BlueBattler

Legend
  • Posts

    1056
  • Joined

  1. Quote:
    Originally Posted by Dark_Respite View Post
    Personally, I always saw Manticore, Back Alley Brawler, and Ms. Liberty as the poster children for Vigilante (before we actually had it). Sure, Posi, States, Psyche and Synapse are as foursquare heroic as you can get (pretty much), but Manticore is not. And considering Manticore is practically our version of Batman, anyone wanna say HE'S not a hero?

    Dark, yes. Grim, yes. Blood on his hands, gallons. Hero? Absolutely.

    And yes, Psyche knows. One of the most powerful psychics on the planet. And she loves him (God only knows why, the two always struck me as oil and water), so she accepts it. Maybe she fell back on that fallacy of "I can change him".

    (This is of course just MY opinion - and it helps that in COH, I run in an SG where the group as a whole walks just shy of the line of Vigilante.)

    Michelle
    aka
    Samuraiko/Dark_Respite

    She's a telepath with twice his life experience, who has no ethical qualms about using her powers to alter the minds of others. If she wanted Manticore to change, he'd change ... whether he wanted to or not.

    (There's a villain arc where you find out that Shalice used her powers to take away the super genius of a villain.)

    I'd argue that Statesman isn't all that much less gray than Manti, either. Remember, he's the guy who used lethal force in the first Rikti War, and who allowed Siren's Call to remain as it is just to keep an eye on Arachnos.

    Positron (and surprisingly Synapse) are really the two most conventionally heroic guys in the Freedom Phalanx to me.

    Here's a thought to toss out about killing in the COXverse: we know there's an afterlife. We fight ghosts. (The COT, the ghosts in Croatoa, Scrapyard in Sharkhead, etc). We rescue ghosts in Dark Astoria.

    How much does death matter in a universe where there's a chance your victim might come back as a spirit?
  2. Personally, I think if you were going to do an "All Established Heroes must go" then it would involve getting rid of everyone. She-Hulk and Power Girl, for example, have been around for thirty years or so ... why should they stick around if Superman or Spider-Man are going to retire?

    Oddly enough, I think part of the problem with comics nowadays is that the creators are fans of the genre. They've been indoctrinated with the lore and expectations to such a great extent that they have real trouble thinking outside of the box.
  3. BlueBattler

    Megamind

    I saw it and enjoyed it. I was a little unsure that I would as I'm not a Will Ferrell fan, but it wasn't that bad.
  4. So, what? We can only buy one thing every 24 hours?

    I purchased the Origins Pack for my primary account and went to purchase it for my second and got the message everyone else has had. I figured the store was down and went to work and tried to get it when I got home. Got the same message so I tried paypal.

    Paypal went through but said the vendor hasn't claimed payment yet.

    If they are going to keep us to one purchase per day can they set it so I can upgrade both accounts at once next time?!
  5. Quote:
    Originally Posted by Arilou View Post
    RE; Frostfire: There's actually a (kind of) coherent storylin to him progressing through the tip missions. (Starting out as having escaped to th Rogue Isles after one too many beatings by heroes, and ending with the villain Morality mission where he is apparently, a God in the future, and the greatest champion of justice history will ever know)
    If that's the case I sure hope he gets a new costume at some point. His old one is fine for a gang leader, but rather unimpressive for a hero.
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well first off why would they do that? Malta's goal is to eliminate all super-powered individuals who won't work for them. Reichsman represents a pretty serious threat since he's trying to take over the multi-verse and doesn't seem like he'd be willing to join Malta. Even if they did decide to try and convince him to join them having their top general go to negotiate directly goes completely against their modus operandi. They have a heavily compartmentalized cell structure for a reason. Their top leaders set things up so that finding one of them is almost impossible simply because their own troops don't know who they are. Having one of them voluntarily go to meet with Reichsman goes completely against that.

    If they'd setup a dialogue/background for Gyrfalcon that established he was a moderately senior operative that Reichsman was trying to "convince" to divulge information on Malta's leadership I'd be fine with it. Establishing him as one of Malta's top leadership doesn't fit with the lore.

    I never understood why they didn't just substitute Baron Zora (or is Zoria?) for Akarist.
  7. Quote:
    Originally Posted by Dark_Respite View Post
    There are quite a few still missing...


    3) The Lost Cure discovered in I-12... but mass production still hasn't happened, and we still have Lost.


    Michelle
    aka
    Samuraiko/Dark_Respite
    Given what the Lost Cure is made of, it may not be something that CAN be mass produced. There's only so much blood they have from Hero 1, so much grave dirt from murdered Midnighters ...

    And I don't think it's intended that the Lost are cured and out of the picture after the Midnight Club entry arc. That can be done as early as Level 10, and Angus McQueen is a partially transformed FBI Agent you get missions from in regards to the Rikti from 40-44.
    (One of the characters you meet in that arc starts out as Lost and later shows up as a full Rikti.)

    He also gives you a mission to rescue some Lost from full conversion into Rikti in a timed mission.
  8. I really wish my Tier 1 Zombies could have clothes ...
  9. Gotta say they did a nice job of recreating the original makeup for that.
  10. I didn't really enjoy the Necromancer MM I made years ago, but I wound up taking her blueside, and lately I have been enjoying playing her.

    She's Level 37.

    I hadn't really touched her much for a long time, so I had just been running her on base difficulty while doing the missions to take her from Villain to Hero.

    What's a good setting for a Necromancer/Dark MM?
  11. Quote:
    Originally Posted by Zubenelgenubi View Post
    Bloodbath, yes. Insane, no.

    In my opinion, the world would be a far, far better place if the human predators were removed. I'm talking predators who kill, and r4pe, yes. but also those who manipulate governments and businesses and economic systems to enrich themselves to insane levels while harming all of the rest of society.

    And really, after the first few hundred or so, the rest would get the idea. And for those that didn't, well, problem easily solved.
    The problem is that-- in the real world-- good can often come from selfish intentions.

    What if one of the "evil businessmen" you kill off was bankrolling the most promising research into a cure for cancer or AIDS? Or was the doctor doing the research?

    I saw a show on the development of the US Continental Railroad a few weeks back that argued it was only possible to get it done through the massive graft and corruption the backers of the program used on Congress.

    The treatment of the American Indian by the US Government is a horrible thing, a terrible tragedy ... but without it, the US might not have become the nation it did ... it might not have had the resources and wealth to play the role that it did in World War I and World War II.

    And who defines what's "evil"?

    Should a super powered vegetarian or PETA member go flying around killing farmers and butchers, whaling ship crews?

    Heck, even doing something as innocuous as stopping a forest fire can cause long term harm, as its been proven that forests actually benefit from periodic fires ....

    Let's say that Alan Scott didn't retire and happen to have had an urge to see "Zorro" the same night the Waynes did ... what might have happened then?
  12. A few weeks ago I decided I wanted to see if my Bots/Dark MM could take a Rikti Heavy. I ran into the same problem described here: apply debuff and watch the big bad baddie hike up its non existent skirts and run like a lil girl.

    Last night I ran Agent G's Arc and followed up with the Keith Nance/Jenni Adair storyline on my Traps/Sonic Defender.

    I'm sorry, but it's freaking ridiculous that EVERY EB run when they start getting hit with Acid Mortar. If that's SOP I guess I'm going to have to six slot Web Grenade so I can keep them in place long enough to finish the darn fight.

    It's not fun and its immersion breaking when the "I shall crush you like a bug!" bad guy decides that he forgot an important appointment and needs to run.
  13. Quote:
    Originally Posted by Father Xmas View Post
    Well if you mean the Beast Boy poster at the Carnival (he did join the DP in the comics) and Silky in the Batgirl/Batman prequel then yes. Unless there was another one I missed.
    The scenes they used of the Doom Patrol in the new report all appeared in their own book. It was great!
  14. I loved tonight's episode. So glad that I caught it.

    They used tons of scenes from the original Doom Patrol Comics. If you catch it, you can see a poster of Beast Boy as he appeared when he first came into the comics.
  15. He can feel himself changing, but it no longer bothers him. This is something that has to happen. Whatever life Dalton Grimm had dreamed of is as dead as his best friend. He has another path to follow now.

    “You look different,” Mercedes Sheldon says when she returns to him with a box full of ancient books.

    “I am different.” He glances in a dingy mirror at his reflection: his hair has become midnight black. His skin is unnaturally pale. His eyes are dark, with glints of sapphire in them. Never a large man, he has grown almost painfully thin.

    All in a single night.

    His fingers brush against hers as he takes one of the books she hands him.

    She gasps and yanks her hand back.

    “Did I burn you?” He’s mildly curious, but that’s all.

    “You’re cold.” She flexes her fingers.

    “The chill of the grave.” He smiles thinly at her.

    “What happened to you?”

    “I had a revelation.” He thumbs through the book that she had given him.

    “That book—can you read it?”

    “Of course. Can’t you?”

    “No. It’s said that only a necromancer can read another necromancer’s journal. Anyone else who tries winds up hopelessly mad.”

    “A fine time to tell me.” He isn’t worried. He knows what he is now. But it’s good that he remembers what Mercedes Sheldon is; she looks like an innocent schoolgirl, but in her way she is as dangerous as he is—perhaps even more so.

    “Tell me what it’s like.” There’s a hunger in her words that rivals the emptiness that sent him out into the night. Knowledge is her passion, and there is precious little that she will not do in order to sate her desire.

    Most likely, she will die because of it someday.

    Of course, that’s the reason she has given him sanctuary so he is not about to complain about that particular character flaw.

    He tells her what he can, what he thinks cannot be used against him. There is a risk in this, but he has to give her something if she is going to continue to help him. He tells her about the hunger that he can feel growing yet again. He tells her about last night’s hunt.

    He doesn’t tell her about the Voice that speaks to him.

    “So you made another one?”

    “Yes. Martin wanted revenge.”

    “Did he? Or did you?”

    “What do you mean?”

    “I didn’t think that zombies had any mind or desires. Why would he want revenge? It’s just supposed to be an empty shell.”

    “Who told you that?”

    “That’s what all the lore says—“

    “Maybe your lore is wrong.”

    Mercedes frowns. It’s an ugly look on a beautiful girl.

    He almost smiles. He rather enjoys the thought of upsetting her. “The reason you’re helping me—the reason that you haven’t turned me over to the Legacy Chain—is because you want to learn the truth about necromancy. You want to know.”

    For a moment, they stare at each other.

    “You’re growing up fast, Reaper.”

    “I don’t have much choice do I?”

    “No, I suppose you do not.” The smile is even uglier than her frown. “The Legacy Chain is looking for you, you know. That foolish boy—the one you let get away last night—he’s been talking to the police. I’ve heard he’s even confessed to the murder of your friend. He finds prison a much better prospect than death at your hands.” She shrugs eloquently. “I can’t say as I blame him, either.”

    “We all have our fates, Mercedes.”

    “Indeed we do. “ She rises t her feet. “I had best be going.” She leans forward suddenly and whispers in his ear. “I know all about your friend, you know. Be careful of him.”

    “And you, of course.”

    She nods, almost shyly. “And of me. Rest well, Reaper Blue. We’ll talk again.”

    “I’m sure we will, Mercedes. I’m sure we will.”
  16. BlueBattler

    Kinetic/Invul

    Just cause I want to mess around with the visual effects, I'm thinking about making a Kinetic Melee/Invul Scrapper.

    Anyone have any idea on how well those two sets would synergize?
  17. For me, it comes down to what you like to fight.

    My Elec/Elec Scrapper can take Rikti at plus 0, plus 8, and does respectably well against everything else that I've fought with him.

    Add in the heal, and near constant endurance with Power Sink, and you have one of the most fun Scrappers I've ever played.

    So, my vote is Elec/Elec.

    On the other hand, if your favorite enemy happens to be other than Rikti there may be something else you'd prefer.
  18. I liked it.

    The girl's "I just wanna be normal whine" was a bit much, though. Whenever they have those lines from teenagers in this type of show I wonder how long it'd been since the writers had last been teenagers themselves...

    "Super powers as acne" never really worked for me.
  19. Night comes early to King’s Row.

    There are lights under a few of the doors, but none of them react when his door opens. If any of them detect the stench of rotting flesh as Martin shambles behind him into the night, they do not make their reaction public.

    Dalton is starving. There’s a burning emptiness in his gut that he can’t get rid of. There was no food in the apartment, but he had drunk as much water as he could stomach—but it seemed to have no effect on the ravenous hunger that tears at his stomach.

    “What do we do now?”

    Martin groans in response, but there seems to be the glow of foxfire in his eyes. He shuffles in place, keening like a lost soul.

    Let the zombie hunt.

    [i]I can’t do this,[i] he thinks. Martin was my friend. I can’t let him be a monster. I can’t let him kill someone. But in a voice that he doesn’t recognize as his own, he says, “Martin, find what we need.”

    Martin groans in response and begins shuffling down the street. He moves down one alley, and then a next. Somehow, he seems to know that they can’t stay on the street because he keeps to the shadows, letting people pass by before they cross another street.

    Martin looks at each person as they pass. His foxfire eyes shine, dim, and shimmer again.

    He’s looking for something, Dalton realizes. “He’s hunting.”

    Yes, the Voice purrs. He knows what he needs. What you need.

    The streets become dingier, the alleys darker. Rats, cats, and stray dogs see them, and back away in fear.

    Strangely, Dalton feels no fear in the darkness. He feels … at home.

    And then Martin stops.

    “… man, that was crazy! I never saw anything like that! That was freaky!”

    “Chill, man! It was just like the Vahz. We beat up Vahz all the time.”

    “I never saw a dead guy stand up before, Eddie!”

    Martin moans. Loudly.

    “Eddie! You hear that?”

    “Chill, Teddy! Someone out there? You better go unless you’re tired of breathing!”

    “… brains…” Martin moans and shuffles forward.

    One of the Skulls screams.

    “Kill it, Teddy! Kill it!” Eddie draws his pistol and starts firing.

    The bullets make an ugly sound as they strike Martin’s dead flesh, and gore and black blood splatter out of the zombie.

    Martin slaps the gun out of Eddie’s hand and grabs him by the throat.

    “Teddy! Help me! Help me!”

    Teddy backs up against the wall. His desperate eyes see Dalton standing in the shadows. “No! Don’t man! I didn’t do it! Eddie killed him! Not me! Eddie! Let me go! Let me go!”

    Dalton points a hand at Teddy, and makes a grabbing motion with both fists.

    Teddy shrieks in pain.

    Dalton gasps as the stolen strength and life from the panic-stricken Skull flows into him. He raises his fists to strike again …

    And Teddy shoves his way past him and runs into the night, screaming.

    No matter, the Voice whispers. You’ve tasted his soul now. We can find him whenever we want him.

    Dalton nods numbly, and turn s back to where Martin is strangling the life out of Eddie. The Skull pounds weakly at the zombie’s wrists and turns pleading eyes to Dalton. “No, man! Please! Don’t! Don’t!”

    Martin’s eyes are blazing with foxfire so strongly now that they seem to lit the Skull’s face up with hellfire. “Dieee..”

    The Skull makes one more weak cry, and then lies still.

    Now! Before it’s gone! Take it! Take the power!

    Dalton reaches out again at the dead Skull, and gathers in the fading life force from the corpse. In a rough voice, he whispers, “Rise!”

    Eddie’s dead eyes snap open and the new zombie scrambles to his feet. “Master …”

    Flush with energy, Dalton tosses a shadowy something at the two zombies.

    Their mouths seem to start to bubble with a strange green gas. They sway a bit less than they had before. They look at him expectantly.

    Dalton should be afraid. He should be sick to his stomach. The stench of one zombie was an awful thing—two is almost beyond belief. He should be repulsed.

    But he isn’t.

    Instead, he feels … exhilarated.

    Feel your power. Feel the strength. The more of them you command, the stronger we—YOU—shall become. And when you are strong enough …

    The Voice trails off into laughter. Dark, hideous laughter.

    It’s almost an entire minute before Dalton realizes that the laughter is now his own …

    Necromancer …
  20. Quote:
    Originally Posted by M_I_Abrahms View Post
    My personal hell: Escort Hostages on the PTS map. Actually, ANY mission on that map. I can't quite pin down why, but I hate HATE that one with a passion.
    I was working off debt on that mish on a lowbie toon after a failed attempt at the low level Cap SF. I counted each baddie I defeated to see how many i took to wipe off my debt bar.

    This was solo. On villainous. I think there were more than 100 enemies on that map.
  21. I bought the book about when it came out. I liked it, but I think it might be a bit hard to sell to a general audience as a movie ... and you'd have to get Paramount to okay it.

    (Though failing that, I think it'd be cool if they did "Night of the Living Questies" instead and used Galaxy Quest as their fictional television franchise ... maybe they could get Signorney Weaver to make a cameo in it.)
  22. Happy birthday, Mr. West!
  23. They gave the name as Thomas Swift Jr, but the invention was one that Tom Swift Sr came up with.

    And I have to admit that Tom, Jr.'s inventions blew Tom, Sr's out of the water for the most part, so he should be on there ahead of dear ol' dad.
  24. Quote:
    Originally Posted by Airhammer View Post
    There is probably a difference bewteem the Shield Taunt and the INV taunt..
    Thing is, the taunt power is in the melee set. That's why I'm wondering if I need to bug it.

    Do not like having to shriek when I taunt. >.>
  25. Okay, she is a girl, but instead of the normal female taunt that I've heard from other female tanks, she's using the female Tarzan/Tough activation yell.

    My friend's female Invul/SS female tank sounds the same as it always did.

    Is this normal or should I bug it?