Hybrid Melee
All the Hybrid toggles are supposed to shut off automatically after 2 minutes of use, and then take another 2 minutes to recharge.
There are occasions where they don't due to a bug, but they're all supposed to.
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Hybrid Melee is a STACKING +Resist/Defense (depending on the tree) and +Regen buff. For every enemy near your character (up to 10, I believe), those stats will increase.
PS, Hybrid Melee is not balanced vs Hybrid Assault IMO. Hybrid assault allows for a gigantic amount of +damage for two minutes. Hybrid Melee allows a miniscule +resist and a mediocre +regen. The game balance in CoH/CoV never ceases to amaze me, in that it never seems to be balanced.
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Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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All Hybrid powers are toggles that shut off after two minutes by design. Personally, i think it's a terrible design choice, but it is what it is.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
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The target cap depends on the power; the t1 caps at 4, but by t4 they cap at 10.
Hybrid Melee is a STACKING +Resist/Defense (depending on the tree) and +Regen buff. For every enemy near your character (up to 10, I believe), those stats will increase.
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But yes, the buff scales with nearby enemies, like Invincibility/Rise to the Challenge/Against All Odds/etc. So you're looking at something like 300% regen, 20% resist or 10% def, and mez protection at t4, which is reasonably competitive with Assault's +75% damage at t4. The Radial path provides a buff only per enemy; Core provides some of its buff up front even with no enemies in range.
Okay, i am confused about this. Which, if you know me, is not that unusual. When i first read the description, it was obvious I misunderstood it, and thought it was more powerful than it was. But i still took it. It fits the concept I have, so I use it.
My remaining confusion is this. Is this a toggle that shuts off after two minutes, or is this a toggle that stays on indefinitely, like most other toggles? My confusion on this got worse yesterday. During trials, it shut off after 2 minutes. But then when i ran the Cathedral of Pain, both red and blue side, different characters, the toggle was up for the entire log in session (20-30 min) Then, when i went back to running trials, it shut off after 2 minuted again. What is going on with Hybrid Melee?
PS, Hybrid Melee is not balanced vs Hybrid Assault IMO. Hybrid assault allows for a gigantic amount of +damage for two minutes. Hybrid Melee allows a miniscule +resist and a mediocre +regen. The game balance in CoH/CoV never ceases to amaze me, in that it never seems to be balanced.