Gadgets! Guns! Gizmos!
Lets take a character concept I have for a AR/Energy Blaster. Why are half his powers him with a gun, the other hslf he is doing wizardry? But wait, it gets worse. When Incarnated his Judgement, etc, will be more wizardy. Er, ...why is this guy using a rifle if he is a wizard? super-being? god? |
For example, I have an AR/Dark Miasma corruptor who is an alien explorer. The Dark Miasma powers are native to his species and he adopted the assault rifle after becoming infatuated with Earth culture and "going native."
In your blaster's case, I would rationalize the assault rifle as your character realizing that he/she needed some means to attack from a distance. It's a tactical (and practical) solution to the Secondary's limitations. Over time, your blaster discovers that he/she is able to use Energy Manipulation to create some synergy with the Assault Rifle. (i.e. Power Boost and Boost Range) Instead of being an apparent mismatch of powersets, your character has actually complemented the native power of the secondary with a new tool (AR) for additional capability. Pretty resourceful.
Anyway, that's my two cents. It can at least serve as a temporary rationale until you get the alternate animations you've requested.
I often find myself not taking "our of concept powers" that doesn't fit the concept, or taking them and then not using them.
Once, I even considered not taking any demon summonings, and just use the whip attacks, because the whip attacks were way cooler than the demons.
Still @Shadow Kitty
"I became Archvillain before Statesman nerfed himself!"
There's a metal band here in Portland that the original post sounds perfect for. They're called Wizard Rifle. They put on a pretty good show, too.
your = Belonging to you.
you're = Contraction meaning "You are."
Ur = The name of an ancient Mesopotamian city.
ur = This is not a word.
Okay, I got a problem with redraw, but I'm trying to get over that. But part of that problem has grown rather than gotten better.
Lets take a character concept I have for a AR/Energy Blaster. Why are half his powers him with a gun, the other hslf he is doing wizardry? But wait, it gets worse. When Incarnated his Judgement, etc, will be more wizardy. Er, ...why is this guy using a rifle if he is a wizard? super-being? god? |
![](http://i301.photobucket.com/albums/nn53/Tyger42/minhsig1.png)
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Bazooka Judgement
You bazooka the everyloving bejebus out of a targeted area. Like what the War Walkers do! Or say you shot a micro black hole at them. That sounds a lot more impressive.
Standard Code Rant
The watch idea, if implemented, would have to appear for every one of the powers, much like Ice Sword or Fire Sword summons the sword upon activation. It could not work the way the weapon system works. Granted, if it were a stationary piece on a Gloves costume piece, that would work. However, then you are met with the counter argument: what if my "gadgeteer" isn't James Bond and doesn't want his powers emanating from a watch, but rather something different?
For your character concept, Energy Manipulation actually sounds more easily justifiable than almost any other Blaster Secondary save for Devices. You have 4 passive clicks (Build Up, Conserve Power, Power Boost, Boost Range), all of which can just be written off as things your character or equipment does naturally. As for your actual powers, if you choose the "Bright" option, but with a darker color, the power effects are less prominent, and may intrude on your concept less. Or, since we are talking about using gadgets, which implies some modicum of technological prowess in the character, slap a couple of tech-y looking gloves on him and make them power gauntlets capable of brief energy bursts at close range.
At a certain point, imagination has to come into play. New animations for every single power set in the game is just a bit too "out there" for serious consideration, especially when the majority of the player base would probably rather have that animation design time devoted to new power sets.
@Winter. Because I'm Winter. Period.
![Big Grin](images/smilies/biggrin.gif)
I am a blaster first, and an alt-oholic second.
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Virtue Server
Avatar art by Daggerpoint
Clearly your character is using power gauntlets for his energy manipulation.
![](http://i778.photobucket.com/albums/yy70/KojiroJames/neversurrendersig.jpg)
Okay, I got a problem with redraw, but I'm trying to get over that. But part of that problem has grown rather than gotten better.
Lets take a character concept I have for a AR/Energy Blaster. Why are half his powers him with a gun, the other hslf he is doing wizardry? But wait, it gets worse. When Incarnated his Judgement, etc, will be more wizardy. Er, ...why is this guy using a rifle if he is a wizard? super-being? god?
Solution. Yes, i did not come here just to complain, but to offer a simple solution that is already coded into the game. Alternate animation.
For every power (yes, every single one, dont know why you would summon demons with a watch, but all of them) Offer an alternate animation (okay this may not work with melee attacks) of using the wrist computer device that the Vet power "Reveal" uses. In fact, the device itself should be available for your character in costume to make the flow better. The animation is in the game. The device is in the game. Viola. Yeah, I know it's a bit more complicated than that. But it is a very simple solution to the GIANT logic flaws that the current system creates for so many character concepts.