Grav/Fire


Blue_Note

 

Posted

Looking for some advice,
Have rolled a Grav/Fire ~ Always wanted a Dominator but not had the patience to level one past 15, trying to avoid popular sets like Mind/Ice etc.

Like the look and powers within the Gravity set, and I have a fondness for Fire assault =D

Can anyone please tell me how this build fairs later on? Is there good synergy here? and basically anything you think I should know.

Cheers

Donna x


Carlsberg don't do Farming,
But if they did..........

 

Posted

If you were looking for a SO build then here's a quick one I knocked out Something along these lines would be fine.


Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php

GravFire: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Crush Acc-I(A), Acc-I(9), Immob-I(9), Immob-I(15), RechRdx-I(17), RechRdx-I(29)
Level 1: Flares Acc-I(A)
Level 2: Gravity Distortion Acc-I(A), Acc-I(3), Hold-I(3), Hold-I(15), RechRdx-I(17), RechRdx-I(29)
Level 4: Incinerate Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(25), Dmg-I(43)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle Jump-I(A), Jump-I(46), Jump-I(46)
Level 10: Fire Blast Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(23), Dmg-I(23), RechRdx-I(27)
Level 12: Dimension Shift Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(25), RechRdx-I(50)
Level 14: Super Speed Run-I(A), Run-I(27), EndRdx-I(43)
Level 16: Health Heal-I(A)
Level 18: Fiery Embrace RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Combat Jumping Jump-I(A), Jump-I(40)
Level 24: Super Jump Jump-I(A)
Level 26: Acrobatics EndRdx-I(A)
Level 28: Stimulant IntRdx-I(A)
Level 30: Aid Self Heal-I(A), Heal-I(31), Heal-I(31), RechRdx-I(31), IntRdx-I(34), IntRdx-I(36)
Level 32: Singularity Acc-I(A), Acc-I(33), Immob-I(33), Immob-I(33), Hold-I(34), Hold-I(34)
Level 35: Blazing Bolt HO:Nucle(A), HO:Nucle(36), HO:Centri(36), IntRdx-I(37), IntRdx-I(37), IntRdx-I(37)
Level 38: Blaze Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40)
Level 41: Charged Armor ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42), EndRdx-I(43)
Level 44: Ball Lightning Acc-I(A), Acc-I(45), Dmg-I(45), Dmg-I(45), Dmg-I(46)
Level 47: Summon Mu Guardian Acc-I(A), Acc-I(48), Heal-I(48), Heal-I(48), Heal-I(50)
Level 49: Wormhole Acc-I(A), Acc-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination



| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|


 

Posted

bah nvm missread fire assult is lovely tough it it is a fotm set in the US :P


 

Posted

[ QUOTE ]
bah nvm missread fire assult is lovely tough it it is a fotm set in the US :P

[/ QUOTE ]

Everything is FoTM in US. lol


 

Posted

Really ?
is it,,, To be honest I dont mind if its fotm in US.
Just means that i have genuinely picked out a set that will work. Well I hope ne way.


Carlsberg don't do Farming,
But if they did..........

 

Posted

Grav/fire should be fun and is most certainly an original choice.
As far as globeys builds goes: it's a solid PvP build. Think you didn't ask for a specific PvP build though, but that's all he cares about

But if you want a PvE build here some adjustments to that build:
-use only 1 accu in the fire attacks (use 2 in the grav ones)
-take one travel power (unless you really want 2), but make sure you got hasten anyhow
-drop acro (and take a steadfast/karma KB resist instead)
-don't take med pool (no need for aid self on a well played domi- although when you would have PB in your secondary it might become a valid choice maybe)
-skip dimension shift
-a snipe isn't well spend on a domi either imo

-take wormhole asap at lvl 26, not at lvl 49 and slot it well.
-pick firebreath -AoE!
-pick combustion -(PB)AoE!
-pick gravity distortion field
-lift is a nifty tool
-and maybe take propel if you can deal with the looooong animation time and got spare room in your build
-crushing field can be usefull too

As far as epic concerned. What you like depends on taste ofcourse and for some on concept too, but Mu is the best patron for domi's. Powersink, the shield and the pet are 3 good picks.


 

Posted

[ QUOTE ]
Grav/fire should be fun and is most certainly an original choice.
As far as globeys builds goes: it's a solid PvP build. Think you didn't ask for a specific PvP build though, but that's all he cares about

[/ QUOTE ]
Sorry Donna, I just presumed you were a PvPer due to your other posts! If it's PvE you want I can alter it.


 

Posted

but if you dont whant popular sets how can you not mind :P


 

Posted

Dont mean to hijack your thread, but seeing as i am after a grav/fire build i thought i would post here rather than make a new thread

Anyway i have an idea to make a concept toon, he was a well respected magician who has been kicked out of the magic circle after one of his fire tricks went horribly wrong and resulted in the death of a paticipating audience member, shunned by the magic community and no longer allowed to put on shows he vowed to clean the streets of the various villainous factions in a bid to win favour with the public who would then put pressure on the magic circle to reinstate his act.

Well thats a rough draft of his background, but now i need help with the build, so anyone got any advice as far as must have powers are concerned i have never played a dom before and have no knowledge of the grav power set, so far i know i want propel and for travel powers either fly or teleport as i think they would suit the concept more, so what do you think

Now i present to you

The Twisted Magician

http://i14.photobucket.com/albums/a3...8-50-40-37.png