Blaster Ranged Defense
Arch/Energy/Munitions
39ish defense vs ranged (easy to cap and have a pad vs debuffs with one small purple insp)
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Archie Energy: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Power Thrust -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(11)
Level 2: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(39), Det'tn-Acc/Dmg/EndRdx:50(39), Det'tn-Dmg/EndRdx/Rng:50(39), HO:Centri(40), HO:Centri(40)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(17), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(21)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(43), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 10: Hover -- LkGmblr-Rchg+:50(A)
Level 12: Explosive Arrow -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(23), Posi-Dmg/Rng:50(25), Posi-Acc/Dmg/EndRdx:50(25), FrcFbk-Rechg%:50(27)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(45)
Level 16: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(46), AdjTgt-Rchg:50(46)
Level 18: Ranged Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(29), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(42), RctvArm-EndRdx:40(42)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def:50(42)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(31), Stpfy-Acc/EndRdx:50(33), Stpfy-Stun/Rng:50(33), Stpfy-Acc/Stun/Rchg:50(33), Stpfy-KB%:50(34)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 30: Stealth -- LkGmblr-Rchg+:50(A)
Level 32: Rain of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(37)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Cryo Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-EndRdx/Rchg/Hold:30(50), BasGaze-Acc/EndRdx/Rchg/Hold:30(50)
Level 47: LRM Rocket -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(36)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(36)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Here is a Dark Blaster. Easier to Softcap to ranged. I think it would play a little meaner than the Rad, with more tools. again, this is just a sketch. right now it is sitting at 50% ranged, so it need some shaping yet.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark1: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(23)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(50)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(33)
Level 4: Umbral Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(25), Ragnrk-Dmg/EndRdx(25), Range-I(33)
Level 6: Build Up -- Empty(A), Empty(7)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 10: Moonbeam -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(11), ExecCtrt-Dmg/ActRdx(11), ExecCtrt-Dmg/Rng(34), ExecCtrt-Dmg/Rchg(36), ExecCtrt-Stun%(36)
Level 12: Tenebrous Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(13), TotHntr-Acc/EndRdx(13), TotHntr-Immob/Acc(29), TotHntr-Acc/Immob/Rchg(29), TotHntr-Dam%(33)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Conserve Power -- Empty(A)
Level 18: Abyssal Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(34)
Level 20: Invisibility -- LkGmblr-Rchg+(A)
Level 22: Phase Shift -- RechRdx-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A), Empty(46)
Level 26: Life Drain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(34)
Level 28: Power Boost -- Empty(A)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-ResKB(31)
Level 32: Afterburner -- LkGmblr-Rchg+(A)
Level 35: Night Fall -- Empty(A), Empty(37), Empty(39), Empty(43)
Level 38: Dark Embrace -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 44: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46)
Level 47: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Boost Range -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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44% Ranged - does not require the Glad Proc and less set mules
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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@Deadboy
I am looking for help with a Ranged Blaste softcap Def build. I am unsure what powersets I am going with. Here is a pencil sketch I made. i can easily softcap it at least 2 ways. I am unsure what owersets I am going to end up with, but am 90% sure it is energy secondary. Been looking at AR/Psi/Dark/Rad.
Anyone want to take a look and let me know if I should consider any of the other primaries just based on not having to mule so much, build efficiency? Thanks
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Ranged1: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 1: Power Thrust -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(46)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 4: Irradiate -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(7), C'ngBlow-Dmg/Rchg:50(9), Erad-Dmg:30(17), Erad-Acc/Rchg:30(25), Erad-Dmg/Rchg:30(33)
Level 6: Electron Haze -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(7), ExStrk-Dam%:20(40), Empty(43), Empty(43), Empty(50)
Level 8: Build Up -- Empty(A), Empty(9), Empty(39), Empty(39), Empty(40)
Level 10: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(11), GSFC-ToHit/Rchg/EndRdx:50(11), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(34)
Level 12: Proton Volley -- ExecCtrt-Acc/Dmg:50(A), ExecCtrt-Dmg/EndRdx:50(13), ExecCtrt-Dmg/ActRdx:50(13), ExecCtrt-Dmg/Rng:50(21), ExecCtrt-Dmg/Rchg:50(29), ExecCtrt-Stun%:50(34)
Level 14: Stealth -- LkGmblr-Rchg+:50(A)
Level 16: Conserve Power -- Empty(A), Empty(17)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 20: Invisibility -- LkGmblr-Rchg+:50(A)
Level 22: Phase Shift -- Empty(A)
Level 24: Hover -- LkGmblr-Rchg+:50(A)
Level 26: Neutron Bomb -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(36), Empty(36)
Level 28: Power Boost -- Empty(A), Empty(29)
Level 30: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(45)
Level 32: Afterburner -- LkGmblr-Rchg+:50(A)
Level 35: Personal Force Field -- LkGmblr-Rchg+:50(A)
Level 38: Boost Range -- Empty(A), Empty(39)
Level 41: Repulsion Bomb -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/EndRdx:50(42), Stpfy-Stun/Rng:50(42), Stpfy-Acc/Stun/Rchg:50(43), Stpfy-KB%:50(45)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A)
Level 47: Atomic Blast -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(48), C'ngBlow-Dmg/Rchg:50(48), Erad-Dmg:30(48), Erad-Acc/Rchg:30(50), Erad-Dmg/Rchg:30(50)
Level 49: Force of Nature -- GA-3defTpProc:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(37), Empty(37), Empty(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(36)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonuses:
Thunderstrike
(Neutrino Bolt)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mako's Bite(Power Thrust)
- MezResist(Immobilize) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Thunderstrike(X-Ray Beam)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Cleaving Blow(Irradiate)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication(Irradiate)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Explosive Strike(Electron Haze)
- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Gaussian's Synchronized Fire-Control(Aim)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Executioner's Contract(Proton Volley)
- 2% (0.03 End/sec) Recovery
- 3.13% Resistance(Cold)
- 2.5% XPDebtProtection
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Thunderstrike(Cosmic Burst)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Invisibility)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Hover)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Fly)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Afterburner)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Personal Force Field)
- 7.5% Enhancement(RechargeTime)
Stupefy(Repulsion Bomb)
- 2.5% (0.04 End/sec) Recovery
- 22.59 HP (1.87%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Steadfast Protection(Temp Invulnerability)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Cleaving Blow(Atomic Blast)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication(Atomic Blast)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Gladiator's Armor(Force of Nature)