, Fire Cages, Hotfeet, Imps and LS do the killing job. About the IO sets, I guess I'll be focusing on EndRecovery and some recharge goodness. Haven't decided it yet
Thanks for all the input guys.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
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Yes, I'm aware about the repel. So if I keep spamming Fire Cages the mobs won't get kb, right? Good stuff. Thanks for reply Spirit.
[/ QUOTE ]Yep. Bonfire+Cages is actually a good combo, as it stops them bouncing out. Sometimes you will want knockdown from Freezing Rain...
***Bonus Points tip***
Bonfire on higher conning enemies, I think it's around +4s/+5s, actually OWNS for control, because against stuff that high, it does a knockback so weak, it's knockdown!
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However the -KB doesn't last as long as the imob and thus should be spammed to keep them in place. Also flyers have strange rules for -KB and imob and thus you can lose some on occaision
Antimatters robots have KB protection and Bonfire is always KD on them unless you're much higher level. Same for the almost identical electrical versions.
Bonfiring into a corner is also fun and can keep foes Ragdolled and unable to act at all
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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I won't get Bonfire. Flashfire and Thunderclap should be enough to keep me safe while Tornado, Fire Cages, Hotfeet, Imps and LS do the killing job. About the IO sets, I guess I'll be focusing on EndRecovery and some recharge goodness. Haven't decided it yet
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Good move.
Try to get a lot of end recov from set bonus and good end redux from slotting because this baby is an absolute majestic endurance devourer.
Ok, I know Fire Cages and Ring of Fire prevent knockback. My question is how long does the -kb effect lasts? 'til the immobilize wears off, or after a few seconds? Thanks.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]