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Posts
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Joined
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Thanks Hyperstrike and Mauk. really appreciate the advice. I have pulled off most of the purples (hey, the world didnt implode!). More importantly I dropped Energy Torrent, and replaced with Taunt. The only time I should miss that switch out is during the BAF prisoner phase. Thunderstrike went into Laser beam eyes, and Celeaving Blow/Eradication in FS. I am still working the numbers, but now both S/L and energy are softcapped.
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Nice thoughts Mauk. I'll relook at it tomorrow with rested eyes. Thanks.
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Quote:ach. I hate to say it Mauk. You have posted some builds for me (thank you!) that knock my socks off. This one makes my skin crawl. No Rage? Dropping below S/L softcap? Believe it or not that build i posted is not a "concept build". To me, it is the ultimate SS/Invul. It does not try to be anything besides a SS/Invul. It hits hard, holds agro, and is rarely put down. Unstoppable? = Press this, you WILL stop. My build pauses briefly for Rage drops, and even then he can use Judgement, or a few other favorite tricks I got for my 'time outs' But it looks like I need to refigure what to do with those 2-3 slots I am using for status/psi globals. They do not add to the build at all. The Purples? Huge HP boosts, huge Global Recharge Boosts, and Huge Accuracy Boosts. All 3 things are going straight to my build goals. Expensive, but all moving in big steps in the right direction. The only thing i feel guilty about is no taunt. Those two ranged attacks from the epic? Necessary. Invaluable during Prisoners on BAF. Good on the TPN. The Laser eyes stands as a replacement for my taunt. Thanks for posting this, but it just is not for me.As I see it, this is more a concept toon.
And, if you love Fly, you will ADORE afterburner.
So, I tinkered a bit. I could not quite softcap everything, but with agility I manage S/L/E/N. You have unstoppable as a panic button, the attacks are better slotted, and you have the glory of well-slotted flight with afterburner.
Oh, so awesome.....
Agility is almost a must, ageless will also be a huge boon, and the hybrid melee front-loaded regen will make this toon utterly immortal, concept build or not.
See what ya think:
I seem to be missing everyone's concepts here. Maybe i'm building my SS/Invul just completely wrong, or you guys play way different than me. -
Quote:I do have high end usage, i will admit. But it is extremely unusual for me to be running stealth while fighting, just when stealthing missions. Also, I have 3 +end Procs on the build. The build is not "unplayable" I just played it since THursday, and its fine. I did slot Cardiac as my Alpha, since that helps with End and gives me slightly more resistance. But, yeah, no real end problems in regular play. And that is running all the toggles, all the time.To the OP's build...
The first thing that jumps out is killer end usage.
With fly and sprint on like you mentioned...you're net end gain is 0.33end/s.
Without Fly toggled...you're still only at a net end gain of 1.33/s.
Turning off FA...you gain 1.84end/s...with sprint still on.
Even without toggling Sprint, Fly, or FA...you're net gain is only 2.13end/s. While that may seem alright...you have absolutely no end reducing enhancements in Knockout Blow or Footstomp...nor any in your epic attacks.
Your endurance bar is just as much about your survivability as your health bar.
To be honest the build looks largely "unplayable" as is.
Using your same power picks...this is what I came up with.
Having everything toggled will still produce a low net end gain.
However, the build should offer more "maneuverability" if you will.
I would suggest only toggling FA, Maneuvers...and even Weave and Sprint when needed...or when you have sufficient recovery buffs from teammates. -
Think youre looking at something else, I got Rage 6 slotted with Gaussian Synch Fire Control. i double stack it regular.
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Yeah, I am soooo not a PvPer. However I am a mad Task Force and Incarnate Trial nut. The annoying thing is I have enhancer slots available on this Brute 9SS/Invul and cannot figure a better thing to do with them then Psi/Status resistance procs. Other than reconfiguring the build some other way... Which i am unsure i want to do.
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Are you gonna wear a funny hat? See, i got this thing for funny hats....
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Is it worth anything putting Status Resistance Procs like Aegis and Impervious Skin on a Brute? Why/Why Not?
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I leave it on *sometimes in missions/combat. When I am speeding a mission it is on, along with sprint. That way I get Fly and the +stealth from my sprint. If the mission is in weird terrain, fly is on, I lose footstomp, but am able to deal with the strange terrain better. I use it for chasing mobs in BAF prisoner phase. I use it in the last fight of the new Magisterium 100% of the time. I use it 100% during the second AV fight in TPN, because I get targeted a lot. So, it's very situational, but it is definitely part of my playstyle beyond travel. I also consider it the easiest and best travel power. Wish I had the extra power pick for the Afterburner, that soooo fits my concept, and I could mule a LOTG in there to convince myself it was not a waste lol.
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Okay, i am confused about this. Which, if you know me, is not that unusual. When i first read the description, it was obvious I misunderstood it, and thought it was more powerful than it was. But i still took it. It fits the concept I have, so I use it.
My remaining confusion is this. Is this a toggle that shuts off after two minutes, or is this a toggle that stays on indefinitely, like most other toggles? My confusion on this got worse yesterday. During trials, it shut off after 2 minutes. But then when i ran the Cathedral of Pain, both red and blue side, different characters, the toggle was up for the entire log in session (20-30 min) Then, when i went back to running trials, it shut off after 2 minuted again. What is going on with Hybrid Melee?
PS, Hybrid Melee is not balanced vs Hybrid Assault IMO. Hybrid assault allows for a gigantic amount of +damage for two minutes. Hybrid Melee allows a miniscule +resist and a mediocre +regen. The game balance in CoH/CoV never ceases to amaze me, in that it never seems to be balanced. -
So, for a few weeks now (somewhere in the low hundreds I am sure) some players have been asking for a way to reclaim the screen in large teams, and later leagues. You know, like in a mother ship raid where you can no longer see anything besides various colred bubbles and bright flashes. Or in Leagues where the combat looks like 50 electric amoebas in a mating ritual. So far, these requests seem to have fallen on deaf ears, because the larger combats just get less and less visible (and less and less enjoyable.)
But it seems that someone has heard the cries in the dark (or the light?). Whoever developed the Magisterium trial seems to have heard clearly that lights make it harder for us to see/respond to stimuli/figure out what to do. Because the team that wrote that Incarnate Trial uses that weapon against the League, with the brightest flashes of light possible, right at the exact moment you need to flee. Do you know how many times I've been killed by "you hear a crackle...", only to flee into a metal girder and get stuck, because the entire screen turned white? Brilliant use of the GUI to win against the players development team! Yeah, you figured it out.
Look, I understand that in video games bright lights and big noises equal more excitement. I understand this game engine is not the newest in the land. But at least dont use the poor mechanics that are there to beat players into the ground. If I had a super powered character, one of the first powers I would get for them would be sensory filters. You don't think iron man has light and sound filters in his suit? You think Thor is bothered by bright lights? Why is my "super" unable to see for half the combats in Incarnate trials? -
Now, I know this was always a joke, and i would never do it. (unless you pay me...) But I know some really good gamers (the kind I wish i was, but am not that smart/clever/cool...) who do solo incarnate stuff because they don't want to PuG trials, even for a weekend. So the Devs went out of their way to create a solo path to incarnate powers. It only takes like 100 times as long, but there, they did it.
But with the new Hybrid the Devs immediately moved away from this. You have to do non solo content to get incarnate stuff. For a new ability, shouldn't the people working on it have read stuff from the last year or so of the game, and be aware of what is going on? This sounds snarky, but I cannot figure out a non snarky way to ask that question. -
So, one of my first 50s, and my first successful SG leader (yes, Blue centurion himself!) was parked on Liberty Redside for almost 4 years. i never wanted to move him, and he just sat there, unplayed. I had moved to Freedom for more teaming possibilities, then Virtue (my current 'home' server). That old 50 just sat there, I would move him every couple months to a different log out location.
Then, issue 23 happened. I bought the Mecha skins immediately, and loved them. (Not a Manga fan, but the Armored Core video game series got endless hours of my time lol) So, I had the choice of leveling a new character, or.... grabbing an old robot and saving time. Blue Centurion was based on the old Battlestar Galactica (the really old one), was a tech origin robot. Yep, it was time. He had all redside accolades, but was not even alpha'd. He was parked before Going Rogue. I flipped him over to Virtue (Blue Centurion was unavailable, so "Snarky Robot" was born! - hey, you'd be snarky to if you were parked 4 years, thats like 200 years CoV time.) and he now has tier 4 Alpha, is 50+3, and has tier 3 to tier 4 all the way through Hybrid. I am going to keep badging with him, and really want to thank the Devs for the great Mecha skins that breathed new life into that old robot. -
lol, ya Pine, I fell into that myth about 4 years ago, and for the next year my builds were horrid. But I now have about 10 full sets of various purps, and these fit on the old SS/Invul Brute (who is coming out of a long retirement) pretty well. Fly is a MUST. Personally., I love it. But i brought the guy out of retiement so I could throw the new Mecha Skins on somebody. That Mecha Rocket backpack got me doing the happy dance. I'm actually pretty happy with the build.
My main questions are whether I am wasting my enhancer slots throwing on the Globals that reduce stun. My thought was it would help in UG, but on reading more, it adds no upfront benefit, just cuts how long you are stupid faced. Any opinion on these type of Globals on a melee character? -
Heyas Folks, i'm back to my 1st love, SS/Invul Brute. I am looking seriously at this build for him, but am unsure of a few enhancer slots. Not sure if the Aegis and Impervious skin are really helping that much. Also, i've scrapped together 9% Psi Res, but not sure that dream is worth it. My thought there is I will be adding to it with Hybrid Melee. Anyways, if anyone with sharp eyes wants to scan this thing I would appreciate it.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Mecharobotic: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7), ImpSkn-Status:30(43)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(39), Dct'dW-Rchg:50(50)
Level 6: Haymaker -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(13), SBrutesF-Acc/Dmg/Rchg:50(13), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(15), SBrutesF-Rech/Fury:50(21)
Level 8: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(9), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(15), Hectmb-Dam%:50(21)
Level 10: Fly -- Winter-ResSlow:50(A)
Level 12: Resist Elements -- GA-3defTpProc:50(A)
Level 14: Boxing -- HO:Nucle(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Build%:50(37), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46)
Level 20: Resist Energies -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(39), ImpArm-ResPsi:40(50)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(25)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(31), Ksmt-ToHit+:30(39)
Level 26: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx:50(36)
Level 28: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(29), SW-ResDam/Re TP:50(37)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 32: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dam%:50(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 38: Superior Conditioning -- P'Shift-End%:50(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(42), EndRdx-I:50(42)
Level 44: Laser Beam Eyes -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46)
Level 47: Energy Torrent -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Knock%:50(50)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
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Level 1: Brawl -- HO:Nucle(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(40), Mrcl-Rcvry+:40(40), Heal-I:50(40), RgnTis-Regen+:30(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), EndMod-I:50(43)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
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Set Bonuses:
Kinetic Combat
(Punch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temp Invulnerability)- Status Resistance 7.5%
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Haymaker)- 44.98 HP (3%) HitPoints
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Knockout Blow)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fly)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Resist Elements)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Resist Energies)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Resist Energies)- 3% Resistance(Psionic)
(Resist Energies)- 3% Resistance(Psionic)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Invincibility)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Invincibility)- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Maneuvers)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough Hide)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
(Laser Beam Eyes)- 16% (1 HP/sec) Regeneration
- 44.98 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Energy Torrent)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Health)- 12% (0.75 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Yeah, we were using the quills. For me hitting one button that kills is nop different than the rest of the game. Sorry for my poetical expression creating an uncertain meaning in the discourse. Gobsmacked = quilled to death.
But if we all split off onto "team quill the godlights" and what was said above is true "killing a light only helps your team", well, you see where I am going with this.
edit: I just gotta say it. I know I'll prob regret it. But the Devs are still falling down on the job of giving us info on how to overcome these challenges. I've seen many of the arguments on both sides of this. It is my 100% opinion that the Devs should give us some guide to each trial, and the more I play the game the more I feel that way. Example: Last night to get away from the Mag trial I formed a Lambda (I never lead trials, but it's a Lambda, what could go wrong....) After sabotage we had 5 nades, 5 acids. That was when almost everyone on the team spoke up "I've never done this before...." Ooof. We stayed for the Incarnate Experience, but it was un fun. A quick guide for any of those souls (some/most would read it?) would have made that little half hour of my life so much more enjoyable. But the Devs offer no info, and each time a player encounters something new it can be horrific for no particular reason other than ignorance. Why do the Devs think that is "fun?" -
Was on a decent league last night, not PERFECT GAWDLIKE league, but sharp players who listened, and were able to change plans (as a entire league!) when things were not going the way we wanted them to. 6 of us split off into 1 team, and we gobsmacked those lights. we missed maybe 3 times the entire fight. (one player literally missed once?!? I was chased from mine once by the fight, didnt see the light spawn because fighting, lightning, auras, etc., and one other person missed, I think for the same reasons as me.) It did not matter, it did not help, we lost the battle, timed out. The lowest his health got was in the 20s.
Again, this was a good league, sharp players, with a plan, that we executed. Epic fail. I have not seen any league successes in this fight. I got my I exp in this via farms, and I plan to continue that way for future characters. This Trial is very interesting, but I will not be wasting anymore time on it. Is there a Rare or VR guaranteed on it or something? Cause it is crazy hard.
Also, I have posted comments similar to this (shorter) about this in LFG and Help and gotten the requisite "I did it in one go, took 3 minutes, and I think most of the team was AFK, but my tune is gnarly brah!" So, ...yeah, no.
But if you got some mad skilz that I am unaware of on how to attack this problem I would definitely be into hearing them. -
This was really a thread so someone (hopefully) will say NOW when it happens, rather than me checking every ... often. Right now I'm researching Mecha names that fit my online persona and wondering what powersets to throw my robot's way.
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I have a very rare Thursday off cause I been working like a dog, and am covering all wekend for co-workers. Now my gaming morning disappeared, argh. I will get to make a new Mecha themed character (and I love my robots) but am watching the hours tick away that I have to game.
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Statesman will return, as his sister, Stateswoman. THat art showed he alreaduy had started transitioning. Do not despair. Even now s/he is visiting the Breast Augmentation Facility (BAF) to better fir into the new role.
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I appreciate the answers. My build is a Dark Melee/Willpower Brute. This is strong and easy on SOs. It is very strong with I/Os (and I use a lot of tuned for exemplaring goodness). With the Alpha (Core Paragon Vigor) it really becomes silly strong. I will build for 50, and have to settle for somewhere between strong and very strong on low level TFs. Because that way at 50 I can squeeze off a few more floating enhancer slots and still hit cap+stupid on heal. PS, i really make the build lazy, cause I take Energy Mastery, and use Procs all over it. It's truly my relax and grind build. Thanks for all the great suggestions and info.
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How do I set the Alpha slot in the Build Planner to work? Also, how can I +5 an enhancer (just the one enhancer, not every enhancer on the build)?
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When you drop below 50, or 47, or down to 15.... Does the Alpha slot ability still work, or does it just come into play at 50? I am creating a build that will be doing a lot of exemplaring (my main task force build for rolling with friends), and I want to make an efficient build for this.
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Danged Vitality. Thanks! That is a truly beautiful rewrite.