SS/Invul Brute help


AF_Bill

 

Posted

Heyas Folks, i'm back to my 1st love, SS/Invul Brute. I am looking seriously at this build for him, but am unsure of a few enhancer slots. Not sure if the Aegis and Impervious skin are really helping that much. Also, i've scrapped together 9% Psi Res, but not sure that dream is worth it. My thought there is I will be adding to it with Hybrid Melee. Anyways, if anyone with sharp eyes wants to scan this thing I would appreciate it.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Mecharobotic: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7), ImpSkn-Status:30(43)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(39), Dct'dW-Rchg:50(50)
Level 6: Haymaker -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(13), SBrutesF-Acc/Dmg/Rchg:50(13), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(15), SBrutesF-Rech/Fury:50(21)
Level 8: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(9), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(15), Hectmb-Dam%:50(21)
Level 10: Fly -- Winter-ResSlow:50(A)
Level 12: Resist Elements -- GA-3defTpProc:50(A)
Level 14: Boxing -- HO:Nucle(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Build%:50(37), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46)
Level 20: Resist Energies -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(39), ImpArm-ResPsi:40(50)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(25)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(31), Ksmt-ToHit+:30(39)
Level 26: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx:50(36)
Level 28: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(29), SW-ResDam/Re TP:50(37)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 32: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dam%:50(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 38: Superior Conditioning -- P'Shift-End%:50(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(42), EndRdx-I:50(42)
Level 44: Laser Beam Eyes -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46)
Level 47: Energy Torrent -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Knock%:50(50)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(40), Mrcl-Rcvry+:40(40), Heal-I:50(40), RgnTis-Regen+:30(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), EndMod-I:50(43)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
------------
Set Bonuses:
Kinetic Combat
(Punch)

  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Impervious Skin
(Temp Invulnerability)
  • Status Resistance 7.5%
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Superior Brute's Fury
(Haymaker)
  • 44.98 HP (3%) HitPoints
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Fly)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Gladiator's Armor
(Resist Elements)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Steadfast Protection
(Resist Energies)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis
(Resist Energies)
  • 3% Resistance(Psionic)
Impervium Armor
(Resist Energies)
  • 3% Resistance(Psionic)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Invincibility)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler
(Maneuvers)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Focused Accuracy)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Apocalypse
(Laser Beam Eyes)
  • 16% (1 HP/sec) Regeneration
  • 44.98 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Energy Torrent)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Posted

I see you fell into the myth that purple IOs always make your toon stronger.

Are you fixed on having fly? I am pretty sure I can get you soft capped S/L, E/N, F/C defense and perma DP if you go with Super speed instead.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

lol, ya Pine, I fell into that myth about 4 years ago, and for the next year my builds were horrid. But I now have about 10 full sets of various purps, and these fit on the old SS/Invul Brute (who is coming out of a long retirement) pretty well. Fly is a MUST. Personally., I love it. But i brought the guy out of retiement so I could throw the new Mecha Skins on somebody. That Mecha Rocket backpack got me doing the happy dance. I'm actually pretty happy with the build.

My main questions are whether I am wasting my enhancer slots throwing on the Globals that reduce stun. My thought was it would help in UG, but on reading more, it adds no upfront benefit, just cuts how long you are stupid faced. Any opinion on these type of Globals on a melee character?


 

Posted

I'm looking at brining my brute back into action too... Here is what I have working in mids at the moment.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Ultimate Strength: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(5), GS-Acc/Dmg(13), GS-Acc/End/Rech(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(31)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(27)
Level 4: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(23), FrcFbk-Rechg%(42)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(15), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Super Jump -- Winter-ResSlow(A)
Level 10: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), GS-Acc/Dmg(36), GS-Acc/End/Rech(45)
Level 12: Boxing -- Empty(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 16: Unyielding -- ImpArm-ResPsi(A), Aegis-Psi/Status(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx(36)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), RechRdx-I(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(46), ImpArm-ResPsi(46)
Level 24: Resist Elements -- ImpArm-ResPsi(A), S'fstPrt-ResDam/Def+(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), Rec'dRet-ToHit/Rchg(33), Rec'dRet-ToHit(33)
Level 30: Resist Energies -- GA-3defTpProc(A), ImpArm-ResPsi(39)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/Rchg(40), Armgdn-Dmg(40), FotG-ResDeb%(40)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(43)
Level 38: Superior Conditioning -- P'Shift-End%(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Mael'Fry-Acc/Dmg(46), Mael'Fry-Dmg/EndRdx(48), Mael'Fry-Dmg/Rchg(48)
Level 47: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48)
Level 49: Spring Attack -- FotG-Dam/Rech(A), FotG-Acc/Dmg(50), FotG-Acc/Dmg/End/Rech(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Numna-Regen/Rcvry+(19), Numna-Heal(25), Numna-Heal/EndRdx(27), Mrcl-Heal/EndRdx(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(42)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------



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Posted

Another question. Is fly just for travel? or do you leave it on in missions?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

I leave it on *sometimes in missions/combat. When I am speeding a mission it is on, along with sprint. That way I get Fly and the +stealth from my sprint. If the mission is in weird terrain, fly is on, I lose footstomp, but am able to deal with the strange terrain better. I use it for chasing mobs in BAF prisoner phase. I use it in the last fight of the new Magisterium 100% of the time. I use it 100% during the second AV fight in TPN, because I get targeted a lot. So, it's very situational, but it is definitely part of my playstyle beyond travel. I also consider it the easiest and best travel power. Wish I had the extra power pick for the Afterburner, that soooo fits my concept, and I could mule a LOTG in there to convince myself it was not a waste lol.


 

Posted

To the OP's build...

The first thing that jumps out is killer end usage.

With fly and sprint on like you mentioned...you're net end gain is 0.33end/s.

Without Fly toggled...you're still only at a net end gain of 1.33/s.

Turning off FA...you gain 1.84end/s...with sprint still on.

Even without toggling Sprint, Fly, or FA...you're net gain is only 2.13end/s. While that may seem alright...you have absolutely no end reducing enhancements in Knockout Blow or Footstomp...nor any in your epic attacks.

Your endurance bar is just as much about your survivability as your health bar.

To be honest the build looks largely "unplayable" as is.



Using your same power picks...this is what I came up with.

Having everything toggled will still produce a low net end gain.

However, the build should offer more "maneuverability" if you will.

I would suggest only toggling FA, Maneuvers...and even Weave and Sprint when needed...or when you have sufficient recovery buffs from teammates.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Mecharobotic: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 8: Knockout Blow -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(9), SBrutesF-Acc/Dmg/Rchg(11), SBrutesF-Acc/EndRdx/Rchg(11), SBrutesF-Acc/Dmg/EndRdx/Rchg(13), SBrutesF-Rech/Fury(13)
Level 10: Fly -- Empty(A)
Level 12: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), RechRdx-I(29), RechRdx-I(31)
Level 20: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Acc/Rchg(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), SW-ResDam/Re TP(46)
Level 38: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43), EndRdx-I(46)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23), Numna-Heal(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
lol, ya Pine, I fell into that myth about 4 years ago, and for the next year my builds were horrid. But I now have about 10 full sets of various purps, and these fit on the old SS/Invul Brute (who is coming out of a long retirement) pretty well. Fly is a MUST. Personally., I love it. But i brought the guy out of retiement so I could throw the new Mecha Skins on somebody. That Mecha Rocket backpack got me doing the happy dance. I'm actually pretty happy with the build.

My main questions are whether I am wasting my enhancer slots throwing on the Globals that reduce stun. My thought was it would help in UG, but on reading more, it adds no upfront benefit, just cuts how long you are stupid faced. Any opinion on these type of Globals on a melee character?


As I see it, this is more a concept toon.

And, if you love Fly, you will ADORE afterburner.

So, I tinkered a bit. I could not quite softcap everything, but with agility I manage S/L/E/N. You have unstoppable as a panic button, the attacks are better slotted, and you have the glory of well-slotted flight with afterburner.

Oh, so awesome.....

Agility is almost a must, ageless will also be a huge boon, and the hybrid melee front-loaded regen will make this toon utterly immortal, concept build or not.

See what ya think:


Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Mecharobotic: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(48)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 4: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(50)
Level 6: Haymaker -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(13), SBrutesF-Acc/Dmg/Rchg(13), SBrutesF-Acc/Dmg/EndRdx/Rchg(15), SBrutesF-Rech/Fury(21), SBrutesF-Acc/EndRdx/Rchg(48)
Level 8: Knockout Blow -- Mako-Acc/EndRdx/Rchg(A), Mako-Dmg/Rchg(9), Mako-Dmg/EndRdx(11), Mako-Acc/Dmg(15), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(50)
Level 10: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 12: Hover -- RedFtn-Def/EndRdx(A)
Level 14: Boxing -- HO:Nucle(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 18: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-Psi/Status(40)
Level 20: Afterburner -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(50)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(31), Ksmt-ToHit+(39)
Level 26: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(36)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29), SW-ResDam/Re TP(37)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Foot Stomp -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Dmg/Rchg(48)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Superior Conditioning -- P'Shift-End%(A)
Level 41: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 44: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 47: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Agility Radial Paragon
------------



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Posted

@mauk2...

For some reason my quote button is not working.

Anyways...was looking at your build...thinking...nice, nice...maybe I would switch this out...nice, nice...


Then I see that you did not take Rage...not so nice.


 

Posted

Drop tactics and pick up rage, maybe?


 

Posted

Quote:
Originally Posted by Vitality View Post
@mauk2...

For some reason my quote button is not working.

Anyways...was looking at your build...thinking...nice, nice...maybe I would switch this out...nice, nice...


Then I see that you did not take Rage...not so nice.
Think youre looking at something else, I got Rage 6 slotted with Gaussian Synch Fire Control. i double stack it regular.


 

Posted

Quote:
Originally Posted by Vitality View Post
To the OP's build...

The first thing that jumps out is killer end usage.

With fly and sprint on like you mentioned...you're net end gain is 0.33end/s.

Without Fly toggled...you're still only at a net end gain of 1.33/s.

Turning off FA...you gain 1.84end/s...with sprint still on.

Even without toggling Sprint, Fly, or FA...you're net gain is only 2.13end/s. While that may seem alright...you have absolutely no end reducing enhancements in Knockout Blow or Footstomp...nor any in your epic attacks.

Your endurance bar is just as much about your survivability as your health bar.

To be honest the build looks largely "unplayable" as is.



Using your same power picks...this is what I came up with.

Having everything toggled will still produce a low net end gain.

However, the build should offer more "maneuverability" if you will.

I would suggest only toggling FA, Maneuvers...and even Weave and Sprint when needed...or when you have sufficient recovery buffs from teammates.
I do have high end usage, i will admit. But it is extremely unusual for me to be running stealth while fighting, just when stealthing missions. Also, I have 3 +end Procs on the build. The build is not "unplayable" I just played it since THursday, and its fine. I did slot Cardiac as my Alpha, since that helps with End and gives me slightly more resistance. But, yeah, no real end problems in regular play. And that is running all the toggles, all the time.


 

Posted

Quote:
Originally Posted by mauk2 View Post
As I see it, this is more a concept toon.

And, if you love Fly, you will ADORE afterburner.

So, I tinkered a bit. I could not quite softcap everything, but with agility I manage S/L/E/N. You have unstoppable as a panic button, the attacks are better slotted, and you have the glory of well-slotted flight with afterburner.

Oh, so awesome.....

Agility is almost a must, ageless will also be a huge boon, and the hybrid melee front-loaded regen will make this toon utterly immortal, concept build or not.

See what ya think:

ach. I hate to say it Mauk. You have posted some builds for me (thank you!) that knock my socks off. This one makes my skin crawl. No Rage? Dropping below S/L softcap? Believe it or not that build i posted is not a "concept build". To me, it is the ultimate SS/Invul. It does not try to be anything besides a SS/Invul. It hits hard, holds agro, and is rarely put down. Unstoppable? = Press this, you WILL stop. My build pauses briefly for Rage drops, and even then he can use Judgement, or a few other favorite tricks I got for my 'time outs' But it looks like I need to refigure what to do with those 2-3 slots I am using for status/psi globals. They do not add to the build at all. The Purples? Huge HP boosts, huge Global Recharge Boosts, and Huge Accuracy Boosts. All 3 things are going straight to my build goals. Expensive, but all moving in big steps in the right direction. The only thing i feel guilty about is no taunt. Those two ranged attacks from the epic? Necessary. Invaluable during Prisoners on BAF. Good on the TPN. The Laser eyes stands as a replacement for my taunt. Thanks for posting this, but it just is not for me.

I seem to be missing everyone's concepts here. Maybe i'm building my SS/Invul just completely wrong, or you guys play way different than me.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
ach. I hate to say it Mauk. You have posted some builds for me (thank you!) that knock my socks off.
Awwww, yer makin' me blush.

Quote:
This one makes my skin crawl. No Rage?
Well, tactics and rage are direct swapouts, so pop it back in if ya want. However, tactics gets you confuse and fear protection, and against lots of things in the iTrials, that's a Big Deal. Your toon, your call.

Quote:
Dropping below S/L softcap?
?? It's softcapped against S/L/E/N with one in range of invince and agility running. It's softcapped against S/L/E/N with 4 in range of invince and no agility. It's softcapped vs everything with three in range of invince and agility running. It has dramatically more defense than the OP build.

I dunno what you were lookin' at.

Quote:
Believe it or not that build i posted is not a "concept build". To me, it is the ultimate SS/Invul. It does not try to be anything besides a SS/Invul. It hits hard, holds agro, and is rarely put down.
And you still use flight? Okay. It's your fun, man.

That said, afterburner is TEH SWEET. Flying 87mph, turning like yer on rails, and stopping like you hit a wall every time is pure awesome.


Quote:
Unstoppable? = Press this, you WILL stop.
I find it to be not-so-bad these days. I have a few brutes with the triple performance shifter proc trick, and I've been surprised at how often I make it through a crash with no detoggle. As for the hitpoints and dying, I hit a barrier or a rebirth right before the crash and usually am just fine to retoggle. It's not a death sentence like it used to be.

And man, 87 percent resists are SWEET.


Quote:
My build pauses briefly for Rage drops, and even then he can use Judgement, or a few other favorite tricks I got for my 'time outs' But it looks like I need to refigure what to do with those 2-3 slots I am using for status/psi globals. They do not add to the build at all. The Purples? Huge HP boosts, huge Global Recharge Boosts, and Huge Accuracy Boosts. All 3 things are going straight to my build goals. Expensive, but all moving in big steps in the right direction. The only thing i feel guilty about is no taunt. Those two ranged attacks from the epic? Necessary. Invaluable during Prisoners on BAF. Good on the TPN. The Laser eyes stands as a replacement for my taunt. Thanks for posting this, but it just is not for me.

I seem to be missing everyone's concepts here. Maybe i'm building my SS/Invul just completely wrong, or you guys play way different than me.
There are a 'few' pool power attacks that are competitive. LBE and Torrent are not among them, sadly. But hey, the build as presented would play just fine, the important thing is to have fun.


 

Posted

Nice thoughts Mauk. I'll relook at it tomorrow with rested eyes. Thanks.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Nice thoughts Mauk. I'll relook at it tomorrow with rested eyes. Thanks.
Okay your build needs a bit of cleanup.

  1. Active resists (Tough, Unyielding, Temp Invuln) should be the ones getting 4-slotted Reactive Armor.
  2. Passive resists (anything that says "Resist X" should be 3 Aegis. End redux is NOT a concern with them.
  3. As always with Invuln, SCREW PSI HOLE PATCHING! Your Ranged and AoE defense numbers cover you better.
  4. You have almost no need of purples. I've left one set in because it makes sense.
  5. Power choice order needs tweaking if you have ANY intent to exemp whatsoever.

Here's a quickie rework of your build, but defense capped with only 1 enemy in range, not 10.




Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Ultimate Strength: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1: Punch SBrutesF-Acc/Dmg:35(A), SBrutesF-Dmg/Rchg:35(3), SBrutesF-Acc/Dmg/Rchg:35(3), HO:Nucle(5), HO:Nucle(5)
Level 1: Resist Physical Damage Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(7), Aegis-ResDam/Rchg:40(7), S'fstPrt-ResDam/Def+:30(9)
Level 2: Temp Invulnerability RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), GA-3defTpProc:50(13)
Level 4: Haymaker Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(17), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(19), Hectmb-Dmg/EndRdx:50(21)
Level 6: Dull Pain Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(23), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(25)
Level 8: Super Jump Winter-ResSlow:50(A)
Level 10: Knockout Blow SBrutesF-Acc/EndRdx/Rchg:50(A), SBrutesF-Acc/Dmg/EndRdx/Rchg:35(21), SBrutesF-Rech/Fury:35(27), HO:Nucle(27), HO:Nucle(29), HO:Nucle(29)
Level 12: Boxing Empty(A)
Level 14: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 16: Unyielding RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 18: Rage Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(33), RechRdx-I:50(34)
Level 20: Hasten RechRdx-I:50(A), RechRdx-I:50(34)
Level 22: Tough RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
Level 24: Resist Elements Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(36), Aegis-ResDam/Rchg:40(37)
Level 26: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 28: Invincibility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 30: Resist Energies Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/Rchg:50(40)
Level 32: Foot Stomp Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
Level 35: Tough Hide LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), LkGmblr-Def/EndRdx:50(43)
Level 38: Combat Jumping LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), LkGmblr-Def/EndRdx:50(45)
Level 41: Spring Attack Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Dmg/Rchg:30(45), C'ngBlow-Acc/Dmg:50(46), C'ngBlow-Dmg/EndRdx:50(46), C'ngBlow-Dmg/Rchg:50(46)
Level 44: Superior Conditioning P'Shift-End%:50(A)
Level 47: Laser Beam Eyes Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Physical Perfection RgnTis-Regen+:30(A), P'Shift-End%:50(50)
Level 2: Swift Run-I:50(A)
Level 2: Health Mrcl-Rcvry+:30(A), Numna-Heal:40(13), Numna-Regen/Rcvry+:50(15)
Level 2: Hurdle Jump-I:50(A)
Level 2: Stamina Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(15), Efficacy-EndMod/EndRdx:50(17)
Level 1: Brawl Empty(A)
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Fury
Level 1: Sprint ULeap-Stlth:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 4: Ninja Run
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------



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Posted

Thanks Hyperstrike and Mauk. really appreciate the advice. I have pulled off most of the purples (hey, the world didnt implode!). More importantly I dropped Energy Torrent, and replaced with Taunt. The only time I should miss that switch out is during the BAF prisoner phase. Thunderstrike went into Laser beam eyes, and Celeaving Blow/Eradication in FS. I am still working the numbers, but now both S/L and energy are softcapped.


 

Posted

Okay, here is where I am at on it now. I looked at some builds like the "heracles" build you made last year Mauk. Then I tried to tap that into place with Flight and a few of my ideas.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Mecharobotic3: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 1: Resist Physical Damage -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam:40(3)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(7), RctvArm-ResDam:40(7)
Level 4: Dull Pain -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Rchg:50(5), Dct'dW-Heal/EndRdx:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(39)
Level 6: Haymaker -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(13), Hectmb-Acc/Rchg:50(13), Hectmb-Acc/Dmg/Rchg:50(15), Hectmb-Dam%:50(21)
Level 8: Knockout Blow -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(9), SBrutesF-Acc/Dmg/Rchg:50(11), SBrutesF-Acc/EndRdx/Rchg:50(15), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(19), SBrutesF-Rech/Fury:50(21)
Level 10: Fly -- Winter-ResSlow:50(A)
Level 12: Resist Elements -- GA-3defTpProc:50(A)
Level 14: Boxing -- HO:Nucle(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Build%:50(37), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46)
Level 20: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-Psi/Status:50(43)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(25)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(31), Ksmt-ToHit+:30(39)
Level 26: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx:50(36)
Level 28: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(29), SW-ResDam/Re TP:50(37)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(33), Erad-Dmg/Rchg:30(33), C'ngBlow-Acc/Dmg:50(33), C'ngBlow-Acc/Rchg:50(34), C'ngBlow-Dmg/Rchg:50(39)
Level 35: Tough Hide -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 38: Superior Conditioning -- P'Shift-End%:50(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(42), EndRdx-I:50(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 47: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(48), Mocking-Taunt/Rchg/Rng:50(48), Mocking-Acc/Rchg:50(48), Mocking-Taunt/Rng:50(50), Mocking-Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
Level 50: Clarion Core Epiphany
Level 50: Preemptive Radial Flawless Interface
Level 50: Robotic Drones Radial Superior Ally
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(40), Mrcl-Rcvry+:40(40), Heal-I:50(40), RgnTis-Regen+:30(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), EndMod-I:50(43)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
------------
Set Bonuses:
Kinetic Combat
(Punch)

  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Steadfast Protection
(Temp Invulnerability)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Hecatomb
(Haymaker)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Superior Brute's Fury
(Knockout Blow)
  • 44.98 HP (3%) HitPoints
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Smashing,Lethal)
Winter's Gift
(Fly)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Gladiator's Armor
(Resist Elements)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Aegis
(Resist Energies)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Invincibility)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler
(Maneuvers)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Eradication
(Foot Stomp)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Foot Stomp)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Luck of the Gambler
(Tough Hide)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Focused Accuracy)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Thunderstrike
(Laser Beam Eyes)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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