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Posts
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I am VERY jealous of Archery. I may still end up with a Elf, although I will probably on run him with my wife's D&D inspired character.
It is my hope that sometime in the future power animations make the full move to any animation for any power. Yes, I know sometimes this will be awkward, with time lag, etc. still, if I want to use a .1 sec animation for every power and wait for the cycle to finish, then thats my character design problem, not Coh's. Then I could take the archery set and use Energy Blast animation on it all, and I would use rad's/force mastery's throw the glowing ball animation for Rain of Arrows. It would be EPIC. Ah, maybe someday. But that is the great thing about CoH. This is a little outside the park today, and probably not going to happn next year. But the game is moving into more and more customization. I have high hopes. Until then I have my grumpy little Dark/Energy Wizard lol. (and a heal...) -
Okay, I have been posting off/on for quite a while in the Blaster forums. I have shared my struggles, my questions, my ideas (sometimes crazy). And now I share my success.
It took me a while to realize what I was struggling against. To me it is very obvious the Devs wrote up the Blaster as a Blapper. All (most?) of the power synergies in the majority of the sets are perfect for Blapping. Count the number of PBAoEs, melee attacks, and boosts that require contact of less than 10 feet. It's a minefield.
So, after much help (thank you all) in my Ranged thread I started to get some ideas. I wish I could like AR and Bow. But I cannot. I even have an idea for one of my old D&D Elf characters. I made a 1st level AR/Nrg to see if I could like the concept. I just have a real problem with guns & bows in my comic worlds. It's too bad, both are great Ranged sets. I made a couple builds in Mids. I looked at how each of the suggested sets might play. Then I dropped the hammer and started playing a Dark/Energy. It was not even mentioned in the Ranged thread. But it had everything folks were talking about, and a little more. The trade off is that it has *slightly less Range. Probably why no one mentioned it. But killing stuff at 60-80 is fine for me. I would prefer to kill stuff at 150, but in game those opportunities are rare unless on an outside map. The nicest part about Dark is it has a lot of tools to keep enemies at 60-80. A lot. And a self heal! ftw
I have currently leveled him to 32. For me this is not rushing. I did DFB to 22 then started teaming to see what I have. I have done Posi 1 & 2, Synapse, and Sis Psyche. He performs well in all of them, even though the Posi 2 was very rough, lot of deaths. The team was a bit ragged, even though it was organized by a friend. The Dark/Energy fights real well, especially once the self heal comes in. If you can stay at Range, watch to make sure you are not Zerged, don't get one-shotted, then you are pretty unkillable. At low levels I am doing a lot of cone work, but know that at higher levels I may need to dial down the AoE. And I have not even slotted I/Os yet, this is with SOs. I also did a level 47 Hero Alignment where they rescue the soldier from GV. We cleaned the map. I got into mage wars with Orange MU bosses. The build did very very well. I sniped a lot, did a lot of ST work, and generally helped the team and stayed alive. Yes! I expect this is how he will play in the trials. Tonight I hope to get a Citadel and maybe a Manticore, to further the testing. I think doing the Task Forces provides a great benefit to see how the build performs under long term pressure. Since I am not great on Blasters these little laboratories really tell me if I'm going in the right direction. So far, it is a big yes.
I have taken the Nuke as an o-crap button, and because I have not finalized the build and no other power choice seemed right. I also wanted to see what it looks like, if I have any use for it. I fully expect to respec out of it. I have no room in my set up for PBAoE. If things drop that far out of my plan my back up option is phase shift and leave. I will not be melee-ing with this character, even if melee-ing means sitting and exploding on folks. -
No worries. I think in many ways we are agreeing. But I take philosophy classes so I can actually discuss stuff. Am I an expert on economcs? I wish, my wallet would be fatter. But discussing these things in game furthers my understanding, forces me to stretch the mental muscles. (Pray I don't pull one lol) Thanks to everyone for joining in the discussion. Also, it is my great hope that Devs look into the more interesting of these conversations from time to time. I hope we are an interesting barometer for the game.
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Thank you. I am narrowing it in. I definitely think backing into "normal" long range from my original convcept is helping me a lot.
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Quote:There is some truth to what you are saying. But like all great falsehoods you need a germ of truth to make it believable. Sorry, harsh statement, but that is how I feel about what you just posted.It's much harder to manipulate a part of the CoH economy and not waste inf doing so. Mainly because you can't actually monopolize something; stuff is always being generated by other people. Try raising the price on something like a piece of salvage and mainly you just get other people listing it more for a while. And you've bought a bunch of overpriced salvage that you'll never be able to move at that price. And as soon as you stop the prices start moving towards where it was before. You might be able to sell a few overpriced bits of salvage to someone who's too impatient to wait a day with a bid (or is making enough of a profit off of what they're making that they don't care about overpaying a little).
No one in CoH gets rich off manipulating the market. Pretty much everything is getting inf off the impatient/ people paying a premium for convenience.
Please spend an hour or so on the Market section of this Community Board. Ask a few questions about niche markets.
Yes, if I follow your example if I try to raise the price of a piece of common salvage to 20 million I will inevitably fail. That is not how it is done. People farm niches on recipes and the related I/O. Giant salvage swings are generally due to people trying to quickly get the Invention Badges. I actually caused one once. Tried to get it all done in one day, spent a few hundred million and made some truly stupid prices appear for regular bits of salvage I needed in bulk.
Marketeering in game is not something I do. Part of my work is to manage auctions in the real world. I absolutely refuse to do it in my gaming time. I would rather spend a little of my income paying NCsoft and have fun instead playing my character. I have decided to forego charging my Starbucks card to finance these NCSoft purchases. Now ask yourself this, is NCSoft manipulating the price of coffee? -
Wow. Really? Blinks. Okay. I honestly am having a problem with you, or anyone, who does not understand the global economy has been manipulated by individuals since the very beginning of a global economy. But here is an easy one for you: The Organization of the Petroleum Exporting Countries.
Let me give you this thought. We have people who spend, days, weeks, and months manipulating the CoH market for their earning niches and such. You agree? (If you do not agree with this please go to the Market section of the boards and ask.) I will assume you agree. Now, these people are doing this so their on-line characters can have more cash in game, right?
Exactly how much efffort do you think the the Bank for an entire country would put into their niches in the real world? There are some real world churches that have been involved in the global economy since the creation of a global economy. You think they might put a little efforrt into trying to get their part of the market to work in their favor. -
I think any Blaster can be fun, if you can keep pouring out damage without a problem. I have a bad bad problem once I close to melee, because of my Brute mindset. I am having more luck with this Dark/Energy than my previous builds. Dark is not one of the 1st suggested Long Range types, but it has a few things going for it. If you do not take the nuke or play for that strategy, there are lots of powers in it that scream stay at range and circle mobs in the "shark's circle" technique. Also used by Richtoffen's flying circus in WW1. Most of the powers in Dark Blast are very good for a Long Range build. The immob cone is a little weak for it. I would have preferred a Dark Ball blast hitting 16 at range 80. Oh, and could I get a -res on that. :-) But at least the Immob is useful for the strategy as a last ditch effort to stop a minion zerg swarm. It also is useful in dungeon crawling/bldgs/etc where the range is not super long. doubles up nicely with the KB cone. And when teams don't want KB it's my only AoE at lower levels. Currently at 30. Just ran the Posi 1 & 2. Team was a little uncoordinated on 2, lot of deaths, but having fun overall. I cannot wait to finish the MID build I started on it, 50, and slot it in. I've never played a ranged soft-cap character and I am looking forward to it.
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Quote:Market Forces The Invisible hand. Dare I say economics?And I waited a few days and got two level 25 LotG recipes for 80 million inf each.
Patience pays off! Amazing!
If people weren't willing to pay these prices, they wouldn't sell. Not to mention, trying to artifically limit the supply of something to raise prices is a great way to lose influence in the paragon market. If you see the price of something spike, either someone with a lot of inf wanted a lot of them to use for something (like say, a crafting badge), or they were willing to burn a bunch of inf to mess with market prices for like an hour or so.
And puh-lease. If one more person says in game economics cannot be compared to real world economics because no one is manipulating the real world market in a similar fashion I will throw something. In this case, probably a fact. -
Both those last posts were right on the money I think. Plus I/Oing certain builds for ranged defense is....interesting.
I came up with a concept and thankfully there is a powerset that meshes well with it, and does the job we are talking about. Dark Blast/Energy Manipulation. Right from low level you get a range 80 Cone that knocks peeps to $&^% and gone. Another cone comes in soon after. Shorter range, but it immobilizes them. Also get a real nice ST high damage hold. I still am looking a AR/Nrg/Munitions. But it is hard for me to take guns in a Super game. Especially when the animations for energy and Incarnate powers do nothing for the concept.
I think Energy is important as a secondary because of the utility powers. They work well to unobtrusively supoort the primary powers. Whether I need to buff the secondary effects, fight at much greater range, or Conserve Power I have many good tools from this set to keep me happy at Range.
I have leveled the Dark/Energy to 23, and it is playing well. I'll keep you updated with my final I/O plan and ...gulp.... results. -
Here is a Dark Blaster. Easier to Softcap to ranged. I think it would play a little meaner than the Rad, with more tools. again, this is just a sketch. right now it is sitting at 50% ranged, so it need some shaping yet.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark1: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(23)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(50)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(33)
Level 4: Umbral Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(25), Ragnrk-Dmg/EndRdx(25), Range-I(33)
Level 6: Build Up -- Empty(A), Empty(7)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 10: Moonbeam -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(11), ExecCtrt-Dmg/ActRdx(11), ExecCtrt-Dmg/Rng(34), ExecCtrt-Dmg/Rchg(36), ExecCtrt-Stun%(36)
Level 12: Tenebrous Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(13), TotHntr-Acc/EndRdx(13), TotHntr-Immob/Acc(29), TotHntr-Acc/Immob/Rchg(29), TotHntr-Dam%(33)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Conserve Power -- Empty(A)
Level 18: Abyssal Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(34)
Level 20: Invisibility -- LkGmblr-Rchg+(A)
Level 22: Phase Shift -- RechRdx-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A), Empty(46)
Level 26: Life Drain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(34)
Level 28: Power Boost -- Empty(A)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-ResKB(31)
Level 32: Afterburner -- LkGmblr-Rchg+(A)
Level 35: Night Fall -- Empty(A), Empty(37), Empty(39), Empty(43)
Level 38: Dark Embrace -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 44: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46)
Level 47: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Boost Range -- Empty(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Heh. I was always better at the proofs than the shortcuts. I would be in an exam trying to cram 15 min work into 5 min because it was easier in my head to got through all the iterations than to try to remember the shortcut and why that worked.
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I am looking for help with a Ranged Blaste softcap Def build. I am unsure what powersets I am going with. Here is a pencil sketch I made. i can easily softcap it at least 2 ways. I am unsure what owersets I am going to end up with, but am 90% sure it is energy secondary. Been looking at AR/Psi/Dark/Rad.
Anyone want to take a look and let me know if I should consider any of the other primaries just based on not having to mule so much, build efficiency? Thanks
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Ranged1: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 1: Power Thrust -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(46)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 4: Irradiate -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(7), C'ngBlow-Dmg/Rchg:50(9), Erad-Dmg:30(17), Erad-Acc/Rchg:30(25), Erad-Dmg/Rchg:30(33)
Level 6: Electron Haze -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(7), ExStrk-Dam%:20(40), Empty(43), Empty(43), Empty(50)
Level 8: Build Up -- Empty(A), Empty(9), Empty(39), Empty(39), Empty(40)
Level 10: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(11), GSFC-ToHit/Rchg/EndRdx:50(11), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(34)
Level 12: Proton Volley -- ExecCtrt-Acc/Dmg:50(A), ExecCtrt-Dmg/EndRdx:50(13), ExecCtrt-Dmg/ActRdx:50(13), ExecCtrt-Dmg/Rng:50(21), ExecCtrt-Dmg/Rchg:50(29), ExecCtrt-Stun%:50(34)
Level 14: Stealth -- LkGmblr-Rchg+:50(A)
Level 16: Conserve Power -- Empty(A), Empty(17)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 20: Invisibility -- LkGmblr-Rchg+:50(A)
Level 22: Phase Shift -- Empty(A)
Level 24: Hover -- LkGmblr-Rchg+:50(A)
Level 26: Neutron Bomb -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(36), Empty(36)
Level 28: Power Boost -- Empty(A), Empty(29)
Level 30: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(45)
Level 32: Afterburner -- LkGmblr-Rchg+:50(A)
Level 35: Personal Force Field -- LkGmblr-Rchg+:50(A)
Level 38: Boost Range -- Empty(A), Empty(39)
Level 41: Repulsion Bomb -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/EndRdx:50(42), Stpfy-Stun/Rng:50(42), Stpfy-Acc/Stun/Rchg:50(43), Stpfy-KB%:50(45)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A)
Level 47: Atomic Blast -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(48), C'ngBlow-Dmg/Rchg:50(48), Erad-Dmg:30(48), Erad-Acc/Rchg:30(50), Erad-Dmg/Rchg:30(50)
Level 49: Force of Nature -- GA-3defTpProc:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(37), Empty(37), Empty(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(36)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonuses:
Thunderstrike
(Neutrino Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Power Thrust)- MezResist(Immobilize) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(X-Ray Beam)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Irradiate)- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Irradiate)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Electron Haze)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Aim)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Proton Volley)- 2% (0.03 End/sec) Recovery
- 3.13% Resistance(Cold)
- 2.5% XPDebtProtection
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Cosmic Burst)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
(Fly)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Afterburner)- 7.5% Enhancement(RechargeTime)
(Personal Force Field)- 7.5% Enhancement(RechargeTime)
(Repulsion Bomb)- 2.5% (0.04 End/sec) Recovery
- 22.59 HP (1.87%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Temp Invulnerability)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Atomic Blast)- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Atomic Blast)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Force of Nature)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
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9 hours+ on an ITF. Hard core. I love people that do stuff like this. I am much more pedestrian, but also have my windmills I tilt at in the game.
Enjoy, and good luck! -
Pancea is a PvP set. PvP set prices are different. The only way to get a PvP recipe to drop is on a PvP map. PvP recipes allow PvPers to build more effectively. It is an entirely different subsection of the market. High end PvP builds cost in the 10s of billions. (and I have heard way more) High end PvE builds are 5-10 billion (and that is very high end)
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1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such?
The best way is NOT to try to get the recipes you need as lucky drops. That would never happen, ever. You need to buy what you need from the Wentworths or Black Market.
You can come up with cash for this in various ways. It is relatively easy to generate 2 billion every 6-7 weeks on one character doing the alignment missions, gathering 35 A-Merits, getting the Glad +3% global I/o recipe, selling it. Some people think this is a horrid slow way to make cash in game.
2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen?
You can build at 50, but some really good I/Os top out below that. I have a very expensive build on my main with a lot of I/Os that top out at 35 and 40. highest number does not equal best enhancer for a particular build.
3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it?
Driven by Market Forces. Perception/desire/availability/and the ever popular market manipulators (some of those folks who might dis my above method for cash generation as clunky/slow)
4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What?
No, although most people that do not buiold some defense in do it for a VERY specific reason. A good builder does not always build for defense, but when they do not it is a very conscious decision. Defense is that important.
5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch?
Most of my high end Brutes and Scrappers use a very similar mix of Kinetic Combats, Reactive Armors, and Purple sets. However, not every power set takes every enhancer, and there is a lot of work getting even a build that is 90% similar slapped from one place to another. At least for me, but maybe I just aint that good.
6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand?
A decent cheap build should run a few hundred million. It won't be an abusive, sick, gets away with murder design. But it will have many benefits that a straight up SO build can never have.
And to match your closing statement. I ran this game for over a year using just Single Origin Enhancers. I cringe when I look back at the stuff I threw on when I started using I/Os. THen I started buying nothing but Purple Sets, thinking price drove quality. (They aint bad, but really the cherry on a build, cannot use them to drive a build)
The best thing to do is go to the build workshop or your archtype area. Ask for help. I am not a great builder, and a worse marketeer. But there are folks out there who can take a "I need a cheap StJ/WP build that performs okay" statement and within a few hours you get a reply "Paste this in mids, the build should cost 375mil if you spend careful, and it has good def, resists, and +X global rech" Trying to tackle MIDs, the Market, and a plan for earning all at once may seem overwhelming. My advice is to find a plan to get the cash. A-Merits, marketing, or Farming. Then while you are earning start posting asking for help on a build. While you are getting your build worked out you can be earning for it in game. Good Luck! -
Both these procs work to solve problems you say you do not have. When things really start to go South (Incarnate Trials, long combats, taking down AVs) which do you think you will need more? What Archtype/powers/sets are you running?
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Quote:I'll gladly take you up on that Demetrios. I will be on all Saturday evening and almost all Sunday doing trials with my shiny new 50 Scrapper on Virtue. He is currently fully I/O'd and well on his way to being fully incarnated. I like to think of him as something of a beast. We could have fun, get treasure, and I might learn something. My Global is Snarky.before you decide, Id like to offer you the chance to see my blaster Bentley Berkeley in action. He is on Virtue, and even if you have to roll a fresh toon on the server Ill be happy to take you along on something to show you what blasters when well run can do.
If you do have something like a nice high end brute to bring all the better. Can run a fast 4 man 3rd respec jacked up to X8 to have some fast fun. ill be on BB all day just shoot a tell if you want. -
This is one of the (many!) great new options for character creation. I made like 20 of these characters.
I hope they open the pack up again before Halloween. I am unsure who is in charge of Paragon Market or what the restrictions are on how much they can have there or what. Maybe they are trying to be like Disney and vault stuff. Personally, I think they should just put everything out and let people buy what they have. -
Okay, I got a problem with redraw, but I'm trying to get over that. But part of that problem has grown rather than gotten better.
Lets take a character concept I have for a AR/Energy Blaster. Why are half his powers him with a gun, the other hslf he is doing wizardry? But wait, it gets worse. When Incarnated his Judgement, etc, will be more wizardy. Er, ...why is this guy using a rifle if he is a wizard? super-being? god?
Solution. Yes, i did not come here just to complain, but to offer a simple solution that is already coded into the game. Alternate animation.
For every power (yes, every single one, dont know why you would summon demons with a watch, but all of them) Offer an alternate animation (okay this may not work with melee attacks) of using the wrist computer device that the Vet power "Reveal" uses. In fact, the device itself should be available for your character in costume to make the flow better. The animation is in the game. The device is in the game. Viola. Yeah, I know it's a bit more complicated than that. But it is a very simple solution to the GIANT logic flaws that the current system creates for so many character concepts. -
Right now that LRM is looking good. I created a 1st AR/Nrg with costume/concept I am okay with. I do not like weapons in the game, but I could roll with it. I am also looking heavily at Mental/Energy.
When I look at this character I am thinking about how he will drive as an incarnated 50. If i grind into it I can hit Alpha unlocked in a week or so. One of the problems I have with weapons are they work so poorly with things like Judgement, and every other power in the game. Where is the judgement shot from the gun? Design fail. Stuff like that really bothers me. -
And this. Tankers have been getting kicked for a long time. the game/tactics have moved away from them in standard high functioning teams. the incarnate Trials are the worst. The unresistable damage, unavoidable agro rings, etc. The Devs either need to completely look at what they are handing Tank players for an arctype (if they are not gonna tune damage upwards, they need to tune survivable up, and larger taunt caps) and they need to give Tanks an edge in Incarnate Trials, resistance to all the crap that lays low the other archtypes.
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Quote:*Tackles Bill "I'll hold him, someome grab a dom and lets get a perma hold on him before he destroys us all"As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.
Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed. -
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Quote:Okay, you make a fair point. But I stand by the statement that some of the stories are very nice. What is more you can see the writing improve. Literally. I am currently soloing all Blueside content, every arc, etc. Yeah, hokey points double awarded. I have soloed Redside content a few times (take 1 character, do every story, etc). Redside is better than Blueside, for writing. Still some Hokey. I have soloed Praetoria a few times, every contact I could, getting those special badges for alignment stuff. Hey, the writing is better. The re-write of the Positron TF. Look at that, are they moving in the right direction? Yes! The content that is coming out now, in general better writing. In fact, that is why I started this thread.The stories are hokey and obvious. Most of the time character motivations don't actually make sense in any reality that I'm aware of. A good 90% of the characters are Mary Sues with personalities so thin they make a paper bag look complex and sophisticated.
TPN looks like it was put out by the original writers of Blueside after a weekend of hard drinking. They come in Monday morning. "Project is due tomorrow"
"Oh gawd"
"Wait, I got this"
"You got this, wtf, we are sunk"
"No look, we take some of the cheat mechanics from all the trial. Ya know, how about we just kill everyones defense everywhere in the trial. One quick code, and the thing is hard."
"er, okay, but we got no story"
"uh, remember Max headroom?"
"What, oh my head." slumps on desk
"Okay what we do is we have them save the Max Headroom guy from praetoria."
"That was in last weeks meeting. How are we gonna get this out today"
"We just have them run from one bldg to another fighting mobs in each bldg in front of a TV, and periodically fight an AV."
"Thats dumb"
"But I'm half done coding it!"
"Huh, i'm going to find some aspirin."
And that is the story behind the TPN.